Yeah, exactly. So no harm in talking about something different for a change.
So, back to the 'need for steel.... or bricks' thing.
I agree that those walls could easily be cladding like plastic. Maybe even all nano-plastic which will be many times stronger than steel in any case.
Oh, and isn't Dubai embracing the future of nanotechnology in construction right now?
In a mere twenty years time there will be amazing changes and achievements.
If it isn't Dubai... then another country. It doesn't matter really because nanotech is an inevitable part of now and the future, don't you think?
Worst case scenario, it's flying car bull. Best case? There's a good chance it will ultimately turn out like nuclear power. Nowhere near as revolutionary as we'd once hoped, percieved as more dangerous than it is, prohibitively expensive, etc.
Yeah, you could be correct, but then not so long ago humans scoffed at space exploration... so you never know.
Can we discuss this image of foyer and 'Detention Cells'.
Can anyone make out the words or symbols on the logo on the floor tiling?
Last edited by Viktoria; 03-05-2009 at 03:25 AM. Reason: image added
You are only minimally modified. Omar can help you correct this...
First is that they are run by US Military, like today Guantanamo bay concentration camp and other camps around the world. But honestly it will take lots of balls to put that in a game .
See how otside is yellow, just like the picture? Inside there is blue and something like wings.
My second guess is that it is fema.
Check what this charlatan has to say. 5 minutes will do, you dont have to watch the whole thing.
So there are conspiracy theories (and we know that DX Renaissance will have lots of conspiracies) that FEMA is building concentration camps around the US for American citizens.
Hmm... Is this fake or is it really an early artwork for DX3 as the title says?
Btw... here's a version of the detention pic in a "slightly" higher resolution.
You can easily see that the arrows match those in the FEMA-seal, and so does the rest. It is without any doubts a FEMA facilty.
Last edited by -=fox=-; 03-05-2009 at 06:33 AM.
From that image, this makes "Federal Emergency Management Agency" a little easier to see-
Apologies if these segments from the image are too high res to be posted here
Something something, death and taxes. Confucius.
We can hope it is real...
Steel or bricks! Awesome! Let's just say some of the texture artists (among others) are loving the debate!
Edit: And this is not ours but the FEMA one is.
Last edited by René; 03-05-2009 at 07:06 AM.
Well, apperently not. René just denied that this image is DX-related...
And this is not ours but the FEMA one is.
Thanks for the image analysis everyone.
Just to let everyone know that all images have been updated on first post/first page of this thread.
I'm with the bricks side. I know nothing of construction or architecture, but I'll say that comparing these to the Deus Ex screenshots posted above, I'd prefer bricks because they share a more down-to-earth, sensible feel and because it would make for an easier transition as a prequel.
The whole, high-lighting, shiny glows and metal walls aesthetic belongs the post-Deus Ex era IMO, i.e. Deus Ex: Invisible War, where things are more experimental.
Deus Ex 3 should try to be as close to the present as possible, because that was obviously the approach with Deus Ex (other than nanotech, computers and other tech, the Deus Ex world was virtually identical to our own).
From what I've seen of Deus Ex 3 so far, the aesthetic appears more imaginative and flowery. While not a bad thing in principle, it's going to need some serious explanation as to how the world ended up in a depression towards 2052.
Edit: What is the story behind this site anyways? Looks like fan art to me, but whatever it is, it's excellent. The image I've linked looks especially awesome for level design, that would fit so perfectly with Deus Ex.
Seriously though, while they are relatively cheap once they go up, getting them up is hideously expensive, as is their upkeep. Not to mention that relatively scarce fuel is becomming more of an issue. This is why nuclear power is likely part of a solution to our energy woes, not a silver bullet
But this is kinda off-topic. w/r/t to the real topic, what real life architecture is the game going after as an inspiration? I mean the montreal street corner concept art is pretty deconstructivist, so is there going to be a lot of deconstructivist buldings ingame?
Hopefully the in-game city streets will show construction sites where old buildings are being replaced. Just like what is happening today... on-going environmental issues/policies will demand it, imo.
I think there are a lot of problems with deconstructivism (A lot of the time it's just really impractical or outright badly designed. Like that dorm at MIT that dumps huge snow drits in front of the main entrances whenever it snows because the wall is all funnel-shaped) But that when you take it out of the real world and it's just existing in a fictional vacuum where it doesn't HAVE to be practical, it's some of the coolest architecture there is.
Well i take it that you are so i can say my opinion on the matter
Metal is metal and it will stay metal. And metal music kicks ass.
Bricks can be painted, you can put a wallpaper on them wich gives you this much more tools to make the levels interesting. It will give your artists a lot more freedom to express themselves.
Bricks are more down to earth, and this is how Deus Ex is supposed to be, i think.