Eidos Forums  

Go Back   Eidos Forums > Upcoming Games > Thief > Thief General Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 05-14-2009, 06:02 PM
Mr. Perfect Mr. Perfect is offline
Gamer
 
Join Date: Jul 2002
Location: Classified
Posts: 990
Default SWORD/Sword Fighting Discussion: Fencing was fun!

I know that carrying around a tiny little dagger and back-stabbing people is terribly thiefy, but the sword fighting system in Thief 1 & 2 was a lot more fun.

You know, just saying. In case the devs where still deciding on what melee weapon to use.
__________________
Mr. Perfect - a name fraught with peril
Reply With Quote
  #2  
Old 05-14-2009, 06:05 PM
DarthEnder's Avatar
DarthEnder DarthEnder is offline
Gamer
 
Join Date: May 2009
Posts: 395
Default

It wasn't very...good though. The sword fighting in Thief was terrible.
Reply With Quote
  #3  
Old 05-14-2009, 06:09 PM
Hypevosa's Avatar
Hypevosa Hypevosa is offline
Protagonist
 
Join Date: May 2009
Posts: 3,517
Default

I agree with darth on that point... the sword fighting was terrible, but really it makes sense since you're a thief not a seasoned knight. I did like that I could defend myself better with a sword, but I could utilize a dagger better... so I'd go with the dagger. If I'm doing my job... I shouldn't need to defend myself often now should I?
Reply With Quote
  #4  
Old 05-14-2009, 06:11 PM
DarthEnder's Avatar
DarthEnder DarthEnder is offline
Gamer
 
Join Date: May 2009
Posts: 395
Default

Maybe if the swordfighting in T4 was like the melee combat in Rid: AoDA, which was awesome.
Reply With Quote
  #5  
Old 05-14-2009, 06:33 PM
GmanPro's Avatar
GmanPro GmanPro is offline
Protagonist
 
Join Date: Apr 2008
Location: Terra
Posts: 2,449
Default

It was fun being able to parry sword swings in classic Thief games
__________________
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.
Reply With Quote
  #6  
Old 05-14-2009, 08:29 PM
Mr. Perfect Mr. Perfect is offline
Gamer
 
Join Date: Jul 2002
Location: Classified
Posts: 990
Default

I'm sure they could make a better system for 4, but it was decent sword fighting at the time. You had left attacks, right attacks, overhead swings, and parry. Compared to TDS, that's a wealth of options. There you just pull out a dagger and say, "Hold up guys, I brought a knife to a sword fight!"
__________________
Mr. Perfect - a name fraught with peril
Reply With Quote
  #7  
Old 05-14-2009, 08:35 PM
Hypevosa's Avatar
Hypevosa Hypevosa is offline
Protagonist
 
Join Date: May 2009
Posts: 3,517
Default

I think a short sword would be a good middle... you can still block, and still have power attacks, maybe even the ability to hammy people if the team is feeling like more personal combat... but it's still more thiefly, because it's not a giant bulky unwieldy piece of equipment. All else fails, they could always just let us choose, maybe even switch them between missions. I know if the mission says mansion with guards, I want short sword or dagger, but if I'm going against a tunnel of buricks or a bunch of undead, I want the damned longsword...
Reply With Quote
  #8  
Old 05-14-2009, 11:15 PM
ElizabethSterling ElizabethSterling is offline
New Player
 
Join Date: May 2009
Posts: 21
Default

Constantine's sword is an important part of Thief canon and dropping it was a big mistake. Garrett doesn't even carry it for combat best I can tell, it's more for crate/door smashing should he need it, and that's certainly how it was primarily used in Thief 1 and 2.
Reply With Quote
  #9  
Old 05-14-2009, 11:22 PM
GmanPro's Avatar
GmanPro GmanPro is offline
Protagonist
 
Join Date: Apr 2008
Location: Terra
Posts: 2,449
Default

Hrmmmm. Adds more fuel for a prequel story idea. Explain how me managed to lose the sword in between Thief 2 and 3.
__________________
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.
Reply With Quote
  #10  
Old 05-15-2009, 06:55 AM
Espion Espion is offline
Gamer
 
Join Date: May 2009
Posts: 163
Default

Remember how in T1&2 you could use your sword to cut banners and tapestries down from the wall, sometimes finding hidden secret alcoves, or switches... That was cool.

Remember how you couldn't do that in TDS? That was crap.

Whatever blade you use (and I'd prefer a sword) it should be able to cut stuff down from the walls again.
Reply With Quote
  #11  
Old 05-15-2009, 07:08 AM
DarthEnder's Avatar
DarthEnder DarthEnder is offline
Gamer
 
Join Date: May 2009
Posts: 395
Default

Quote:
Originally Posted by GmanPro View Post
Hrmmmm. Adds more fuel for a prequel story idea. Explain how me managed to lose the sword in between Thief 2 and 3.
He probably pawned it. Garrett doesn't seem to get attached to things much. Especially when he can have money instead.
Reply With Quote
  #12  
Old 05-15-2009, 08:02 AM
Hypevosa's Avatar
Hypevosa Hypevosa is offline
Protagonist
 
Join Date: May 2009
Posts: 3,517
Default

Quote:
Originally Posted by Espion View Post
Remember how in T1&2 you could use your sword to cut banners and tapestries down from the wall, sometimes finding hidden secret alcoves, or switches... That was cool.

Remember how you couldn't do that in TDS? That was crap.

Whatever blade you use (and I'd prefer a sword) it should be able to cut stuff down from the walls again.
I agree, cutting tapestry was one of the cooler mechanics in T1 and T2... I loved dropping in on the guard in baffords manor from the rafters, blackjacking him before I hit the ground...
Reply With Quote
  #13  
Old 05-15-2009, 08:09 AM
Nate's Avatar
Nate Nate is offline
Protagonist
 
Join Date: Feb 2004
Posts: 1,245
Default

Fencing was fun, agreed!
Reply With Quote
  #14  
Old 05-15-2009, 09:17 AM
Direlord Direlord is offline
Gamer
 
Join Date: May 2009
Posts: 127
Default

While i'm all for the cutting of tapestries i think the sword should stay gone. Having a big bow is one thing but carrying around a 3 foot long piece of steel seems odd for a thief not a murderer.

The sword also made fighting real easy when i can take on several guards at once and kill them with the sword also kind of breaks against being a thief.
Reply With Quote
  #15  
Old 05-15-2009, 09:19 AM
Alex50 Alex50 is offline
Gamer
 
Join Date: May 2009
Posts: 41
Default

The Dagger best weapon thief. He light, small and is mortally stung from darkness. The Dagger will not stand firm against blade or the other weapons in open fighting, Garrett not knight, cutting through itself road in crowd enemy long blade. Let guard will perspire under armor and be muddled in belt and stumbles in long scabbard. The Thief needs lightness, speed and mobility.
But Constantine's sword let hungs on mantel. If you return sword, that let use his will such complex as T1
Reply With Quote
  #16  
Old 05-15-2009, 09:30 AM
Hypevosa's Avatar
Hypevosa Hypevosa is offline
Protagonist
 
Join Date: May 2009
Posts: 3,517
Default

I could actually understand that, and I agree. I think the best option is to let people choose what they want between missions. A thief not only needs to be light on his feet and agile, but he also needs the correct tools for the job. Most of the time, a dagger is the correct tool, able to be slid under the plates of any armor or under the chin of anyone who's unsuspecting... however, sometimes, a dagger is NOT the correct cool. So Constantine's sword is probably the best option, assuming you have to deal with some sort of beast/creature/undead, because damage is what matters IF you have to use that weapon, not stealthiness.
Reply With Quote
  #17  
Old 05-15-2009, 09:45 AM
Direlord Direlord is offline
Gamer
 
Join Date: May 2009
Posts: 127
Default

True but isn't the whole point of Garrett being a master thief is to remain unseen? Even if you say yes dagger for stealth Garrett still has the massive bow on his back even with it being quiet-er less chance to move around and make noise metal would and is painted black even a short bow is what 2-3 feet long?

i think this is one of those gameplay > realism decisions i still prefer dagger.
Reply With Quote
  #18  
Old 05-15-2009, 10:02 AM
Hypevosa's Avatar
Hypevosa Hypevosa is offline
Protagonist
 
Join Date: May 2009
Posts: 3,517
Default

Like I said, a thief still needs the proper tool for the job, and to deny access to that tool is not necessary. If you knew you were entering a crypt with alot of undead and or alot of creatures, would you still rather have a dagger since there's nothing that would really be susceptible to the same techniques used to kill a guard? or would you rather have a weapon that could kill more easily?

At the very least I would say a short sword is permissible, as it can still defend and be used well in a fight, but it is also small enough to be used like a dagger, and not reduce your mobility by too much.
Reply With Quote
  #19  
Old 05-15-2009, 10:03 AM
Iceblade Iceblade is offline
New Player
 
Join Date: May 2004
Posts: 22
Default

Ahh...you do remember that thieves in 1 and 2 use swords and are far more heavy handed in their thieving. Granted Garrett is no ordinary thief, but most thieves carry a sword (at least in TG/2). I don't remember many thieves in TDS, though. Aside of those two that were robbing the Hammers that one time.
Reply With Quote
  #20  
Old 05-15-2009, 10:54 AM
Nate's Avatar
Nate Nate is offline
Protagonist
 
Join Date: Feb 2004
Posts: 1,245
Default

and even they had swords.

I am still all for Garrett being able to choose his equipment/weapon loadout from a greater selection (with advantages and penalties).
Reply With Quote
  #21  
Old 05-15-2009, 11:03 AM
Hypevosa's Avatar
Hypevosa Hypevosa is offline
Protagonist
 
Join Date: May 2009
Posts: 3,517
Default

I just had an idea for a mission where you steal a magic blade from a thieves guild called "The Ace"

When all of a thief's other tools have failed, he always has The Ace up his sleeve. It could be a sword breaker dagger, where if you block a sword with it you can snap the blade in half. It's a little out there, but it would give Garrett the edge needed in a sword fight, but not infringe with the whole sneaky aspect of things.
Reply With Quote
  #22  
Old 05-15-2009, 11:06 AM
OnionKnight OnionKnight is offline
New Player
 
Join Date: May 2009
Posts: 8
Default

Sword fighting was fun in the earlier games because of the exceptionally bad animations the games had. It didn't surprise me they reused the guard swinging animation for the mutants in System Shock 2.
Reply With Quote
  #23  
Old 05-17-2009, 10:18 AM
Yaphy Yaphy is offline
Gamer
 
Join Date: Aug 2008
Location: Earth at the moment.
Posts: 762
Default

It would be fun if you could decide if you want to use a sword or a knife at the mission start.

The knife cant block and can only use one sort of attack. At the other hand, you can backstab guards with the knife.

The sword can block and do more damage. You can also perform different attacks depending in how long you press the attack button and how well you time your blows. If you time about 4 blows right, you can make an instant kill with a nice move.The sword cant backstab.

I might have gone a little to far, but you get the deal. This isnt really balanced, but its just a prototype...
Reply With Quote
  #24  
Old 05-17-2009, 10:42 AM
ZylonBane ZylonBane is offline
Gamer
 
Join Date: Sep 2002
Posts: 479
Default

Quote:
Originally Posted by yaphy View Post
the knife cant block and can only use one sort of attack. At the other hand, you can backstab guards with the knife.
Get. Out.
Reply With Quote
  #25  
Old 05-17-2009, 10:56 AM
Yaphy Yaphy is offline
Gamer
 
Join Date: Aug 2008
Location: Earth at the moment.
Posts: 762
Default

Quote:
Originally Posted by ZylonBane View Post
Get. Out.
sry then. Just a thought of mine. No need to go mean.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:51 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.