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#26
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Well a traditional boss fight ala Metroid or Zelda in Deus Ex would suck... cause the whole point about being able to deal with any problem anyway you choose would be completely redundant.
I mean, who didnt have fun exploiting the crappy AI in DX1, leaving Simons to flounder in the water cause he cant climb the ladder? That reminds me: IMPORTANT THING ESSENTIAL TO DEUS EX 'BOSS' FIGHTS: YOU CAN CHOOSE TO RUN INSTEAD OF FIGHT Awesome ![]() I loved having Gunther chase me through the Paris cathedral taunting me for being a coward... chilling stuff! Last edited by teknikal-vision; 06-14-2009 at 06:27 AM. |
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#27
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I think pretty much the bosses should be "hard" to defeat
But bosses should have -Mechamods: Mecha mods for defensive / offensive purpose -AI: A good boss should use advantageous points to take cover, use covering tactics, also the boss should use agility -Weaponry/Gear: Bosses should have some powerful weapons and protective gear, but like use they should use shields when they have one handed weapons or not very powerful weapons like a .45 cal revolver or a 50AE pistol -Non forced battles: The last point is almost important, even if the boss wants to kill us, so the boss wouldn't allow us to escape so easily, but we must have one / two means to escape from the boss I think Ksingh 77 wanted to talk about Lebedev from the 747, but I'm not certain of that
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If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#28
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Shoot-em-up was crazy, but the other things is Mr. 47. I mean, come on it's 47! I love the Hitman games. If there is one cameo I wouldn't mind it would be a bald assassin clone.
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Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
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#29
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I just realized that, given the new ownership situation over Eidos, Cloud Strife could make a guest appearance in Deus Ex 3 alongside the Hitman guy. That would really say everything you need to know about the game.
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#30
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#31
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Hey, why people just post things like that, things that the developing team shouldn't do.
This is the example I told: Bosses with a ton of HP that you need to make a special sequence to defeat it.
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#32
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... is something the developers should avoid at all costs.
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#33
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Yes they must avoid that, but I tried to say what they should do
Quote:
I just think the way I described could make the boss battles more interesting and you aren't forced to fight against them if you don't want to kill them or you aren't good enough to do fights...
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#34
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But will they give a s*hit about it? |
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#35
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This thread makes me want to die.
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#36
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I think even if they don't take the Idea, we can give a line that is close to the Deus Ex spirit.
That's better than giving them ideas about zelda boss battles and QTE.
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#37
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"Basically we can do bosses with special augs that can be hard to defeat just be cause they have some special powers, like the ones we have and not because they have 1 thousand HP and a special sequence we need to do to defeat them."
^^^^ exactly what i was thinking Bladehunter. |
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#38
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I never thought of Deus Ex or Invisible War as ever having boss fights. Because there were no 'boss fights' there were just fights with major characters. And they weren't fights you were forced into, which made it just like the combat style of the rest of the game. Simons was never a 'boss' to me. He was just another character who stood between me and my goal, just like MJ12 troops, Men in Black, UNATCO...
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So, ten seconds wait, and then thirty seconds for health regeneration... colour me surprised. Moderately happily surprised. |
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#39
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I think all the bosses in Deus Ex 3 should change color to indicate how damaged they are. The one thing Deus Ex was lacking was a Warren Spector that changed colors when I shot him. It'd be cool if that goofy looking cowboy character had a predictable pattern of attack that included a sequence where he yells, begins flashing different colors, and is invulnerable for several seconds. That would be so awesome.
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#40
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Simons was only a boss because he was head of FEMA. He wasn't a video game boss.
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Apparently there are people who think the best way to make a prequel is to contradict the thing to which it is a prequel. |
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#41
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Quote:
stereotypical video game boss: ![]() Deus Ex boss:
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![]() ![]() Last edited by Jerion; 06-23-2009 at 08:20 AM. |
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#42
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In many FPS you have five main kind of bosses
1/The ones that needs a special sequence of actions to defeat them, Quake 1 is a game that have bosses with that, 2/The ones that needs you to unload your arsenal on them, Duke Nukem is one of them 3/The ones who needs some fighting to reduce the Boss HP and use the special sequence to defeat them, serious sam is one of them 4/The others who needs to execute a special sequence to make them vulnerable. 5/And the ones on one combat with "semi equal enemies" UT/Q3 are one of them (even if we need to kill them more often than they kill us the bosses have the same HP and abilities than us ...) Deus Ex enters in the fifth category, but the battles aren't forced...
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s Last edited by Blade_hunter; 06-23-2009 at 10:47 AM. |
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#43
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You can't honestly think that FEMA was more important than Walton Simons. FEMA was a means to an end.
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#44
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#45
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Hell the only thing you'll I would need is a rocket launcher and plenty of missile ammo.
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#46
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Quote:
i think it would do you good to... you know... dabble in pacifism. |
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#47
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With my boss concept the GEP gun (or a similar weapon with heat seeker projectiles) won't work with every boss only some could be vulnerable to that kind of weapon.
A missile jammer could be a good way to "deflect" the missiles and make them going in an other direction. An heat dissipater could make the tracking useless and the missile couldn't track your prey also it make them invisible to heat sensors like infrared cameras and such.
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#48
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^^ The problem with a rocket or missile, is that even if you jam or disable the homing equipment, it is still a large, very fast moving object containing an impact-detonation explosive. You can jam it's tracking all you want but that won't make it any less deadly, especially in more confined areas.
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#49
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#50
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Jammers for missiles doesn't jam missiles heat sensors they does something like the counter measures except they doesn't throw flares.
Missile jammers jut make the missiles avoid their target, and that doesn't work with rockets, because rockets are unguided Also a rocket if you don't take the full power you can survive, the "boss" can avoid your heat seeking GEP gun projectiles with that kind of mod. And if the boss have the speed aug to complement that kind of system you need faster weapons or use a silent weapon to kill the boss.
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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