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#1
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#2
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Okay, time for a little update.
I made the first version of the Title and one of the underground levels is pretty much finished. I'm now about halfway with the second underground level. I have also posted these new screens on TRF, so some of you might have seen them already. But for those of you that don't visit there, here they are. :biggrin: Spider enemie which will be in the second underground level, X Marks the Spot. It is based on the TR2 spider and works like that one. All I did was change the meshes and textures. Textures were made from a picture of a Golden Orb Weaver spider. ![]() And here's a screenshot of the title. The camera is stationary and only shows this room. I wanted Lara to move, but this is not possible with the "real" Lara. I would have to put her in an animating slot instead, so for now she is not moving at all while I'm trying to decide what I want to do. I prefer her real model with joints over an animating slot version, so I'm hoping for a TRNG update in which we can have a moving real Lara. :biggrin:
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If it walks like a duck and if it quacks like a duck, it IS a duck. |
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#3
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oh that is just creepy! i love it!
oh and as for the title screen... W O W spells freakin awesome!! XD it so totally reminds me of the anniversary title screen!
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There's Something In The Light... |
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#4
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fantastic!!!
that spider looks very realistic and the title screen looks great!!! hopefully when your level is released i´ll be playing it on a new more modern laptop pc with the max resolution and with max anti aliasing so that it looks really really good
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maybe all we did..maybe it was all for nothing.. |
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#5
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^ TRLE only does Bilinear filtering, not Anti Aliasing
nice screens, Titak
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Driber.net webmaster | Forum Thumbnailer | Driber Wagon™ | -- .- .-. .. . / .. ... / -.-. ..- - . ![]() Quote by Rios ►: Any further discussion regarding action taken by a moderator or administrator is to be dealt with through a frontal lobotomy.
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#6
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but ati catalyst control center does
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maybe all we did..maybe it was all for nothing.. |
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#7
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Thanks people!
![]() Doesn't enabling anti-aliasing of the graphicscard cause lines on the objects (as in "you can see the individual faces an object is made off") in custom levels?
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If it walks like a duck and if it quacks like a duck, it IS a duck. |
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#8
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really?
oh i tought it was because my old graphics card sucked ![]() oh well...that´s not very important anyways because your levels always have a great quality titak ![]() oh,btw will u use trep on this level?
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maybe all we did..maybe it was all for nothing.. |
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#9
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Oh, thats... stunning!
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Currently raiding tombs in Thailand/Cambodia/Vietnam, so i wont be able to post that much.
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#10
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Oh my God. Really? Wow. I'm breathless, speechless...if I may speak frankly, I'm not the world's biggest fan of Legend or Underworld (I liked Legend better than Underworld, and besides, Underworld ran poorly on my PS2), so this level set, when it's completed, is going to be a Godsend, Titak. It's stunningly beautiful, seems from what you've revealed to us to be well written, and the level layouts look intense and captivating. I'm on the edge of my seat already, waiting for even just the prologue's release! I won't tell you to hurry (because perfection takes time) but I will say that I for one, cannot wait! Excellent work, and I just know it's gonna be fantastic to play.
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#11
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Do you pay folks to follow you around and post in your threads Titak?
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#12
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The manor is simply amazing. That was made with TRNG? Wow. Are the outfits,textures,objects all yours? If so will you be releasing them? If not,where can i download them?
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#13
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Quote:
deskj figured this one out and he lets me use it. To help figuring out the scripting, it is very usefull to have a close look at Paolone's tutorials and the Reference section in NG-Centre. Quote:
The outfits are based on Po Yu's TRU model because I like the bodyproportions of it. But almost all the meshes have been changed by me to make those outfits. I also made the textures for the outfits and objects, although I mostly use pictures or textures from other (TR) games to make my own textures with. People may use my stuff once a level of mine has been released, but I do appreciate it when they ask me first and give me credit for my hard work.
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If it walks like a duck and if it quacks like a duck, it IS a duck. |
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#14
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Of course. Sounds great. Keep up the good work. I´m looking forward to the release.
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#15
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its been a while since your last post on this thread, i sure hope everything is going as planned :-)
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There's Something In The Light... |
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#16
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Yep, all is fine.
![]() Been working on the final puzzlearea which involves a skeleton. Made new objects for it, and animated the skeleton and Lara for some short cutscenes. However, this "final puzzlearea" does not mean that the level is nearly finished. I made it so one can go from the beginning to almost the end but there's still stuff missing in the middle. More rooms need to be added and more gameplay with new objects and textures. But all is going well.
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If it walks like a duck and if it quacks like a duck, it IS a duck. |
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