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  #1  
Old 06-09-2009, 06:24 PM
KSingh77 KSingh77 is offline
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Default Buying and selling stuff

I hope we can sell items in this game

Like weapons and augmentations,economy does play a role in this game as stated.I want to be able to take multiple enemie's weapons and sell some of it and store other weapons maybe in my apartment.

Since economy does play a role augments would have different values right?Augments would be cheap and maybe sell for more if a countries economy was good.
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  #2  
Old 06-09-2009, 07:27 PM
FrankCSIS FrankCSIS is offline
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IDK, money always ends up the same way for me. It's too scarce early on, items are too pricey to buy and too easy to find on the field, until you reach a point where you're the richest man in Babylon, and there's still no sense in buying anything because you own cooler gear than anything that can be purchased.
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Old 06-09-2009, 08:13 PM
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And then they steal your inventory and you're a bum on the street again.

Really, they need some kind of system where you get fined for breaking the law or whatever so that somehow your gameplay style also influences your economic standing. Too bad it's too late in the development cycle to figure something like that in.
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  #4  
Old 06-10-2009, 09:23 AM
KSingh77 KSingh77 is offline
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Yeah

Hopfully there's plenty of stuff to buy,like that expensive arm gatling gun like Barrett has we've been drooling about since we laid eyes on it.
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  #5  
Old 06-10-2009, 06:37 PM
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Or skull guns.
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Old 06-10-2009, 08:33 PM
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Quote:
Originally Posted by itsalladream View Post
Or skull guns.
Hahahah, props for the reference!
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Old 06-10-2009, 11:15 PM
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I dunno, selling things just sounds too mundane in my opinion. I liked how Deus Ex took a minimal approach to buying and selling in the game, purchasing happens infrequently and in-convo. You've got tons of things to do, you can't spend your time salvaging weapons for some cash.
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  #8  
Old 06-11-2009, 12:07 AM
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Yeah I think a buying/selling system is too much and not really necessary. I did buy stuff on DX, but it was only when I had loads of credits and I really needed it. As for selling, it's easy for it to be exploitable, as in F3 or STALKER. In both of those games, you could quickly aquire all of a trader's money by going out and looting weapons, then selling them off. Oddly they did try and limit what items you could actually sell, but i always found most traders would accept any guns I was carrying.
In short, a proper RPG-like buying and selling system just seems out of place in DX for me.
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Old 06-11-2009, 08:06 AM
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Quote:
Originally Posted by Absentia View Post
I did buy stuff on DX, but it was only when I had loads of credits and I really needed it..
Ya friggin' miser, those credits won't help you fight the conspiracy while they're sitting there depreciating in your pocketbook!
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  #10  
Old 06-11-2009, 09:12 AM
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Quote:
Originally Posted by Sabretooth View Post
I dunno, selling things just sounds too mundane in my opinion. I liked how Deus Ex took a minimal approach to buying and selling in the game, purchasing happens infrequently and in-convo. You've got tons of things to do, you can't spend your time salvaging weapons for some cash.
Resource management is still a really fun part of any RPG that could be incorporated in DX3. I know I said managing health kits was lame, and I know DX3 isn't intended as an RPG but still.
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Old 06-11-2009, 09:36 AM
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I would oppose to selling stuff, but getting paid for side missions and then using that money to buy stuff - I'd like that. Especially if the dealers were not a part of the main linear game plan but rather were random and not easily accessible people found in some secret locations that didn't have to be visited in order to continue the game. Like an underwater hideout den in some city's canal, or a backdoor to a secret flat at the end of what looks like a dead end in some sewer, etc.
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  #12  
Old 06-11-2009, 10:56 AM
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The first time I played DX I really wnated to sell some stuff and it did break the immsersion somewhat for me. I don't really see why not. If you are a sneaky coward like me, an assault shotgun isn't of much use, so it'd be better if I could sell it and buy some lockpicks. Besides, which smuggler wouldn't want to buy a military shotgun?
Limiting which wares the smuggler buys would of course be a good idea (selling candy bars shouldn't be possible - unless the smuggler is fat - and he might not buy the tenth shotgun you try to sell him), but mainly for a more immersive experience, and it's impossible to exploit such a system in a true DX game (but it might be possible in DX3), since there's only a fixed amount of weapons you can sell (no respawning enemies *hopes he isn't giving EM ideas*).
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  #13  
Old 06-11-2009, 02:52 PM
KSingh77 KSingh77 is offline
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Old 06-11-2009, 03:09 PM
KSingh77 KSingh77 is offline
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Oops forgot to quote:

Got alot of goods on sale stranga.

Which reminds me remember that one mission you had to do for that arms seller in NY which is kill his rival?I don't remember but I do remember doing a mission or two for Omar in the second game which got you a discount.I hope you can do missions for weapons dealer.
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Old 06-11-2009, 03:38 PM
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Well, i don't like the idea of a 'sell' option, but occasionally, if somebody wants something, you can try find and sell it to him. (For example if arm dealer would has an order for X assault rifle, than he would buy X assault rile from you. There is more possibilities with this, as it could became a problem for you later on, because he was up to arm an enemy group and with your help, the enemy would have better equipment...) An RPG like system doesn't fit to DX. At least for me. (If i want to trade, i play Elite...)
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  #16  
Old 06-11-2009, 03:38 PM
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Quote:
Originally Posted by KSingh77 View Post
Oops forgot to quote:

Got alot of goods on sale stranga.

Which reminds me remember that one mission you had to do for that arms seller in NY which is kill his rival?I don't remember but I do remember doing a mission or two for Omar in the second game which got you a discount.I hope you can do missions for weapons dealer.
Yeah, it was in the subway station and you had to kill a drug dealer. One of the only times I remember the game actually differentiating between people being knocked out and dead. JC says he knocked the guy out, then the arms dealer gets annoyed and says he'll have to send someone to finish the job.

Quote:
Originally Posted by serrath View Post
Ya friggin' miser, those credits won't help you fight the conspiracy while they're sitting there depreciating in your pocketbook!
Hah, funny you should say that actually, I get called a miser in real life too :P
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  #17  
Old 06-11-2009, 03:57 PM
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Icarus AI Icarus AI is offline
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In DX I really don't buy anything besides weapon mods. There was too much money and resources available in DX and too few decent products to buy. I mean who buys ammo? I have never ran out of ammo besides my first playthough where I spent my all ammo on Jock because I didn't realise that I wasn't allowed to point people with a gun in the bar (strange that nowhere else nobody is bothered by it).

There were some good ideas for buying that could have had some potential but turned out to be utterly useless (VersaLife blueprints and computer codes).
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  #18  
Old 06-11-2009, 10:33 PM
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Quote:
Originally Posted by BlazeL View Post
An RPG like system doesn't fit to DX. At least for me. (If i want to trade, i play Elite...)
But why wouldn't you want such an RPG trade system in DX? Takes to much time? The don't do it...
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  #19  
Old 06-11-2009, 10:55 PM
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Quote:
Originally Posted by gamer0004 View Post
The first time I played DX I really wnated to sell some stuff and it did break the immsersion somewhat for me. I don't really see why not. If you are a sneaky coward like me, an assault shotgun isn't of much use, so it'd be better if I could sell it and buy some lockpicks. Besides, which smuggler wouldn't want to buy a military shotgun?
Limiting which wares the smuggler buys would of course be a good idea (selling candy bars shouldn't be possible - unless the smuggler is fat - and he might not buy the tenth shotgun you try to sell him), but mainly for a more immersive experience, and it's impossible to exploit such a system in a true DX game (but it might be possible in DX3), since there's only a fixed amount of weapons you can sell (no respawning enemies *hopes he isn't giving EM ideas*).
Well, it would seem out-of-place in the story. You are an anti-terrorist agent, dealing in weapons and other goods would be against protocol as the Coalition gives you what you need. And once you go rogue, things just start happening too fast to stop by at a gun shop and sell your guns. Something of a "you need everything you can get" idea.
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  #20  
Old 06-11-2009, 11:07 PM
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Buying weapons from a smuggler would be illegal as well. And if you have time to search every apartment and every box in the game then you should have time for a quick visit to the arms dealer.
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  #21  
Old 06-11-2009, 11:21 PM
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Quote:
Originally Posted by gamer0004 View Post
Buying weapons from a smuggler would be illegal as well. And if you have time to search every apartment and every box in the game then you should have time for a quick visit to the arms dealer.
Hmm, that's true as well. I guess I'll settle that it's my 'gut feeling'. Deus Ex is a very story-centric game, I guess I wouldn't want other distraction technicalities like buying/selling etc. You can say that 'if you don't like it, don't do it', but games that have buy/sell generally require you to use it, you have to manage economy to get the best gear and you need the best gear to win, regardless of what gameplay style you are.
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