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Thread: INDEX : Tomb Raider Scripts

  1. #1
    Join Date
    Jul 2002
    Posts
    13

    Default INDEX : Tomb Raider Scripts

    TOMB RAIDER 4 SCRIPT

    [PSXExtensions]
    Level= .PSX
    Cut= .CUT
    FMV= .FMV

    [PCExtensions]
    Level= .TR4
    Cut= .TR4
    FMV= .BIK

    [Language]
    File= 0,ENGLISH.TXT
    File= 1,FRENCH.TXT
    File= 2,GERMAN.TXT
    File= 3,ITALIAN.TXT
    File= 4,SPANISH.TXT
    File= 5,US.TXT
    File= 6,JAPAN.TXT
    File= 7,DUTCH.TXT

    [Options]
    LoadSave= ENABLED
    Title= ENABLED
    PlayAnyLevel= ENABLED
    InputTimeout= 18000
    FlyCheat= ENABLED
    Security= $55
    DemoDisc= DISABLED

    [Title]
    ResidentCut= 1,28
    ResidentCut= 2,29
    ResidentCut= 3,30
    LoadCamera= 68096,1152,90624,68032,703,91542,1
    Level= DATA\TITLE,104

    [Level]
    Puzzle= 1,Golden Skull, $0001,$0180,$9000,$0000,$0000,$0002
    UVrotate= 8
    Layer1= 160,160,192,7
    Legend= Cambodia, 1984
    ResidentCut= 1,5
    ResidentCut= 2,6
    ;Cut= 6
    LoadCamera= 7835,-569,88960,5000,-323,88346,20
    Name= Angkor Wat
    YoungLara= ENABLED
    Horizon= ENABLED
    Level= DATA\ANGKOR1,110

    [Level]
    ;FMV= 1,0
    Layer1= 160,160,192,7
    ResidentCut= 1,7
    ResidentCut= 2,8
    LoadCamera= 82362,-258,18777,84018,-1495,20276,33
    ResetHUB= 3
    Name= Race For The Iris
    YoungLara= ENABLED
    Horizon= ENABLED
    Timer= ENABLED
    Level= DATA\ANG_RACE,110

    [Level]
    Puzzle= 1,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
    Puzzle= 2,The Timeless Sands, $0018,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
    Legend= Egypt, present day.
    LoadCamera= 87075,-14188,26581,89090,-15443,25670,29
    ResetHUB= 4
    Name= The Tomb Of Seth
    Level= DATA\SETTOMB1,107

    [Level]
    Puzzle= 1,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
    Puzzle= 2,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
    Puzzle= 3,Scarab Talisman, $0000,$0400,$8000,$0000,$0000,$0002
    Puzzle= 4,The Golden Serpent, $0005,$0500,$8000,$0000,$0000,$0002
    ;FMV= 2,0
    AnimatingMIP= 12,5
    AnimatingMIP= 13,5
    AnimatingMIP= 14,5
    ResidentCut= 1,14
    LoadCamera= 2070,-4610,38237,4155,-5672,39707,7
    ResetHUB= 5
    Name= Burial Chambers
    Level= DATA\SETTOMB2,107

    [Level]
    Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002
    Layer1= 192,128,192,8
    LoadCamera= 85312,-2666,39478,83984,-2559,39490,2
    Name= Valley Of The Kings
    Horizon= ENABLED
    Level= DATA\JEEPCHAS,110

    [Level]
    Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002
    ;FMV= 3,0
    ;FMV= 4,0
    Layer1= 255,128,112,8
    LoadCamera= 13452,-876,71964,11442,-1612,73162,0
    ResetHUB= 7
    Name= KV5
    Horizon= ENABLED
    Level= DATA\JEEPCHS2,98

    [Level]
    Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
    Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
    Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
    Layer1= 128,96,64,7
    ;Cut= 12
    LoadCamera= 89366,-258,48077,88372,-1300,45701,0
    Name= Temple Of Karnak
    Horizon= ENABLED
    Level= DATA\KARNAK1,110

    [Level]
    Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
    Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002
    Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
    Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
    Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
    Layer1= 128,96,64,7
    LoadCamera= 64373,-2908,35929,66512,-3164,33941,111
    Name= The Great Hypostyle Hall
    Horizon= ENABLED
    Level= DATA\HALL,110

    [Level]
    Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
    Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002
    Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
    Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
    Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
    ;FMV= 9,1
    Layer1= 128,96,64,7
    Mirror= 11,$7000
    LoadCamera= 60489,-1166,49442,59885,-1038,48261,156
    ResetHUB= 11
    Name= Sacred Lake
    Horizon= ENABLED
    Level= DATA\LAKE,110

    [Level]
    Name= Yes
    NoLevel= ENABLED
    Level= A,0

    [Level]
    Puzzle= 4,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
    Puzzle= 5,Ra Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
    PuzzleCombo= 4,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
    PuzzleCombo= 4,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
    Examine= 2,The Rules of Senet, $0000,$0500,$0000,$0000,$0000,$0002
    ;FMV= 5,0
    LoadCamera= 79993,-6715,57009,81452,-5264,58348,161
    ResetHUB= 12
    Name= Tomb Of Semerkhet
    RemoveAmulet= ENABLED
    Level= DATA\SEMER,107

    [Level]
    Puzzle= 6,Golden Vraeus, $0003,$0300,$0000,$0000,$0000,$0002
    Puzzle= 7,Guardian Key, $0009,$0300,$0000,$0000,$0000,$0002
    ;FMV= 6,0
    LoadCamera= 58630,-13825,9782,59962,-13640,9808,53
    ResetHUB= 13
    Name= Guardian Of Semerkhet
    Level= DATA\SEMER2,107

    [Level]
    UVrotate= 11
    Layer1= 192,160,192,-16
    LensFlare= 225792,-1600000,588544,255,255,255
    Fog= 210,176,99
    LoadCamera= 20275,-1026,52658,18424,-2381,52700,1
    ResetHUB= 14
    Name= Desert Railroad
    Horizon= ENABLED
    Train= ENABLED
    Level= DATA\TRAIN,106

    [Level]
    Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
    PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    Layer1= 128,128,128,-16
    LensFlare= 249856,-32000,109824,128,96,0
    AnimatingMIP= 2,10
    AnimatingMIP= 4,10
    AnimatingMIP= 5,10
    AnimatingMIP= 6,10
    AnimatingMIP= 7,10
    AnimatingMIP= 8,10
    AnimatingMIP= 9,10
    ResidentCut= 1,17
    ResidentCut= 2,18
    ResidentCut= 3,19
    ResidentCut= 4,20
    LoadCamera= 45633,-7508,47067,46657,-7880,47863,73
    Name= Alexandria
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ALEXHUB,110

    [Level]
    Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
    PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    Layer1= 128,128,128,-8
    LensFlare= 249856,-32000,109824,128,96,0
    Mirror= 69,$7400
    ResidentCut= 1,21
    LoadCamera= 69395,-4283,29278,72285,-4304,29773,2
    Name= Coastal Ruins
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ALEXHUB2,105

    [Level]
    Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
    PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    LoadCamera= 77327,-2526,42025,76170,-3207,42009,0
    Name= Pharos, Temple Of Isis
    Level= DATA\PALACES,107

    [Level]
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    ;FMV= 8,1
    ResidentCut= 1,22
    LoadCamera= 37674,-6560,48511,37886,-6404,47204,18
    ResetHUB= 22
    Name= Cleopatra's Palaces
    Level= DATA\PALACES2,107

    [Level]
    Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    LoadCamera= 58592,-13688,51994,60333,-14307,51730,69
    Name= Catacombs
    Level= DATA\CSPLIT1,108

    [Level]
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    UVrotate= 254
    LoadCamera= 82312,444,68778,82335,-128,69998,86
    Name= Temple Of Poseidon
    Level= DATA\CSPLIT2,108

    [Level]
    Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    Examine= 3,Fire Circle Scroll, $0002,$0500,$0000,$4000,$0000,$0002
    AnimatingMIP= 1,7
    LoadCamera= 76406,-3880,40584,75794,-3220,40328,23
    Name= The Lost Library
    Level= DATA\LIBRARY,108

    [Level]
    Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
    LoadCamera= 69298,-5624,48543,69625,-5464,48804,13
    Name= Hall Of Demetrius
    Level= DATA\LIBEND,109

    [Level]
    Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 40900,498,36177,42256,-666,37727,51
    Name= City Of The Dead
    Horizon= ENABLED
    Level= DATA\BIKEBIT,102

    [Level]
    Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 59209,1009,42059,61540,1122,43824,111
    Name= Trenches
    Horizon= ENABLED
    Level= DATA\NUTRENCH,102

    [Level]
    Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 50288,1245,54026,51182,802,53117,84
    Name= Chambers Of Tulun
    Horizon= ENABLED
    Level= DATA\CORTYARD,102

    [Level]
    Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 53811,-328,48582,54914,-1207,51046,106
    Name= Street Bazaar
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\LOWSTRT,102

    [Level]
    Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 62359,-4966,62296,63155,-4380,63208,3
    ResetHUB= 27
    Name= Citadel Gate
    Horizon= ENABLED
    Level= DATA\HIGHSTRT,102

    [Level]
    Layer1= 56,72,8,16
    LoadCamera= 61661,-1738,27605,63773,-2536,28079,144
    ResetHUB= 28
    Name= Citadel
    Horizon= ENABLED
    Level= DATA\CITNEW,102

    [Level]
    Key= 1,Silver Key, $0004,$0300,$0000,$c000,$0000,$0002
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 1,Shovel, $0003,$0a00,$4000,$a000,$4000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,1,Metal Blade, $0001,$0600,$4000,$8000,$4000,$0002
    PuzzleCombo= 1,2,Wooden Handle, $0003,$0a00,$4000,$a000,$4000,$0002
    Layer1= 64,16,8,16
    ResidentCut= 1,1
    ResidentCut= 2,2
    ResidentCut= 3,3
    LoadCamera= 50286,-227,47169,50791,-1346,49508,14
    Name= The Sphinx Complex
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY1A,111

    [Level]
    Name= No
    NoLevel= ENABLED
    Level= B,0

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 1,Stone of Maat, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 2,Stone of Khepri, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 3,Stone of Atum, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 4,Stone of Re, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Examine= 1,Scrap Of Paper, $0004,$0514,$0000,$4000,$0000,$0002
    LoadCamera= 53127,1218,41006,52656,324,43654,0
    Name= Underneath The Sphinx
    Level= DATA\JOBY2,107

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    ResidentCut= 1,4
    LoadCamera= 65121,-9281,53896,66148,-9563,53206,95
    Name= Menkaure's Pyramid
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY3A,111

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    LoadCamera= 11284,-5378,71156,8699,-6415,71255,85
    Name= Inside Menkaure's Pyramid
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY3B,107

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Pickup= 1,Bag of Sand, $0000,$0400,$0000,$2000,$1000,$8002
    Pickup= 2,Jerrycan, $0015,$0500,$4000,$f000,$0000,$4002
    Layer1= 64,16,8,16
    LoadCamera= 35151,-8706,13037,34155,-10102,11683,12
    Name= The Mastabas
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY4A,111

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    LoadCamera= 59161,-8862,70990,59730,-8962,72206,77
    Name= The Great Pyramid
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY4B,107

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    LoadCamera= 29920,-6175,41616,31309,-6628,39377,132
    Name= Khufu's Queens Pyramids
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY4C,111

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
    UVrotate= 5
    Layer1= 64,16,8,16
    LoadCamera= 14795,-21026,40125,14859,-21413,43026,44
    Name= Inside The Great Pyramid
    Horizon= ENABLED
    Lightning= ENABLED
    Pulse= ENABLED
    Level= DATA\JOBY5A,107

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
    ;FMV= 10,0
    UVrotate= 5
    ResidentCut= 1,23
    LoadCamera= 5702,737,20194,3109,-231,20684,4
    Name= Temple Of Horus
    Level= DATA\JOBY5B,97

    [Level]
    Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
    ;FMV= 11,0
    UVrotate= 5
    ResidentCut= 1,27
    LoadCamera= 22641,26432,11943,21631,26906,12690,63
    Name= Temple Of Horus
    Level= DATA\JOBY5C,108

    [Level]
    Name= USE
    Level= DATA\LIBDEM,3

  2. #2
    Join Date
    Jul 2002
    Posts
    13

    Default

    TOMB RAIDER 5 SCRIPT

    [PSXExtensions]
    Level= .PSX
    Cut= .CUT
    FMV= .FMV

    [PCExtensions]
    Level= .TRC
    Cut= .TRC
    FMV= .BIK

    [Language]
    File= 0,ENGLISH.TXT
    File= 1,FRENCH.TXT
    File= 2,GERMAN.TXT
    File= 3,ITALIAN.TXT
    File= 4,SPANISH.TXT
    File= 5,US.TXT
    File= 6,JAPAN.TXT
    File= 7,DUTCH.TXT

    [Options]
    LoadSave= ENABLED
    Title= ENABLED
    PlayAnyLevel= ENABLED
    InputTimeout= 18000
    FlyCheat= ENABLED
    Security= $55
    DemoDisc= DISABLED

    [Title]
    Layer1= 128,128,128,7
    ResidentCut= 1,28
    ResidentCut= 2,29
    ResidentCut= 3,30
    ResidentCut= 4,31
    Horizon= ENABLED
    Train= ENABLED ; Outside level with rain???
    ColAddHorizon= ENABLED
    Level= DATA\TITLE,104

    [Level]
    Key= 1,Golden Key 1, $000e,$04b0,$0000,$0000,$0000,$0002
    Key= 2,Golden Key 2, $000e,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 1,Garden Key, $0012,$0480,$0000,$0000,$0000,$0002
    Pickup= 1,Mercury stone, $0002,$0200,$8000,$0000,$0000,$000a
    Pickup= 2,Saturn Symbol, $0002,$0380,$0000,$0000,$0000,$0002
    Layer1= 16,16,96,3
    ;OPCODE_0xD9= 77,0
    ;OPCODE_0xD9= 0,0
    ;OPCODE_0xDA= 0,0
    Name= Streets of Rome
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ANDREA3,128

    [Level]
    Puzzle= 1,Valve wheel, $0002,$0600,$0000,$fc00,$0000,$000a
    Puzzle= 3,Golden coin, $0002,$0400,$0000,$0800,$0000,$000a
    Puzzle= 4,Mars symbol, $0002,$0500,$0000,$0000,$0000,$0002
    Puzzle= 5,Venus symbol, $0002,$0500,$0000,$0000,$0000,$0002
    Layer1= 128,128,128,3
    Name= Trajan`s markets
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ANDREA2,126

    [Level]
    Key= 1,Colosseum key 1, $fff3,$0380,$0000,$a000,$a000,$000a
    Key= 2,Colosseum key 2, $fff3,$0380,$0000,$a000,$a000,$000a
    Puzzle= 4,Gemstone, $0000,$0200,$0000,$0000,$4000,$0002
    PuzzleCombo= 4,1,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
    PuzzleCombo= 4,2,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
    Pickup= 1,Philosophers stone, $0000,$0400,$0000,$0800,$0000,$000a
    ;FMV= 3,0
    Layer1= 128,128,128,3
    Name= The Colosseum
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ANDREA3,118

    [Level]
    Key= 7,Silver key, $0000,$0400,$0000,$c000,$0000,$0002
    Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002
    Puzzle= 1,A Fuse, $0003,$0600,$0000,$0000,$1800,$0002
    Layer1= 168,168,200,-8
    AnimatingMIP= 1,5
    AnimatingMIP= 4,8
    AnimatingMIP= 5,5
    AnimatingMIP= 15,4
    Name= The base
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\JOBY2,130

    [Level]
    Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002
    Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002
    Puzzle= 3,Suit console, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 4,Suit battery, $000e,$0380,$0000,$0000,$0000,$0002
    PuzzleCombo= 3,1,Aqualung, $000c,$0400,$0000,$0000,$0000,$0002
    PuzzleCombo= 3,2,Suit console, $0011,$0400,$0000,$0000,$0000,$0002
    PuzzleCombo= 4,1,Battery (+), $000f,$0380,$0000,$0000,$0000,$0002
    PuzzleCombo= 4,2,Battery (-), $000f,$0380,$0000,$0000,$0000,$0002
    Layer1= 128,128,128,2
    Layer2= 128,128,128,-1
    ResidentCut= 1,2
    ;Cut= 18
    ;OPCODE_0xDA= 0,0
    ;OPCODE_0xDA= 1,0
    ;OPCODE_0xDA= 3,0
    ;OPCODE_0xDA= 20,0
    Name= The submarine
    Horizon= ENABLED
    Level= DATA\JOBY3,121

    [Level]
    Puzzle= 1,Chaff flares, $0004,$0200,$0000,$2000,$0000,$0002
    Pickup= 1,Spear Of Destiny, $0014,$0380,$0000,$c000,$0000,$000a
    Layer1= 128,128,128,2
    Layer2= 128,128,128,-1
    Name= Deepsea dive
    Horizon= ENABLED
    Level= DATA\JOBY4,127

    [Level]
    Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002
    Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002
    Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002
    Puzzle= 1,Nitrogen canister, $0014,$0700,$0000,$0000,$0000,$0002
    Puzzle= 2,Oxygen canister, $0014,$0700,$0000,$0000,$0000,$0002
    ;FMV= 4,0
    Layer1= 128,128,128,2
    Layer2= 128,128,128,-1
    ;Cut= 32
    Name= Sinking submarine
    Horizon= ENABLED
    Level= DATA\JOBY5,121

    [Level]
    Puzzle= 1,Heart, $0004,$0400,$8000,$0000,$0000,$0002
    Puzzle= 2,Catapult, $0016,$0480,$0000,$0000,$0000,$0002
    Puzzle= 3,Iron clapper, $000c,$0500,$0000,$4000,$0000,$0002
    PuzzleCombo= 2,1,Rubber tube, $0004,$04b0,$0000,$1000,$0000,$0002
    PuzzleCombo= 2,2,Pitchfork, $0000,$0500,$3000,$e000,$d000,$0002
    Layer1= 80,96,160,-8
    Name= Gallows tree
    YoungLara= ENABLED
    Horizon= ENABLED
    Lightning= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ANDY1,124

    [Level]
    Puzzle= 1,Bone dust, $0010,$0400,$0000,$0000,$0000,$0002
    Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002
    Layer1= 80,96,160,-8
    ResidentCut= 1,34
    Name= Labyrinth
    YoungLara= ENABLED
    Horizon= ENABLED
    Lightning= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ANDY2,117

    [Level]
    Puzzle= 1,Chalk, $0000,$0400,$0000,$0000,$1000,$000a
    Puzzle= 2,Silver coin, $0000,$0200,$4000,$0000,$4000,$0002
    Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002
    ;FMV= 5,0
    UVrotate= 3
    Layer1= 80,96,160,-8
    AnimatingMIP= 8,6
    ;Cut= 35
    Name= Old mill
    YoungLara= ENABLED
    Horizon= ENABLED
    Lightning= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ANDY3,124

    [Level]
    Key= 7,Hammer, $0000,$0200,$4000,$1000,$0000,$0002
    Key= 8,High level access card, $0000,$0180,$8000,$1000,$0000,$0002
    Puzzle= 3,Access code disc, $0000,$0180,$c000,$4000,$0000,$000a
    Puzzle= 4,Iris lab access, $0000,$0170,$4000,$0a00,$4000,$000a
    Pickup= 1,ID access card, $0000,$0180,$1000,$b800,$6800,$0002
    Pickup= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
    Layer1= 64,64,144,-5
    Layer2= 32,32,78,2
    AnimatingMIP= 6,4
    ;OPCODE_0xD9= 7,0
    Name= The 13th floor
    Horizon= ENABLED
    Train= ENABLED ; Outside level with rain???
    ColAddHorizon= ENABLED
    Level= DATA\RICH1,129

    [Level]
    Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
    Puzzle= 3,Teleporter disc, $0000,$0170,$4000,$0a00,$4000,$000a
    Pickup= 1,Low level access card, $0000,$0180,$1000,$b800,$6800,$0002
    Pickup= 2,Restroom access card, $0000,$0300,$8000,$0000,$0000,$0002
    UVrotate= 8
    Layer1= 64,64,144,-5
    Layer2= 32,32,78,2
    AnimatingMIP= 2,4
    AnimatingMIP= 5,4
    AnimatingMIP= 6,4
    AnimatingMIP= 7,4
    ;OPCODE_0xD9= 7,0
    ;OPCODE_0xD9= 30,0
    ;OPCODE_0xDA= 78,0
    ;OPCODE_0xDA= 59,0
    ;OPCODE_0xDA= 60,0
    Name= Escape with the iris
    Horizon= ENABLED
    Train= ENABLED ; Outside level with rain???
    ColAddHorizon= ENABLED
    Level= DATA\RICH2,129

    [Level]
    ResidentCut= 1,26
    ;Cut= 26
    Name= Security breach
    Horizon= ENABLED
    Train= ENABLED ; Outside level with rain???
    ColAddHorizon= ENABLED
    Level= DATA\RICHCUT2,129

    [Level]
    Puzzle= 1,Helipad access key, $0003,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
    PuzzleCombo= 1,1,Key bit (left), $0003,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,Key bit (right), $0003,$0300,$0000,$0000,$0000,$0002
    ;FMV= 6,0
    Layer1= 64,64,144,-5
    Layer2= 32,32,78,2
    AnimatingMIP= 3,4
    AnimatingMIP= 4,4
    AnimatingMIP= 14,4
    AnimatingMIP= 15,4
    Name= Red alert!
    Horizon= ENABLED
    Train= ENABLED ; Outside level with rain???
    ColAddHorizon= ENABLED
    Level= DATA\RICH3,129

    [Level]
    ;OPCODE_0xD9= 5,0
    ;OPCODE_0xD9= 7,0
    ;OPCODE_0xD9= 20,0
    Name= Gibbys Level
    Horizon= ENABLED
    Train= ENABLED ; Outside level with rain???
    Level= DATA\GIBBY,110

    [Level]
    Layer1= 160,160,192,7
    Name= Dels Level
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\DEL,110

    [Level]
    Name= Toms Level
    Level= DATA\TOM,110

  3. #3
    Join Date
    Jul 2002
    Posts
    13

    Default

    If anyone has the Decompiled Scripts From TR 1, 2 3

    they would me most appreciated

  4. #4
    Join Date
    Jun 2002
    Location
    boylston, mass
    Posts
    414

    Default

    Coolie! Nice work Dude

    I wish some stuff from TRLR worked in TRLE, like the timer from Race to the Iris. Just tried that "Timer" line in the script but no luck

    I think I have the TR3 Script somewhere, I'd be glad to add it

  5. #5
    Join Date
    Jun 2002
    Location
    boylston, mass
    Posts
    414

    Default

    Here's the TR3 Script


    Options:
    Language: ENGLISH
    Secret_Track: 0
    firstoption: EXIT_TO_TITLE
    title_replace: EXIT_TO_TITLE
    ondeath_demo_mode: EXIT_TO_TITLE
    ondeath_ingame: EXIT_TO_TITLE
    on_demo_interrupt: EXIT_TO_TITLE
    on_demo_end: EXIT_TO_TITLE
    singlelevel: -1


    Level: Lara's House
    Key1: Racetrack Key
    Load_pic: pix\house.bmp
    Track: 2
    Game: data\house.TR2
    End:


    Level: Jungle
    Key4: Indra Key
    Track: 34
    Load_pic: pix\india.bmp
    Game: data\jungle.TR2
    Track: 64
    cutsceneangle: 16384
    Cut: cuts\cut6.TR2
    Complete:
    End:


    Level: Temple Ruins
    Puzzle1: Scimitar
    Puzzle2: Scimitar
    Key1: Key Of Ganesha
    Key2: Key Of Ganesha
    Key3: Key Of Ganesha
    Key4: Key Of Ganesha
    Track: 34
    Load_pic: pix\india.bmp
    Game: data\temple.TR2
    Track: 69
    cutsceneangle: 16384
    Cut: cuts\cut9.TR2
    Complete:
    End:


    Level: The River Ganges
    Key1: Gate Key
    Track: 34
    Load_pic: pix\india.bmp
    Game: data\quadchas.TR2
    Complete:
    End:


    Level: Caves Of Kaliya
    Track: 30
    Load_pic: pix\india.bmp
    Game: data\tonyboss.TR2
    Fmv: FMV\SAIL_ENG.RPL
    Complete:
    End:


    Level: Coastal Village
    Puzzle1: Serpent Stone
    Key1: Smuggler's Key
    Track: 32
    Load_pic: pix\southpac.bmp
    Game: data\shore.TR2
    Track: 68
    cutsceneangle: 16384
    Cut: cuts\cut1.TR2
    Complete:
    End:


    Level: Crash Site
    Pickup1: Swamp Map
    Key1: Commander Bishop's Key
    Key2: Lt. Tuckerman's Key
    Track: 33
    Load_pic: pix\southpac.bmp
    Startinv: Pickup1
    Game: data\crash.TR2
    Track: 65
    cutsceneangle: 16384
    Cut: cuts\cut4.TR2
    Complete:
    End:


    Level: Madubu Gorge
    Track: 36
    Load_pic: pix\southpac.bmp
    Game: data\rapids.TR2
    Complete:
    End:


    Level: Temple Of Puna
    Track: 30
    Load_pic: pix\southpac.bmp
    Game: data\triboss.TR2
    Complete:
    End:


    Level: Thames Wharf
    Key1: Flue Room Key
    Key2: Cathedral Key
    Track: 73
    Load_pic: pix\london.bmp
    nofloor: 1792
    Game: data\roofs.TR2
    Track: 67
    cutsceneangle: 49152
    Cut: cuts\cut2.TR2
    Complete:
    End:


    Level: Aldwych
    Puzzle1: Old Penny
    Puzzle2: Ticket
    Puzzle3: Masonic Mallet
    Puzzle4: Ornate Star
    Key1: Maintenance Key
    Key2: Solomon's Key
    Key3: Solomon's Key
    Key4: Solomon's Key
    Track: 74
    Load_pic: pix\london.bmp
    Game: data\sewer.TR2
    Track: 63
    cutsceneangle: 16384
    Cut: cuts\cut5.TR2
    Complete:
    End:


    Level: Lud's Gate
    Puzzle1: Embalming Fluid
    Key1: Boiler Room Key
    Track: 31
    Load_pic: pix\london.bmp
    Game: data\tower.TR2
    Track: 71
    cutsceneangle: 16384
    Cut: cuts\cut11.TR2
    Complete:
    End:


    Level: City
    Track: 78
    nofloor: 5120
    Load_pic: pix\london.bmp
    Game: data\office.TR2
    Complete:
    End:


    Level: Nevada Desert
    Key1: Generator Access
    Key2: Detonator Switch
    Track: 33
    Load_pic: pix\nevada.bmp
    Game: data\nevada.TR2
    Track: 72
    cutsceneangle: 16384
    Cut: cuts\cut7.TR2
    Complete:
    End:


    Level: High Security Compound
    Puzzle1: Blue Security Pass
    Puzzle2: Yellow Security Pass
    Key1: Keycard Type A
    Key2: Keycard Type B
    Track: 27
    Load_pic: pix\nevada.bmp
    remove_weapons:
    remove_ammo:
    Game: data\compound.TR2
    Track: 70
    cutsceneangle: 16384
    Cut: cuts\cut8.TR2
    Complete:
    End:


    Level: Area 51
    Puzzle1: Tower Access Key
    Puzzle2: Code Clearance Disk
    Puzzle3: Code Clearance Disk
    Puzzle4: Hanger Access Key
    Key1: Launch Code Pass
    Track: 27
    Load_pic: pix\nevada.bmp
    Game: data\area51.TR2
    Complete:
    End:


    Level: Antarctica
    Puzzle1: Crowbar
    Puzzle2: Gate Control Key
    Key1: Hut Key
    Fmv: FMV\CRSH_ENG.RPL
    Track: 28
    Load_pic: pix\antarc.bmp
    Game: data\antarc.TR2
    Track: 62
    cutsceneangle: 16384
    Cut: cuts\cut3.TR2
    Complete:
    End:


    Level: RX-Tech Mines
    Puzzle1: Crowbar
    Puzzle2: Lead Acid Battery
    Puzzle3: Winch Starter
    Track: 30
    Load_pic: pix\antarc.bmp
    Game: data\mines.TR2
    Complete:
    End:


    Level: Lost City Of Tinnos
    Puzzle1: Oceanic Mask
    Key1: Uli Key
    Track: 26
    Load_pic: pix\antarc.bmp
    Game: data\city.TR2
    Track: 66
    cutsceneangle: 16384
    Cut: cuts\cut12.TR2
    Complete:
    End:


    Level: Meteorite Cavern
    Track: 26
    Load_pic: pix\antarc.bmp
    Game: data\chamber.TR2
    Fmv: FMV\ENDGAME.RPL
    End:


    Level: All Hallows
    Key1: Vault Key
    Track: 30
    Load_pic: pix\london.bmp
    nofloor: 10000
    Game: data\stpaul.TR2
    Complete:
    End:

    Glad to help

  6. #6
    Mushroom Guest

    Talking

    Excellent work, thx a million for the scripts Mate's They have now been cataloged in my growing Folder of TRLE stuff

    hehe I think Im gonna have to buy a new Computor to dedicate soley to TRLE and all the cool tools and extras That go with it

    Cyas
    Shroom

  7. #7
    Join Date
    Jun 2002
    Location
    England, UK
    Posts
    244

    Default

    C5 there is a way of doing the timer!! i tried it ages ago while making lara's london home but took i it out because once triggered i couldnt get the timer to ever stop, i tried antitriggers, flip effects but no such luck if u wanna know tho just give me an email
    http://driber.net/extras/os/john_signature3.jpg member of the http://driber.net/extras/os/z_ani2.gif Posse
    features: 8 hidden artifacts + snow mobile course + loads of traps and puzzles and much, much more
    download Lara's London Home | Walkthrough |read reviews
    http://driber.net/extras/os/bb2.gif

  8. #8
    Join Date
    Jun 2002
    Location
    boylston, mass
    Posts
    414

    Default

    SEND!!! SEND!!! SEND!!! jokami63@yahoo.com

    You rock JZ

    Shroom, now there's a good idea

    My PC is only for TRLE Stuff, Movies, and Music, and that's about it Then there's my digital pics and stuff, but that's not a big part of my HD...

    I have 30GB used up in all this
    signature image
    did you really think that it was over? / my journal

  9. #9
    Alias Guest

    Default

    How do you use all of this stuff? Ok I know dumb question but I'ed like to know.


    Alias 56

  10. #10
    Join Date
    Jun 2002
    Location
    Middle of nowhere
    Posts
    10

    Thumbs up

    Wow! Thanks! How do you get all these scripts? I tried decompiling the TR5 script with TRWest but got an error... and I don't know which file the TR3 script is embedded in. Does that mean you could use custom scripts for TR3 levels made in Flooredit? Also, were the TR1/2 scripts embedded into the executable file? Only if I'd love to see those.

  11. #11
    Join Date
    Dec 2005
    Posts
    105

    Default

    I know its an old post but in the TRC script
    Train= ENABLED ; Outside level with rain???

    This isnt for rain, its for Laras Visor and the ability to see invisable lazers

  12. #12
    Join Date
    Feb 2004
    Location
    Fhloston Paradise
    Posts
    4

    Default

    If that can help :

    French TR4 script


    [PSXExtensions]
    Level= .PSX
    Cut= .CUT
    FMV= .FMV

    [PCExtensions]
    Level= .TR4
    Cut= .TR4
    FMV= .BIK

    [Language]
    File= 0,ENGLISH.TXT
    File= 1,FRENCH.TXT
    File= 2,GERMAN.TXT
    File= 3,ITALIAN.TXT
    File= 4,SPANISH.TXT
    File= 5,US.TXT
    File= 6,JAPAN.TXT
    File= 7,DUTCH.TXT

    [Options]
    LoadSave= ENABLED
    Title= ENABLED
    PlayAnyLevel= DISABLED
    InputTimeout= 18000
    FlyCheat= DISABLED
    Security= $55
    DemoDisc= DISABLED

    [Title]
    ResidentCut= 1,28
    ResidentCut= 2,29
    ResidentCut= 3,30
    LoadCamera= 68096,1152,90624,68032,703,91542,1
    Level= DATA\TITLE,104

    [Level]
    Puzzle= 1,Le Cr\xffne d'Or, $0001,$0180,$9000,$0000,$0000,$0002
    UVrotate= 8
    Layer1= 160,160,192,7
    Legend= Cambodge, 1984
    ResidentCut= 1,5
    ResidentCut= 2,6
    ;Cut= 6
    LoadCamera= 7835,-569,88960,5000,-323,88346,20
    Name= Angkor Vat
    YoungLara= ENABLED
    Horizon= ENABLED
    Level= DATA\ANGKOR1,110

    [Level]
    ;FMV= 1,0
    Layer1= 160,160,192,7
    ResidentCut= 1,7
    ResidentCut= 2,8
    LoadCamera= 82362,-258,18777,84018,-1495,20276,33
    ResetHUB= 3
    Name= Le d\xfffi de l'iris
    YoungLara= ENABLED
    Horizon= ENABLED
    Timer= ENABLED
    Level= DATA\ANG_RACE,110

    [Level]
    Puzzle= 1,OEil d'Horus, $0017,$0500,$0000,$0000,$0000,$0002
    Puzzle= 2,Les sables \xffternels, $0018,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,1,Fragment d'oeil, $0017,$0500,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,Fragment d'oeil, $0017,$0500,$0000,$0000,$0000,$0002
    Legend= Egypte, cette ann\xffefff82
    LoadCamera= 87075,-14188,26581,89090,-15443,25670,29
    ResetHUB= 4
    Name= Le tombeau de Seth
    Level= DATA\SETTOMB1,107

    [Level]
    Puzzle= 1,La main d'Orion, $0000,$0400,$8000,$c000,$0000,$0002
    Puzzle= 2,La main de Sirius, $0000,$0400,$8000,$c000,$0000,$0002
    Puzzle= 3,Le talisman du scarab\xffefff82, $0000,$0400,$8000,$0000,$0000,$0002
    Puzzle= 4,Le Serpent d'Or, $0005,$0500,$8000,$0000,$0000,$0002
    ;FMV= 2,0
    AnimatingMIP= 12,5
    AnimatingMIP= 13,5
    AnimatingMIP= 14,5
    ResidentCut= 1,14
    LoadCamera= 2070,-4610,38237,4155,-5672,39707,7
    ResetHUB= 5
    Name= Les chambres s\xffpulcrales
    Level= DATA\SETTOMB2,107

    [Level]
    Puzzle= 1,Clef de voiture, $0008,$0400,$2000,$3000,$4000,$0002
    Layer1= 192,128,192,8
    LoadCamera= 85312,-2666,39478,83984,-2559,39490,2
    Name= La vall\xffe des rois
    Horizon= ENABLED
    Level= DATA\JEEPCHAS,110

    [Level]
    Puzzle= 1,Clef de voiture, $0008,$0400,$2000,$3000,$4000,$0002
    ;FMV= 3,0
    ;FMV= 4,0
    Layer1= 255,128,112,8
    LoadCamera= 13452,-876,71964,11442,-1612,73162,0
    ResetHUB= 7
    Name= KV5
    Horizon= ENABLED
    Level= DATA\JEEPCHS2,98

    [Level]
    Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002
    Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002
    Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002
    Layer1= 128,96,64,7
    ;Cut= 12
    LoadCamera= 89366,-258,48077,88372,-1300,45701,0
    Name= Le temple de Karnak
    Horizon= ENABLED
    Level= DATA\KARNAK1,110

    [Level]
    Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002
    Key= 3,Clef du temple, $0000,$0400,$0000,$c000,$0000,$0002
    Puzzle= 1,Talisman du Soleil, $0000,$0500,$0000,$0000,$0000,$0002
    Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002
    Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,1,Disque du Soleil, $0000,$0180,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002
    Layer1= 128,96,64,7
    LoadCamera= 64373,-2908,35929,66512,-3164,33941,111
    Name= La monumentale salle hypostyle
    Horizon= ENABLED
    Level= DATA\HALL,110

    [Level]
    Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002
    Key= 3,Clef du temple, $0000,$0400,$0000,$c000,$0000,$0002
    Puzzle= 1,Talisman du Soleil, $0000,$0500,$0000,$0000,$0000,$0002
    Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002
    Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,1,Disque du Soleil, $0000,$0180,$0000,$0000,$0000,$0002
    PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002
    ;FMV= 9,1
    Layer1= 128,96,64,7
    Mirror= 11,$7000
    LoadCamera= 60489,-1166,49442,59885,-1038,48261,156
    ResetHUB= 11
    Name= Le lac sacr\xffffff82
    Horizon= ENABLED
    Level= DATA\LAKE,110

    [Level]
    Name= Oui
    NoLevel= ENABLED
    Level= A,0

    [Level]
    Puzzle= 4,Cartouche de B\xffffff83, $0000,$0400,$0000,$0000,$0000,$0002
    Puzzle= 5,Cartouche de R\xffffff83, $0000,$0400,$0000,$0000,$0000,$0002
    PuzzleCombo= 4,1,1er fragment d'un Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
    PuzzleCombo= 4,2,2nd fragment d'un Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
    Examine= 2,Les r\xffgles du Senet, $0000,$0500,$0000,$0000,$0000,$0002
    ;FMV= 5,0
    LoadCamera= 79993,-6715,57009,81452,-5264,58348,161
    ResetHUB= 12
    Name= Le temple fun\xffraire de Semerkhet
    RemoveAmulet= ENABLED
    Level= DATA\SEMER,107

    [Level]
    Puzzle= 6,Vraeus d'Or, $0003,$0300,$0000,$0000,$0000,$0002
    Puzzle= 7,Clef du Gardien, $0009,$0300,$0000,$0000,$0000,$0002
    ;FMV= 6,0
    LoadCamera= 58630,-13825,9782,59962,-13640,9808,53
    ResetHUB= 13
    Name= Le Gardien de Semerkhet
    Level= DATA\SEMER2,107

    [Level]
    UVrotate= 11
    Layer1= 192,160,192,-16
    LensFlare= 225792,-1600000,588544,255,255,255
    Fog= 210,176,99
    LoadCamera= 20275,-1026,52658,18424,-2381,52700,1
    ResetHUB= 14
    Name= Un train \xff travers le d\xffsert82
    Horizon= ENABLED
    Train= ENABLED
    Level= DATA\TRAIN,106

    [Level]
    Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a
    PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    Layer1= 128,128,128,-16
    LensFlare= 249856,-32000,109824,128,96,0
    AnimatingMIP= 2,10
    AnimatingMIP= 4,10
    AnimatingMIP= 5,10
    AnimatingMIP= 6,10
    AnimatingMIP= 7,10
    AnimatingMIP= 8,10
    AnimatingMIP= 9,10
    ResidentCut= 1,17
    ResidentCut= 2,18
    ResidentCut= 3,19
    ResidentCut= 4,20
    LoadCamera= 45633,-7508,47067,46657,-7880,47863,73
    Name= Alexandrie
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ALEXHUB,110

    [Level]
    Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a
    PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    Layer1= 128,128,128,-8
    LensFlare= 249856,-32000,109824,128,96,0
    Mirror= 69,$7400
    ResidentCut= 1,21
    LoadCamera= 69395,-4283,29278,72285,-4304,29773,2
    Name= Les ruines c\xffti\xffresf8a
    Horizon= ENABLED
    ColAddHorizon= ENABLED
    Level= DATA\ALEXHUB2,105

    [Level]
    Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a
    PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    LoadCamera= 77327,-2526,42025,76170,-3207,42009,0
    Name= Pharos, le temple d'Isis
    Level= DATA\PALACES,107

    [Level]
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    ;FMV= 8,1
    ResidentCut= 1,22
    LoadCamera= 37674,-6560,48511,37886,-6404,47204,18
    ResetHUB= 22
    Name= Les palais de Cl\xffop\xfftref83
    Level= DATA\PALACES2,107

    [Level]
    Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
    Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    LoadCamera= 58592,-13688,51994,60333,-14307,51730,69
    Name= Les Catacombes
    Level= DATA\CSPLIT1,108

    [Level]
    Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
    Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    UVrotate= 254
    LoadCamera= 82312,444,68778,82335,-128,69998,86
    Name= Le temple de Pos\xffidon82
    Level= DATA\CSPLIT2,108

    [Level]
    Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
    Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    Examine= 3,Parchemin du Cercle de Feu, $0002,$0500,$0000,$4000,$0000,$0002
    AnimatingMIP= 1,7
    LoadCamera= 76406,-3880,40584,75794,-3220,40328,23
    Name= La Grande Biblioth\xffquef8a
    Level= DATA\LIBRARY,108

    [Level]
    Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
    Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
    Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
    Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
    PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
    PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
    Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
    Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
    LoadCamera= 69298,-5624,48543,69625,-5464,48804,13
    Name= Les appartements de D\xffm\xfftrios2
    Level= DATA\LIBEND,109

    [Level]
    Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 40900,498,36177,42256,-666,37727,51
    Name= La Cit\xff des Morts
    Horizon= ENABLED
    Level= DATA\BIKEBIT,102

    [Level]
    Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 59209,1009,42059,61540,1122,43824,111
    Name= Les souterrains
    Horizon= ENABLED
    Level= DATA\NUTRENCH,102

    [Level]
    Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 50288,1245,54026,51182,802,53117,84
    Name= Les appartements d'Ibn Tulun
    Horizon= ENABLED
    Level= DATA\CORTYARD,102

    [Level]
    Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 53811,-328,48582,54914,-1207,51046,106
    Name= Les souks
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\LOWSTRT,102

    [Level]
    Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
    Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
    Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
    Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
    Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
    PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
    PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
    PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
    PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
    PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
    Layer1= 56,72,8,16
    LoadCamera= 62359,-4966,62296,63155,-4380,63208,3
    ResetHUB= 27
    Name= Aux portes de la Citadelle
    Horizon= ENABLED
    Level= DATA\HIGHSTRT,102

    [Level]
    Layer1= 56,72,8,16
    LoadCamera= 61661,-1738,27605,63773,-2536,28079,144
    ResetHUB= 28
    Name= La Citadelle
    Horizon= ENABLED
    Level= DATA\CITNEW,102

    [Level]
    Key= 1,Clef en argent massif, $0004,$0300,$0000,$c000,$0000,$0002
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 1,Pelle, $0003,$0a00,$4000,$a000,$4000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    PuzzleCombo= 1,1,Lame de m\xfftalf82, $0001,$0600,$4000,$8000,$4000,$0002
    PuzzleCombo= 1,2,Poign\xffe en bois, $0003,$0a00,$4000,$a000,$4000,$0002
    Layer1= 64,16,8,16
    ResidentCut= 1,1
    ResidentCut= 2,2
    ResidentCut= 3,3
    LoadCamera= 50286,-227,47169,50791,-1346,49508,14
    Name= L'ensemble arch\xffologique du Sphinx
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY1A,111

    [Level]
    Name= Non
    NoLevel= ENABLED
    Level= B,0

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 1,Pierre de Ma\xfftfff83, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 2,Pierre de Kh\xffprif82, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 3,Pierre d'Atoum, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 4,Pierre de R\xffffff83, $0002,$0500,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Examine= 1,Bout de papier, $0004,$0514,$0000,$4000,$0000,$0002
    LoadCamera= 53127,1218,41006,52656,324,43654,0
    Name= Dans les entrailles du Sphinx
    Level= DATA\JOBY2,107

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    ResidentCut= 1,4
    LoadCamera= 65121,-9281,53896,66148,-9563,53206,95
    Name= La pyramide de Menkaouhor
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY3A,111

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    LoadCamera= 11284,-5378,71156,8699,-6415,71255,85
    Name= Dans la pyramide de Menkaouhor
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY3B,107

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
    Pickup= 1,Sac de sable, $0000,$0400,$0000,$2000,$1000,$8002
    Pickup= 2,Jerricane, $0015,$0500,$4000,$f000,$0000,$4002
    Layer1= 64,16,8,16
    LoadCamera= 35151,-8706,13037,34155,-10102,11683,12
    Name= Les Mastabas
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY4A,111

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    LoadCamera= 59161,-8862,70990,59730,-8962,72206,77
    Name= La Grande Pyramide
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY4B,107

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 9,Clef du rayon oriental, $0005,$0200,$0000,$0000,$0000,$000a
    Layer1= 64,16,8,16
    LoadCamera= 29920,-6175,41616,31309,-6628,39377,132
    Name= Les pyramides des reines de Kh\xffopsf82
    Horizon= ENABLED
    Lightning= ENABLED
    Level= DATA\JOBY4C,111

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
    Puzzle= 9,Clef du rayon oriental, $0005,$0200,$0000,$0000,$0000,$000a
    UVrotate= 5
    Layer1= 64,16,8,16
    LoadCamera= 14795,-21026,40125,14859,-21413,43026,44
    Name= A l'int\xffrieur de la Grande Pyramide
    Horizon= ENABLED
    Lightning= ENABLED
    Pulse= ENABLED
    Level= DATA\JOBY5A,107

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
    ;FMV= 10,0
    UVrotate= 5
    ResidentCut= 1,23
    LoadCamera= 5702,737,20194,3109,-231,20684,4
    Name= Le temple d'Horus
    Level= DATA\JOBY5B,97

    [Level]
    Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
    Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
    ;FMV= 11,0
    UVrotate= 5
    ResidentCut= 1,27
    LoadCamera= 22641,26432,11943,21631,26906,12690,63
    Name= Le temple d'Horus
    Level= DATA\JOBY5C,108

    [Level]
    Name= UTILISER
    Level= DATA\LIBDEM,3

    *

    French.dat

    [Strings]
    Cambodge, 1984
    Egypte, cette ann\xffefff82
    Angkor Vat
    Le d\xfffi de l'iris
    Le tombeau de Seth
    Les chambres s\xffpulcrales
    La vall\xffe des rois
    KV5
    Le temple de Karnak
    La monumentale salle hypostyle
    Le lac sacr\xffffff82
    seconde partie
    Le temple fun\xffraire de Semerkhet
    Le Gardien de Semerkhet
    Un train \xff travers le d\xffsert82
    Alexandrie
    Les ruines c\xffti\xffresf8a
    Pharos, le temple d'Isis
    Les palais de Cl\xffop\xfftref83
    Les Catacombes
    Le temple de Pos\xffidon82
    La Grande Biblioth\xffquef8a
    Les appartements de D\xffm\xfftrios2
    La Cit\xff des Morts
    Les souterrains
    Les appartements d'Ibn Tulun
    Aux portes de la Citadelle
    Les souks
    La Citadelle
    L'ensemble arch\xffologique du Sphinx
    Le temple de la Vall\xffe des Rois
    Dans les entrailles du Sphinx
    La pyramide de Menkaouhor
    Dans la pyramide de Menkaouhor
    Les Mastabas
    La Grande Pyramide
    Les pyramides des reines de Kh\xffopsf82
    A l'int\xffrieur de la Grande Pyramide
    Le temple d'Horus
    %s illimit\xffesff82
    UTILISER
    CHOISIR MUNITIONS
    COMBINER
    DESOLIDARISER
    EQUIPER
    COMBINER AVEC
    CHARGEMENT
    SAUVEGARDE
    EXAMINER
    \x14 Suite
    \x14 Choisir munitions
    \x14 Confirmer
    \x14 Combiner
    Uzis
    Pistolets
    Fusil \xff pompe
    Revolver
    Revolver et viseur laser
    Arbal\xffteff8a
    Arbal\xffte et viseur laser
    Lance-grenades
    Cartouches normales
    Chevrotine pour Fusil
    Grenades normales
    Super-grenades
    Grenades incapacicantes
    Traits normaux
    Traits empoisonn\xffsfff82
    Traits explosifs
    Balles revolver
    Munitions pour uzis
    Munitions pour pistolets
    Viseur laser
    Grande trousse de secours
    Petite trousse de secours
    Jumelles
    Torche
    Boussole
    Charger
    Sauvegarder
    Petite gourde (Vide)
    Petite gourde (1 litre)
    Petite gourde (2 litres)
    Petite gourde (3 litres)
    Grande gourde (Vide)
    Grande gourde (1 litre)
    Grande gourde (2 litres)
    Grande gourde (3 litres)
    Grande gourde (4 litres)
    Grande gourde (5 litres)
    Pied-de-biche
    Amulette d'Horus
    Plastron
    Jambi\xffre gauche
    Jambi\xffre droite
    Gantelet de gauche
    Gantelet de droite
    Scarab\xffe m\xffcanique
    Scarab\xffe m\xffcanique et clef
    Clef scarab\xffefff82
    Clef de l'armurerie
    Clefs des gardes
    Bout de papier
    Pierre de Ma\xfftfff83
    Pierre de Kh\xffprif82
    Pierre d'Atoum
    Pierre de R\xffffff83
    Clef du rayon septentrional
    Clef du rayon m\xffridional
    Clef du rayon oriental
    Scarab\xffe noir
    Scarab\xffe bris\xffffff82
    Lunettes bris\xffesff82
    Parchemin du Cercle de Feu
    Clef de voiture
    Parchemin de musique
    Fragment de pi\xffceff8a
    OEil d'Horus
    Fragment d'oeil
    Les sables \xffternels
    La main d'Orion
    La main de Sirius
    Le talisman du scarab\xffefff82
    Le Serpent d'Or
    Le Cr\xffne d'Or
    Lame de m\xfftalf82
    Poign\xffe en bois
    Clef en argent massif
    Clef du rayon occidental
    Pelle
    Ecritures sacr\xffesff82
    Vase canope 1
    Vase canope 2
    D\xffesse du Soleil
    Disque du Soleil
    Talisman du Soleil
    1er fragment d'un Cartouche
    2nd fragment d'un Cartouche
    Cartouche de B\xffffff83
    Cartouche de R\xffffff83
    Vraeus d'Or
    Clef du Gardien
    Clef de la salle hypostyle
    Clef du temple
    Injecteur de nitro
    Tuyau \xff valve
    R\xffservoir de nitro
    Cric
    Pi\xffce de cric
    Poign\xffefff82
    Clef du toit
    Code d'armement
    D\xfftonateur
    Pi\xffce de d\xfftonateur
    Donn\xffes sur les positions des mines
    Trident
    Etoile d'Or
    B\xffton et crochet
    Crochet mural
    Poign\xffe bris\xffefff82
    Effigie d'Hator
    Poign\xffe sculpt\xffefff82
    Gardien du Portail
    Joyau du Cavalier
    Noud de Pharos
    Pilier de Pharos
    Jeton
    Clef des Portes
    Les r\xffgles du Senet
    Sac de sable
    Jerricane
    Oui
    Non
    Chargement
    Nouvelle partie
    Pause
    S\xfflectionnez la partie \xff charger
    S\xfflectionnez un emplacement
    PERDU !
    Sauvegarde
    Abandonner
    MODE DEMO
    Position actuelle
    Progression
    Distance parcourue
    Munitions consomm\xffesff82
    Secrets trouv\xffsfff82
    Emplacement
    Trousses de secours utilis\xffesff82
    Temps \xffcoul\xffffff82
    jours
    sur
    Action
    D\xffgainer
    Saut
    Roulade
    Marcher
    Scruter
    S'accroupir
    Sprinter
    Inventaire
    pour gagner, extrayez toutes vos\npi\xffces du plateau en les amenant sur\nla derni\xffre case (le Ankh). Jetez les b\xfftons\n\xff votre tour. La valeur retenue est celle des\nfaces blanches.
    Si aucune face blanche n'appara\xfft, vous avez un SIX.\n Si vous obtenez un six ou tombez sur un Ankh,\n vous pouvez rejouer. Si vous tombez sur une\npi\xffce adverse, elle revient au d\xffpart.\n
    Pour que les serpents vivent,\ntous doivent\n\xfftre calm\xffs. D\xfffiez-les chacun \xff son tour\net le cercle se consumera\ntotalement.

    [PSXStrings]
    \x14 S\xfflectionner
    \x17 Annuler
    \x17 Retour
    \x14 OK
    Annuler \x17
    BESLES-02239
    Ins\xffrez une Carte M\xffmoire\n dans la fente pour Carte M\xffmoire No1.
    Analyse Carte M\xffmoire2
    Votre Carte M\xffmoire n'est pas format\xffe.\nLa formater ?
    Chargement des donn\xffes\nNe retirez pas votre Carte M\xffmoire.
    Sauvegarde des donn\xffes\nNe retirez pas votre Carte M\xffmoire.
    Formatage des donn\xffes\nNe retirez pas votre Carte M\xffmoire.
    Ecrasez les donn\xffes de la Carte M\xffmoire ?
    Votre Carte M\xffmoire n'est pas format\xffe.\nIns\xffrez une Carte M\xffmoire format\xffe.ff82
    Pas assez de blocs m\xffmoire\nlibres sur votre Carte M\xffmoire.\n\nIns\xffrez une Carte M\xffmoire\navec deux blocs libres.
    Il n'y a pas de sauvegarde de\n Tomb Raider IV sur la Carte M\xffmoire\ndans la fente pour Carte M\xffmoire No1.
    CHARGEMENT
    Chargement r\xffussi82
    Sauvegarde r\xffussie2
    Formatage r\xffussi82
    Echec du chargement
    Echec de la sauvegarde
    Echec du formatage
    Vide
    Manette retir\xffefff82
    Reprendre
    Abandonner
    Configuration
    Options des commandes
    Etes-vous s\xffr de vouloir abandonner ?
    Centrer l'image
    Volume effets sonores\t\t\t
    Volume musical\t\t\t
    Utilisez les touches directionnelles\npour centrer l'\xffcran.2
    Configuration Commandes
    Configuration n
    Vibrations activ\xffesff82
    Vibrations d\xffsactiv\xffesff82
    Vis\xffe manuelle
    Vis\xffe automatique
    \t\t\t\t\t\t\t\t\n\n\n\n\n
    \t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
    Programmeurs Playstation
    Programmeurs suppl\xffmentaires
    Programmeurs IA
    Animateurs
    Concepteurs de niveaux
    S\xffquences cin\xffmatiques
    Graphismes suppl\xffmentaires
    Musiques et effets sonores
    Histoire originale
    Script
    Producteur
    Qualit\xffffff82
    Producteurs ex\xffcutifs
    Effets sonores suppl\xffmentaires
    Chris Coupe
    Martin Gibbins
    Derek Leigh-Gilchrist
    Tom Scutt
    Richard Flower
    Martin Jensen
    Phil Chapman
    Jerr O'Carroll
    Joby Wood
    Andrea Cordella
    Pete Duncan
    Jamie Morton
    Richard Morton
    Andy Sandham
    Peter Barnard
    David Reading
    Matt Furniss
    Simeon Furniss
    John Lilley
    Damon Godley
    Mark Hazelton
    Steve Huckle
    Steve Hawkes
    Darren Wakeman
    Peter Connelly
    Martin Iveson
    Hope Canton
    Dr Kieron O'Hara
    Troy Horton
    Tiziano Cirillo
    Nick Connolly
    Hayos Fatunmbi
    Paul Field
    Steve Wakeman
    Dave Ward
    Jason Churchman
    Jeremy H. Smith
    Adrian Smith
    Clint Nembhard
    Benjamin Twose

    [PCStrings]
    Programmeur PC
    Programmeurs
    Programmeurs suppl\xffmentaires
    Reprendre
    Options
    Emplacement vide
    Volume musical
    Volume effets sonores
    Qualit\xff sonore
    Basse
    Moyenne
    Elev\xffefff82
    Vis\xffefff82
    Manuelle
    Automatique
    Carte graphique
    Param\xfftres d'affichage
    R\xffsolution d'affichage
    Texturage
    OK
    Annuler
    Acc\xffl\xffration mat\xffrielle
    Acc\xffl\xffration logicielle
    Effets sp\xffciaux volum\xfftriques
    Bilinear Filtering
    Bump Mapping
    Textures basse r\xffsolution
    Bump Maps basse r\xffsolution
    Carte son
    D\xffsactiv\xffffff82
    bits
    Plein \xffcran82
    Fen\xfftr\xffffff82
    Options de rendu
    Aucune carte son n'est install\xffefff82
    Echec du lancement de DirectX
    Quitter
    Configuration des commandes
    Torche
    P\xffriph\xffrique2
    Souris
    Clavier
    Joystick
    En attente
    R\xffinitialiser
    Sauvegarder configuration
    Sauvegarde r\xffussie2
    Pas vers la gauche
    Pas vers la droite
    Jouer
    Configuration
    Installer
    D\xffsinstaller
    Lisezmoi
    Mode d\xffmo - Echap pour quitter
    Choisir niveau
    Non FMV
    THE LAST STRING ENTRY

  13. #13
    Join Date
    Apr 2001
    Location
    Mater Urbium
    Posts
    19,834

    Default

    [Level]
    Name= Yes
    NoLevel= ENABLED
    Level= A,0

    [Level]
    Name= No
    NoLevel= ENABLED
    Level= B,0

    Did we actually figure out what the use was of these entries?

    Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-)

  14. #14
    Join Date
    Jun 2002
    Location
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    They were originally planning to have levels in those slots.
    I believe that the number of levels was originally part of the game design. They put these placeholders in the script file. As the levels reached playable status, the script was modified to include them. Level jumps were coded between the levels. When it was decided not to include these levels, they left the placeholders in. That way everything still worked but they didn't have to spend any time making sure they renumbered all the level jumps.
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  15. #15
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    ah of course, that makes sense. cheers

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  16. #16

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    Quote Originally Posted by Driber
    [Level]
    Name= Yes
    NoLevel= ENABLED
    Level= A,0

    [Level]
    Name= No
    NoLevel= ENABLED
    Level= B,0

    Did we actually figure out what the use was of these entries?
    The first one was going to be for "Lake 2", a level found in the English script but not actually made. The second one was for the Valley Temple, and was included on the disc (joby1b.tr4), but was unfinished and so not included in the final game, but the scripts above were used to stop level jumping issues and they didn't have time to re-number all the finish triggers afterward.
    "I'm a gamer, I don't have to get a life - I have many lives!"

  17. #17
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    ah interesting

    I wonder why they left one .tr4 file on the CD to be printed and took the other one out though

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  18. #18
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    I guess the simple forgot that the level was in the data folder. Just like del's level from TRC.

  19. #19

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    Quote Originally Posted by TRWad
    I guess the simple forgot that the level was in the data folder. Just like del's level from TRC.
    Del's Level doesn't seem to be playable though. The Valley Temple is.
    "I'm a gamer, I don't have to get a life - I have many lives!"

  20. #20
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    Quote Originally Posted by ggctuk
    Del's Level doesn't seem to be playable though. The Valley Temple is.
    With a little work you can make it playable. But there isn't much fun in is, except some stuff that was left out of the final game.

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