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  #1  
Old 05-11-2009, 06:42 AM
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acridrose acridrose is online now
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Lightbulb Thief IV: MULTIPLAYER - General Discussion

I suppose one thing that hasn't really been spoken of is a potential multiplayer component. Now we all know thief is and always has been a focused single player experience, the "ultimate stealth experience". Let's discuss what you would like to see if there were to be a potential co-op campaign, or perhaps versus. We have seen how fun multiplayer stealth can be through T2 multiplayer, Black cat games, etc- so would you like to see multiplayer brought to thief? What would you like?
Peace.
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Old 05-11-2009, 06:46 AM
Phaid Phaid is offline
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Frankly, I don't see any reason why the devs should waste their time and effort on creating, polishing and balancing a multiplayer mode.
Thief is a single player experience.
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Old 05-11-2009, 06:46 AM
mister_riz mister_riz is offline
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In my humble opinion this is a single player game first, and and MP element should probably only be attempted as an expansion after the SP component is successfully produced.
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Old 05-11-2009, 06:47 AM
StalinsGhost StalinsGhost is offline
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No.

Unless they give it to another team.
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  #5  
Old 05-11-2009, 06:53 AM
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Thief is a single player experience. Definitely.

Garrett is a lone wolf.
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  #6  
Old 05-11-2009, 06:57 AM
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Agreed- but Garrett is more than a lone wolf, he's hardly even physical- he's a shadow and a voice.
But being creative, mp could be completely separate.
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  #7  
Old 05-11-2009, 07:01 AM
UrUkUs UrUkUs is offline
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i wouldn't mind, if after T4 release, they'll make T4 Multiplayer addon
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Old 05-11-2009, 07:10 AM
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Well, multiplayer would bring in more gamers. It would also increase the re playability of the game and extend the game's lifespan. Finally, it would result in more $PROFIT$ for Eidos.

I (and my taffing friends) would personally love to see a multiplayer component. It could be custom multiplayer maps for team vs team games (Thieves versus Guards as in Thievery)....you would still need some standard AI guards and difficulty options in the mix though.

I would also love to see a 2 player Co-Op mode for the Campaign so my buddy and I could run through the game as a team....of course difficulty and # of guards would have to be increased for balance.

I know that this thread is going to see a lot of Thief 'purists' angry at any multiplayer suggestions. But multiplayer WON'T take away from the single player experience....so no need to get upset about it?

Instead, it will bring in a lot options for gamers, AND more $ for Eidos. This is a good thing for everybody. The better the game does, the more likely tools and add ons are made for it. Not to mention the better the chances of a Thief 5.
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Old 05-11-2009, 07:41 AM
Vladimyre Vladimyre is offline
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Multiplayer would completely dilute the single player experience and IMHO be a complete waste of valuable resources that can really be an asset to this game. Put the time into sound, AI, and atmophere that's what this series embodies.
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Old 05-11-2009, 08:02 AM
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The game editor for thief is equal with a multiplayer for other games.
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  #11  
Old 05-11-2009, 08:10 AM
column5 column5 is offline
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Single player only, please.
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  #12  
Old 05-11-2009, 08:18 AM
Garrett Vega Garrett Vega is offline
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Single player should be the main treat, but a similar multiplayer to the Splinter Cell one would work.
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  #13  
Old 05-11-2009, 08:21 AM
BentlyTCow BentlyTCow is offline
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Quote:
Originally Posted by Nate View Post
Not to mention the better the chances of a Thief 5.
I assume you mean Thi5f.

I think Thief is a one-player game. Unless it's multiplayer hide-and-seek...
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  #14  
Old 05-11-2009, 08:28 AM
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Like I said earlier, multiplayer doesn't have to threaten the single player experience......

Multiplayer can add so much more to the game and make it a bigger financial hit...all without hurting the single player campaign.
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Old 05-11-2009, 08:37 AM
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Quote:
Originally Posted by Phaid View Post
Frankly, I don't see any reason why the devs should waste their time and effort on creating, polishing and balancing a multiplayer mode.
Thief is a single player experience.
QFT!

Working on a MP mode would hurt the SP development. Giving it to an other team is also a bad idea because they can screw it up and it will reflect bad on the team and the game too. If the game will be anything like the previous entries in the series, there's no need for MP because it will replayable, many times. And the lifespan? People are still playing with Thief 1, and that's 10 years old now. Just release an SDK and if some people want to do it, I don't mind.
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  #16  
Old 05-11-2009, 08:41 AM
Queue2 Queue2 is offline
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... absolutely HATE multiplayer (and on-line in general) games. It seems that so many games being developed/released focus more on the multiplayer experience as the primary factor driving the game, then include the single-player as an after thought just to shut up those who prefer "old-style" gameplay. Thief is about complete immersion into a world where stealth and cunning rules--not about who can reach a chunk of gold first, or which team takes out the Hammerite. I don't want to be assimilated into part of a team! I wanna steal stuff.
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  #17  
Old 05-11-2009, 08:43 AM
kiltin kiltin is offline
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If they take the approach like Metal Gear Solid 4 did I think it would be great! Single Player first and then Multiplayer elements completely separate from the game, have coop game play similar to splinter cell. Either way I do not care if it is implemented or not I still am buzzing with excitement that the the story will continue on!
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  #18  
Old 05-11-2009, 08:44 AM
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I vote no for a multiplayer added to thief 4, waste of effort that can be put into the singleplayer game, really don't bother, if you want to play multi, go Thievery, and Dark Mod when it's released.
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  #19  
Old 05-11-2009, 08:56 AM
Nate Nate is offline
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Thievery is a bit long in the tooth. Dark Mod might be pretty damn sweet though.

I think multiplayer will be fine if they take the time to perfect the single player campaign BEFORE fleshing out Co-op and 'Sneakmatch'.
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  #20  
Old 05-11-2009, 09:03 AM
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Quote:
Originally Posted by Phaid View Post
Thief is a single player experience.
QFT

Any MP feature should be added by mods only. Methinks.
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  #21  
Old 05-11-2009, 09:04 AM
TheBlackBandit TheBlackBandit is offline
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No! No! No! No!
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  #22  
Old 05-11-2009, 09:05 AM
Danie1 Danie1 is offline
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Thief for me has always been a single player experience. I played Thievery UT for a very long time, and while BCG did an excellent job, it too a long time to iron things out and get a good balance to things. This isn't like other multiplayer concepts, where each team has access to the same classes and weapons. A Thief multiplayer would necessitate constant change and devlopement to the game to keep it interesting. I myself would rather see a more developed and user friendly SDK to promote fan missions in the community.
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  #23  
Old 05-11-2009, 09:05 AM
Nate Nate is offline
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Yeah, but the game would still have to be made to be able to do multiplayer...so why not just have the devs finish off the multiplayer for us AFTER they are done with the single player story of course.
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  #24  
Old 05-11-2009, 09:34 AM
Vlad27145 Vlad27145 is offline
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Grrrr, I hate the modern world. My concession to this is, IF you really must, then add a Versus MP of some kind, AFTER having made sure the Single Player game is the best it can be. But please, for hell's sake, no co-op.
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  #25  
Old 05-11-2009, 10:12 AM
4B4a4n4d4i4t4 4B4a4n4d4i4t4 is offline
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You say NO because you don’t understand how fun can be multiplayer in Thief.
If multiplayer and singleplayer will be separate subjects in Thief 4 then I say YES for multiplayer in Thief 4 and definitely agree with Daniel.
Quote:
Originally Posted by Danie1 View Post
Thief for me has always been a single player experience. I played Thievery UT for a very long time, and while BCG did an excellent job, it too a long time to iron things out and get a good balance to things. This isn't like other multiplayer concepts, where each team has access to the same classes and weapons. A Thief multiplayer would necessitate constant change and devlopement to the game to keep it interesting. I myself would rather see a more developed and user friendly SDK to promote fan missions in the community.
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