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#476
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You cannot have an ideal, limitless first person world design, and also tack on a perfect 3rd person camera. You must choose to either sacrifice world design or sacrifice 3rd person players' enjoyment of the game since they'll either be stuck with clunky, uncontrollable or inconvenient camera controls.
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#477
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Anyway we need something to invalidate the ridiculous way Garrett looked in the 3rd person model of the ingame Garrett in the final release of TDS. It's the most consistent look Garrett has, for the 3rd person players, and that's why so many depictions of him have been influenced with that. And that's why I fear the Garrett in Thief 4 will also have stereotypical action-hero eye scar and splinter-cell glowy eye. The importance of how he looks ingame in 3rd person in one particular game of the series should somehow be diminished to equal importance with every other way he is depicted. Despite other scenes in TDS having less screen time than the ingame model for some players, the way Garrett looks like in them is just as important as how he looks ingame. Actually more so, because there are restrictions on how an ingame model can look, with limited technology. So the cloaked cutscene Garrett is the primary Garrett because in cutscenes his appearance isn't determined by graphics hardware. Plus if Garrett goes around without concealing his burglary equipment with his cloak again, I'll probably let him get arrested because he's asking for it. It was stupid of him in TDS, it would be even stupider in the future. Mistakes need to be learned from.
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#478
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#479
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#480
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I really hope it is First person only. Being allowed to switch to third person really does make the game (especially a stealth game) considerably easier, and nearly god-mode. It will probably also lend to the lame cover-system plaguing every game -> instead of the lean system.
If worse comes to worst, we still have Dishonered, which is FP only, leaning system, and can be fully ghosted. (no kills, pure silent wins) |
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#481
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Stay classy.
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#482
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Sings we a dances of wolfs, who smells fear and slays the coward. Sings we a dances of mans, who smells gold and slays his brother. |
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#483
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Again, I hope the testers know what they are doing. Group A should not have the option to play in 3rd person, and group B should have to play in 3rd. If 3rd person even exists that is.
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#484
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A first-person-only game can also be made poorly. There's nothing intrinsic about a third person option that forces the designers to be dumb.
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Sings we a dances of wolfs, who smells fear and slays the coward. Sings we a dances of mans, who smells gold and slays his brother. |
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#485
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You cannot have perfect 3rd person controls and the perfect freedom you have designing from the first person perspective. One will suffer for the existence of the other. Would you rather 3rd person perspective suffer, causing those who use it to be frustrated at certain points because the camera doesn't do what they want or makes it harder to play the game? Or would you rather the world design suffer to ensure the 3rd person camera users do not encounter situations where the camera makes them enjoy the game less? Sacrifices must be made, what would you prefer?
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#486
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Oh, and by the way... Max Payne 3 actually went a very peculiar route. They chose immersive environments over comfortable 3rd person camera movement. The spaces are cramped and every time you walk through a doorway or into a small alley, your camera gets stuck and obscured by surrounding architecture. Still, even though they refused to compromise the realism of the environments, it's not a perfect solution for a 3rd person exclusive game.
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#487
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well, yeah, we could also have the 3rd option of botching both things, but what's the point of having 2 sets of people pissed off?
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#488
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http://www.youtube.com/watch?v=vmOogPD2ROI
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#489
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Stay wrong. |
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#490
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You don't get to pick and choose, carving off whichever you find undesirable. Divorce Deadly Shadows from the equation, and you simultaneously shear some of the best moments and levels from the series entirely, including what's nigh-universally regarded as one of the best single levels in the history of video games! That's a highly irrational (and highly marginal) position to postulate! Stay marginal.
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#491
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Anyway, there are things in Thief that are not part of the formula but are the result of compromises and technical constraints. - Climbing gloves as a result of a compromise because of rope mechanics not working - Forgotten swimming caused by not enough time to animate swimming animations - Architecture restrictions and view blockers caused by polycount limits - Big rocks surrounding the docks because designers didn't know how to seamlessly blend the playable level with a horizon skybox. - Tiny size of The City caused by lack of processing resources on the Xbox. - Ingame Garrett missing his cloak caused by lack of dynamic fabric graphics technology - Noisy and/or glowing or shining objects caused by the dumb xbox player stereotype - Famous superstar Garrett caused by a childish and stupid idea of a master criminal Those things have been in the games, but they have not been established as rigid concepts of the game's lore or core mechanics. They can be changed as easily as... in fact changes would be easier than getting rid of the format of numbered sequels once it had started, or replacing swordfighting with an entirely useless tool, or changing sorcerers to require magic wands all of a sudden, or suddenly introducing invisibility potions.
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#492
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In single player :
1st person because it's real and better than 3rd and a lot of fans want the first person In multiplayer : If there will be 1st person mode and 3rd person mode, the fans will be satisfied For example in video : http://www.youtube.com/watch?v=hMCfgO6ti30 |
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#493
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I find it funny that after 3+ years we're still debating weather Thief4 will be in 3rd person or not. I know there has never been any official yea or nay, but imo it will have both. I just hope that if it does it is something that you can turn off and that 1st person doesn't get sacrificed for it.
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#494
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There is a mod for GTA 4 which changes the camera to first person. I wouldn't want to jump out of a helicopter anymore.
If that doesn't prove how the POV alters the whole experience...
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#495
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#496
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I play on 1st person perspective, but, in few levels I rellied upon 3rd person perspective (ghost ship and the craddle) because 1st person in those levels are like playing horror game (too scary for me)
, so It would be nice if thief 4 had 2 perspectives (like in TDS) so player could choose how he wants to play.And Garrett in 3rd person is bad? no I dont think so. Its like watching a movie (and movement is truly beutifuly done).And isn't prowling with cloack is actually Harder then without one? or Garrett is just that good? Cheers! |
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#497
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I'm sorry... espousing elitist claptrap of this variety just... immediately abrogates any point you're attempting to divulge, here. Ms. Pac Man is a 'casual couch game'. Call of Duty (which, you'll be happy to know, is exclusively rendered in glorious 'hardcore immersive sim' first-person perspective!) is a 'casual couch game'. The Shalebridge Cradle is nigh-universally extolled as one of the most engrossing horror levels in the history of the medium... it is most certainly not a 'casual couch game'. Actually, seeing as what you regard as 'core' and 'tertiary' are entirely arbitrary, opinionated distinctions that you, yourself, have chosen to interpret as unimpeachable fact... it really is all about preference.
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#498
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They just don't make bears like they used to... |
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#499
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1st person is best,also both
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#500
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Never been fan of FPS so I'd say 3rd person
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