![]() |
|
#76
|
|||
|
|||
|
I fear that they won't even try to bring back Terri/Eric Brosius.
|
|
#77
|
|||
|
|||
|
Quote:
|
|
#78
|
|||
|
|||
|
this may be the best thread idea. becuase we can all vent on the things us true fans KNOW shouldnt be in thi4f....like backtracking to cities and to garrets home (horrible idea and waste of memory which can be used to on new levels)
im afraid you will have to help either the pagans or hammers again. leave that out! Garret stands alone! ALONE! i am afraid of more walking robots especially the little ones that tattle. i am just afraid it will delv off into the more keeper-esque missions. maybe one! but thats it. i am afraid they will keep using the glyph keys. i dont really want anything new, i just want the same old thief with new levels! |
|
#79
|
|||
|
|||
|
i fear it will turn into a world of warcraft/diablo type game. that is my biggest fear. please leave it a first person stealth
|
|
#80
|
||||
|
||||
|
You will be disappointed then. Because the past is the past.
__________________
"Not all shadows are cast by light, some are cast by darkness." |
|
#81
|
|||
|
|||
|
I don't know if I would really be disappointed - maybe I would rather be relieved, if I get a Thief 1,2 + medium graphics + physics. I would rather describe that as the lesser evil.
|
|
#82
|
|||
|
|||
|
1. That they lose the city's, I loved them, make them bigger, more varried, more real, with people going about thier jobs, night patrols etc. Remember in DS you got to pick whether you got the jacknalls paw first or st edgars chalice.
More things like that where we pick our missions and walk to them, those sort of things make the game immersive. 2. A future set theif would be awful. 3. Loosing the faction system, I liked that, it gave an interesting variety, and made your actions matter. I would like to see more of this. |
|
#83
|
|||
|
|||
|
agreed....garrett stands alone!
|
|
#84
|
||||
|
||||
|
I fear:
- Mission briefings like TDS - Having everything spelled out for us. (Don't put labels on every switch and lever. Don't put the same note/letter/papyrus in 2 or more places. Don't be so linear that we're practically forced to find a power switch or set of keys that will make our lives easier later in the level.) - The story will be built first instead of the levels. - There will be no secrets or secret passageways in wells, fireplaces or behind walls. - Big fonts will be used, even when reading a placard on a wall.. - Arrows will have no arc. - Garrett will have a sidekick with him. - Garrett will die at the end. - Garrett will give the torch to someone else at the end. - Levels will have TDS-like shadow pathways showing you where to go everywhere. - Paintings on the walls will be generic, like TDS. - Eric Brosius won't be doing the audio. - T1 and T2 are seen as games that are "too slow" - Garrett will be given ninja climbing skills. - Garrett will begin missions without it being evident as to how he got there - Garrett will need be able to spend money on other things like weapon upgrades, new clothes and a new apartment - Rats, cats and other creatures will look robotic, like they were thrown in at the last second. - Animations won't be motion-captured. - There will be a lockpick mini-game (and there won't be a way for me to choose the T2 lockpicking style from the menu). - There will be a bright blue frob highlight. - Garrett will be able to toss marble statues 100 feet as if they're made of styrofoam. - The 'mission loading' screens will be like TDS' with a load bar, screenshot and quotes. (How generic and uninspired can you get?) - Climbing ladders will switch to 3rd person view. - We won't be able to eat deer legs, apples, and bread. - We won't be able to play the harp or piano. - A sound meter will be added to the HUD. - You won't be able to interact with very many objects in the environment. - Most windows will be opaque as a way to save the framerate. - The T2 lean (i.e., 'Q' and 'E') won't exist. Okay, sorry... I could go on, as I'm sure everyone can. I just can't help it. After experiencing a lot of what I feel are sub-par things in T3, I just don't want a repeat. |
|
#85
|
|||
|
|||
|
good point about the big blue highlights, those really killed it didnt it? espeically when you steal a painting and the whole painting highlighted bright blue, how childish was that.....ok billy, find the big blue picture and shove it up your rear! lol
and i love the exicitng feeling i got when id douse a fire in a fireplace and sneak in and have every idiot running around trying to look for me while i crawl in the corner and laugh my as off for 10 minutes. when i get into an untouchable spot where everyone is after me, i can sit there for a some time and just soak in the excitment
|
|
#86
|
|||
|
|||
|
Hmm garrett stands alone....
I can see where this argument stands from, but surely if you don't want to make allies you don't need to. My view of it is, that Garrett understands that sometimes allies can over rather lucritive information and services. He may operate alone, but he is a master theif and doubtless has plenty of "contacts" Doesn't garrett mention in TMA fist mission that he helps basso rescue his gf, on the grounds that basso will owe him a favour. "And in my line of work, you can never have to many of those" I think having contacts etc Is in line with garrett but obviously you disagree.
|
|
#87
|
||||
|
||||
|
Oooh, don't get me too wrong. I personally loved the Basso mission! I loved making sure the coast was clear and then signaling him with the birdcall, and running around the level with him and Genivieve(?). It was the first mission I played in the Thief series, and I wish there were a few more missions where I got to use the subtle birdcall (I loved that thing) or where there were some 'friends' that I had to briefly meet 'like Basso', or that I stumbled upon midway thru a mission, while in the level. (Friends at fences are not what I'm talking about. I want them incorporated into a mission like the Basso mission. And only 2 or 3 brief times max thru the game... nothing overdone.)
My frear is having a perpetual sidekick, like Resident Evil 5 or the new Prince of Persia -- you know, all these games that insist on giving you a friend or batallion to run around with the whole time. I like Garrett being alone and seemingly a loner. I don't want to constantly hear a sidekick beside me making repetitive and dumb comments, or reassuring me when it's a scary area, or giving me health or arrows when I'm low. I want the solo experience. The more you feel alone and vulnerable in the shadows, the more satisfying the gameplay is. |
|
#88
|
|||
|
|||
|
yeah waht i meant when i said garrett stands alone was that he works alone, not necessarily that he doesnt do any moonlighting
|
|
#89
|
|||
|
|||
|
Yes, the past is the past and we should learn from the past - like we can learn that DS was not nearly as good as the originals. If it aint broke, don't try to fix it!
My biggest fear is that they will not be interested in preserving good ideas or in Thief as a series with the potential for future Thief projects but will be looking at short term sales with impressive graphics and wide platform compatibility - like what happened with DS. Last edited by PJMaybe; 07-01-2009 at 01:45 PM. |
|
#90
|
||||
|
||||
|
Quote:
I'd be happily surprised if Thief 4 could live up to TDS standards, although I'm hoping it'll be (much) longer and bigger (larger hubs - if not hubs incorporated into the missions like TMA, more missions), delve deeper, and plunge the player further into the mysterious fantasy-steampunk-like world that we all love. Little or nothing is known at the time, so in my view, I'm still keeping my fingers crossed for something that surpasses TMA. Crazier things have happened. |
|
#91
|
|||
|
|||
|
I Fear…
-crappy sound/score -load screens anywhere in levels -cheesy ragdoll physics -3rd person ( made me feel like I was cheating somehow…) -the developers will not study the success of the T1/T2 fan mission level designs -they will use the TDS engine, never really felt like I was in Garrett’s skin, ya know -cross platform engine/graphics sacrifices -small area’s -sparkly frobable’s -bad voice acting -no replayability Yeah, so I didn’t care much for TDS…after thousands of hours in hundreds of wonderful fan missions I’d almost just settle for a T2 dark engine upgrade. Hell, for that matter, I’d pay just to have TDS extracted from my memory as in Eternal Sunshine…! Deathshadow did say it best in post #53. These developers do need to play some fan missions, he’s right, this is a good place to start… A Night in Rocksburg, Broken Triad, T2X, CoSaS X, etc. Also, DarknessFalls in post #114 is dead on as well.
__________________
My name is Frob Lutengrabber...and I’m a Thief-o-holic… |
|
#92
|
|||
|
|||
|
The game being dumbed down for console users.
|
|
#93
|
|||
|
|||
|
I'm certain this will be the sad case of it.... but where have you got your info?
|
|
#94
|
|||
|
|||
|
i fear that the game will be too realistic in the sense that garrett will get out of breath and slow down from running to long....he will have to repair any wounds or damages to hisself, stupid stuff like that.
|
|
#95
|
|||
|
|||
|
wow yeah that would be pretty annoying to say the least. or maybe you have to feed the burracks to keep them alive so they can eat any rust mites that are gnawing away at the main piping
|
|
#96
|
|||
|
|||
|
I am scared pissless the setting will change drastically (I want it to still be set in The City, around about the same time as Garrett, even if the game is not centered around him). Also that the "time" will fast forward to something more Sci-Fi.. I like Sci-Fi (im a big Halo fan), but this is something I WANT to not change..
|
|
#97
|
|||
|
|||
|
The game will probably be changed to appeal to a wider demographic (i.e. idiots) and this is necessary because nowadays making games costs a lot of money and they need to sell a lot of copies to cover expenses. It has happened to the Rainbow Six and Elder Scrolls series and will probably happen to Thief as well. Flight sims are a dead genre because of this problem and it's only going to get worse.
I swear if I become a multimillionaire, instead of spending money to help kids in Africa I'm going to finance great games so that they can be made without regard for how well they will sell. I'm not sure why someone is not doing this already... |
|
#98
|
|||
|
|||
|
thats what i was thinking. the biggest way they can sellout is to make it into a fairy colored world of warcrap
|
|
#99
|
|||
|
|||
|
In response to what do I fear the most, I would say the inability to select mouse invert. Although the original games always allowed for this, I have seen many other games which do not allow the choice of inverting the mouse response. Like a flight simulator, when I pull back on the mouse I look up, and when I push forward I look down, and that seems natural to me. And, while I'm on the mouse, I could not believe that TDS did not have a mouse sensitivity adjustment! I know there was a way to modify the sensitivity, which I learned from the forums, so I was able to work around the problem. Thank god for people smarter than me who are willing to share their knowledge.
|
|
#100
|
|||
|
|||
|
Wow I always wanted to meet a person actually using this feature "mouse invert".
What's your reason for inverting the mouse, I would get completely roughed up when doing so. |
![]() |
| Bookmarks |
| Tags |
| fear |
| Thread Tools | |
| Display Modes | |
|
|