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  #376  
Old 11-12-2010, 04:42 PM
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As for the 10 hour rumor, Viktoria already suggested it will not be that short a while back. I trust her research: http://forums.eidosgames.com/showthread.php?p=1500278

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I have already stated that the third-party information saying the game will only be ten hours long isn't true. If that isn't enough to stop you worrying about this, then there isn't much else I can do for you.
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The 'ten hour' news isn't true, but people can choose to believe what they wish. Not a problem.
... But if it's a 10-hour main story with EM relying on any extra hours being a result of a free roam city or side missions, that wouldn't be good

Last edited by DarknessFalls; 11-12-2010 at 05:00 PM.
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  #377  
Old 11-13-2010, 05:43 AM
ToMegaTherion ToMegaTherion is offline
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Somewhat off topic, but reminded by the above post: I was reading a review of some old game from ages ago, and read the criticism "The game is very short, only lasting about 30 hours". How times have changed...
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  #378  
Old 11-15-2010, 08:10 AM
Z4BIJEJ Z4BIJEJ is offline
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Things I fear for:
- That the PC version will be ported from the console with very little changes. TDS really bugged me in that it screamed "console game" from the lockpick mini game to the hazy doorways that divide levels. GOOD multi-console-and-pc games make appropriate changes depending on the system they're intended for, not "If it's good enough for Xbox, it's good enough for PC"

- Fast-forwarding time into a modern era in The City. Part of the appeal of Thief is the setting: steam-punk *** medieval *** industrial...somehow it just works

- Linear levels driven by specific goals. Especially with Thief 2, the cities and mansions could generally be explored in whatever way you wanted. A different way might be more difficult, but if you can pull it off, who cares?

- Hazy doorways. Annoying, ruined the mood, ruined the pace

- 3rd person. I didn't feel like it worked for Thief and it sort of eliminated the challenge of using the visibility gem while at the same time making for nonsensical situations like being in pitch blackness with a yellow gem for some reason, or having a black gem with Garrett's arm hanging out of the shadow in broad daylight.

- Either ALL fantasy or ALL robbing mansions. Personally, I like robbing mansions and breaking out of jail, but I know a lot of people like zombies, burricks, and Pagans. TMA did it well, IMO: you've robbed warehouses, infiltrated the city watch, stolen from this and that mansion, you're following a guy...WHAT THE HELL IS THIS? Going into the forest was a "wtf" moment in a good way, but I think it would become trite if that was all it was. The orphanage/nuthouse in TDS was INTERESTING, but it seemed sort of out-of-place.

- Acrobatics. No.

- Overlooking key elements of the plots of previous games: Hammerites, Mechanists, Hand Mages, Pagans, City Watch, zombies, burricks, Keepers, etc. I hope the plot of Thief 4 takes these people/things into consideration...if it's after TMA, what is the city's view of the Mechanists and what happens to all their temples and Angelwatch, does pro-Mechanist sentiment persist? Did the Hammerites reform and become a force again? Who took over for Truart and what are they doing for the city? If it's before TDP, perhaps involve more about the Hand Mages, stuff Constantine may have been involved in at that point, and what The City was like at that point...

Last edited by Z4BIJEJ; 11-15-2010 at 09:47 AM.
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  #379  
Old 11-15-2010, 09:31 AM
MILO1985 MILO1985 is offline
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Quote:
Originally Posted by Z4BIJEJ View Post
Things I fear for:
- That the PC version will be ported from the console with very little changes. TDS really bugged me in that it screamed "console game" from the lockpick mini game to the hazy doorways that divide levels. GOOD multi-console-and-pc games make appropriate changes depending on the system they're intended for, not "If it's good enough for Xbox, it's good enough for PC"

- Fast-forwarding time into a modern era in The City. Part of the appeal of Thief is the setting: steam-punk *** medieval *** industrial...somehow it just works

- Linear levels driven by specific goals. Especially with Thief 2, the cities and mansions could generally be explored in whatever way you wanted. A different way might be more difficult, but if you can pull it off, who cares?

- Hazy doorways. Annoying, ruined the mood, ruined the pace

- 3rd person. I didn't feel like it worked for Thief and it sort of eliminated the challenge of using the visibility gem while at the same time making for nonsensical situations like being in pitch blackness with a yellow gem for some reason, or having a black gem with Garrett's arm hanging out of the shadow in broad daylight.

- Either ALL fantasy or ALL robbing mansions. Personally, I like robbing mansions and breaking out of jail, but I know a lot of people like zombies, burricks, and Pagans. TMA did it well, IMO: you've robbed warehouses, infiltrated the city watch, stolen from this and that mansion, you're following a guy...WHAT THE HELL IS THIS? Going into the forest was a "wtf" moment in a good way, but I think it would become trite if that was all it was. The orphanage/nuthouse in TDS was INTERESTING, but it seemed sort of out-of-place.

- Acrobatics. No.

- Overlooking key elements of the plots of previous games: Hammerites, Mechanists, Hand Mages, Pagans, City Watch, zombies, burricks, Keepers, etc. I hope the plot of Thief 4 takes these people/things into consideration...if it's after TMA, what is the city's view of the Mechanists and what happens to all their temples and Angelwatch, does pro-Mechanist sentiment persist? Did the Hammerites reform and become a force again? Who took over for Truart and what are they doing for the city? If it's before TDP, perhaps involve more about the Hand Mages, stuff Constantine may have been involved in at that point, and what The City was like at that point...
The hammerites already reformed in tds, and for thi4f they already announced its going to be 3d person console game
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  #380  
Old 11-15-2010, 09:45 AM
Z4BIJEJ Z4BIJEJ is offline
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The hammerites already reformed in tds, and for thi4f they already announced its going to be 3d person console game
They probably did, I forget a lot of TDS. nvm that then.

I just hope the 3rd person is better then, idk.

Everything's a console game now, yes, but at least they fix things before they port it to PC and not just let the incompatible aspects remain broke.
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  #381  
Old 11-21-2010, 05:39 AM
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  #382  
Old 11-21-2010, 06:12 AM
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I really hope the rumor NoFrag will be invalidated in the future ... archery in third person view? Why not dance the macarena in pink tutu in stealth mode for that matter!

Fortunately this is only a rumor for now... I think I'm going to pray a little the St Patron of gamers!
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  #383  
Old 11-21-2010, 11:30 AM
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No ugly highlighting glows like in HR.
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  #384  
Old 11-21-2010, 11:47 PM
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Dumbed-down console gameplay. Keep the PC gameplay style and options for the PC version of the game.
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  #385  
Old 11-22-2010, 11:46 AM
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Agree with both of you.
Highlighting glows are really... disturbing. And I think that completely kill the immersion.
And yes, the "console gameplay" is really a curse for PC players. I really hope there will be at least a system of options for adjusting the difficulty of the game on pc, and disable the consoles parameters like that horrible auto-targeting.
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  #386  
Old 11-23-2010, 05:07 AM
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Good work Hype...

CoDElite has been trolling around here for far too long.
Game set and match to Hype

Good work Hype.
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  #387  
Old 11-24-2010, 02:09 AM
ToMegaTherion ToMegaTherion is offline
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Nah, he made some posts in a relatively normal style, so this troll style is almost certainly deliberate.
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  #388  
Old 11-24-2010, 04:27 AM
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No disrespect to anyboby but you know that he is only 13y old, right?
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  #389  
Old 11-24-2010, 05:42 AM
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Trolls are 13 years old. Even if they're 50.
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  #390  
Old 11-24-2010, 11:15 AM
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What's wrong with being 13 lol? You know I probably know more about video games than most of you old geezers :P . Like most of you seem to be stuck in 1996 or around the time the first Thief game came out. How can even you call yourself gamers when you're always bashing modern games in these forums. I basically played most of the games worth playing that came out in the last 5 years and loved them. I'm thinking of going into video game design when I'm older in fact.

Last edited by CoDEllite; 11-24-2010 at 11:21 AM.
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  #391  
Old 11-24-2010, 11:52 AM
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CODElite guessing the COD stands for call of duty well yano summin COD this aint no fraggin game of any kind ya dont have a gun and there ain no modern technology involved its a game loosely based in the medieval age with some victorian themes blended in. With some magical elements thrown in to add to the atmosphere.

Listen before ya go saying that you want Thief to be like all the modern games and you want all this stuff thrown into Thief then your probably going to be dissapointed Thief is an old skool game fair enough TDS was a bit more modern and dare I say it consolised but I have a strong feeling Thief 4 is going back to its roots with the old style of play back with a new hopefully reinvented dark engine.

my suggestion to you is at least watch videos on youtube of Thief 1 and 2 and get some idea of what its really about im trying to be fair here and save you the scorn of the other Veterans here take my advice and you will see what im saying.
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  #392  
Old 11-24-2010, 01:19 PM
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Quote:
Originally Posted by CoDEllite View Post
What's wrong with being 13 lol?
Nothing but an adolescent crisis.
I'm teasing you.

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Originally Posted by CoDEllite View Post
How can even you call yourself gamers when you're always bashing modern games in these forums.
Not true. For me there are many modern games that I find great, but it does not mean that I defend all modern games or that I "sanctify" all the old games. And I'm sure that I'm not the only one in this forum.

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You know I probably know more about video games than most of you old geezers :P [...] I'm thinking of going into video game design when I'm older in fact.
As 3D designer, I'd be very happy to share a discussion on modern and old methods of producing a video game with you. Seriously.
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  #393  
Old 11-24-2010, 03:15 PM
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Originally Posted by CoDEllite View Post
How can even you call yourself gamers when you're always bashing modern games in these forums.
I haven't seen so much game bashing so much as I've seen people bashing the idea of trying to make thief 4 like those games.

Personally though, I always find myself finding the little bits that I'd have done differently with a game - but that's just the wannabe game designer in me. For example, Force Unleashed 2:

Was it a fun game? Yes. Was it a good game? Yes. Was it worth the money I paid for it? Debatably... Was it perfect? Hell no.

My biggest gripe about force unleashed 2, by far, is the darth vader fight at the end. It's friggin pathetic. ALL it is, is a long and tedious time waster. It isn't epic, it's ANNOYING - and that's a problem. Vader is supposed to be one of the most epic force users of all time, not for his ability to somehow take a billion hits from a light saber without losing half his health bar - but for his ability to use the force itself and prowess and skill in combat. They made it so god damned easy to fight him, but it took so god damned long to actually kill him. It made me genuinely disappointed.

Nearly all games have something about them that can be "bashed". You just have to be willing to see the flaws. Awesome games are ones where you can look for flaws and be hardpressed to find them unless you go for something extremely petty.

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I basically played most of the games worth playing that came out in the last 5 years and loved them. I'm thinking of going into video game design when I'm older in fact.
So you buy what commercials and reviewers tell you to buy. You enjoy what you are told you will enjoy... or, at least that's all that "worth playing" usually means unless your an elitist game reviewer?
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  #394  
Old 11-25-2010, 06:14 AM
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seriously, ignore the troll already!
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  #395  
Old 11-25-2010, 06:33 AM
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But he is not a troll, he is just 13y old kid who Probably was raised on consoles and fast games and never saw T1/T2, he just need small (big) nudges in right direction and, maybe not now but when he gets older and more mature he can learn to put quality and challenge of game over quantity and flashy graphics.

Everybody deserves a chance.
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  #396  
Old 11-25-2010, 10:20 AM
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At this point I'm kind of believing he's just a 13 year old kid, unfortunate as that is. >_>
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  #397  
Old 11-25-2010, 02:07 PM
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Well... troll or not, what about this thread ? ^^
Except that many fans of the first Thief would not like to see the game become too modern and devoid of subtlety.
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  #398  
Old 11-26-2010, 12:37 AM
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Subtlety is key for thief the clues in the title bottom line I really do believe that fully. Without any time taken to accomplish a mission and carefull planning and skill there is no thief I hope they really dont modernise it too much .
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  #399  
Old 11-26-2010, 01:39 AM
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  #400  
Old 12-22-2010, 07:53 AM
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I haven't read all of the posts but I'm sure mine are quite similar.
  • fear that the main character will be someone OTHER than Garrett. That would just automatically make it a NOT Thief game.
  • The game would be way too easy. Guards would be slacking on their job and just go "oh that noise wasn't anything" and never investigate the noise. Make it life like so that you feel the "OMG I'm going to get caught I'm going to get caught!" feeling. That feeling is what set up the entire game series.
  • the game would have a dreadfully boring plot.
  • that the plot will be VERY predictable. For instance "okay I stole this and hey look this guy is going to end up being the bad guy OH LOOK HE DID". In the first game you had no CLUE you were actually doing a job for the Trickster until after you got the Eye.
  • Controls are very difficult. I've played the PC versions (obviously) and the controls were always similar to the previous installments. If the controls changed, then it would be like having to re-learn a game. Nothing wrong with re-learning just that for me if the controls change the game loses the Thief feel to it. And if the controls just aren't set up right, then why bother playing the game?
  • that the main antagonist is just another faction that broke off the main ones. i.e the Mechanists in Thief 2. Don't get me wrong, Thief 2 was good with everything, plot ect., its just I felt like instead of going against the Mechanists we should have been going against the Builder instead... We had already gone against the Trickster. So why not the Builder?

I know I use a lot of references from the first game but that one was the BEST Thief game they made. Different developers quite possibly is what made the game different every time...
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