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#1
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for example,,is it possible to have a ground floor and then have a second or 3rd floor that gives u the ability to snipe people who are on the ground floor?
im new to this but i have tried everything? do u guys understand what im asking to do? for ex....in goldeneyes,, "stack" the 2nd floor is made up of a perimeter "ledge" that gives u the ability to shoot down on people on the first floor.... ho do u create stuff like this? is it simply with #7 tiles and windows?? ive tried that but they wont let me place a window on a 2nd floor that gives me the ability to look down on the first floor???? |
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#2
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Try this:
Start with large open, duplicate 3 times. in a row west 2 east then select tile with open area on 1 level, walkway running west to east on 2nd level. Joint these on top of other blocks, however make level 2 on walk way tiles marry up to level 1 of large open tile. |
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#3
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HUH????????????? lol |
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#4
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![]() So. 6 tiles in a grid format, 2 high, and 3 wide. reading from west to east like this: Tile 1............Tile 2............Tile 3 Tile 4............Tile 5........... Tile 6 Tiles 1 - 3 = Double level. Level 1 fully open, level two has walkway running west to east Tiles 4 - 6 = Double level. Large open tile However........Tiles 1 - 3 are set so their upper level is parallel with lower lever of tiles 4 - 5. |
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#5
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gotcha ! thanx..ill try it when i get home from work
also,, are there any real windows in this game??? all i see are those little peep hole things...are there real windows? |
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#6
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I actually created 2 versions of the stack. A small version (which is actually more exact size wise, and layout wise, and my first version which is larger but still loads of fun to play with bots. I'll try and get a digital camera and post my maps on that ts2 site, or the site that i'm working on right now.
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#8
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Quote:
Go to items in mapmaker mode. Put your cursor between two tiles and you have the option to plant a window or a door. |
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#9
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#10
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yes thats sort of the route of my inquiry..
so are u saying that i can make glass windows if i change the tile set?? i havent tried that.. thanx... so are u saying that there are diff attributes to the diff tile sets?? by the way,, thanx thumper,, i created room where i can look down and shoot people below.... |
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#11
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You're welcome.
The window placement isn't that user friendly. In the industrial and alien tileset they are just like turret slits. More interesting levels can be made by experimenting with the tiles, especially setting them at different levels to each other. For instance, try butting a double tile (bottom open, top walkway, toggle off the ramp) against a trench tile, bur make the top level of the walkway tile but up against the bottom level of the tranch tile. Last edited by thumperV2; 10-31-2002 at 04:08 AM. |
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