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#1
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#2
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He does make a fair point in the review. I wouldn't want the game telling me what to do straight away. Maybe if I failed 5 times then I'd appreciate the OPTION of some help.... but I'd want to make the decision whether or not I wanted help or whether I was enjoying the challenge.
I hope during the "polishing" the designers will take note of this!
__________________
I thought you realised that aftershave was meant to sting?
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#3
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Doesn't bother me too much, I'm gonna do my best to get it right the first time by properly scouting the area, it seems like this guy was too quck and didn't think. But I't seems like in most situations the advice is generic ( use stealth ) so I'm not bothered, as long as it doesn't ruin boss fights for me I'll be fine.
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#4
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he must be crap at the game
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#5
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I died in the demo...but it was by Zsasz so I thought it was cool. He stabbed me.
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Mercenaries 2: World in Flames Thread |
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#6
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I was going to write the same thing but you beat me to it but maybe on hard mode the help not there.
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#7
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I can definitely see how this would be annoying. I do like to solve my own puzzles. In the end if this does get kept in the game, I guess I'll just have to stare at the floor while choosing retry
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#8
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I actually agree with him. I'd spoke out about the game solving puzzles for you before and was flamed for it. This just seems blatantly absurd and ridiculous. God of War got it right, without even really helping. If you died 15 times, they'd just say wanna try an easier setting? Not chopping the bosses head off for you or solving the puzzle.
I really honest to God hope that was an old build, even if it is the E3 build. And this is the problem with embargoes. If a critic had this strong of a thought and could only share with the masses now, then where's the effectiveness of community feedback? Come on, Rocksteady, make the game harder in more ways than just fighting. This may be the first game, I start on hard. I susually jump right into a normal game because this way I know, I don't miss anything that I would've on easy and that it's a decent challenge. But if HARD, is the only way to turn off every clue under the sun, then so be it. I mean we already have glorified "tell us everything" 3D glasses as a standard. Last edited by The New Blueguy; 07-06-2009 at 07:54 PM. |
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#9
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I also agree with the review that the help after you die would bug me and in away kind of insult me. Also about the help after you die or can't think of a strategy, is that not why they have Strategy Guides? All that said i still think it will be a good game and I will just close my eyes if i die.
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#10
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Good find. Thanks. It does suck that they give you the answer after one try.
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XBOX 360 Gamer Tag: http://card.mygamercard.net/nxe/Stargate21.png |
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#11
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yes, Rocksteady plz make an option to turn off the help dialog. Pretty Plz
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#12
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he prob had it under easy... and is it just a demo that he played? maybe since its a demo its gives hints. and that would be cut out..
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#13
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For all we know that may already be an option...if not, oh well, we'll have to do what everyone else said and just look away
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#14
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I don't see why they would put in a demo and not the game. It just would not make sense to do extra work for a demo.
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#15
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#16
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Because since its might be just a demo they want players to get used to the controls. giving them hints could help so the player has a better understanding of the mission(s)
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#17
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#18
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The help dialog had nothing to do with controls they were about using your brain or not using your brain, I'm sure its in the final game but I have a good feeling that you will be able to turn it off.
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#19
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#20
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#21
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#22
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Most games that give you help allow you to turn it off, but I don't know if it'll let you turn it off here because this is more than a popup, it pretty much does it FOR you.
If this is the case, then this game has fallen prey to the "casual gamer" craze. Make it SUPER easy so everyone and their mother can play. :| EDIT: Added the interview to the FAQ and added Batman The Demon Hunter's name to the credits and thanks list. Last edited by Ryuuie; 07-06-2009 at 02:04 PM. |
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#23
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Yeah... I'd find these "helpful" hints as more a motivation to get it right the first time. Which is Batman's motto anyway!
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#24
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#25
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I don't think it will be too big a deal. Even when a game explains something there's still a lot of figuring out on the gamer's part.
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