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  #1  
Old 06-15-2008, 03:11 PM
LORD BLACKFIRE LORD BLACKFIRE is offline
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Default BS: Pacific Needs Beta Then Demo

Keir, betas seem to be all the rage over the last 16 months. I know we've had Shadowrun, Halo 3, Battlefield: Bad Company, and Tom Clancy's EndWar starts tomorrow (I'm a beta tester for that - got into the others mentioned as well).

Electronic Arts has done an impressive job with both the beta and demo. From the beta they learned that some weapons weren't balanced right and players didn't like taking so much damage from jumping off low heights. They fixed both and other things. They also discovered people were unhappy conquest mode had been removed from the game. They're adding it back in as a patch shortly after launch for free. EA also cancelled plans to charge extra for certain weapons after the huge outcry.

With the demo they are stress testing the servers and finding they need more servers to handle the lag issue.

Eidos needs to do something similar with BS: Pacific - a beta to hammer out gameplay kinks and a demo to both promote the game and further work on network code over Xbox Live.

EndWar isn't due out until October and the beta starts tomorrow 3-4 months before the game's release. Halo 3 had a similar gap in time. Battlefield: Bad Company only gave themselves about 6 to 8 weeks between beta and release.

If this game is coming out 1st quarter of next year Eidos needs to consider a beta soon so it can be implemented. November through December will be bad due to the holiday season.
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  #2  
Old 06-16-2008, 09:44 AM
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What ever gets us more playing time and a better game right?


It goes without saying that I'm in.
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  #3  
Old 06-16-2008, 06:28 PM
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Every anticipated game needs a demo.

Therefore every game needs a demo.

Therefore Battlestations Pacific needs a demo.
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  #4  
Old 06-16-2008, 08:17 PM
David603 David603 is offline
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Quote:
Originally Posted by Arrow View Post
Every anticipated game needs a demo.

Therefore every game needs a demo.

Therefore Battlestations Pacific needs a demo.
Well, I've read in one of the previews that there will be a demo out before the full game, but a beta would be much better, since when you get a demo its usually to late to make significant gameplay changes.
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  #5  
Old 06-16-2008, 08:28 PM
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Quote:
Originally Posted by Arrow View Post
Every anticipated game needs a demo.

Therefore every game needs a demo.

Therefore Battlestations Pacific needs a demo.

A circle of life type of thing
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  #6  
Old 06-16-2008, 09:36 PM
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Don't count on them releasing a beta... I think a demo is all we're going to get.
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  #7  
Old 06-17-2008, 02:04 AM
M0n3y M0n3y is offline
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i'm up for the idea too
first beta (then maybe some improvements), then a demo (then even more improvements) and then the final game (then patches and stuff)
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  #8  
Old 06-17-2008, 04:20 AM
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Patches are the most important thing, IMO. Not all games have a demo (though they should) but I would gladly get Battlestations Midway again if Eidos swore they'd release patches for it.
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  #9  
Old 06-17-2008, 04:30 AM
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A beta could eliminate many of the problems that otherwise need to be patched.
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  #10  
Old 06-17-2008, 05:30 AM
LORD BLACKFIRE LORD BLACKFIRE is offline
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Betas are like letting somebody proofread your paper for you. I know I can write a paper, stare at it, go over it multiple times, and never see several typos and other errors. Sometimes you just can't see your own mistakes because you know your meaning and your brain fixes those errors subconciously.

I started the EndWar beta test yesterday and something popped out right away to me. Later I went to the private message boards to report my issue and I found many threads on the same topic. It was something the designers had just overlooked.

As much criticism as EA gets, I'm very impressed with how many changes they made to Battlefield: Bad Company between the beta and demo. Most of them were damage tweaks (rockets, falling, etc.) but some were also control issues like on the helicopters. Now they are doing a very good job of using the demo to measure the demand for servers and latency issues.

I really encourage Eidos to do a beta of BS:Pacific. It would only help polish what we all want to be a great game.
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  #11  
Old 06-19-2008, 07:21 AM
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They're not going to, though... BSP is such a niche game that a beta, while it would get a lot of guys like us who are interested, just wouldn't pull in enough players for an effective beta to happen. Like I said, I think a demo's all we're going to get.
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  #12  
Old 06-19-2008, 07:41 AM
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Quote:
Originally Posted by Colosseum View Post
They're not going to, though... BSP is such a niche game that a beta, while it would get a lot of guys like us who are interested, just wouldn't pull in enough players for an effective beta to happen. Like I said, I think a demo's all we're going to get.
Possible, but releasing a beta for the dedicated players still might be prudent, to ensure balancing and stuff.

On the other hand, if they opt to not go for a beta and go straight for the demo, I'm hoping they'll fix any beta-type errors with patches...so long as the patches keep coming, I don't think it'll make a major difference regardless.
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Old 06-19-2008, 08:11 AM
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Beta testing is genrally piontless, most of the feedback from them arrives to late to change the final product, it's just a gimmick to create advertising.

I'd be more interested in them properly supporting the games after release.

It's looks like it's shaping up to be a good game, a demo and beta are unimportant if the games good.
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  #14  
Old 06-19-2008, 08:53 AM
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andy is right.... take the Halo 3 beta for example. Just a gimmick to get more people to play the final game.
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  #15  
Old 06-19-2008, 08:57 AM
LORD BLACKFIRE LORD BLACKFIRE is offline
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Quote:
Originally Posted by Colosseum View Post
andy is right.... take the Halo 3 beta for example. Just a gimmick to get more people to play the final game.
But not true for Battlefield: Bad Company.

Also, Halo 3 was as much to test its network performance as anything. As important as multiplayer is to BS:Midway, BS: Pacific needs to have this down perfect at launcy. A beta would help.
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Old 06-19-2008, 09:17 AM
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as mentioned above a beta would be useful but it isnt important as long as patches are comming (not like BSM!)

but i also would prefer a beta to get things right from the start
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  #17  
Old 06-19-2008, 09:50 AM
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Quote:
Originally Posted by com345 View Post
as mentioned above a beta would be useful but it isnt important as long as patches are comming (not like BSM!)

but i also would prefer a beta to get things right from the start
My sentiments exactly.
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  #18  
Old 06-20-2008, 12:49 AM
Harris 3oo Harris 3oo is offline
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A bate would definitely be cool any serious multiplayer game should have a bate set up for the public.
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  #19  
Old 06-20-2008, 05:34 AM
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Quote:
Originally Posted by LORD BLACKFIRE View Post
But not true for Battlefield: Bad Company.

Also, Halo 3 was as much to test its network performance as anything. As important as multiplayer is to BS:Midway, BS: Pacific needs to have this down perfect at launcy. A beta would help.
But any problems reported with the beta wouldn't have been improved with the final product sent out. They just patch it later which they can do from peoples feedback after release anyway.
If i remember rightly Halo 3 was a bigger farse than most as the game went gold while people were still beta testing.

It's just to get people talking about it and adding hipe before release.
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  #20  
Old 06-20-2008, 06:20 AM
LORD BLACKFIRE LORD BLACKFIRE is offline
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Quote:
Originally Posted by andy3536 View Post
But any problems reported with the beta wouldn't have been improved with the final product sent out. They just patch it later which they can do from peoples feedback after release anyway.
You're missing what I'm saying. EA & Dice did improve Battlefield: Bad Company between the beta and the game's release. The demo show a lot of changes people complained about in the beta

And let's not forget Eidos' track record with Battlestations: Midway. Has it EVER been patched on the 360? No. Was there a need to patch? Yes - the downloadable map that we PAID extra for cannot be played on the 1080i display setting, unlike all the other maps in the game.

There were other minor issues that could have been tweaked in a patch but Eidos decided to take our money and run in this case. I simply don't have any faith in Eidos giving the developers the time/cash to fix any problems once the product ships.
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  #21  
Old 06-20-2008, 06:26 AM
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Quote:
Originally Posted by LORD BLACKFIRE View Post
You're missing what I'm saying. EA & Dice did improve Battlefield: Bad Company between the beta and the game's release. The demo show a lot of changes people complained about in the beta

And let's not forget Eidos' track record with Battlestations: Midway. Has it EVER been patched on the 360? No. Was there a need to patch? Yes - the downloadable map that we PAID extra for cannot be played on the 1080i display setting, unlike all the other maps in the game.

There were other minor issues that could have been tweaked in a patch but Eidos decided to take our money and run in this case. I simply don't have any faith in Eidos giving the developers the time/cash to fix any problems once the product ships.

Just as EA did it right most don't and won't.
The extra map wouldn't have helped at all either as it wouldn't have been part of any beta being a later release.
Most games companys push games after a beta shows up problems without being fixed or with already known bad prolems with the intention of fixing them later (or not), if they do it right it would be good, but they won't. Just like everybody else (exept EA for battlefield )
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  #22  
Old 08-05-2008, 09:15 AM
greywolf55 greywolf55 is offline
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I hope the support is better for this new game. I would love to see a beta test. This way bugs can be ironed out befor the actually full release in the new year. Or a Demo version.
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  #23  
Old 10-04-2008, 03:52 AM
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Default Demo with singleplayer Mission

Sure hopes the deom would have a single player mission. It really disappointed me when I spent 4 hours dloading BSM's demo, then not being able to play it coz no one's playing the demo anymore. It was multiplayer and you can't play if you don't have an opponent.
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  #24  
Old 10-05-2008, 04:14 AM
M0n3y M0n3y is offline
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Quote:
Originally Posted by ClarenceTheTorpedoGuy View Post
Sure hopes the deom would have a single player mission. It really disappointed me when I spent 4 hours dloading BSM's demo, then not being able to play it coz no one's playing the demo anymore. It was multiplayer and you can't play if you don't have an opponent.
i'd like a MP demo and a SP demo
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  #25  
Old 10-05-2008, 11:50 PM
dark_angel_7 dark_angel_7 is offline
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Agreed

Also an off line demo with a single player campaign and tutorial would help new players like me
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