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  #401  
Old 09-02-2009, 10:11 AM
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Asurat Asurat is offline
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In the full version, or the demo, a reskin of Harley Quinn to the animated series look would be awesome, imo! If it can be done that is.

Like this: http://3.bp.blogspot.com/_2kjisMm3M9...ion_cel_wb.jpg
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  #402  
Old 09-02-2009, 11:36 AM
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Larfleeze Larfleeze is offline
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Well when the inevitable nude mod comes, all it takes is for someone to remodel it slightly. (Take off the nipples etc)
And reskin it.
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  #403  
Old 09-02-2009, 11:48 AM
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Modle edits will be here before you know it....
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  #404  
Old 09-02-2009, 12:02 PM
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Wish my Mac could open .tpf files so I can have a nose at how these textures are made. Are there any .dds files? I read somewhere Macs can extract from those. Or maybe someone can upload the texture files themselves?

And you guys leave the Gotham sirens alone, I don't wanna see them in any hot coffee modes lol
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  #405  
Old 09-02-2009, 12:51 PM
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Quote:
Originally Posted by Jay Prospero View Post
Wish my Mac could open .tpf files so I can have a nose at how these textures are made. Are there any .dds files? I read somewhere Macs can extract from those. Or maybe someone can upload the texture files themselves?

And you guys leave the Gotham sirens alone, I don't wanna see them in any hot coffee modes lol
I don't think anyone can open the .tpf files.

Anyway here is all the textures you need to mod Batman's suit, very high resolution.

http://www.sendspace.com/file/y7cthy
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  #406  
Old 09-02-2009, 01:42 PM
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Originally Posted by Henke123 View Post
I don't think anyone can open the .tpf files.

Anyway here is all the textures you need to mod Batman's suit, very high resolution.

http://www.sendspace.com/file/y7cthy
That's perfect, many thanks! Any chance of Ivy, Harley & Joker?

I can do the mods then borrow my mates laptop to test them out, hopefully they'll be good enough to post here. There's some awesome mods here, keep up the good work.
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  #407  
Old 09-02-2009, 07:38 PM
loganace loganace is offline
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Quote:
Originally Posted by Jay Prospero View Post
That's perfect, many thanks! Any chance of Ivy, Harley & Joker?

I can do the mods then borrow my mates laptop to test them out, hopefully they'll be good enough to post here. There's some awesome mods here, keep up the good work.
Ivy's not in the demo, Harley is way to much trouble, Jokers less trouble but still

Just wait for the full version to mod other characters,

we'll use a cheat or something to unlock all the character trophies and it will be a piece of cake to mod them all ...

Last edited by loganace; 09-02-2009 at 07:42 PM.
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  #408  
Old 09-02-2009, 09:50 PM
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I forgot it's not out on PC yet
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  #409  
Old 09-02-2009, 11:22 PM
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Originally Posted by Sepharih View Post
Just wanted to chime in and say that I wouldn't expect a hot coffee mod out of Harley or Ivy, or at least not until we can find a way to get geometry changes back into the engine (still working on that).

Here's what Harley looks like without her skirt on (Don't get excited):


http://img.photobucket.com/albums/v2...eyquinn_01.jpg


Batman is the same way, his Utility belt covers the separation between his upper and lower body. Ivy is probably the same too, which is why she has the Jacket on. I wish I knew why Rocksteady modelled them this way. Maybe it helps reduce skin weight errors when the characters rotate they're pelvis and/or torso.
Looks like Harley got a little to close to the oh so dapper Mr. Croc....

They were probably modeld that way to possibly lighten the load, but probably also to keep folks from going to far in their redesigns. While some are clever and very well done, some could be seen as just defacing hard work by the artists and the folks that brought them to life.
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  #410  
Old 09-03-2009, 07:33 AM
Sepharih Sepharih is offline
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Originally Posted by iceman0124 View Post
Looks like Harley got a little to close to the oh so dapper Mr. Croc....

They were probably modeld that way to possibly lighten the load, but probably also to keep folks from going to far in their redesigns. While some are clever and very well done, some could be seen as just defacing hard work by the artists and the folks that brought them to life.
If by "lighten the load" you mean make the model more efficient in the engine, I have a hard time believing that's the case. Doing it the way they did adds more triangles to the mesh, and by extension should make it less efficient.

As for keeping folks limited in their redesigns....a highly doubt that as well. Aside from Team Ninja and their crackdown on the nude DOA patches I don't know of any developers that have issues with modding (provided they aren't cheating in multiplayer matches). A lot of developers start out as modders, so most dev's are pretty cool with it (provided their legal team is of course).
Moreover, as a modeler, your concern is about getting the model to work in engine as efficiently as possible, match the art style as closely as you can, and make it look as good as it can be. Limiting folks in their redesigns is, if anything, a problem for the programmers.

Besides, plenty of people would argue that Harley's design was already defaced by Rocksteady when they went ahead and sexed her up, if you know what I mean.

I don't know...maybe Rocksteady had a good reason I just don't understand. I haven't yet worked with the unreal 3 engine so maybe it's one of those little seemingly counterproductive tricks that actually works. Wouldn't be the first time I've seen something like it....it's just odd.
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  #411  
Old 09-03-2009, 08:15 AM
javiperillas javiperillas is offline
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Quote:
Originally Posted by Sepharih View Post
If by "lighten the load" you mean make the model more efficient in the engine, I have a hard time believing that's the case. Doing it the way they did adds more triangles to the mesh, and by extension should make it less efficient.

As for keeping folks limited in their redesigns....a highly doubt that as well. Aside from Team Ninja and their crackdown on the nude DOA patches I don't know of any developers that have issues with modding (provided they aren't cheating in multiplayer matches). A lot of developers start out as modders, so most dev's are pretty cool with it (provided their legal team is of course).
Moreover, as a modeler, your concern is about getting the model to work in engine as efficiently as possible, match the art style as closely as you can, and make it look as good as it can be. Limiting folks in their redesigns is, if anything, a problem for the programmers.

Besides, plenty of people would argue that Harley's design was already defaced by Rocksteady when they went ahead and sexed her up, if you know what I mean.

I don't know...maybe Rocksteady had a good reason I just don't understand. I haven't yet worked with the unreal 3 engine so maybe it's one of those little seemingly counterproductive tricks that actually works. Wouldn't be the first time I've seen something like it....it's just odd.
Right now I'm speaking without really knowing, and I'd like to make that clear. But what if it's not for the polycount... but for the animation? I mean, your point is taken, with great polycount comes great rendering time XD So... could it be to make the animations easier?

I insist, I have no idea about 3D animation, I know a few things about modelling and I see you're right about the triangles. I'm asking this just to learn
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  #412  
Old 09-03-2009, 08:30 AM
chrisliam2 chrisliam2 is offline
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Default help please

i seem to be having trouble the only skin that works for me is nightwing all the others dont work any help please would be appreiceated
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  #413  
Old 09-03-2009, 08:39 AM
loganace loganace is offline
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Originally Posted by chrisliam2 View Post
i seem to be having trouble the only skin that works for me is nightwing all the others dont work any help please would be appreiceated
You need to change your graphics settings, some of those skins only work with very high turned on...

Most of the time it's written which setting a skin is made for...
Hope this helps ya
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  #414  
Old 09-03-2009, 08:53 AM
chrisliam2 chrisliam2 is offline
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thank you so much that did the trick
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  #415  
Old 09-03-2009, 09:10 AM
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Choronzonon Choronzonon is offline
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Quote:
Originally Posted by javiperillas View Post
Right now I'm speaking without really knowing, and I'd like to make that clear. But what if it's not for the polycount... but for the animation? I mean, your point is taken, with great polycount comes great rendering time XD So... could it be to make the animations easier?

I insist, I have no idea about 3D animation, I know a few things about modelling and I see you're right about the triangles. I'm asking this just to learn
As somebody who has played with computer game animations and become very familiar with one engine (Q3), I can make a good guess about why Harley's hips are missing. They wanted the skirt to be skin tight around the hips. If they put a surface beneath it, it would be extra programming to ensure that no matter what the hips did, the flesh underneath didn't protrude from the surface of the skirt. That would be challenging because, if you notice from the animation (which I believe is generated from the engine), Harley does a lot of stripper hip moves.

However, that needn't cause any difficulties. I may be a bit different than some of the contributors to this forum in that I've actually had sex with real live women, so I can tell you with some authority that "naked" is a lot less sexy than "dressed up the right way." So what if we can't come up with a nude skin for Harley? The challenge is to sex up the costume, not get her ready for her OBGYN. More leather? Maybe some suggestive mottos? A little peek-a-boo action? A police theme rather than the nurse theme? A cheerleader look?

If you want somebody nude, go for Ivy. (Or Bats, if that's what you're into.) Their outfits are skin tight.

BTW, in Brian Azzarello's excellent graphic novel "Joker" Harley moonlights as a stripper. It's perhaps one of the sexiest, and seediest, scenes ever in a Batman publication.
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  #416  
Old 09-03-2009, 11:42 AM
Sepharih Sepharih is offline
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Quote:
Originally Posted by Choronzonon View Post
As somebody who has played with computer game animations and become very familiar with one engine (Q3), I can make a good guess about why Harley's hips are missing. They wanted the skirt to be skin tight around the hips. If they put a surface beneath it, it would be extra programming to ensure that no matter what the hips did, the flesh underneath didn't protrude from the surface of the skirt. That would be challenging because, if you notice from the animation (which I believe is generated from the engine), Harley does a lot of stripper hip moves.
Actually, now that you point it out, I'll be your 100% right. And that *would* make it more efficient because the alternative method (which I did for a darth vader animation a year or so ago) would be to create some collision objects that were parented to the bones. Very annoying and tedious. I'll have to remember that the next time I have to do cloth sims. Thank you for illuminating that good sir.
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  #417  
Old 09-03-2009, 01:29 PM
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Choronzonon Choronzonon is offline
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Originally Posted by Sepharih View Post
Actually, now that you point it out, I'll be your 100% right. And that *would* make it more efficient because the alternative method (which I did for a darth vader animation a year or so ago) would be to create some collision objects that were parented to the bones. Very annoying and tedious. I'll have to remember that the next time I have to do cloth sims. Thank you for illuminating that good sir.
Yeah, I learned a lot playing with Q3 -- much simpler engine than U3, but basically a similar technology. I discovered that changing textures sometimes caused surprising effects that weren't visible with the original textures. These were invariably tied to structural issues connected to movement of the models. The problems also came up when I assigned animations to models that weren't originally designed to do them.

The companies that make X-rated animation software encounter similar problems, particularly when they add layers of lingerie, leather and so forth. All solvable, but sometimes difficult to diagnose without running through every animation and viewing it from every possible angel. Tedious, as you rightly point out.
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  #418  
Old 09-03-2009, 02:43 PM
Bat Fan Dave Bat Fan Dave is offline
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can i please see a screenshot.



Quote:
Originally Posted by CaptainJack View Post
Hi everyone, once again...



I've re-skinned my original Dark Knight batsuit. The textures are all a bit higher in quality now, I've tried to improve the reflectivity and shine of certain materials on the suit and made it more accurate to the film's design (straps on arms, plates on back and legs that cover a mesh).

I'll create low and medium res versions soon of this "Enhanced" Dark Knight Batsuit.

http://www.sendspace.com/file/qz56hk

Take care, and hope you enjoy this little upgrade.


And that acid cape looks incredible Zatchouli.
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  #419  
Old 09-03-2009, 04:29 PM
CaptainJack CaptainJack is offline
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Hey Bat Fan Dave

Photobucket got mad at me and switched off my account making my pic links crazy. I've since restored the "enhanced" Dark Knight suit pic and the batsuit collection pics.

The enhanced Dark Knight suit can be seen in post #205 on page 9, though I am sure Stalker will add some of the new creations to the main page when he's able...

All the best.

And to everyone else, I'll return soon with some new creations once my Uni work calms down a bit...


Captain Jack
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  #420  
Old 09-04-2009, 12:26 AM
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And to everyone else, I'll return soon with some new creations once my Uni work calms down a bit...
Canīt wait to see you Stalker and the others take hands on the Armored Suit to re-skin it.
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  #421  
Old 09-04-2009, 02:08 AM
loganace loganace is offline
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Originally Posted by Barnster79 View Post
Canīt wait to see you Stalker and the others take hands on the Armored Suit to re-skin it.
will the PC version have the armored suit?
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  #422  
Old 09-04-2009, 02:17 AM
Paulley Paulley is offline
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well some of the places i have looked to buy the game come with the Armored suit code.. while i think if you complete the game you get the suit anyway.
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  #423  
Old 09-04-2009, 06:13 AM
loganace loganace is offline
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Quote:
Originally Posted by Paulley View Post
well some of the places i have looked to buy the game come with the Armored suit code.. while i think if you complete the game you get the suit anyway.
Thanks for the info, watched some vids the Armored Batsuit looks awesome
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  #424  
Old 09-04-2009, 06:46 AM
SirRoscoe SirRoscoe is offline
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You can access the armored suit once you beat the game, so it will be available to those who want to mod the suit. Plus I'd imagine they'll try to have such suit itself available in story mode.
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  #425  
Old 09-04-2009, 08:53 AM
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Asurat Asurat is offline
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Goodie, since i wasn't in time to preorder to get the batsuit ^^
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