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#1
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I hope we can sell items in this game
Like weapons and augmentations,economy does play a role in this game as stated.I want to be able to take multiple enemie's weapons and sell some of it and store other weapons maybe in my apartment. Since economy does play a role augments would have different values right?Augments would be cheap and maybe sell for more if a countries economy was good. |
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#2
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IDK, money always ends up the same way for me. It's too scarce early on, items are too pricey to buy and too easy to find on the field, until you reach a point where you're the richest man in Babylon, and there's still no sense in buying anything because you own cooler gear than anything that can be purchased.
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#3
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And then they steal your inventory and you're a bum on the street again.
Really, they need some kind of system where you get fined for breaking the law or whatever so that somehow your gameplay style also influences your economic standing. Too bad it's too late in the development cycle to figure something like that in.
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My Deus Ex Position of Power is: iamwarren |
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#4
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Yeah
Hopfully there's plenty of stuff to buy,like that expensive arm gatling gun like Barrett has we've been drooling about since we laid eyes on it. |
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#5
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Or skull guns.
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お前は俺を知らない、俺を知ることができない。 |
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#6
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__________________
My Deus Ex Position of Power is: iamwarren |
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#7
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I dunno, selling things just sounds too mundane in my opinion. I liked how Deus Ex took a minimal approach to buying and selling in the game, purchasing happens infrequently and in-convo. You've got tons of things to do, you can't spend your time salvaging weapons for some cash.
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#8
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Yeah I think a buying/selling system is too much and not really necessary. I did buy stuff on DX, but it was only when I had loads of credits and I really needed it. As for selling, it's easy for it to be exploitable, as in F3 or STALKER. In both of those games, you could quickly aquire all of a trader's money by going out and looting weapons, then selling them off. Oddly they did try and limit what items you could actually sell, but i always found most traders would accept any guns I was carrying.
In short, a proper RPG-like buying and selling system just seems out of place in DX for me. |
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#9
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Ya friggin' miser, those credits won't help you fight the conspiracy while they're sitting there depreciating in your pocketbook!
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My Deus Ex Position of Power is: iamwarren |
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#10
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Quote:
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Can't spell Stealth without Steal... |
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#11
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I would oppose to selling stuff, but getting paid for side missions and then using that money to buy stuff - I'd like that. Especially if the dealers were not a part of the main linear game plan but rather were random and not easily accessible people found in some secret locations that didn't have to be visited in order to continue the game. Like an underwater hideout den in some city's canal, or a backdoor to a secret flat at the end of what looks like a dead end in some sewer, etc.
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#12
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The first time I played DX I really wnated to sell some stuff and it did break the immsersion somewhat for me. I don't really see why not. If you are a sneaky coward like me, an assault shotgun isn't of much use, so it'd be better if I could sell it and buy some lockpicks. Besides, which smuggler wouldn't want to buy a military shotgun?
Limiting which wares the smuggler buys would of course be a good idea (selling candy bars shouldn't be possible - unless the smuggler is fat - and he might not buy the tenth shotgun you try to sell him), but mainly for a more immersive experience, and it's impossible to exploit such a system in a true DX game (but it might be possible in DX3), since there's only a fixed amount of weapons you can sell (no respawning enemies *hopes he isn't giving EM ideas*).
__________________
Apparently there are people who think the best way to make a prequel is to contradict the thing to which it is a prequel. |
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#13
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#14
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Oops forgot to quote:
Got alot of goods on sale stranga. Which reminds me remember that one mission you had to do for that arms seller in NY which is kill his rival?I don't remember but I do remember doing a mission or two for Omar in the second game which got you a discount.I hope you can do missions for weapons dealer. |
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#15
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Well, i don't like the idea of a 'sell' option, but occasionally, if somebody wants something, you can try find and sell it to him. (For example if arm dealer would has an order for X assault rifle, than he would buy X assault rile from you. There is more possibilities with this, as it could became a problem for you later on, because he was up to arm an enemy group and with your help, the enemy would have better equipment...) An RPG like system doesn't fit to DX. At least for me. (If i want to trade, i play Elite...)
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www.diegeticgames.com Last edited by BlazeL; 06-11-2009 at 03:41 PM. |
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#16
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Hah, funny you should say that actually, I get called a miser in real life too :P |
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#17
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In DX I really don't buy anything besides weapon mods. There was too much money and resources available in DX and too few decent products to buy. I mean who buys ammo? I have never ran out of ammo besides my first playthough where I spent my all ammo on Jock because I didn't realise that I wasn't allowed to point people with a gun in the bar (strange that nowhere else nobody is bothered by it).
There were some good ideas for buying that could have had some potential but turned out to be utterly useless (VersaLife blueprints and computer codes).
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Soon I will be ahead of you, beside you -- I will be a part of everything in your world. |
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#18
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But why wouldn't you want such an RPG trade system in DX? Takes to much time? The don't do it...
__________________
Apparently there are people who think the best way to make a prequel is to contradict the thing to which it is a prequel. |
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#19
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Quote:
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#20
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Buying weapons from a smuggler would be illegal as well. And if you have time to search every apartment and every box in the game then you should have time for a quick visit to the arms dealer.
__________________
Apparently there are people who think the best way to make a prequel is to contradict the thing to which it is a prequel. |
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#21
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Hmm, that's true as well. I guess I'll settle that it's my 'gut feeling'. Deus Ex is a very story-centric game, I guess I wouldn't want other distraction technicalities like buying/selling etc. You can say that 'if you don't like it, don't do it', but games that have buy/sell generally require you to use it, you have to manage economy to get the best gear and you need the best gear to win, regardless of what gameplay style you are.
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