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  #1  
Old 10-03-2009, 07:39 AM
The-Knight-Of-The-Night The-Knight-Of-The-Night is offline
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Default Bat-Gadgets and Takedowns

hi guys, i want to make this thread full of everybodys ideas of new bat-gadgets and takedowns and hopefully Eidos will put it in a DLC my ideas are:

Explosive Batarangs- batarangs coated in explosive gel
Tackle Takedown -like a glide kick but goes head first knocking enemies to the ground
Swing Kick- swings from 1 gargoyle kicking a henchman and still zipping up to a gargoyle
Smoke Capsules -to make a distraction and fight with detective vision or escape
BATbatarangs- a batarang the emmits a high pitched sound to attract a swarm of bats to daze and confuse enemies
Kidnap- swing from a gargoyle a pick up a enemy and take them to the gargoyle and do as you please, push them off, hang them upside down, cover them in explosive gel and wait for the suicide collar and another baddy comes over and KABOOM

list some of your favorite takedowns and bat-gadgets you think should be in the game

Last edited by The-Knight-Of-The-Night; 10-03-2009 at 09:04 AM.
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  #2  
Old 10-03-2009, 07:50 AM
Hall E Woode Hall E Woode is offline
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Dude, I don't have any ideas of my own (yet), but these are awesome!
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Old 10-03-2009, 07:54 AM
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Those are Brilliant Ideas, I love the Bat- Batarang Idea!

I'd like to be able to move unconscious henchmen, drag them into vents and stuff...that's all i can think of right now.

What about...The cryo-capsules i've seen Batman Use in 'The Batman', freeze people over :P Be a bit gimmicky though,
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Last edited by BloodLegacy; 10-03-2009 at 08:01 AM.
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Old 10-03-2009, 09:38 AM
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I'd be happy with a gas mask. It would come in handy for all the joker toxic gas.
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  #5  
Old 10-03-2009, 10:39 PM
Demmalition1 Demmalition1 is offline
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grate takedowns

midflight grapple

a larger cape

smoke capsules could be with the stun move for a "dracula" effect

a "response" button: "who are you" :hit L3: "I AM BATMAN!"... Or just say the line whenever you invert takedown someone!

the ability to change the detective mode colors (hold scan)

bat bolas that can be upgraded w. smoke

noise generator (like the sonic batarang, but more local. Basically a snap bag)

flash batarang (stuns the enemy for a bit to escape)

ball bearings ( make them trip, upgarded with the smoke bombs)

gag items
bat on a a string (mess with them, can attatch to the line launcher for fun)

face mask (like Batman Begins' scarecrow halucenation, causes terefied eenmies to K.O. themself)

bat snacks

Last edited by Demmalition1; 10-03-2009 at 10:41 PM. Reason: clarity
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Old 10-04-2009, 12:48 AM
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Wow, all these ideas are great! ^.^

But, the problem is, if they give him too much, then Batman will be too...powerful in the next game.

Not too mention all the buttons that'll have to be used to select each one, so, what about when you're in the Batcave, you can customise your utility belt (For the next mission, or just any time if it's free roam).

Of course, some gadgets would always be on you (Grappling hook, Bat-a-Rang)

What do you guys think?
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Old 10-04-2009, 01:01 AM
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Customizing a Gadget in the Batcave sounds better.
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Old 10-04-2009, 03:57 AM
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Bat-do-bloody-everything Spray
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  #9  
Old 10-04-2009, 06:14 AM
The-Knight-Of-The-Night The-Knight-Of-The-Night is offline
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great ideas guys i love the customise utility belt idea, but Suma a gas mask would really jut be a downer i would ruin all the fun of trying to turn the fans on. The game definitly needs a response button for silent knight predator play. Great Ideas guys keep them coming
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Old 10-04-2009, 06:59 AM
ann0x ann0x is offline
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yep, i have also thought often about moving unconscious henchmen.
sometimes it takes so much time to "place" them in the right spot^^

also some more real "stealth" tactics, like smoke capsules or acting out of the shadows like someone said in another thread.
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Old 10-04-2009, 07:15 AM
Yonmaja Yonmaja is offline
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Moving bodies for sure.

If an enemy is on a carpet you can pull the carpet out from under his feet to stun him.

Instead of having to pop out of a grate to get someone you just bash it up into their knees and pull them under.

The Batmobile.

Silent takedowns that don't take so long.
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Old 10-04-2009, 11:13 AM
butterskenny butterskenny is offline
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Nice ideas dude.
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  #13  
Old 10-04-2009, 12:14 PM
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Quote:
Originally Posted by The-Knight-Of-The-Night View Post
hi guys, i want to make this thread full of everybodys ideas of new bat-gadgets and takedowns and hopefully Eidos will put it in a DLC my ideas are:


BATbatarangs- a batarang the emmits a high pitched sound to attract a swarm of bats to daze and confuse enemies

Kidnap- swing from a gargoyle a pick up a enemy

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Old 10-04-2009, 02:06 PM
Yonmaja Yonmaja is offline
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That video is full of win.
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Old 10-04-2009, 08:13 PM
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Quote:
Originally Posted by Yonmaja View Post
That video is full of win.
Batman is full of win!
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  #16  
Old 10-05-2009, 07:39 PM
The-Knight-Of-The-Night The-Knight-Of-The-Night is offline
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wow that vid is exactly what i ment and YES i wanted to know how to do those Heroic Brutalities MK vs DC is Awesome
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  #17  
Old 10-07-2009, 08:11 PM
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i love the idea of the BATbatarangs,
they should have done that in the first place eh?
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Old 10-08-2009, 02:40 AM
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The ability to use the Batclaw on gargoyles

Use the Batclaw to pull enemies guns off them, meaning they'll have to go fetch there gun, could be used as a good lure tactic.

Instead of just explosive Bat-a-Rangs, too make them less Over Powered, to make them you have to spray a Bat-a-rang with explosive gel first.

Swimming - With a water take down (Batman could have a Mini-oxygen supply so he can stay underwater for a while) IE. Your in a pool and a guard is walking past the edge, you reach out and pull him under, then when he's unconscious you throw him out again.

Ugh, that's all I can think off for now...
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Old 10-09-2009, 09:33 PM
The-Knight-Of-The-Night The-Knight-Of-The-Night is offline
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Wow nice ideas and when i thought of the explosive Batarangs i thought of covered in explosive gel but yeh im loving all the ideas everyone is posting we need more
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  #20  
Old 10-10-2009, 12:00 AM
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Great ideas.

I don't see these ideas in a DLC but in a future Batman videogame because Rocksteady will have to redesign and analyze everything in the game to include all these changes.

It's a really big challenge for Rocksteady (or anybody else) to make another Batman video game (AA2 or whatever) better than AA but I'm sure they have the talent to make it and I hope they're reading these suggestions.
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  #21  
Old 10-10-2009, 12:21 AM
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Quote:
Originally Posted by reviltihco View Post
Great ideas.

I don't see these ideas in a DLC but in a future Batman videogame because Rocksteady will have to redesign and analyze everything in the game to include all these changes.

It's a really big challenge for Rocksteady (or anybody else) to make another Batman video game (AA2 or whatever) better than AA but I'm sure they have the talent to make it and I hope they're reading these suggestions.
Yeah, I doubt they'll do everything we suggest but I'm sure they could select the best few that we've come up with :P (If they wanted too )

+ this is definitely sequel material, not DLC material

EDIT (Didn't want too double post): Ooh, i got another one, Explosive gel take down - Like a silent takedown, But you spray explosive gel on the body before you put him down (I use this tactic, but this would make it more fluid) so when another guy comes to find him... Boom!
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Last edited by BloodLegacy; 10-10-2009 at 02:15 AM.
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  #22  
Old 10-12-2009, 04:50 PM
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you know something as simple as using the bat claw on the gargoyles should have been done in the first place.
i dont see logical reasons as to why we cant.
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  #23  
Old 10-16-2009, 01:46 AM
chaerin chaerin is offline
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Really great ideas you have here. I hope they could work on this. I don't really have my own ideas for now but yours is great.

Regards,
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  #24  
Old 10-16-2009, 08:53 AM
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Environmental takedowns would be nice. Like punching a thug, then grabbing his head and smashing him face first into a wall. Would have been awesome.
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  #25  
Old 10-16-2009, 08:59 AM
Old_BenKenobi Old_BenKenobi is offline
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Acid Gel to compliment the Explosive Gel. Instead of exploding it burns, melting a hole in a wall.

Like if theres a destructable wall and a goon is on the otherside, you could spray Explosive Gel to blow them up noisily, or spray Acid Gel, burn a hole in the wall silently, then pull the thug through the hole for a silent takedown.
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