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#526
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Imagine the girl with the dagger...the corruption would be complete...
![]() THIEF IV: A Girl and her Dagger - a love story...comig soon |
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#527
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"Comig soon" is actually an anagram of "Cogs in moo". I have deduced that Thief 4 will be about an invasion of Mechanist cows. The girl can use her dagger all she likes, but a big heavy sword would at least slow the metallic bovine fiends down.
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#528
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Yes, that's true, but would Daggirl allow herself to part from her precious dagger? No way, she loves that dagger...she'd be trying to pop holes in those puppies all night long.
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#529
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I agree, the blade should serve as more of a utility than a core weapon. As a weapon, chainmail/scalemail really is the only thing that the dagger is great against in the hands of anyone (who at least knows to use it as a stabbing weapon), and it's only good as an all purpose to someone with extensive experience/training for other combat purposes. Quote:
If you don't like the idea of making combat more complex in this aspect, my point is moot for you. If you do, then think of it this way: A dagger is lower damage than the sword, but the player who uses it to attack areas that are covered in chainmail will do more damage than attacking those same areas with a slash from the short sword. The player's combat is easier, if drawn out and gives them more risk of being hurt. If that player decides to use the sword, and strikes unarmored areas and tries to hit any chainmailed areas with thrusts, they will end up doing more damage to the guard than a dagger would piercing chainmail. The dagger is still not the best weapon so long as the player wields their tactics and sword well - it only offers slightly more mindless combat against guards to those who want it.
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#530
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For example, I'm sitting in a shadowy corner, there's one guard down the hall 10 feet away and another 20 feet away down the other. I want to make the closer guard move but keep the other guard where he is, because he'll close off the path I was going to use to circumvent the first guard if I attract him too. Using the dagger to make less noise to only attract the one guard would be advantageous. There are 2 guards at a door. I want only one to be lured to me so I can blackjack him, so I tap the wall with my dagger since my sword would be loud enough to attract them both. There are 5 guards all separated by 20 or so feet at different doors in a courtyard. I want to attract all of them at once to the center of the courtyard so I can gas arrow them. I power attack the center statue with my sword to attract them all, and rush to a dark corner of the courtyard to line up my shot as they all approach the statue. Ssssssssssss.... There are situations where more and less noise are required to get the job done. There is gameplay implication here. Quote:
Well crap, he may not have seen me, but that increase to my light gem made his friend instantly see me and know what was going on. Maybe if I used the dagger my gem wouldn't have increased so much, and he would have only been suspicious instead of alerted. It doesn't even matter that I lost the backstab, someone saw me during my attempt for the increase in the light gem. This does have an implication in gameplay. Quote:
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I also like how you conveniently forget to mention how the TDS dagger is now part of the thief universe and dogma... whether we like it or not. It's very hypocritical talking about continuity and integrity, when, if they don't include the dagger at all in T4, it'll be the same exact thing that happened to the sword from TMA to TDS. They just ripped the sword from our hands from TMA to TDS, with no good explanation as to why.It messed not only with our gameplay, but with the integrity of the thief story. Now, you're proposing that we do the same exact thing to the people who played TDS and will play T4.
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#531
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I think it is a endless debate that took place between sword and dagger...
"The most difficult question after: Does God really exist? => Does Garret has a dagger in T4?"
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"There are only two things infinite: the universe and human stupidity. Except for the universe I am not sure." - Einstein |
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#532
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If you meant to say that the dagger offers slightly more mindless combat against guards - I agree. You'd be just plain stupid to try to kill someone like that with a small blade. You're a thief, and your primary goal is to go unnoticed. Even if you kill a well armored guard with a dagger, so what? No one's going to pat you in the back for achieving the improbable in a scenario that shouldn't happen in the first place. In fact I think Garrett would punch you in the face for trying to get him killed by not fleeing when you clearly should. ![]() If you meant the opposite, I disagree. Anyone who does this doesn't know anything about covert tactics. You don't clobber a guy sitting next to another. You don't snipe a guard when another is looking at him. Back to school with anyone who does that.
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#533
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No need = no value = no dagger Quote:
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The dagger is part of the THIEF universe whether Garrett uses one or not. Garrett has no more relationship to it then a loaf of bread. It is not connected to story in any way, unlike the sword, which is true to his character and Keeper training. The dagger was simply a corruption of the sword, and should be undone. I'm sure the devs realize this, and are acting accordingly...
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#534
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* Yawn *
![]() ... never tired of discussing the same subject? It is a "yes" "no" discussion which will not end.
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"There are only two things infinite: the universe and human stupidity. Except for the universe I am not sure." - Einstein |
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#535
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Well in IRL you'd know that guard could see you no matter the distance if he could see his friend. In our game, this isn't the case, and while you may know he is there, you may assume he is far enough away that he can't see you with your degree of light filled gem. It could also just be that the guard moved there from somewhere else, and you didn't anticipate it. The illustration was meant to imply a good distance between Garrett and victim, and the interfering guard, such that the slight increase in visibility would matter. "He won't see you if you're backstabbing him" may be true, but that doesn't mean someone else won't - and that light shade could mean the difference. Quote:
And of course, because jumping on any surface that makes enough noise for a guard to hear will not be just as loud as bashing a sword against it, or shooting an arrow into it or a wall. Of course the noise arrow will suddenly have a finite predictable range of effect instead of attracting every guard in 100 feet that hasn't gone completely deaf. Who am I to presume the devs won't always make sure that I have a coffee table right next to me with full china that I can throw at whatever direction I want the guard to go in. I can always use proximity, because if I want to attract that one guard, chances are, I will have the 50 feet of otherwise guardless space to back up so jumping on the tile floor will only grab his attention and not his buddy's, and the devs will be sure to place tile, metal, grass, carpet, moss, and wood all in the same area so I can choose well which surface I should shoot an arrow into to make just enough noise to distract the guard. I can find no reason I would ever want to have a tool on my person that was capable of making a smaller noise than I otherwise am able to make so I can only attract wanted attention. It's stupid, and anyone who thinks it would be remotely useful is stupid. Quote:
I'm not suggesting they get off scott free, I'm sure that after the guard has rushed over and found his friend to actually be dead, he'll go alert others, push a shiney button maybe that brings even more people out of the wood work, and all the fun stuff. But of course, we should never even consider that a player may just adopt an kill and hide technique, just as none will ever pick off guards from a distance with a bow, just as the old games never allowed killing of any sort ever, this one will hold the same standard. Quote:
In a THIEF game, all that is required of the melee weapon is that it be utilized as a tool as well, and it doesn't matter if it's sharp, 3 feet long, a quarter inch thick, and 2 inches wide, or if it's sharp, 6 inches long, 1 inch wide, and 3/16ths inches thick. In a THIEF game, all that matters is that the combat has more depth with the weapon than holding an attack button and dancing in circles while drinking instant health potions. In TDP and TMA these requirements were met, and that's why they set the standard. TDS failed, not because of the item in question, but because it lacked these 2 points. If they had given us a quarterstaff in TDS, and we had been able to use it to the same effect as the sword, with a deeper combat system than spam attack and drink potions, and it had a dozen uses as a tool when you played through the game... TDS would have been more of a THIEF game for it. I may not have liked the dagger's introduction as my primary arm in TDS, but, having lost the sword from the previous games I know what it feels like to go WTF!? WHY WOULD YOU DO THIS?! And I'm not going to be a hypocrite and wish the same thing upon anyone who played TDS and wants the dagger to have a return for T4. I may not have liked the corruption, but just because TDS is a chapter of the Thief story that has a coffee stain on the pages doesn't mean that it's not part of the story, and the dagger has come with it like it or not. If we need an explanation for why the sword wasn't there, then let's say civilians were temporarily being restricted and not allowed to carry swords due to the plague and not wanting more cadavers breeding and spewing it everywhere. I don't care if it's not an amazing one, but picking up the dagger for a bit so guards aren't automatically confronting/arresting you when you walk out of your apartment building doesn't sound like an unwise action. Less attention is better. Let's hope the ban was lifted for T4 and we get our sword back, but I also hope that we keep the dagger somewhere on us, because there's no reason to not have a useful tool on your belt, and an extra ace up your sleeve.
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#536
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Why not change the way Garrett uses the dagger. He does have a free hand when he has the dagger equiped and the dagger is a short weapon so it's very flexible even at close range. If Garrett has the surprize on his side (which he has when he sneaks up behind) he could easly just hold his hand over the victims mouth and slice his throat with the dagger. There shouldn't be a long animation for it. Garrett doesn't do it for style point so he grabs the victims and kills him at the same moment without warning or any delays. This should just take about a second from when you start the "backstab" to when it's done. SInce Garrett still holds the victim uppright you could deside if you want to lift him up directly by clicking again under the second when the victims gets killed.
This is not completly silent because the victim will still scream altough it's not right out. It will be covered in his hand.
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^This is a part of the core design and a fundamental of Thief! |
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#537
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![]() I'll admit it Vae, you ed my argument up.
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This body holding me reminds me of my own mortality. Embrace this moment. Remember, we are eternal. All this pain is an illusion. |
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#538
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At your service...
![]() Thanks for having an open mind, and not letting your ego get in the way...after all, isn't that why we're all here, to determine what would actually be best for THIEF IV, rather than trying to rationalize an attachment to a personal desire? Your clarity has been noted...
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#539
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IF the devs introduce guards that have armor/helms, then the dagger possibly becomes a neat weapon that can be used to deliver stealth back-stab one hit kills (since the armor lessens the swords penetration power, and the helmet stops the blackjack).
I would really enjoy this, as long as you have to purchase what weapon you want during the equipment purchase screen.......I mean, if you end up carrying both a dagger and a short sword automatically/free = not much point! That said, IF the devs DON'T introduce guards with armor and helms, then the dagger really doesn't have a point in Thief 4! Personally, I hope to see armor play a part in this game, and the dagger being a purchasable weapon to deal with such armored/helmed opponents. |
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#540
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This body holding me reminds me of my own mortality. Embrace this moment. Remember, we are eternal. All this pain is an illusion. |
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#541
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![]() And about Nate post: I like the idea to introduce armors and helms, with different weaknesses. I already think about, and there are some points to explore. For exemple : - Militia Armor : coat of mail, hat, leather jerkin. Easy to see through the sword / dagger or bow. - Militia Officers Armor : same thing, but with a breastplate of steel instead of the jerkin. The plastron slightly impede the blades, it is better to slay his victim. At the bow, neck and head are the weak points to target. - Hammerite Armor: coat of mail, tabards, gorget and sometimes a helmet. The gorget protects the throat ... It is therefore better to aim the back. - Higher Hammerite Brother Armor: same thing with a breastplate and shoulder pads above the tabard. With a helmet is an enemy very difficult to remove silently by standard means. It is better to use special arrows or mines to do to overcome, or simply avoid it. That is just ideas and suggestions, nothing more.
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"There are only two things infinite: the universe and human stupidity. Except for the universe I am not sure." - Einstein |
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#542
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#543
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Ya go ahead and fetch yo' glasses niga. And read the fine print on mah post.
![]() Let's end the discussion about the sword and the dagger with this: Dagger: No stealth penalty, silent assassination ability, limited combat ability. Sword: Constant stealth penalty (even when in the possession of Garrett who can normally carry a sword without it compromising his stealth) no silent assassination ability, but useful in combat. Neither: No stealth penalty, no burden on your conscience. Is everyone happy now? And by "everyone" I mean the dagger enthusiasts.
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Last edited by Platinumoxicity; 07-07-2010 at 04:05 AM. |
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#544
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![]() Platinumoxicity's above post hits it on the spot! Dagger = ability to silent kill, no stealth penalty Short Sword = no silent kill, constant stealth penalty, but good melee weapon Neither = no penalty, no crying PERFECT!!!! (and simple) |
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#545
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No silent kill EVER, please. Except undead.
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#546
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Why so?
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"There are only two things infinite: the universe and human stupidity. Except for the universe I am not sure." - Einstein |
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#547
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Because DJ Riff doesn't want players to be able to do silent kills......except undead for some reason.
Well, that about sums up his argument. Just so the DEVs know, I like the idea of the dagger being able to silent kill opponents....and I think there are others. |
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#548
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I think he's saying that because allowing silent kills would promote using violence instead of just blackjacking them or sneaking by. It would take away the risk of others hearing the scream and would become super easy to stealth kill everyone.
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This body holding me reminds me of my own mortality. Embrace this moment. Remember, we are eternal. All this pain is an illusion. |
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#549
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Just so the DEVs know, I hate the idea of the dagger being able to silent kill opponents....and I know there are others.
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Jesus Saves But the Buddha does incremental back ups. |
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#550
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There sure are. Unless the puddle of blood were to be HUGE there wouldn't be much difference between it and the Blackjack, and tons of people would use it all the time.
__________________
This body holding me reminds me of my own mortality. Embrace this moment. Remember, we are eternal. All this pain is an illusion. |
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