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#551
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give it time. We will have our mods.
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#552
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i hope you are right, the game needs some mod to add some re playability
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#553
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So does Mirror's Edge. I remember it had a big launch, but the lack of mods screwed its longevity.
Guys, no game company, except Epic Games or other sympathetic companies, will release modding kits. I'm pretty sure Eidos isn't on the same line with Epic Games in terms of kindness. Anyway, my plans now = play through the game, then play challenges, get bored in 3 months, 50 dollars well worth. OR, if there are mods, I'd prolly play for 1 year. |
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#554
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Quote:
anyway, this game is based on UE3 so the only SDK is the unreal editor but since each game based on UE3 has customized engines and the upks are locked so the editor can't edit things nothing can be done through the editor. But if someone could figure out where the files are and a way to extract them (which is easy as hell actually) and repack them with a new skin, then it would work. it's the repacking thats a problem. not to mention i think all the textures for the suit are in a 1GB file that you wouldn't want to unpack. |
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#555
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I am sure someone will figure it out. I do wish it were possible to extract textures from the packages TexMod then builds, as I was trying to make a Very High version of the World's Finest Batman suit I made to upload that, along with the Medium/High one I originally did... Unfortunately, I forgot some of the files are linked between Medium/High and Very High and I extracted the pattern and bump map textures over the others... Basically, sorry dudes and possible dudettes, but I will have to get back to this to make a Very High version when I have a few hours to waste... I don't right now. But, here's finally the Medium/High version to download, if anyone wishes. I should have uploaded this weeks ago.
http://www.sendspace.com/file/rl9oww I wish TexMod could at least have either a back-up system for when its human user has a brain cramp, or maybe you could upload the package, and then extract the textures from the new package once you run the game... Something to do over potential mistakes like the above... Ah well...
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#556
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Quote:
You can create original maps, and change the texture of Faith. (exactly like with batman) |
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#557
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Which is why BAA will die as ME (Mirror's Edge & Mass Effect = dead games b/c no mods, notice the initials are the same, lolz? coincidence? naw). A fast, painful, modless DEATH. But, BAA will not die as fast b/c the fighting + animation is too wicked to let go. That's the only thing that gives the game some extra life compared to ME.
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#558
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Ah, the intials are important... Batman: Arkham Asylum (BAA) = sheep, therefore mods.
Simple logic. But still, anyone read my previous post?
__________________
"Let's play chicken - Cajun style." - Killer Croc (TB) "Blaaarggg" - Clayface (TB) |
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#559
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all the work on my Albino Killer Crok was for the
and my Frank Miller Batman mhh just for Demo sucks ,too.I hope they make it mod friendly, may they do after they released all they´r DLC stuff they workt on to keep the game alive for some more than a month. On the other hand, all the guys here did a grat job and may there will come some Suits u have to pay for and no one would when he gets them for free by a non offical designer. but we wil see... |
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#560
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I use Windows 7 and installed the complete game. But when I will use the texmod (correctly) no there is any change. What should make? Help me, please.
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#561
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Read the God dam topic it doesn't work on the retail version
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#562
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I don't know if anyone here already noticed, theres a folder called "Packages" in the "BmGame/CookedPC" folder. In there you could see 6 folders they are "characters","Dialogue","Frontend","FX","SoundFMOD" and "Tape". The interesting folder would be "Characters" because of its contents. It has a few files called "BatmanDamage1_SF.upk" until "BatmanDamage9_SF.upk".
I wonder if the game engine use this as its character model? I hope this helps with the modding. I also seem to remember in "Transformers Revenge of The Fallen" PC game, there is also a folder called "Character". You can basically swap the file of the robot you want to play with the preset ones. But it could be very different with B:AA. |
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#563
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And when you will make available those mod's for the full version?
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#564
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xyver81, I think those files point out to the damage seen on the Batman's costume as the game progresses. Probably a bunch of map overlays.
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#565
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youngkykun is correct. already took a look at those myself.
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#566
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Quote:
EDIT: I measured out 9ft with measuring tape on my stairs (too tall for any room!). Croc is BIG. EDIT2: By the way, after reading the doctor's journal (Collectors Edition), I had an idea: Bane(On Venom) v Croc... in a battle of strength. Votes! I vote Croc.
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"Let's play chicken - Cajun style." - Killer Croc (TB) "Blaaarggg" - Clayface (TB) Last edited by Frozen Ocean; 09-23-2009 at 11:59 AM. |
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#567
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Quote:
Pics? |
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#568
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i will take a screenshot, just go and get the demo back
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#569
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I am Russian and that makes me laugh so hard. Good job.
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#570
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Red Son was awesome.
__________________
The Blackest Night falls from the skies, the darkness grows as all light dies, we crave your hearts and your demise, by my Black Hand, the dead shall rise! |
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#571
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*sigh* its ashame no one has figure out how to mod the full version. Sucks not to try out the Justice Lord batman :-\
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Boy Wonder http://www.thegamemaster.org/ |
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#572
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A basic (probably dumb) question.
Can these be used on the full version? |
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#573
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Quote:
If you knew it was a dumb question, why bother asking?
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PSN: Nemesis296 XBL/GFWL: HyperN3mesis |
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#574
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Well, thats a dumb question right there. I asked because I didnt really know, I needed confirmation.
Besides, the only dumb question is the one that you never ask. So, if you are not gonna be of any help, then why not better shut up alltogether? |
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#575
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Today, 08:17 AM : its ashame no one has figure out how to mod the full version.
Today, 12:15 PM : Can these be used on the full version? Come on man, read before posting or you might just be spamming. |
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