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#26
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Infinity.
__________________
Can't spell Stealth without Steal... |
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#27
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However many Thief 2 Gold was supposed to have.
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#28
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As many as possible. Bring on the maps I say
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#29
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Quote:
What you're envisioning would be cool if it were done right, but it would take an impossible amount of resources to do well. Honestly, if anyone can pull off something like this, it would most likely be the fans, since only Thief modders have the dedication to put that amount of painstaking detail into what they do. |
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#30
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Why does everyone think it's impossible to expect a quality product?
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#31
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I don't, but we have nothing to go by but promises. Real vs. ideal. No amount of positive thinking by us is going to magically make a better game, make the devs more skilled, make the software more powerful and easy to work with, increase the artists' skills, etc. We can only wish and hope, but real life always has its way, and it's a gamble.
I haven't seen what we are hoping for in a new Thief game ever done, so the odds are against it. Not "impossible" at all, and nearly every one of us is giving them a chance, giving them our hopes and well-wishes, and excited to see what they will have to show us. |
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#32
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Experience?
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#33
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I'd say 15-20 missions would be great. Absolutely not less than 15, and not more than 20. And I want them HUGE (most of them).
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#34
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#35
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as many as are needed to tell the story with maybe a few, perhaps optional, extra levels
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#36
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14-16 missions. And some side missions. About 10 of them.
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#37
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Quote:
At the least, enough to keep me from beating the game in one day. Also, I'd like little 'side missions'. Throw a bunch of those in. They would be relatively small missions with like a small manor or something. I'd like that. And they could have their own little stories, maybe even connected to each other or something. |
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#38
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15 or 16 missions would make me happy. Large levels at that.
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#39
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The number of levels should depend on the size of the levels. As for a city hub... The missions should be divided as they were in the first two, and if a mission requires there to be a section of the city in it, then it would have that.
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#40
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Quote:
Looking Glass Studios was the exception to the rule - that company was more focused on quality rather than speed, and that is why they churned out such great games like Thief and System Shock - because they would spend as much time as it took to make the game great. That was also the flaw in their business model - because they fell behind, they grew increasingly reliant on their next game to be a success - essentially borrowing from their future expectations - and from a business perspective, it was only inevitable that they would fail. |
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#41
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15 huge levels and an enormous well-developed city would probably be a little too much for what is essentially a very simple game with few elements.
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#42
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15 missions in a huge city, with only a small portion that is mission-centric.
I'd still prefer richer T1/T2-sized missions with extra explorability and city life within the same dimensions, and most of the missions in separate areas of The City and beyond, with a couple back-to-back. |
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