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  #1  
Old 06-24-2010, 11:56 PM
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Old 07-17-2010, 09:57 AM
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Okay, time for a little update.
I made the first version of the Title and one of the underground levels is pretty much finished.
I'm now about halfway with the second underground level.

I have also posted these new screens on TRF, so some of you might have seen them already.
But for those of you that don't visit there, here they are. :biggrin:

Spider enemie which will be in the second underground level, X Marks the Spot.
It is based on the TR2 spider and works like that one. All I did was change the meshes and textures.
Textures were made from a picture of a Golden Orb Weaver spider.



And here's a screenshot of the title.
The camera is stationary and only shows this room.
I wanted Lara to move, but this is not possible with the "real" Lara. I would have to put her in an animating slot instead, so for now she is not moving at all while I'm trying to decide what I want to do.
I prefer her real model with joints over an animating slot version, so I'm hoping for a TRNG update in which we can have a moving real Lara. :biggrin:
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Old 07-17-2010, 12:41 PM
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oh that is just creepy! i love it!

oh and as for the title screen... W O W spells freakin awesome!! XD
it so totally reminds me of the anniversary title screen!
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Old 07-18-2010, 06:39 AM
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fantastic!!!
that spider looks very realistic and the title screen looks great!!!
hopefully when your level is released i´ll be playing it on a new more modern laptop pc with the max resolution and with max anti aliasing so that it looks really really good
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Old 07-19-2010, 12:26 AM
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^ TRLE only does Bilinear filtering, not Anti Aliasing

nice screens, Titak
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Old 07-19-2010, 04:27 AM
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but ati catalyst control center does
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Old 07-19-2010, 05:47 AM
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Thanks people!

Doesn't enabling anti-aliasing of the graphicscard cause lines on the objects (as in "you can see the individual faces an object is made off") in custom levels?
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Old 07-20-2010, 04:38 AM
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really?
oh i tought it was because my old graphics card sucked
oh well...that´s not very important anyways because your levels always have a great quality titak
oh,btw will u use trep on this level?
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Old 07-20-2010, 05:47 AM
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Oh, thats... stunning!
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Old 07-26-2010, 03:41 PM
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Oh my God. Really? Wow. I'm breathless, speechless...if I may speak frankly, I'm not the world's biggest fan of Legend or Underworld (I liked Legend better than Underworld, and besides, Underworld ran poorly on my PS2), so this level set, when it's completed, is going to be a Godsend, Titak. It's stunningly beautiful, seems from what you've revealed to us to be well written, and the level layouts look intense and captivating. I'm on the edge of my seat already, waiting for even just the prologue's release! I won't tell you to hurry (because perfection takes time) but I will say that I for one, cannot wait! Excellent work, and I just know it's gonna be fantastic to play.
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Old 07-27-2010, 10:28 AM
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Do you pay folks to follow you around and post in your threads Titak?

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Old 07-30-2010, 10:00 AM
xXTombRaiderFanXx xXTombRaiderFanXx is offline
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The manor is simply amazing. That was made with TRNG? Wow. Are the outfits,textures,objects all yours? If so will you be releasing them? If not,where can i download them?
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Old 08-02-2010, 01:48 AM
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Quote:
Originally Posted by dontnou3 View Post
oh really???
that´s awesome!!!
i bet that the way trng is progressing it won´t be long until we have a grapple like in trl tra and tru
hmmm since the pls requires scripting do u think it would be too hard for a newbie at scripting (like myself) to learn how to put it in a level?
The script for the PLS is actually pretty short, but it does involve something with a variable which checks whether the PLS is on or off and GlobalTriggers offcourse.
deskj figured this one out and he lets me use it.

To help figuring out the scripting, it is very usefull to have a close look at Paolone's tutorials and the Reference section in NG-Centre.

Quote:
Originally Posted by xXTombRaiderFanXx View Post
The manor is simply amazing. That was made with TRNG? Wow. Are the outfits,textures,objects all yours? If so will you be releasing them? If not,where can i download them?
Almost every object has been made by me. A few were made by Piega.
The outfits are based on Po Yu's TRU model because I like the bodyproportions of it. But almost all the meshes have been changed by me to make those outfits. I also made the textures for the outfits and objects, although I mostly use pictures or textures from other (TR) games to make my own textures with.

People may use my stuff once a level of mine has been released, but I do appreciate it when they ask me first and give me credit for my hard work.
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Old 08-02-2010, 08:24 AM
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Of course. Sounds great. Keep up the good work. I´m looking forward to the release.
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  #15  
Old 08-22-2010, 11:37 AM
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its been a while since your last post on this thread, i sure hope everything is going as planned :-)
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  #16  
Old 08-29-2010, 03:11 AM
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Yep, all is fine.

Been working on the final puzzlearea which involves a skeleton.
Made new objects for it, and animated the skeleton and Lara for some short cutscenes.

However, this "final puzzlearea" does not mean that the level is nearly finished.
I made it so one can go from the beginning to almost the end but there's still stuff missing in the middle. More rooms need to be added and more gameplay with new objects and textures.

But all is going well.
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