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| View Poll Results: which thief game you liked most? | |||
| Thief DP-Gold |
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55 | 31.25% |
| Thief 2 the metal age |
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84 | 47.73% |
| Thief 3 deadly shadows |
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37 | 21.02% |
| Voters: 176. You may not vote on this poll | |||
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#26
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I chose Metal Age. Although the story is a bit weaker than the other two, the gameplay and especially the level design is absolute perfection.
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#27
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Indeed. LGS chose to design the levels first and then tailor the story to fit them in after the fact with Thief 2, which is why the story is weaker in comparison to the other games. That's why The Dark Project is my favorite, as it is the best all round package.
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![]() “Taking a new step, uttering a new word, is what people fear most.” ― Fyodor Dostoyevsky |
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#28
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I really can't choose DS because I felt the game was a bit too clausterphobic. I might have overlooked this except I made the MISTAKE of playing Deus Ex II right before. That game was also clausterphobic but it was blatantly obvious in that game that the engine was the cause of this. Compounds or houses were broken up into 4 to 5 loading points. They did a much better job with DS, but I just got the feeling that designers were forced into the tight cramped levels and that it was hardly a choice they would have made otherwise. So it is really down to Thief I and 2. I liked the villian better in 2 and the plot took a few more twists and turns, but I think Thief I had a little bit more level diversity. As I've mentioned, I didn't mind the zombie levels. So I'm going with Thief I...but I might change my mind...they were both amazing! - NO |
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#29
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Ya know, I'm tempted to say TDS because it introduced me to the series and because I'm one of those twerps who really liked its plot (honestly, the threads tied together beautifully), but I'm gonna have to go with TDP, because of the
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Dante Last edited by Crypto; 06-07-2009 at 04:34 PM. |
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#30
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I did like Deadly Shadows' atmosphere and music (I couldn't actually hear any music in TDP and TMA).
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#31
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- NO |
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#32
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The Shalebridge Cradle was probably the best level as far as immersion goes (although I think the Abysmal Gale is also very intriguing and underrated on the atmosphere scale), but I think it could use a little improvement on the design front.
TDS' general atmosphere is a tricky subject. It had the chance to be great, but (for me) was marred by the almost cartoony graphics.
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Dante |
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#33
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St Edgar's and the Clocktower were, in my opinion, the best areas in Thief DS.
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#34
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The good thing about the clocktower was that the tight and claustrophobic level design really made sense in that level.
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#35
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I think I must have played it wrong, cause I made it to the manifest in like 15 minutes... - NO |
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#36
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Provocative question. It is easier to answer a question "what hand like more, right or left".
All parts very much like me. In everyone there is that that does game unique. But I shall vote for TDS, with all lacks of game. Here there is a potential which will allow "grandfather" to the Thief to look adequately on a background modern steals of game - Assassins Credo, Velvet assassin, Chronicles of Rid
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#37
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I liked the original thief and thief 3, for the interesting theme and story, with its magic...
Thief 2 had better gameplay though... Overall i liked thief 1, thief 3 had too many problems for it to be good. |
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#38
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I think, that the best level in the thief universe is The haunted cathedral and getting there :P That's why i chose thief 1 ^_^
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#39
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#40
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Stupid Stone Eye, I hope Garrett throws it into a volcano in Thief 4. - NO |
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#41
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It's Hitman done badly, agreed.
__________________
![]() “Taking a new step, uttering a new word, is what people fear most.” ― Fyodor Dostoyevsky |
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#42
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I totally agree with Neb: TDP is the best, easily.
The environment, the 3-D level design and the SOUNDS/Soundtrack are unmatched so far (I thought TMA very good, but slightly 'squared'). Just take a look at Down at the Bonehoard, Lost City and The Haunted Cathedral level designs. TDS? visually, the best, but w/ a crappy gameplay, bad storyline, loading zones...no way (except the Cradle mission, one of the best I ever played in my game life!) |
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#43
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I liked T1 the best, and despite it's flaws I enjoyed TDS more than T2. I liked some of the changes, and overally it felt more close to the first Thief to me.
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#44
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That's interesting, I can't remember ever seeing a 1 > 3 > 2 ordering before.
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#45
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You shouldn't advertise any part of that sentence. I mean it.
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#46
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I bet he's really heartbroken to have your disapproval.
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#47
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I especially meant the "download" part.
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#48
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TMA > TDP >>>>>>>>>>>>>>>>>>>>>>>>>>>>> TDS distant last Honestly the first 2 were epic. If 4 is anywhere near as good i'll be happy.
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rope arrows = good |
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#49
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TDP: (First)
+The story(more mystic, the amount of supernatural things reflected well upon the story) +The setting(more creepy levels, CRAGSCLEFT, etc) +The sound(the horn of quintus was EPIC, overall more 'creepy' sound) TMA: (Second) +The gameplay(for a pure thieving experience, it's the best) +The design(more refined, much more detailed, whereas in TDP you could find almost empty rooms not having any purpose) +Good balance betwen the undead/creepy stuff and the normal thieveing -- the scary stuff was always there. +The graphics(imo notably better then TDP, yet same engine) - Bad beastiary(Ape beasts, no craymen/bugmen, can't remember any burricks )- Pagans less mystified and alot more 'lame', I prefered the evil-type pagans instead of these ones. - The 'Maw' looked too little like the chaotic flux of elements I loved in TDP TDS: +The cradle +Some good thieving levels(Museum, the mansion) +NO NEAR-IMPENETRABLE DARKNESS; I can finally playing a thief game without having to pull down the windows, let out every lightsource within a kilometre and play at 10pm and forwards. +Physics to objects +Shadows -Shadows sometimes too easy to see through - Physics to NPCs - Cheap replacement for ropearrow - Load zones - Keepers made much less mysterious, now portrayed as total garbage imo - The pagans are horrible in every way. - Bad city-hub - No sword(used as a tool in previous games, like bashing doors, slash at metal objects to attract attention, etc) - Broadhead cannot be used to distract guards - Player collision is bad and annoying - 3rd-person view made many previous things impossible, like rope arrows - Console-like menu and style - Console restricted the game technically and diverted time that could've been used polishing it - NPCS LOOKS LIKE THEY ARE MADE OF PLASTIC/CLAY - Animation of blackjacked NPCs are wierd - Hammer/Hammer haunts carry too small hammers - Wands to NPCs - FACTION ALLIANCE; garrett is a loner, dosn't team up with others. Fanatics like the Hammers would never acept it anyway - RPG elements like side-quests involving gaining faction points and upgrades UPDATE 1: - Kurshok... self-explanatory - Too easy to run away from guards That's all I can think of right now, will update as I get more horrible memories from TDS
Last edited by KaiserJohan; 06-21-2009 at 09:49 AM. |
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#50
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I actually liked the climbing gloves in TDS. They make about as much/more sense than magical ropesprouting arrows, and were implemented pretty well. They weren't any worse or better than the rope arrows, just a different mean to reach otherwise unreachable spots. I wouldn't mind seeing them again. Cool would be to have rope arrows and climbing gloves supplementing each other, as with one you can reach some places you can't with the other.
Last edited by CaptainObvious; 06-22-2009 at 12:19 AM. |
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