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#1
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As it's about the only piece of new information from the FAQ thread, I thought it'd be a good idea to start a conversation about the hacking element of Deus Ex 3. Here's what we know:
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And as other people have pointed out, even ignoring anything else, this is going to get really, really tedious after a few goes. Did anyone else purposely avoid hacking in Bioshock after a couple of hours just so you didn't have to play the minigame, even though it meant getting less stuff? Yeah, me too. I never bought into it when people said it before, but I'm beginning to agree now: it seems like the time are trying to make Bioshock 2 rather than Deus Ex 3. Last edited by Ashpolt; 03-13-2009 at 12:11 PM. |
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#2
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1. You don't have to always hack. You can often use one of the other gameplay pillars to complete the objective without hacking. 2. If you choose to hack, there will be hacking-related Augs that will make hacking easier and quicker if you choose to modify Adam that way. Quote:
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Bioshock had very limited RPG elements as your weapons and plasmids could all be maxed out all at the same time. In DX3 you have to make choices since you can't get everything in one playthrough, and by choosing some things early on, you won't be able to get some other things later. And our story is way more complex with many people to talk with. And we have a great dialogue system. Also, Bioshock was a very linear corridor shooter. Deus Ex 3 has large open environments that are non-linear with different ways to solve objectives. |
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#3
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Again, your answer revolves around "if you don't like this bad gameplay element, avoid it" - much as with third person and multi-kill augs. How can you keep touting this as a game full of choice if players are going to be put off playing certain ways just because they don't want to run into questionable game mechanics?
So if I want to play a game that sticks to template set by DX1, I can't hack, I can't use cover properly, and I can't use certain augs - doesn't sound like much choice, does it? |
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#4
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If you like DX1's style of cover, you can do the same thing in DX3 and remain in 1st person. Augmentations have different effects and different ways of being displayed. |
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#5
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I just imagine if the game features everything you don't like
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#6
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Thus far, that's pretty much the game they're making. And it's a shame, too, because your "medigun" idea was really, really good. If only the dev team had your sense of ingenuity. Last edited by Ashpolt; 03-13-2009 at 01:17 PM. Reason: Responding to Blade_hunter's post. |
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#7
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René, can you elaborate on the hacking system a bit more, I'm genuinely intrigued by what little we've heard so far.
I understand the feature is still undergoing development, so you can't give out information that is too specific and probably bound to change at some point, but if you could give us your impressions of the system, and use expressions beyond "awesome" and "wicked cool", preferably tell us something like what other RTSes it "kind of reminds you of", or, if you're feeling very generous, give us a generic overview of some of the basic gameplay concepts. |
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#8
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I talked to a friend of mine about this and he suggested that what they mean by a hacking system that feels like an RTS game is just that when you hack, the computer will try to counter your hack, and you will have to respond accordingly. There could easily be augs that change this process, maybe by rendering the computer defenseless and slowing its reaction time to your moves. Hacking could require skill when you suck at it, but with augmentation would be just like the DX hack of old where you press a button and forget about it.
Personally I think that sounds pretty cool. Is it so bad that the dev team want to add in something original? All of the big complaints people have so far don't seem that big of a deal to me. The regenerating health maybe because that means no location based damage system, but as long as there are still augs to change/speed up that process I'm cool. Why is everyone so angry before they even see some footage? Also, Rene, when will we see some footage? |
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#9
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![]() The fact we got hacking related augs seems to be a bit strange IMO In deus ex 2 we got the neural interface the one that was integrated in DX1 and not in the 2 but the one from the 2 gave us the ability to hack directly. For the rest I prefer to see some details ... |
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#10
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Ashpolt brought up a good point.
Rene, does the engine actually check the line of sight to see if you are hidden or not, or does it simply check if you are using cover system? |
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#11
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PLEASE tell me you guys didn't remove lock picking and multitool'in for something moar 'efficient'.
__________________
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. |
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#12
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Rene, I think honestly it's just miscommunication on your part.
Correct me if I'm wrong, and please answer any questions I ask ^^. If you want to hack something, you go up to it, press a button, and all the sudden it's like starting up a game of Starcraft? ![]() Anyway, how long will hacking take? I know it changes depending on how many augs you put into hacking, but give us an estimate if you don't have ANY augs. Also, once hacked, can you stay in the terminal for as long as you want? |
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#13
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I don't know if I'm explaining it well...do you get what I'm trying to say? |
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#14
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I've been tossing around various ideas, and the one that appeals to me the most is a sort of minigame that isn't a clickfest against the computer, but has rather simple mechanics and is more slow paced and macro-oriented, where you'd have the initial stage of gaining access to the system, after which you have to still keep paying attention to the game while you're trying to absorb the information you came looking for in the first place. As long as it isn't cyberspace Starcraft I'll remain cautiously optimistic. |
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#15
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Some games are like commandos or like ground control and nothing like warcraft/starcraft
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#16
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Actually, no! You'll be glad to hear that unlike Deus Ex 1, which took you out of the game world and presented you with a new screen and the progress bar, hacking in DX3 keeps you in the world. Everything is rendered in-engine so as you're hacking at a terminal, you can still look around, up, down, left, and right as things are happening. You have to keep an eye out for guard patrols as you're trying to hack.
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#17
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Line of sight. |
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#18
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Thats good, something I really wanted out of DX1 was the ability to know what was going on around me while i hacked. In MOST cases NPCs would freeze before they fired, so while u were in dialogue or hacking the NPCs would run up and waiy for you, but with multitools and lockpics it kept you in real time and you had to keep focused on the door, like you would if actually lockpicking.
One thing that always bothered me in the Hitman series was that the animation showed 47 looking left and right as he lockpicked, checking cover, but if a guard DID wander by, 47 just kept picking. If he's going to LOOK it might as well have an auto stop function so that the looking means something. If I can hack (through whatever means) and gameplay still carries on normally, thats a good thing. Makes you think twice before hacking. HOWEVER, Ashpolt is also on the right track, and you should eventually be fully able to one-click your way into a system with the correct suite of augmentations. |
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#19
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__________________
Why does no one remember this? Why isn't this taught in the schools?
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#20
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#21
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#22
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Last edited by jamhaw; 03-13-2009 at 03:25 PM. Reason: Added second quote and reply |
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#23
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#24
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Alternatively, I might just be in a more mellow mood than earlier because I've spent the last hour and a half shooting zombie-alikes. :P Out of interest, if you can tell us: do all computer terminals work this way? I.E. even if I have a username and password, and so don't need to hack, does it stay in the world? I assume so, but it'd be nice to have it confirmed. Also - do we get to type in usernames and password (and keycodes) manually? It really bugged me in IW that it did it automatically for you! |
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#25
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If the team can answer this question with a "yes", my hopes for DX3 would be semi-restored. It's almost a better indicator of the "feel" of the game than that horrible medkit discussion. |
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