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  #76  
Old 06-07-2009, 02:45 PM
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Originally Posted by razorstealth View Post
I loved 3rd person view in TDS!! The ability to slide along a wall and camera around a corner without the need to expose yourself to the enemies is part of the magical art of the unseen that Garret is such a master at.
You could do this in the Metal Age too, with a little something I like to call "Lean Left" and "Lean Right."

I bound them to Q and E respectively and it let me lean around corners (or indeed, just lean where I was standing, if I felt like leaning for no reason), seldom increasing visibility.
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  #77  
Old 06-08-2009, 08:10 AM
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Originally Posted by huzi73 View Post
make up your mind! Cloak like in the 1st 2 games,or leather tights like in TDS? Wanna know why we dont see his tools/items? Coz his hiding them under the cloak! Otherwise, hell stick out from the shadows like christmas tree.
I know that. I want cloak too. I mean Garrett without a cloak may look like Garrett in TDS
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  #78  
Old 06-12-2009, 11:16 AM
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Post should the cape slow garret when he falls down?

new idea: they are adding cape for garret right? so the cape can be usefell for fall's for example guards are chasing you the only chance is to fall down to the blackally if you press double jump then the cape will be activaded if you fell you wont take any damage the cape can be used for only 5 seconds in the air so its mostly usefell when your almost near the ground. how about this idea?
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  #79  
Old 06-12-2009, 11:20 AM
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Yeah, I think that would suit Garrett... He should drive the fastest car in the world too, that he can afford only because he's really a rich scientist. Oh, and that little girl should be retconned to be a little boy named Sparrow, who can become his trusty sidekick.
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  #80  
Old 06-12-2009, 11:30 AM
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Yeah and he could also fly short distances by grabbing his cape and flapping his arms when you repeatedly smash the jump button.
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  #81  
Old 06-12-2009, 11:32 AM
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I think the cape idea was exploited in soul reaver. Didn't like that much the puzzles involving it.
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  #82  
Old 06-12-2009, 12:10 PM
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The idea of a cape to slow falls kind of does make sense when you look at it from a physics perspective.

Or they could just give us slowfall potions back.
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  #83  
Old 06-12-2009, 12:21 PM
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Slow fall potions back please.
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  #84  
Old 06-12-2009, 12:40 PM
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Yeah and he could also fly short distances by grabbing his cape and flapping his arms when you repeatedly smash the jump button.
what about repeatedly jump AND crouch?


hahaha this topic really made me laugh!!! and above all things, Garrett needs a zippo and a cigarrette
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  #85  
Old 06-12-2009, 12:48 PM
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Quote:
Originally Posted by Zahr Dalsk View Post
The idea of a cape to slow falls kind of does make sense when you look at it from a physics perspective.
It does?
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  #86  
Old 06-12-2009, 01:09 PM
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Garrett should also have a propeller stuck in his arse that he uses with his buttmuscles, this way he can fly long distances using his cape as a paraglider.
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  #87  
Old 06-12-2009, 01:33 PM
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If you taffers want the devs to bother reading suggestions, it might be a good idea to stick to sensible discussion.

Thread merged into existing "Clothing/Attire" thread as most of the current conversation certainly doesn't warrant a thread of its own.
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  #88  
Old 06-12-2009, 01:50 PM
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Quote:
Originally Posted by VIKTORIA View Post
If you taffers want the devs to bother reading suggestions, it might be a good idea to stick to sensible discussion.

Thread merged into existing "Clothing/Attire" thread as most of the current conversation certainly doesn't warrant a thread of its own.
But don't stupid ideas require sarcastic mockery?

Maybe we should use "sarcasm disclaimers" to prevent misunderstandings in these situations.
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  #89  
Old 06-12-2009, 01:55 PM
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Yes, they do.
However, this forum is already bursting at the seams with idea threads, I think most of us prefer to make room on first page for discussion that is not so silly, sorry.
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  #90  
Old 06-12-2009, 02:06 PM
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Garret in robe only, I just love the shadow/silhouette of Garrett in the cutscenes of TDP and TMA!



custom made...

SOOOOOO POWERFULL!!!!

I think Garrett should be made weaker, he is a thief not a bodibuilder but his stance, makes him look powerfull!
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  #91  
Old 06-12-2009, 02:17 PM
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Quote:
Originally Posted by Caranfin View Post
It does?
Are you familiar with the basic concept of air resistance?
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  #92  
Old 06-12-2009, 02:34 PM
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Quote:
Originally Posted by Zahr Dalsk View Post
Are you familiar with the basic concept of air resistance?
Actually Garrett's cape isn't large enough to function as a parachute for a grown-up man like him. He would need a huge cape the size of a real parachute.
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  #93  
Old 06-12-2009, 07:40 PM
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Originally Posted by Platinumoxicity View Post
Actually Garrett's cape isn't large enough to function as a parachute for a grown-up man like him. He would need a huge cape the size of a real parachute.
Doesn't need to slow him down as much as a parachute does.

A parachute is intended for falling from way up high in the sky.

This cloak would be to take the edge off of a few extra meters, kind of like slowfall potions (which, you'll notice, aren't as effective as a parachute either, because they don't need to be that effective).
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  #94  
Old 06-12-2009, 10:21 PM
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would it slow garrett down? YES, would it be significant enough to matter? NO. Really, if garrett learns how to take falls, i.e. not keep his knees locked like in previous games, he would benefit greatly from it, alot more than the cape would (if he breaks his legs at X fall height, subtract ~3 or 4 inches due to the cape, if that much)

I'd say let the player have to press the crouch button at the end of a fall in order to reduce damage, simulating he took the fall. But the cape would be of little to no significance, even if he held it by it's ends.
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  #95  
Old 06-13-2009, 12:38 AM
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Originally Posted by Hypevosa View Post
would it slow garrett down? YES, would it be significant enough to matter? NO. Really, if garrett learns how to take falls, i.e. not keep his knees locked like in previous games, he would benefit greatly from it, alot more than the cape would (if he breaks his legs at X fall height, subtract ~3 or 4 inches due to the cape, if that much)

I'd say let the player have to press the crouch button at the end of a fall in order to reduce damage, simulating he took the fall. But the cape would be of little to no significance, even if he held it by it's ends.
There is already a "hang-drop" in T1 and T2, where you press crouch on the edge on the platform that you want to drop down from, then slowly move down from it. It takes away quite a lot of the damage and makes the landing quiet too.
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  #96  
Old 06-13-2009, 12:41 AM
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I always thought that was a fluke, not an actual mechanic... and I thought it's purpose was reducing the sound of landing, not reducing damage... either way, it's the same concept, just taking a fall. Whether you just have to be crouching before hand or crouch when you hit doesn't really matter to me, but Garrett should have learned to drop 20 feet without dying by now, like a normal person can do... unless he's not drinkin his milk and has poor bone health?

*imagines picture of Garrett hiding in the shadows, all you see are the fingers around a glass of white frosty milk and a white milk mustache "Dude, where'd my milk go?"
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  #97  
Old 06-13-2009, 02:06 AM
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I got an idea, Garrett should stay with his TDS clothes, but he should be able to buy a Cloak that may slower his falls or make him less visible or other abilities, but not supernatural...black cloak with a hood should be an option for buying, and you just wear it....on your previous TDS clothes....
let's say for example you are on first person right? so if you wear the cloak, then you run and turn around quickly you may see your cloak moving so damn cool to be Garrett
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  #98  
Old 06-13-2009, 02:23 AM
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Quote:
Originally Posted by Zahr Dalsk View Post
Are you familiar with the basic concept of air resistance?
Yes. And as has been explained, any edge it would take out of the fall would be utterly insignificant. I don't even know why it's being discussed, it's absurd.

Quote:
Originally Posted by Hypevosa View Post
Garrett should have learned to drop 20 feet without dying by now, like a normal person can do... unless he's not drinkin his milk and has poor bone health?
I admit I'm not that good with imperial measurements, but according to a conversion program I found 20 feet is approximately 6 meters. That's an insane drop, even onto grass or sand, let alone stone, marble, or wood. You would probably survive it, but your knees and ankles would be absolutely destroyed unless you managed to perform a perfect landing roll.
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  #99  
Old 06-13-2009, 02:28 AM
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Why would he buy a cloak when he's got one hanging in his closet practically? Maybe he pawned off his sword and cloak in some horrible decision to get the dagger for TDS, bastard said it would slay undead in one strike......... bastard... At the end of TDS he has an insane enough amount of cash to actually get his stuff back
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  #100  
Old 06-13-2009, 02:39 AM
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Quote:
Originally Posted by Caranfin View Post
Yes. And as has been explained, any edge it would take out of the fall would be utterly insignificant. I don't even know why it's being discussed, it's absurd.


I admit I'm not that good with imperial measurements, but according to a conversion program I found 20 feet is approximately 6 meters. That's an insane drop, even onto grass or sand, let alone stone, marble, or wood. You would probably survive it, but your knees and ankles would be absolutely destroyed unless you managed to perform a perfect landing roll.
I've jumped 20 feet... yeah it hurts, but it won't do enough damage to cripple you unless you're being stupid about your landing. You definitely aren't running for a bit though XD I did it to gravel and grass, and it's not bad there... I imagine I actually would hurt myself doing it to anything harder. As my physics teacher would say, it's not the car crashing that kills you, it's the Delta T, meaning the amount of time it takes all that force to be delivered. As long as Garrett lands on a surface that provides a long delta T (i.e. Soft Soil, sand, gravel, rubber, MAYBE wood if the boards gave a little) he'll be able to take it... painfully but take it. Here's the equation:

Force imparted to a given object = Mass of the object X the velocity on impact / The amount of time it takes for velocity to be slowed to 0
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