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#276
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First Payne was original in some ways, but the gaming itself was terrible. Every single damn level was the same, with a different background. Go up the stairs, go down the stairs. Go up the stairs, oh, go up the stairs again. Good mood, good voiceover, fun little story, poor game. Half Life was clever in too many ways to be discarded the way you just did. It's superior to the first Payne in ambiance, feeling, immersion, gameplay and, yes, story. It has so little, but still offers so much more by way of stimulating the player's imagination. I wasn't crazy about HL 2, which I feel lost a lot of cleverness and immersion for the sake of gizmos, so I'd put MP 2 on top of it. That's purely personal though, and in little ways based on facts or logic. |
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#277
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First of all Sapare, learn how to use paragraphs. And the English language while you're at it.
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![]() You obviously started with TDS and for some perverted reason, you like it. Fine. No one says you can't like crappy games. Just look at Assassin's Snore fans. Quote:
You don't come in and change everything, like they did with TDS, and expect people to stay quiet. Imagine how you'd feel if TDS, the game you seem to adore so much, were to be the first Thief game and they changed everything you like about it. That's how we feel. Do you get that? If you love that abomination of a game, fine. Salivate over it in some weird ass TDS forum or something. T4 should be trying to win back the hearts of the real Thief community (we're at ttlg.com) who were alienated by TDS. I still don't get what alternate universe you are posting from where TDS is considered a worthy successor to TDP and TMA. Quote:
I died too when i jumped but i don't hate it. If anything, it added to the tension of the game. Will i make a successful jump or not? There's nothing like looking down from a ledge and seeing how high you are and have that sick feeling in your stomach right before you make that jump. That was what so great bout Thief. But, then again you need to play it, to know what i mean. Quote:
Does not affect the game? Do you even know what we were talking bout? Adding the third person view hurt the first person view because they worked more on the third person than on the first person! Moving around was weird with your head constantly bobbing in first person. But then again you wouldn't know because...(drum roll please).....YOU NEVER PLAYED TDP & TMA!!! Right. They should listen to a deluded, rude ass like you to make the game. |
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#278
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Unfortunately, I have not played Dues Ex yet, but I seriously doubt that when I do I will throw away all my favorite games and label them below average. Quote:
I can't really debate with you on the Half Life = imagination stimulating, because I haven't played the original Half Life in many years, and can only remember the highlights. I definitely agree that Half Life 2 (which I've played rather recently) didn't live up to the original. Wasn't a bad game, though. |
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#279
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And it's Deus not Dues. Just fyi
__________________
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. |
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#280
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2) I liked the particulars of having to pick locks, eavesdrop on conversations for info, meet fences and black markets for materials and info, as well as the necessity of being stealthy-- if I wanted a fighting game, I'd buy something else. 3) Having random houses available to break into and plunder .4) Eric Brosius' music. But then, that's been said, a *lot* .5) As for T4, I say please keep the medieval/steampunk/goth city feel from Deadly Shadows. The coastal town in constant night with people out at all hours? I liked it. If Eidos wants the game's setting to evolve, consider a setting like Renaissance-era Italy, maybe Venice: canals, statuary, artwork everywhere, and *plenty* of alleys and places to hide. 6) Have haunted places like the Shalebridge Cradle and the zombie-infested ship. Also have out-of-the-way unusual goals like the Kurshok Citadel in Deadly Shadows. --Thieffanman |
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#281
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" OMG they changed the rope arrow, kill them. OMG 3 person view!? NO!! OMG what the game is for consoles to? BURN THEM!" That is how you seem to be Quote:
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Ok that is all I think, I don't know why you being so rude and such an ass, I stated at the end of my first post that I thank you for reading it all and that it was just my point of view, and how I saw the things. So if next time you could please not swear for no reason, tank you.
__________________
"There can not be peace without war. And peace is a bloody business, for more People die for the cause of peace, then die for the cause of war." -Lukas Jonathan Stoll |
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#282
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Great! Fu*kin great!
Thanks Sapare for misleading me. When someone says, "I never played your precise (it's precious, rite?) Thief 1 game" you tend to think that the person never played the Thief series at all. But fine. Trust me, it's pretty unreadable. And the only reason I was rude is because you said the following: 1. "But still saying the game should only be like Thief 1 and 2 is a dumb and selfish idea" 2. "...its like you actually trying to show how much a die hard fan you are that you actually say something dumb as that" 3. "And, I trust the Eidos as long they don't just listen to the crazy die hard fans" Listen, I hate rudeness as much as the next guy but you sir, started it. I'm all for healthy discussion. Lets agree to disagree and all that *****. You wanna badmouth, badmouth the game itself, NOT the people. That's why I was being a di*k. I was merely returning the favor. You are right, they are just games. But don't attack the players themselves. Well, at least don't call them dumb. That kinda thing pisses off people, you know? You wanna know why TDS sucks? Just go here:http://forums.eidosgames.com/showthread.php?t=88689 Oh, I'm chill alright and contrary to what you believe, you did offend me and countless other Taffers. Fine, just say what you're thinking without trying to start a flame war at the same time. Quote:
Nobody wants kill nobody here, except maybe the Ion Storm people behind TDS and Jade Raymond. Just read through the forum why we are pissed about the rope arrow, the third person and console thing. There are logical explanations for all of the above but if you can't accept them then fine, state your logical rebuttals instead of humiliating yourself. I don't know if anyone has told you this before, but you're no comic genius Sapare. You claim that you know how we feel and yet you fail to show any of it here. Just because TDS didn't completely suck, in your book anyway, we are foolish for whining? Whining is our right. You whine too and i wouldn't have been rude if you didn't start it. Quote:
They are way too impatient for what Thief has to offer. EM being like any developer, wants to make a profit and as such they will target the largest audience. That's the Halo kids I was talking about. Making T4 with them primarily in mind will only hurt the series. That's all me and the other taffers are saying. Please tell me you at least get that? I've already acknowledged that people can like and dislike whatever is it they want. Nothin is wrong with that. Just be careful when you pick on it. Quote:
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I hate swearing too so, i'm cool if you're cool. Stop attacking the players, stop attacking carelessly anyway. Arguing can be fun if you know how to do it well. That's all I'm sayin. |
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#283
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Taffers, keep it civil around the camp fire please.
We each have different opinions about everything and all are welcome to express their views on this forum.
__________________
![]() I am the shadows, the dark and deadly, the velvet night... |
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#284
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At first: A great story. Not linear, with twists and turns in it.
An interactive world of some kind (thief3). People moving around, having their own little stories (e.g. Thief 2: Lady Rumford in "Framed" was great! )Some optional Sub-Missions beside the Main-Plot Missions. That does not mean, that you can't investigate something in these sub-missions! Perhaps there is a main plot and some optional subplots during the game ( e.g. Finding the wedding bands for Jennivere and Basso ) Perhaps your behaviour has an influence on the story line? Don't know, just some thoughts... |
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#285
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The part concerning graphic design then was mostly influenced by the small levels in TDS which looked great but did not give you the feeling of complete freedom as the Game did in TMA. People affiliated that problem on the graphics as well as on the consessions to the XBox. I think nowadays graphic performance and level size shouldn't contradict each other anymore. I for myself didn't see a point in Garrett "leveling up", why should he suddenly have to learn skills he always had anew? (And how did he forget how to swim all of a sudden...?? Did someone knock him too hard? ^^ ) I liked either monsters as robots but a lot of fans enjoyed pure 'sneaking & stealing' missions as 'Bafford's Manor' or 'The Bank' most of all and wouldn't have missed those opponents if they wouldn't have been there. Anyway, they didn't exactly say that they disliked them, just that they weren't that important to them. Apart from that, they wouldn't want to miss the creepy levels as Bonehoard or Shalebridge Cradle. Steampunk was always one of the most important parts of the typical Thief Game and although the robots and cameras apparently didn't exactly make 'person of the year' for German fans, the SP-atmosphere always was most appreciated. |
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#286
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![]() And you draw our eyes to an important part of Thief II- Blackmail. Everyone refers to Life at a Party for the idea level (and rightfully so!), but Blackmail is a second example that I would point EM to- the way the level is structured is very clever. You, as Garrett, work your way up the mansion in a methodical, but non-linear fashion, and each floor has a surprise. The change of colour at the murder scene is the best part!! Any other thoughts on this mission? |
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#287
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@vasanx
I don't want to argue any more. So lets say that I started it with being offensive. What I'm sorry for, but I was just trying to say they should listen at both die hard fans and not die hard fans. I for one am a great fan of the game to, to be a die hard fan of it does not mean you NEED to have played Thief 1. But all that there was to be said has been said, and I don't want to leave this argument with hatred between us, so sorry. BTW, the link you posted, at the end they guy still said THIEF DS was not a ENJOYABLE game... (BTW, Sorry for my English , I'm am German)
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"There can not be peace without war. And peace is a bloody business, for more People die for the cause of peace, then die for the cause of war." -Lukas Jonathan Stoll Last edited by Sapare; 05-15-2009 at 11:19 AM. |
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#288
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Face it no developer is going to abandon DRM so which one do you prefer? Valve software's approach where you know what you are getting. or Sony's malicious, hidden, rootkit that disables your burning software can potentially damage your hardware then phones home all the time and reduces performance? If the devs are listening, I prefer no DRM but if you believe you have to please use DRM use Steam opposed to SecuROM and if you use both don't even bother I won't buy the game with SecuROM. |
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#289
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Allow me to apologize as well. Trust me, no hatred. Yeah, GmanPro enjoyed TDS for all its flaws and to be honest, I didn't totally hate it. It's just that so much of it could have been easily avoided if Ion Storm wasn't so impatient and reckless. They rushed out the game for one. They made it with Xbox in mind. Listen, I'm not a PC Supremacist nut job, ok? I own a 360 myself and love what that baby can do. But what Ion Storm did was screw over the PC people by building TDS based on what the Xbox can do. Now that I think of it, why did they bother releasing it on the PC? It should have been like Halo 2. Ignore the PC people. Sure, the PC people would have been pissed as hell but the moment we start reading the reviews, I'm pretty sure everybody would have felt glad it wasn't released on the PC and we could go back to playing our TDP and TMA fan missions. Everyone is worried that history will repeat itself and it most likely will. But we have to at least do our part to warn EM. The 360 is an amazing piece of hardware. Tri-Dual Core and that Custom ATI GPU means it could do what the Xbox could only dream of. All EM have to do now is pick the correct engine or build a new engine from the ground up. In fact, they should be working on DarkEngine 2. I mean cmon! How hard can it be to take the Dark Engine and update it to today's standards? That's all we are askin for here. And as for TDS, take whatever that did work there and bring it into T4 (The blackjack does not apply here!). If EM refuses to do that then, at least release the DarkEngine source code to the ttlg people. There are people here who are willing to continue the Looking Glass legacy. Just look at T2X. We don't care bout no shiny graphics if the soul of the series is not there, again. I'm telling you EM, if you guys pull another TDS you are gonna lose the TDP and TMA fans. (And please do not apologize for your English. I'm sorry I was a di*k bout your English that time. That was because of the whole dumb, crazy thing. And I'm Malaysian by the way) |
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#290
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This should be like an important thread. Perhaps Viktoria could include this in the Keeper's Diary. AI makes the guards believable if done right and this can only add to the realism of the game. I know it's 2009 and things have progressed a lot but there are devs that still manage to screw this part up. One good example, Velvet Assassin. The guards can be really dumb at times. You got two guards standing 5 feet apart looking the opposite way. You stab one guy and he cries out a bit and drops to the floor with a thud. And guard no.2 hears nothin of it. He wasn't on headphones the last time I checked. Going back to thief, the thing that I could never get around is how guards don't notice doors that have been left open. Or on hearing a door to their room has just been opened and no guards have entered. What? Did the wind unlock the handle and push the door open? Cmon! That should trigger the AI to search for intruders. What about when using rope arrows? I remember doing this all the time. Guards spots me, guard chases me. I go into a room and shoot a rope arrow into the beams in the ceiling and climb up. And our guard arrives and just goes round and round in the room completely oblivious of the rope. Even walks through it. And there I'll be, firing my arrows from above and the guard just takes it without looking above or in the interest of self-preservation, run out of the room. These are the kind of things from the previous three games we need to bring up to EM's attention so that it doesn't slip through the crack come T4. I know there are more silly AI moments but I can't think of any at the moment. What do you guys have? |
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#291
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In Thief 2, I liked how the guards could turn some lights back on after you had shot them out/flipped them off. I want to see more of that in Thief 4.
It would be nice to see the guards react more realistically to the environment after they had spotted you. Like a tendency to only travel in groups and to stay in well lit areas etc. I want to see them break out into search parties and prowl the premises if they had seen you and you got away. You could add in scripted sequences and alternate guard-to-guard conversations for such instances. Anything to add to the atmosphere and make the world more believable. I dislike that the guards behavior is just on a loop. If they fail to find you they just go back to stage 1 as if nothing had happened. Instead of going into stage 1 they should enter stage 3.5 or something. It would be a great way to make the gameplay of each mission feel unique.
__________________
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. |
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#292
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Nice.Totally forgot bout that annoying bit.
What kinda guard goes back to whistling happily after chasing and losing a thief. He's still in the mansion. Hello? The moment you're spotted, that's it. All hell should break loose and the amount of guards that come out from the barracks should make it impossible for Garrett to stay there. The mission doesn't have to necessarily end there. I'm thinking, Garrett retreats to his base, wait it out a day or two and make another attempt. But this time, his previous intel won't work because the guards and owner of the mansion for instance, have moved the main loot in light of the thievery attempt. Also, the total amount of loot would have dropped significantly since everything is transferred to the bank or something. And, there'll be more guards patrolling more seriously this time. I mean, how cool and real would that seem? |
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#293
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hmm I'll admit I didn't read all that arguing. I just wanna say that if somebody started with TDS and liked it, they should do themselves a favor and play the first two as well. Then they would understand very well what most people want from Thief 4 and why they so fervently fight for it. It's not about remaking Thief 2.
oh and if people are having trouble playing the first two then yea, sorry. I've heard all kinds of problems with installing and playing those games on a modern system. |
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#294
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#295
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No single game had every level of unbelievable quality. TDS had "The Cradle" which is
one of the all-time classics. The law of averages suggests that some of T4 will be so-so but some will be brilliant. If the overall story was great, but the individual level execution was lousy would that be better than great levels but a frankly ridiculous story.I'm not saying either is mutually exclusive, it just depends how you measure success. Personally, I'd go for great levels, and if that means the story arc of the series has to be "massaged" a little that's fine. Last year's "Fallout" had some great stuff in it, some tedium, and a deeply unsatisfying ending, but overall it was a great game. TDS tried to straddle a divide between attracting new gamers while keeping the original fans. |
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#296
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hehe, so true kin. it is that simple.
also this: http://www.youtube.com/watch?v=TaugYown6GA
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pandemoniumart.net |
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#297
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I guess it's the level of suspicion that the guards feel. An open door
may arouse curiosity, a previously locked door would arouse suspicion. Torches going out could be the wind, lights turning off could be fused. Maybe guard levels might be 1 Calm ("Dum de dum") 2 Alert ("Strange noise?") Looks around 3 Suspicious ("Who turned off the lights?") 1 search patrol then return to post 4 Determined ("I'll find you") Thorough search, turning lights on, relocking doors 5 Hostile ("Stand still, Taffer!") Chase/ and get help. Not every guard need have the same level, but should harder game settings have more guards, or more sensitivity or both? The problem might be that some gamers would rather reload a save than play on, then you get the "frustrated" negative comments. |
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#298
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It's all the more frustrating when you say TDP and TMA's loot system is stupid. How is it stupid again? |
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#299
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Being able to replace objects silently, instead of slinging them, would be a decent feature. |
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#300
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Their speech made them sound alien and other. Which they were, really. Wild and unfamiliar. TDS simply made pagans sound silly, and they were hard to take seriously. Couple of other points: 1. Parkour? Really? Our favorite master thief is getting on in years, friends. I don't think I'd be able to take up parkour, and I'm only 22. That's about how old he was in TDP, right? Not a skill I'd like to see in T4, sorry. If you wanted to add some more fluid movements in, I think he should be able to vault over low walls, or run up short walls to grab the top. Nothing too fancy! Simply add on to the already established "mantling," and make some things more natural. 2. Loading screens: I have played TDS on 2 different platforms, PC and 360. On PC, the loading screens take FOREVER and are terrible flow-breakers. I play on a laptop. That's the chief reason why. I don't notice it on Xbox, since my 360 whips through the load-times. To draw from some more modern games, if you can keep all of Cyrodil available without a loading screen, you should be able to do the same with T4. 3. I never had much of an issue with the guards' alertness levels. They are much more aware after they've spotted you once. This seems fairly natural to me. I think the main thing would be that they need to return to the non-alerted level more gradually, so that you don't have someone coming after you to take off your head who suddenly says "oh, must have been rats" and goes about their business. This doesn't happen all the time, and consistency makes the difference. Plus, if I was a guard, and had just spotted and lost an intruder, I would be somewhere at level 2.5 for the remainder of my shift, but I wouldn't necessarily run off to tell the boss just how bad of a guard I am. The precedent is there, I just think they need to make it more consistent. 4. What about cameras and turrets? I feel like they really added to the steampunk atmosphere of TMA. TDS and TDP had less of that, and more of a fantasy feel. I still liked the atmosphere, but I started playing on TMA, and I liked that culture clash. Really, much of the storyline stems from the conflict between the modern, mechanical world and the magical, natural world. I'd like to see more of a return to that feel. I think that above all, if there's a possibility to give the player an option, (sword/dagger, climbing gloves/rope arrows, third person/first person) give it to us. Take the time to really perfect this game, and you can appease newcomers and old hands alike. |
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