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View Poll Results: Give your regenerating health opinions
I like it. 28 23.14%
I don't like it. It was a choice, and we're losing that choice. 64 52.89%
I'm still on the fence. 29 23.97%
Voters: 121. You may not vote on this poll

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  #1  
Old 03-23-2009, 09:11 AM
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Default Regenerating Health, The Poll 3.0

Round three.
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  #2  
Old 03-23-2009, 09:15 AM
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I still don't like it. Its getting modded out, I don't care how hard it is.
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  #3  
Old 03-23-2009, 09:16 AM
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Originally Posted by GmanPro View Post
I still don't like it. Its getting modded out, I don't care how hard it is.
I am on board, sir.
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Old 03-23-2009, 09:19 AM
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Don't like it. Would prefer the old system.

It would be kind a cool to have the old system, but make it impossible to spam medpacks. Like you can use one medpack, but then you have to wait 10 seconds before you can use another. And if you take 2 medpacks (and they heal only 55 points at once instead of 60) at once you have to wait 15 seconds and so on...

Replace the numbers with anything you like.
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  #5  
Old 03-23-2009, 09:19 AM
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Zero.
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  #6  
Old 03-23-2009, 09:21 AM
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I know I said I wouldn't make a judgment but...damn it, I don't like it. I don't think its the worst possible system we could have gotten (sounds like it won't be insta-heal stuff, so who knows how it will actually work), but as it is...nope. I'm not sold. Make it optional somehow, and I'll be completely sold. Otherwise, I don't think it will ruin the game, but it certainly isn't doing it any favors
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Old 03-23-2009, 09:23 AM
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I want medkits that take a long time to apply and heal only a small portion of health. Just enough to patch up your legs and run away basically. With a higher skill yielding more health healed.

Then the amount of time it takes to use a first aid kit would be based on your first aid skill. Say 10 seconds for an amateur and 5 seconds for a pro.
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Old 03-23-2009, 09:25 AM
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I think it would make the combat more intresting and harder. You'd have to think about do you want to heal your every body part at once or do you want to be able to heal yourself later. Or you could just reduce the number of medpacks you can carry.

Just make a description to medpacks (or whatever they are) that their nanomechanical components strain your body more when you take them and add some techno babble.
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Old 03-23-2009, 09:29 AM
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^^ And thats pretty much the plan. If I can pull it off. Which I will
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Old 03-23-2009, 09:30 AM
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They could have fixed all their problems with medkits by adding a few simple systems. Make the application of a medkit take time. Make the healing of a medkit over time instead of instantaneous. Apply a cap on the maximum number of medkits active at the same time. Give diminishing returns for each medkit applied after the first.
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Old 03-23-2009, 09:32 AM
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^^ Brilliant stuff. Its all going in the mod.
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Old 03-23-2009, 09:35 AM
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Quote:
Originally Posted by AaronJ View Post
Round three.
Thanks for creating the new poll.

I've voted for I LIKE IT!
Glad I don't have to sit on the fence anymore, my butt was going numb.
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  #13  
Old 03-23-2009, 09:36 AM
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The grass is greener on this side
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  #14  
Old 03-23-2009, 09:37 AM
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What's worse than the actual decision is the team's thought process behind making the actual decision.

And as always, the dumbed-down stealth system this game has is a bigger issue for me.
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  #15  
Old 03-23-2009, 09:47 AM
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Their entire reasoning fell apart here. This is not an either / or scenario, there are other options - such as, to bring it up again, Blade_Hunter's medigun idea - which can combine the best parts of both systems.

If that's the best justification they've got for regenerating health, I'm going to keep my original opinion and chalk it down to lazy game design. I can understand them wanting to keep the pressure on in combat - and I agree with that! - but there are other, and better, ways to do that.
This. Lazy games designers. The original DX team didnt think what the rest of the industry said. They came up with their own solutions.

I have seen to many good ideas in this forum, but EM is stuck with just 2 options. What a shame.

Also what about punishing players for bad decisions? Deus Ex did it pretty good!! Now this goes down the drain.
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  #16  
Old 03-23-2009, 10:01 AM
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It's not as if this is even a new problem for game designers. The original Thief, released back in bloody 1998, solved the medkit-spamming problem by having health potions take several seconds to fully apply.

The truly sad thing is that the medkit detractors keep bringing up "scouring the map for medkits" as if exploration of the gameworld is a BAD thing. Bloody hell you guys, that was one of the things that made the original DX great!
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  #17  
Old 03-23-2009, 10:04 AM
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Quote:
Originally Posted by El_Bel View Post
What a shame.


I voted for being on the fence. If the most part of the gameplay is as good as they say it is, I can definitely look past this.
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  #18  
Old 03-23-2009, 10:07 AM
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Quote:
Originally Posted by MyImmortal View Post
Glad I don't have to sit on the fence anymore, my butt was going numb.
Ha, same here.

Like it, and willing to mindless justify like the naive fanboy that I am.
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  #19  
Old 03-23-2009, 10:22 AM
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Quote:
Originally Posted by Absentia View Post
I voted for being on the fence. If the most part of the gameplay is as good as they say it is, I can definitely look past this.
The poll isn't asking if it will ruin the rest of the game for you. It's asking if you like regenerating health. Clearly, you do not.
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  #20  
Old 03-23-2009, 10:35 AM
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Quote:
Originally Posted by Icarus AI View Post
I think it would make the combat more intresting and harder. You'd have to think about do you want to heal your every body part at once or do you want to be able to heal yourself later. Or you could just reduce the number of medpacks you can carry.

Just make a description to medpacks (or whatever they are) that their nanomechanical components strain your body more when you take them and add some techno babble.
Yes, i liked the localized damage too (maiking aim more difficult, etc).
They could do an in-game menu where you press the middle mouse button (e.g.) and select the parts of your body you want to heal.

EDIT: And i'm on the fence too.
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  #21  
Old 03-23-2009, 10:50 AM
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Still don't like it, and I hate that the dev team seem to think it's either regenerating health or medpacks, with no in-between options. This does not say good things about their skill or imagination - if a forum member can come up with a system much better than what they've settled on, they don't deserve to be getting paid for what they're doing.

If you can change the options though, I'd change the "don't like it" vote to simply that - some people may dislike it for other reasons than the choice being taken away, and as such might steer clear of that vote even though they don't like the system.

Mystic Andy's magic ball sees into the future:
DX4 dev: "We've learned from the mistakes of Deus Ex 3, and fans will be pleased to know we no longer have regenerating health or third person parts. We're focusing on what made the original game great, and fans are going to love it."

DX5 dev: "We've learned from the mistakes of Deus Ex 4, and fans will be pleased to know we no longer have regenerating ammo or a 2 weapon limit. We're focusing what made the original game great, and fans are going to love it."

DX6 dev: "We've learned from the mistakes of Deus Ex 5, and fans will be pleased to know this game will not be a massively multiplayer online FPS..."
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  #22  
Old 03-23-2009, 10:55 AM
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Its basically George Lucas syndrome. The fans wanted more mature movies, with less Jar Jar, but Lucas said F* U! You'll still buy it and you know it!
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  #23  
Old 03-23-2009, 11:40 AM
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I voted: "I'm still on the fence" for reasons explained in K's thread.
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  #24  
Old 03-23-2009, 11:48 AM
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And now star wars is cool with the kids again, instead of being an automatic "nerd" label whenever mentioned.

Same with the new Star Trek. Hate it, love it, its not trying to be perfect, it doesn't want to overshadow the previous Star Treks, it's trying to bring back an IP that fell, and to market it to a different audience to prevent stagnation.

DX3 won't be perfect but it will be a lot better than some of the other stuff out there and it may turn some heads and it may bring DX back into the limelight.

They rebooted Batman with Begins, and it was good. It turned some heads and they got to make even bolder decisions, and The Dark Knight was even BETTER. If they had told you at face value "Two-Face won't be scarred by acid, and Heath Ledger is playing The Joker" you'd have had an Ashpolt or AaronJ hissy fit.

But on the whole it's actually very good once you watch it, and It's started a new trend that comic book movies can be grittier and more adult-oriented, instead of color filled explosion oriented narratives aimed at 8-year olds.

Maybe you liked the old colorful style. Not everyone will be pelased, but the market trends shift and this is the current gaming environment. Companies are aiming to make money and that means they have to please the majority market. Sometimes niche games work, but when you gamble with a LOT of somene else's money, you tend to err on the safe side.

There are plenty of hardcore DX fans -even those with enough free time to argue about the texture on a wall or the color pallette choice for a beta level- who will still buy DX3 and enjoy it. The important part is to get in the new crowd who may have played and liked DX, but was so turned off with the buzz on IW that they are iffy on DX3.

So it's your job, all you "Hardcore fans" to spread the word and make sure people give the game a chance, instead of brining up only negative things.

Batman fans are still batman fans, even though the bad choices and negative media. Now our time has come again. Maybe we didn't get everything we wanted in the new movies, but darn it it's a lot better than some of the other movies out there.

Last edited by Igoe; 03-23-2009 at 11:52 AM.
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  #25  
Old 03-23-2009, 11:51 AM
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Quote:
Originally Posted by AaronJ View Post
Round three.
Why did you see the need for round three?
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