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  #101  
Old 07-29-2009, 03:02 PM
Fatherwoodsie Fatherwoodsie is offline
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ok this is what i fear for thief 4

i fear that there will be tons of annoying mid-cut-scenes in the middle of a level. sort of like final fantasy or the new sonic the hedgehog, where this is a freakin story every 2 minutes where you have to keep on clicking "next" to actually get to playing the game. i love the cutscenes before and after each mission, yes, that is a must have, with the black and white sketches like t1 and 2.... but NO little stories and talking to people and any kind of "scene" where its set up as a little movie.... do you guys know what im trying to say? theres tons of games where 90% of the game consists of movies!! like devil may cry 4. thers just too much crap movies that make the game unejoyable. or another example, like in Zelda for N64... how theres text on the screen that you have to read every freakin 10 seconds, its soo annoying!

http://www.youtube.com/watch?v=RI7LPbNyVtw
please watch this to see what im saying
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  #102  
Old 07-29-2009, 11:39 PM
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I do not fear for anything right now. Eidos is watching this forum. they know every member on this forum would buy the game if they listen to our wishes, and our wishes have become crystal clear for them. And when all of those goals have been accomplished there just gonna need to trow in some high quality graphics to get the "Other" people to play the game to. Solid plan.
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  #103  
Old 07-29-2009, 11:54 PM
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very true, but the people that know what thief really is about here, totally outnumber them making them look like a joke. I hope the devs see this to. We don't want to spend 10 upgrade points into my abilities before each mission starts, we don't want see a shiney glimps around garrett's body (from 3rd person view) to see he has just leveled up because he totally killed that bird that was on the roof with your heat-sensoring arrow and because a guard saw you killing the bird, you just kill him to, just for the sake of exp. points.

Let's keep a stealth game, a stealth game. who's with me?
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  #104  
Old 07-30-2009, 12:07 AM
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Quote:
What do you FEAR for Thief 4?
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  #105  
Old 07-30-2009, 01:40 AM
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Quote:
Originally Posted by kin View Post

Can you add arrows insead of bullets?
(by the way, this is a repeat post. Where the hell are my and jtr7's posts? Weird.)
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  #106  
Old 07-30-2009, 01:47 AM
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  #107  
Old 07-30-2009, 02:02 AM
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Haha. I mixed the threads.

Hahaha. Better with arrows.
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  #108  
Old 07-30-2009, 02:17 AM
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Originally Posted by killerclick View Post
nowadays making games costs a lot of money and they need to sell a lot of copies to cover expenses
Does anyone know approx how much it would cost to make a decent game?
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  #109  
Old 07-30-2009, 02:25 AM
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Quote:
nowadays making games costs a lot of money and they need to sell a lot of copies to cover expenses
fixed

nowadays making games costs a lot of money and they don't sell a lot of copies because everyone pirates them anyways so it's hard to cover expenses which is the reason they need to do everything to sell the highest possible number of copies by adding RPG elements because everyone loves them....Right?
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  #110  
Old 07-30-2009, 07:43 AM
Fatherwoodsie Fatherwoodsie is offline
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man if it means buying a new copy of thief 4 every 6 months just to keep up the sales and keep it a FPS game, ill do it! they dont need to lure in people with RPG elements....they need to find other means! we all need to help spread the word and convert people to Thief. i already got one freind on it. they should invest a little more money on advertising. is it cheaper to add RPG elements into any game, is that why everyones jumping on the wagon?
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  #111  
Old 07-30-2009, 09:49 AM
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Originally Posted by Platinumoxicity View Post
-Player movement system even slightly worse than in TDP. (C'mon that game was made 11 years ago. You should be able to do better.)
-3rd person restrictions affecting 1st person gameplay. (Wide open areas, uncontrollable movement, unable to look up or down)
-No Garrett (Even if the girl is the main character, she has to be played by Stephen Russell, in Garrett's voice.)
-Garrett is modified (More mainstream main character with compassion, unselfishness and more mass appeal.)
-Buggy AI (In TDS people walked into campfires and killed themselves, only to alert people to kill me for it. A room with only 1 entrance, two guards get stuck at the door indefinitely and the loot inside the room becomes unaquirable, restart mission.)
-Hard-coded, unsolvable problems (No rope arrows, arrow trails, 100% silent player movement, loot glint, "paint-blue"-frob highlight, 3rd person default view.)
ROFL balhahahahahahahaahah I definetly AGREE with you....hahaha u told everything I had in mind...especially: "Even if the girl is the main character, she has to be played by Stephen Russell, in Garrett's voice" awhahhahaahahhaah

Cheer my man!


I just want to tell something in addition...Probably some of the people here are fans of Fallout game (as I was before 3rd part)...They change the shape of Fallout 1 & 2 and lost the spirit which was fallout 1 & 2 made of, ruined the 3rd person view, put out the best parts of the game and changed core gameplay...well thats the recipe of destroying a legend....just learn from others mistakes...

Last edited by elfnik; 07-30-2009 at 09:57 AM.
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  #112  
Old 07-30-2009, 10:37 AM
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The RPG genre is very popular, and I guess you could argue that Thief is sort of an RPG, as you're "playing the role" of Garrett. So if any large concessions were to be made for the RPG community I'd like it in The Loadout screen/process. So you'd get the feeling of equipping Garrett in your own personal way, for your own personal game style. If they even wanted to play "dress up" here it wouldn't bother me as in 1st person I wouldn't be able to see it.
There could be extra weapons (even if they double up uses) as it gives at least the illusion of choice. You could also have the "tips" here, and the "dagger on the door" messages of side missions. It would give the feeling of providing a unique game experience.
Yes, it's pandering to the populist, but at least here it's fairly harmless, and steers a wide berth from exp points or skills etc.
Like it or not, T4 has to appeal to as wide a playing/paying audience as possible or there may never be a T5, if the single player game is really good I'd consider a little fluff on the edges a price worth paying.
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  #113  
Old 07-30-2009, 10:43 AM
ToMegaTherion ToMegaTherion is offline
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Thanks for reminding me about Fallout 3, I haven't played it for a while, I'd better remedy that now.

Fallout whiners need to remember that it wasn't a choice between a Bethesda FPS/RPG and a Black Isle isometric RPG, it was a choice between a Bethesda FPS/RPG and nothing. So the creation of Fallout 3 hasn't harmed people who don't like Bethesda FPS/RPGs, unless they were foolish enough to buy something they knew they weren't going to like, which is a bit of an error on their part.
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  #114  
Old 07-30-2009, 10:51 AM
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I've enjoyed all the Fallout games even "Tactics", you can't really compare Fallout 3 to the rest. In and of itself it wasn't bad, although the ending was rubbish.
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  #115  
Old 07-30-2009, 11:00 AM
ToMegaTherion ToMegaTherion is offline
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I don't know why you feel the need to say "even" Tactics; it's clearly a fun game. People who whine about Tactics are even weirder than those that whine about Fallout 3.
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  #116  
Old 07-30-2009, 11:09 AM
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I am just glad that they are making another Thief, i am not worried that they will screw up i liked thief 3 very much and hope they make something like that.
As long as they don't make it a MMORPG i am okay with that.
As said before it takes a lot of money and effort to make a game nowadays so be glad they make thief
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  #117  
Old 07-30-2009, 08:39 PM
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What if they made their own Dark engine from scratch, like the original T1/T2 chaps did? Would you be worried it would suffer a T3 fate?

LOL! Awesome Kin!!
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  #118  
Old 07-30-2009, 08:45 PM
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I fe4r thi4f will have a Garrett vs. Darth Vader ending battle. And it is revealed Vader is Garrett's uncle.
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  #119  
Old 07-31-2009, 01:35 AM
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For one, I fear that they will develop the game to be played through in about 10 to 12 hours... and that's counting reloads. I can't recall just how long it took me to get through Thief Dark Project when I first played it, but it was days. We want something that, even without counting in reloads or the fact we're talking about a stealth based game, we can savor and enjoy.

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  #120  
Old 07-31-2009, 03:32 AM
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I agree about some of the color in TDS but not about the gloom. I think the point was to emphasize that the shadows could be hid in, where in brightly lit corridors it would be harder to believe. I thought the one aspect that TDS did well was it's use of appropriate light sources and levels for each interior, far superior to anything in the previous games. But you'd expect that from more advanced graphic cards The museum at night is a great example, it wouldn't be completely lit, and would be gloomy. BUT! The "mono" aspect of the colors did severely hamper the effect.
The Steampunk setting spans a lot of different eras, "medieval" candles, "Victorian" gas light, and more modern electricity. Anyone that's seen actual Victorian gas lighting will know it's not great. The mantle tends to cast a "greenish" gloomy hue over everything, more in keeping with the look of "The Cradle". The quality of the electric light seems to vary from game to game and mission to mission. Not necessarily a bad thing.
Anyone remember the original "Quake"? Everything seemed to be bathed in brown, a similar effect.
For those in the UK, imagine finding your way around Warwick Castle at night with just candles, it would be incredibly difficult.
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  #121  
Old 08-01-2009, 08:05 AM
Mistress Vixen Mistress Vixen is offline
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My biggest fears are:
Lack of Garett, I want him back!.
A move to modernise the setting, I want medieval and gothic
Horrible split levels with clouds and huge loading times

Biggest wish to have Viktoria back
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  #122  
Old 08-01-2009, 11:54 AM
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Your biggest wish is one of my fears.
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  #123  
Old 08-02-2009, 06:41 AM
met4baron met4baron is offline
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Default I`m afraid of......

.. this sentence, which scares me to death:

The legendary series is back with another instalment that is set to redefine the world of gaming yet again. Be part of it here.....



they don`t have do redefine something. just take the superb source material and
plot . make a successor, which is worth the name/brand THIEF.
catch the spirit of the THIEF-series. play it first (if you`ve not done already)....THEN sit down and develop a new episode.


..THERE WILL BE NO GARRETT....

(ok! let`s gettin serious. if there`s no garrett and they will bring up a female main-character, they can call it

!!-LooT-RaideR-!!

with a rope-hanging super-boobie with tight close and......oh...stop...surprise...we already got this.

..focussing on superb graphics and all effects that are possible

( thief is not a game of graphics...it is more the sound which makes the game so special )

..displaying all this nice hints in the loading - screens, which is a guaranteed killer of any athmosphere. you know, hints like:

"using the dagger on the watchmen from behind can do him more harm, then attack him in front. and it gives you achievements" (possible xbox-360-version of a loading-screen)

or

"falling from a roof can kill you. so for your own sake, avoid this"

and so on and so on
if you want to do something like this for people who don`t want to read the manuals, make this for an option.
or create a training in the beginning, that shows the handling. this in combination with a intuitive control will do well

...using such a limited graphis-engine, which only shows micro-levels, so the engine has to load from house to house or road to road. it is the next athmosphere-killer.

..using an AI, which reduces the name "AI" to absurdity.

you know: watchmen , who find colleagues lying on the floor and sayin:
"ok! who`s responsible for this?" and then they continuing their duty.

..DONT MAKE THE LOOT GLOWING IN THE DARK. i mean. do you got pictures on th wall or vases on the sideboard, which are glowing like they are painted with luminous-paint? this also should only be a option for the lazy people, who don`t wanna search for something in the dark.


if you are not shure how to create a game like this or need inspiration, look at
www.thedarkmod.com. and there are many more sites for insoration. they catch the spirit.

this is a very special scene with special demands. don`t dissapoint us, like
THIEF3 already does (ok..ok...except the "cradle") in so many ways.

create an up-to-date looking instalment, which is orientated on the first 2 episodes.

cheers

mb
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  #124  
Old 08-02-2009, 08:03 AM
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"The legendary series is back with another instalment that is set to redefine the world of gaming yet again. Be part of it here....."
I can't understand what is so wrong in this sentence?
I don't expect shiny graphics but I dpn't want to see bad graphics too. Damn it, year is 2009. Especially lights, shadows should be perfect.
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  #125  
Old 08-02-2009, 08:16 AM
met4baron met4baron is offline
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Quote:
Originally Posted by Hamadriyad View Post
"The legendary series is back with another instalment that is set to redefine the world of gaming yet again. Be part of it here....."
I can't understand what is so wrong in this sentence?
I don't expect shiny graphics but I dpn't want to see bad graphics too. Damn it, year is 2009. Especially lights, shadows should be perfect.

for years thief was neglected. thealthy gameplay dead like dog-poop.
and now it is a legend to revive? excuse me, that i`m suspicious.

I´m afraid...they won`t keep the old scene AND satisfy newbies in the same time with the same game!!

It will be my darkest hour as a thief-fan to see, that they will make a geourgious lookin action-game out of it.

( 3rd person perspective = worst case !!!)

and...naturally..:the grafics has to be appropriate....but it isn`t essential. :-)

Last edited by met4baron; 08-02-2009 at 08:19 AM.
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