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#1
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Hi all,
As the Story tutorials on the MapMaker website are not ready yet, I would like to ask you folks what your most burning questions are regarding the Game Logic of the MapMaker. Ask a Game Logic question and we'll provide the answers here and in the next update of the website. Please keep your question very specific, for example: How do I get an enemy to attack me when I pick up an object? Only specific Game Logic questions will be answered. This way it will be possible for people to use lots of little answers by 'stitching' them together to make more complex logic sequences. So, to reiterate, please don't ask: How can I get the door to open after I've killed three guys, reached this location, teleported to the next floor, picked up the ammo, accessed the gun turret room, respawned the zombies, got the jewels and blown up the crates which triggered the final objective? ![]() Keep it simple! Now fire away! MMM Last edited by MapMaker Monkey; 10-23-2002 at 02:56 PM. |
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#2
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O.K. heres a question for you: how do you make a timer that counts down through out the level and when it gets to zero you fail objective so and so.
TTM
__________________
Proud Owner and President of Stoned!! inc. (well half owner and president). Creater of the official map maker links topic I can't spell ![]() is a long signature. R.I.P. Presto Studios, creators of The Journeyman Project series and other great games. (If you've heard of either of them please PM me, I'd like to know that I'm not the only one morning their death )
Last edited by The_Tax_Man; 10-24-2002 at 01:49 PM. |
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#3
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In this scenario, if the player does not throw the switch before ten seconds is up, the objective will fail. There are four distinct Logic Operations in this scenario: 1) When the game starts, start the timer. 2) When the switch is activated, objective is complete. 3) When the timer reaches 10 seconds, objective is failed. 4) When the timer is activated, stop the timer. To start with, place a Large Open (18) tile on the grid from any tile set. The instructions list the exact sequence of on-screen buttons you have to press. LOGIC OPERATION 01 Creating a timer: Enter Game Logic menu (from Tile menu press left directional button once to highlight Game Logic menu and press Select). Game Logic Add New Logic Select Trigger(s) Highlight Game Started so that two white dots appear on either side of it. Done Select Action(s) New Action Create Action Timer Choose Timer New Timer (Show) Name your timer: Bomb Timer End Event Start Action Status (Start - Bomb Timer - (Show)) Accept Select Action(s) (Start Bomb Timer highlighted) Done Summary (Game Started - Start Bomb Timer - Logic Operation 1) Accept LOGIC OPERATION 02 Setting up the switch: Game Logic Add New Logic Select Trigger(s) New Trigger Create Trigger Object Choose Object New Switch Name the switch: Bomb switch End Place (anywhere on tile) Event Bomb switch activated Trigger Status (Bomb switch - Activated) Accept Select Trigger(s) (Bomb switch Activated highlighted) Done Select Action(s) New Action Create Action Objective Enter objective name: Activate the switch before the bomb explodes! Objective (Objective A: Activate the switch before the bomb explodes!) Accept Select Action(s) (Objective A Complete highlighted) Done Summary (Bomb switch Activated - Objective A Complete - Logic Operation 02) Accept LOGIC OPERATION 03 Failing objective when timer reaches 10 seconds: Game Logic Add New Logic Select Trigger(s) New Trigger Create Trigger Timer Choose Timer Bomb Timer Trigger Status (Bomb Timer (Show) Reaches) 0:10 Accept Select Trigger(s) (Bomb Timer Reaches 0:10 highlighted) Done Select Action(s) Change Objective A Complete to Objective A Failed and highlight it so that two white dots appear on either side of it. Done Summary (Bomb Ti... Reaches 0:10 - Objective A Failed - Logic Operation 03) Accept LOGIC OPERATION 04 Stopping the timer when switch is activated: Game Logic Add New Logic Select Trigger(s) Highlight Bomb switch Activated so that two white dots appear on either side of it. Done Select Action(s) New Action Create Action Timer Choose Bomb timer Event Stop Action Status (Stop - Bomb timer - (Show)) Accept Select Action(s) Highlight Stop Bomb timer so that two white dots appear on either side of it. Done Summary (Bomb switch Activated - Stop Bomb timer - Logic Operation 04) Accept ------- Exit the Game Logic menu screen. Place a Start Point (from Item menu) anywhere you like near your switch. Save your map. Preview the game in Story mode. ------- If any of this doesn't make sense or doesn't work, let me know. When you're happy with it we'll put it on the MapMaker website. ![]() MMM Last edited by MapMaker Monkey; 10-24-2002 at 04:17 AM. |
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#4
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Thanks I'll try that.
TTM
__________________
Proud Owner and President of Stoned!! inc. (well half owner and president). Creater of the official map maker links topic I can't spell ![]() is a long signature. R.I.P. Presto Studios, creators of The Journeyman Project series and other great games. (If you've heard of either of them please PM me, I'd like to know that I'm not the only one morning their death )
Last edited by The_Tax_Man; 10-24-2002 at 01:50 PM. |
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#5
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Hi,
how would u make a new objective pop up when ur playing instead of all of them pre set out at the start? example: if u collect a red kaycard and loads of robots just appear how would u make a objective come up like this. NEW OBJECTIVE: Destroy the Renforciments. like it does in the story mode of the game? |
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#6
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Unfortunately you cannot have an objective appear halfway through the game in MapMaker - they must be all pre-setup. MMM |
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#7
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is it possible to make a level similar to beheading the zombies? i tried, but they only respawn 20 times. can you reset that? also, can you have units appear at a specific time, like, if a player goes through a door, suddly bad guys come out from behind him?
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#8
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![]() MMM Last edited by MapMaker Monkey; 10-23-2002 at 03:02 PM. |
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#9
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I read your tutorial for making the timer and stuff... But, is it possible to create, let's just say 4, switches, and give the character about a minute or so to find and activate all the switches before the bomb explodes?
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#10
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I tryed out the guide for the timer but I've got a small problem, after putting in all the new game logic lines and going to preview map, as soon as the loading bar gets to the end the game locks up, it just stays on 'LOADING'.
NOTE: On the guide you missed out the bit on 'Game Logic 02' where after you hit the switch it stops the timer. TTM
__________________
Proud Owner and President of Stoned!! inc. (well half owner and president). Creater of the official map maker links topic I can't spell ![]() is a long signature. R.I.P. Presto Studios, creators of The Journeyman Project series and other great games. (If you've heard of either of them please PM me, I'd like to know that I'm not the only one morning their death )
Last edited by The_Tax_Man; 10-24-2002 at 01:50 PM. |
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#11
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#12
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#13
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I'm on PS2 but I'll try it agen.
TTM
__________________
Proud Owner and President of Stoned!! inc. (well half owner and president). Creater of the official map maker links topic I can't spell ![]() is a long signature. R.I.P. Presto Studios, creators of The Journeyman Project series and other great games. (If you've heard of either of them please PM me, I'd like to know that I'm not the only one morning their death )
Last edited by The_Tax_Man; 10-24-2002 at 01:50 PM. |
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#14
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Thanks for the tutorial, the switches added new deph to my level!
P.S. Some spawning guards were making my level crash. Pice of advicefor all map makers: If you set up some guards to spawn after completing an objective, if you decide to scrap the objective; CHANGE THE TRIGGER THAT MAKES THEM SPAWN!!! You have been warned. TTM Last edited by The_Tax_Man; 10-24-2002 at 01:47 PM. |
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#15
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Just to say this in advance, thanks for all the effort you're putting in to help us out w/ map making. I was wondering if there's anyway to set the levels of objectives.. or are we stuck w/ just main objectives?
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#16
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Forgot one more thing... is there anyway to set a certain start point for story mode maps... if you want to double them as a deathmatch map?
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#17
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Thanks for all the help, but I'm just wondering; when do you think the site will be updated with some new stuff?
TTM
__________________
Proud Owner and President of Stoned!! inc. (well half owner and president). Creater of the official map maker links topic I can't spell ![]() is a long signature. R.I.P. Presto Studios, creators of The Journeyman Project series and other great games. (If you've heard of either of them please PM me, I'd like to know that I'm not the only one morning their death )
Last edited by The_Tax_Man; 10-24-2002 at 01:51 PM. |
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#18
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![]() I'm still very bad in this. I simply put one zombie on respawn and attack me in a singele room. Guess what happens, he arrives, drops dead (like there is no oxygen for him), respawns immediatly drops dead again? wtf is going on, can anyone tell me why that is happening? |
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#19
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thanks for the help. i think i'm starting to understand a little bit more how the whole thing works... seems like you can do whatever you want, but you gotta be discreet, as in, it's not very straight forward. oh well. i'll work on it, and thanks again.
ps, there should be another forum for ts2 help cuz there is like 50 new threads everyday and i always lose track of ones i posted in, and which ones are good, etc. |
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#20
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Oh, and dude above me, just add this topic as a favorite, seeing as how it's gonna come in handy a lot! ^_^ |
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#21
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Can you set the logic so that if you die you automatically restart like you would in a death match game?
I am trying to produce some assualt like levels, since the game doesnt feature that many. |
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#22
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Hi BaikenKenshin,
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Thanks for the thanks - I'm trying my best to keep up with all the questions! ![]() I'm not sure what you mean by 'levels of objectives' - could you explain this again? Quote:
Yes - all maps can contain anything you like. So, if you put a Start Point in, you can play it in Deathmatch mode too. If you put a Bag in, the Bag Bases and Team Start points, you can also use a single map to play as a BagTag, Capture the Bag, and FlameTag map. ![]() MMM |
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#23
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![]() However, you can rest assured that whenever there is an update it will be announced on this forum. ![]() MMM |
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#24
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![]() I'd be interested to see if I can reproduce your dying zombie problem - could you describe the Summary for each game logic operation you have? MMM |
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#25
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It is confusing at first but as the old saying goes: "practise makes perfect", so keep at it! ![]() Quote:
![]() MMM |
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