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#1
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Since there is a serious lack of activity on the DX1/2 forum, hopefully it's okay to ask this question here. How does DX1 function with widescreen display resolutions? I've currently got a 4:3 aspect display notebook, but everything available now has gone to widescreen much to my annoyance.
Also has anyone tried either DX1 or 2 under Windows 7? I had no problems running them under Vista. |
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#2
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Runs beautifully on high resolutions
And here's a great resource if you've got a widescreen:http://www.widescreengamingforum.com They have a huge database of guides on getting games (both modern and classics) to work in widescreen resolutions at correct aspect ratios. There's a method or fix for almost any game. The only games no one's ever gotten to work properly are the Hitman games (except for Blood Money), unfortunately. I know widescreen monitors annoy some people very much, but I have to confess I couldn't go back to 4:3 now even if I wanted to (which I don't)
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#3
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I suppose that's one good thing about Deus Ex 3's choice of engine: at least it didn't use Unreal Engine 3, which thus far has only given vert- widescreen displays. Maybe we'll get proper hor+ widescreen! |
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#4
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Yeah, gotta agree that I find 16:10 displays nicer than 4:3 for just about everything. I remember the day when I stared at a 17" widescreen monitor and thought to myself "Wow, that's just so wide! How could anyone get used to that?"
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#5
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Can DX1 be run on "Eyefinity" resolutions -- such as 5760 x 1200?
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#6
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Even if you could I imagine that would look really ugly that large, even with that high res.
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#7
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Quote:
![]() Quote:
Like so:![]() I think I recall someone getting it to work with TripleHead without too much trouble, which is pretty much the same thing, so it should work with EyeFinity. |
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