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  #1  
Old 01-06-2007, 09:03 AM
lock_and_load lock_and_load is offline
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Smile Commandos 5: What features would you like?

If you had the power to introduce features to a new RTS style commandos what would you like?

1: I would like to see more 'security papers' and 'documents' in order to conceive the Gestapo and Officers.
2: The ability to sit on chairs and act if you're working.
3: Allies can open doors and look on dead enemies by themselves!!
4: More vehicles in use (e.g Officer in Kubelwagen)
5: More skins for people (i.e taller,muddy,fat,skinny)
6: More realistic commandos pistol range
7: More usable objects
8: More nations
9: More animations

Anymore?
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  #2  
Old 02-19-2007, 11:46 PM
neoandreson neoandreson is offline
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Well wht made me Hook to Commandos was The Features of Commandos 2 the men of Courage.
which was i guess more User friendly.
i have seen both Commandos 3 and Commandos Strike Force.
but i didnt like them much bcoz they were not so eazy to adjust wid.

yes i agree tht the Graphics were good but i would personaly want more freedom with the Usage of keyborad.
with this i mean the way the Setting was for the Commandos 2 Men of Courage
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  #3  
Old 02-22-2007, 10:54 AM
ermac ermac is offline
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commandos 2 clone is what i would suggest

commandos 1 good intro to commandos series

commandos 2 few editors and modifications availible ok graphics.
But undoubtly best strategy of 2001-2002.

commandos 2 needed more missions an editor and more modes to play than just campaign and if u zoomed at object they would be clear so you dont needed to run on highest resolution.
IF C2 managed that than i think neither age of mythology warcraft 3, rome total war, would even come close to it. and expansion would give much more profit to eidos than C3 but thats just my opinion.

commandos 3 its a total failure after my opinion it copied gameplay from C2 but controls suck graphics suck(resoulution) cant even choose to change difficulty. Commandos 3 is a game which i liked by fans of commandos series or some strategy fans while C2 was for almost anyone from FPS RPG to RTS.

IF eidos is going to make a follower than i really hope its upgraded version of C2 not a remake as C3.
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  #4  
Old 04-18-2007, 04:09 AM
liquid0celot liquid0celot is offline
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Commandos 5 should have:
The original six commandos.
More weapons.
Realistic weapons with the right amount of ammo (5 round clip in K98k).
An overwhelming (but not disproportional) enemy with great AI.
At least 20 missions, which are challenging from start to end.
A top-down view.
Many tipes of enemy infantrie/armor/aircraft.

Commandos 5 should be:
BEHIND ENEMY LINES, no allies, no frontline battles.
Better than CBEL and C2.
Set in German held territories (Africa and Europe) and Germany only.
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  #5  
Old 09-07-2007, 02:29 PM
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seifullaah73 seifullaah73 is offline
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Commandos 5 should have the following

the original overhead which gameplay and you can change the view by zooming in rotating
very good animation when exploding
a lot of missions with very good storylines
a lot of interaction with environment

instead of playing in first person we see cut scenes in cool animation instead of sound
e.g. two soldiers talking of a plan after commandos blow up su+bmarine the two generals talk of what to do and in cool 3d animation of what happens after mission finished with the commandos and what happens wioth the enemy

more missions to do with dealing with invasions

i would like to see the machine guns which i saw in commandos BEL which the driver can use and also more other vehicles like in commandos BEL the car in mission 13 of commandos BEL and also motorcycles
and alotr of other things
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  #6  
Old 09-18-2007, 08:16 AM
LordAlexMorgan LordAlexMorgan is offline
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What i propose is a completely new concept for a potential Commandos 5. We've all seen how the first three series look, and we've all seen how the last one looked. So now the question is: How should Commandos 5 look?
A: A hybrid.
It couldn't be done before 'cause of tech-lack. But todays average PC can support something like this.
In the first three games, the field was drawn by artists - every stage had an exterior map drawn four times from four different angles, and the inside world
was all 3D. Now is the time to make the outside world 3D as well. No more 4 pictures per stage (polygonized afterwards), a complete 3D surrounding. 3D
buildings, 3D vehicles, 3D people, 3D everything. In order to preserve the photographic reality that the Commandos 1-3 had, the artists will now have to draw the textures for the environment, instead of all of the map. The player would be able to bring the camera as close as the size of the Commandos, without distortion to the view (this would require large-resolution textures that are a standard in nowadays games). Also the camera can be tilted so it can look down towards the ground and up towards the sky. The inside world should still be separated form the outside just like in the previous games.
The player should be able to take control of any commando during the games, transferring from an RTS to a FPS mode. That's the hybrid concept we've all seen in previous games and that's the concept we should see here as well. So if you feel that you can execute a movement better than a click with the mouse, you can now take full control and do it yourself. Shoot for yourself or move for yourself. Whatever.
Commandos IV integrated into the Older Versions of Commandos should be
the new look of Commandos V (if Eidos ever decides to make a sequel, which it should, 'cause it would be a no-doubt success if it's done carefully).
As for other things like: Documents, animations, ability to sit on chairs and the like i'll leave to others to discuss. But the big picture here comes
down to what made Commandos so popular in the first place: A new look, a new genre and an unusual interface. I think that what i'm proposing might seem hard to program and has already been seen, but is the future for all games related to this king of strategy, especially with the dawn of a new graphic and processor era rising.
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  #7  
Old 09-18-2007, 05:22 PM
andresf andresf is offline
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Yeah, lots of AI, full 3D, great artists, good music, awesome programming, spend a lot on that project!
1-Longer area of sight for the enemy with 3 fields. The one in the middle you won't be detected while lying down or crouching and staying still but they will if you move. The furthest one just like the far one used on the other series.
2-Not that much gun only action as seen on strike force (which sucks btw)
3-New abilities like interrogating the enemy to get details of building which you can't access till u get the key or something, or to get info on what time the guards switch or things like that
4-Perhaps getting into some communications control center or something like that in a mission and being able to send most of the enemies somewhere else in that level so you can get a truck or a tank or something to a place with heavy surveilance.
5-Include all the commandos and make new abilities, like climbing up a narrow hallway and when an enemy comes, land on him and leave him unconcious or things like that
6-Getting control of a plane or a large ship with guns and all in a mission
7-A mission where you need to leave every enemy alive and then steal something, or get somewhere
8- TONS AND TONS of strategy, otherwise it's just lame.

Just stick to the original idea and we will all love it!!! and for god's sake don't make anything like strike force!
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  #8  
Old 11-09-2007, 07:43 AM
Cieku Cieku is offline
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+ COOPERATIVE in multiplayer, as I said in my other post
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  #9  
Old 11-23-2007, 04:23 PM
StardogChampion StardogChampion is offline
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1. Give us the HUD and hotkeys from C2. Give us the exact same mouse-click thingy too.

2. No 3D, please. Real-time 3D won't look anywhere near as good as the 3D renderings. Desperados 2 tried it and that was pitiful compared to the 1st. Try 3D nearer 2010 maybe.

3. I'd like the resolution kicked up to 1024x768 at least.

4. Less in-door areas because they're sucky and small. Maybe render them 2D like in C1/C2 so you can make them much larger.

5. Better mission design and enemy positioning than the joke that was C3 that I couldn't care to complete.

6. Maybe a CROUCH mode where if you enter the dark vision cone of an enemy, it does the thing in Desperados where the cone fades from green to red after 3 seconds or so.

Last edited by StardogChampion; 11-23-2007 at 04:29 PM.
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  #10  
Old 11-23-2007, 11:14 PM
XDogg XDogg is offline
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I have played Desperados and seen the 2nd one Coopers Revenge. They of course did a horrible job making it a 1st/3rd person game. Now if commandos could do justice to it in first person more power to them. I would really like a co-op stealth game. But how would you determine the vision of the enemy... unless you made them flash something over their heads.
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  #11  
Old 08-23-2008, 05:56 AM
farazhp2006 farazhp2006 is offline
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more mission
more graphic
more objective
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  #12  
Old 08-23-2008, 06:03 AM
farazhp2006 farazhp2006 is offline
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Wink Basic Game Structure commandos 4

game in commandos 3 style

1: I would like to see more 'security papers' and 'documents' in order to conceive the Gestapo and Officers.
2: The ability to sit on chairs and act if you're working.
3: Allies can open doors and look on dead enemies by themselves!!
4: More vehicles in use (e.g Officer in Kubelwagen)
5: More skins for people (i.e taller,muddy,fat,skinny)
6: More realistic commandos pistol range
7: More usable objects
8: More nations
9: More animations
10:Enemy more high alert
11:More strong story line
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  #13  
Old 09-17-2008, 09:22 AM
Mafia Mafia is offline
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Default Features i'd like to be in Next commandos.

Hello every one, this is my very first post, but i am playing commandos since 2000. what a wonderfull game it is, i've been observing the development of commandos from the first edition, behind the enemy lines to the strike force and every time i found it more and more interesting. i also marked few very desireable changes, but i think from developers point of view those are going to be very difficult but not important.

some fabolous geographical/topographical maps are there in commandos behind enemy lines and beyond the call of duty, if somehow they can reMod them into this first person shooting engine (strike force) that will be awesome and the game sale will increase like hot cake. missions like.
a- Behind enemy lines - Third mission with demolution of water Dam
b- Behind enemy lines - On the roofs, the mission in baghdad i guess??
c- behind enemy lines - killing the colonel silently (awesome)
d- beyond the call of duty - Rescue major sckopche (spellings??) alive, the zoo one.
e- beyond the call of duty - Rescue colonel Von Belo (5th mission and the best from all the series so far).
f- Men of courage - Dasboot

further more, the features i would like to be added in the C5 (if there is going to be any) are.

1- Night missions (with use of torches) in that first person shooting engine.
2- A mission on Bastogne battle, Belgium (auhh would be awesome in snow forest).
3- Hiding Enemy bodies instead they get disappear (looks more real)
4- Missions in Rain
5- crawl instead of crouch
6- increase in enemy AI
7- Much active enemy gustapo and responce on Alarms
8- Action on Roof top
9- More doors, cabinet's and cabins.
10- Foxholes action
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  #14  
Old 11-10-2008, 03:56 AM
tridy tridy is offline
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In searcing online for commandos-like game, I came to this post and decided to leave my comment here as well.

It is probably no-point of return for the 3D game, even though 2D with the top-down view was the thing that caught my attention. I would really love to see the expansion pack for C2 or C3.

I player 3D commandos at the store but did not feel like getting it. For me 2D is the Commandos thing. What they could do is to introduce the zooming and view from the top for 3D.

I really liked the graphics of C2 and C3. The view from the top was amazing with the houses, roads, vehicles, bridges, trains, and so on.

I am not sure why everyone is so obsessed with 3D these days. Worms moved to 3D, Commandos moved to 3D. It becomes a totally different game then, more or less, 1st person shooter and there are quite a few of them out there.

so, 2D, good graphics, improved AI, a couple of more vehicles would make me really happy.
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  #15  
Old 11-30-2008, 05:40 AM
fhnaseer fhnaseer is offline
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Default No commandos 5

There is going to be no commandos of old style RTF, it will now be first person, may be the commandos 6 will be of old style and genre,
talk about commandos 6,
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  #16  
Old 12-03-2008, 07:37 PM
iakovos iakovos is offline
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Quote:
There is going to be no commandos of old style RTF
If that was indeed the case, then I would sign up a petition to get a proper and free editor of the previous incarnations (especially C2 and C3). And then a clear project would be to re-make CBEL and CBTCOD like in C3 style.

I agree with most of what a few people have said here... full blown 3d in 1:1 scale for everything is not the commandos style of game. It has worked in other genres like FPS but in cases like adventures and strategy games, it just doesn't work so good. FPS needs to be in a very controlled and strict environment (corridors and being linear). When you go to large maps, you loose all the control you need, in order to employ tactics. The area of sight that a man on the ground covers pales in comparison to what you can actually see on a huge map.

The top down view of the 2d Commandos was what was imitated in the first place in several strategy games (commandos clones). The very next step is to re-think commandos, but having that in mind at all times.

Sure... toggle between 2d and 3d perspectives and in real time. I would like that. But honestly how good can that be in a so narrow perspective as CSF was before?

The most important part is the POV (or Point Of View). 3d completely restricts that. Unless you have a Gpov (God's point of view) at all times too.

2d gives the liberty to create as large a map as you want (C2 tests to that effect). 3d gives the liberty to observe even the smallest object, as in real life. But that takes the strategy out of the equation.

So... a blend of real 2d-3d would be the way to go (imagine for example the very first mission of CBEL, the mission to blow up the radar, to actually see the entire map as we did in CBEL, with the graphics of C3, but also with a full 3d option like in CSF. And to actually play it like that... from 2d to 3d to 2d or whatever). And most importantly, this hasn't been made before (in Company of Heroes, e.g., you do get from 2d to 3d, but that is more of a pseudo-thingie as no actual 3d environments exist in-game. You go to the level of the units, thus loosing the idea of the general map, but you cannot go indoors like Commandos did in MOC and you cannot control them individually).

As for what I would like in a future C5 game... there are so many a post here would be limited. CSF was flawed. The first and most important thing would be to bring the "carry the dead bodies" back asap. That was the cornerstone of the old commandos.

Iakovos

PS. I'll do a follow up to this post.
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  #17  
Old 12-04-2008, 01:54 AM
AndrewT AndrewT is offline
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hi there
i really like your way of thinking, iakovos! recreating the bel and btcod missions in commandos 2 and 3 is i think the most rational way to bring life into the series, as i doubt that an official addon or sequel could come out as the intellectual leader gonzo suarez and the core developer team of the series is now under under arvirago entertainments roofs. the guys remaining did a fair job with commandos 3 without them, but the results showed the definetly need of suarez's presence...

this way i would say the best commandos part is c2 men of courage, thats the game you would like to collect the strengths of the other sequels.

about the viewpoint... many gamers claim about the lack of 3d graphics, and delighted with csf. i'm not one of them, just taking a look at the 7 years old schreenshots of commandos 2, and realize that they are still fricking photorealistic, and to quite honestly say the most beautiful graphic i've ever seen. and some of those fps guys won't belive, but commandos 2 is fully 3d, you can rotate and pan the camera in 360 degrees and down to the ground as well even in exteriors, but i don't think that there would have been a computer to run this stuff 7 years ago, thats why the 4x90 degree view restrictions which i find absolutley fine.
i'm satisfied with the 360 degree rotation of the interior scenes, i really hate the bend of c3 interior cameras, so i was very happy when experiencing commandos 3 missions under commandos 2 engine!

so to get back to the topic, to the features. as i mentioned, i don't think they would appear in a sequel, maybe there will be an unofficial addon (as panzerkrieg for blitzkrieg 1 has been released recently while the original blitzrieg came out in 2003 and there is already a sequel to it. but considering the ease of modding the blitzkrieg and comparing it to the commandos series, huh... but "impossible is nothing"), or some talented programmers modder will find a way (i usually see links to the chinese commandos community, but without pictures i can't figure out what is it all about) to fix weaknesses, and implement strengths, improvements.
for example a few things i could imagine:
- back to specializing: it was only the sapper that could throw a grenade, in commandos 3 everbody can. okay, it can be, but then why can't everybody use the knife, it's easier than using a grenade... btw the knife! i saw in the official trailer of the commandos 2 on the white death mission, that the sapper used his knife, and as he deactivates mines, it could come handy, of course it would be slower than a real mine detector...
- working out the interior properly. in commandos 3 there are many doors that you can't enter, there are even whole buildings without the possibility of entering. the existing interior scenes are lacking the browsable furnitures which make valuable or reasonable to visit all areas...
- more objectives, larger maps. in commandos 3 you basically have one mission objective, meanwhile in c2 there are 5-10 or maybe more, and if the screen resolution wouldn't have been restricted to 800x600 the whole map would fit your monitor, maybe a little bigger...
- back to the planning instead of rushing through a map. it's very frustrating if you have a time limit to accomplish the mission, for example a 60 minutes map in 15 minutes :S the spirit of the game is lost, as we used to observe enemy line of sights and movements for minutes, and just after that decided about how to proceed. it's way to far from the feeling of "behind enemy lines"
- a user freindly mission editor. now you have to get through decrypted spanish files or you can deal with chinese language based programs, not exactly the easiest way to get out the most of these games. another example with blitzkrieg: the moddabilty kept and still keeps the faith in the game and created a hardcore community. i can see some kind of commandos community as well, but far from the organizing level of the blitzkrieg one, and much more fragmented, there's no place that would hold together and inform the community about the latest achivements. okay, i read here about the new developing tools. whatever.

and some other notes, based on commandos 3
- i don't like the multiplayer part of the game, deathmatch and capture (collect?) the flags are usually part of fast paced fps games, i prefer the c2 cooperative multi, thats why i downloaded the c3 missions to it. however, i find a few things about this multi useful and considerable for the future. you can take control of 8 different allied soldiers, which is absolutley fine, it was a new and discovery for me when recently tried the multi. i wish there would be a set of playable german units. we all know the riflemen, the submachine gunners, lieutenants, officers, grenadiers, sanitary soldiers, gestapo units. if they implemented the allies, the germans would have been essential as well. and this is a very wild idea, but setting up german patrols on one side, infiltrating with allies or commandos on the other side could provide an interesting multiplayer opportunity.

i guess thats all for now

i always wanted to share my views about the series and about the future of the series, but there were no local portals to write to, however there are still plenty of palyers addicted to these games, including myself.

best regards
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  #18  
Old 02-25-2009, 05:26 AM
aping aping is offline
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I would like it to have better AI, for example the enemy would get suspicious after a while when the other officers are not in their post for a long time.

Not everyone can scale wall, but it would be more realistic if everyone can jump out of the window, maybe the rest would get worse injury than the thief or green barret.

Thief and natasha should be able to use a gun/steal a gun.

Every mission should only have few limited commandos with really necessary skills for the missions.


Overall: even if they only sell additional mission for Commandos 2 MOC I won't complain! Actually that would be my long dream...
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  #19  
Old 03-06-2009, 08:09 PM
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Jansay Jansay is offline
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I want a better AI too. Which is just like aping says. But not for a long time.

I want all commandos are have agility of tieing up hostiles.
I want only Green Beret and Spy to moving bodies.
I want new commandos.
I want more usable objects. For ex. a swingin' rope. For broken off bridges or something.
I want more waepons and vehicles with realistic using.(just like everybody)
I want at least 20 hardcore missions. Just like in CBEL.(maybe a little easier)

And most important thing: i want old style RTF camera(FPS really sucks in my opinion). And 3D. Camera problems are very annoying; I can totally feel that in C2.

With that things, game can be really good and enjoying. Reality and good AI are the most important things, i guess.(for ex. i'm dying for running animations of the commandos in C2&C3)
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  #20  
Old 03-07-2009, 02:00 PM
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rg_001100 rg_001100 is offline
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Quote:
Originally Posted by LordAlexMorgan View Post
What i propose is a completely new concept for a potential Commandos 5. We've all seen how the first three series look, and we've all seen how the last one looked. So now the question is: How should Commandos 5 look?
...transferring from an RTS to a FPS mode. That's the hybrid concept we've all seen in previous games and that's the concept we should see here as well. So if you feel that you can execute a movement better than a click with the mouse, you can now take full control and do it yourself. Shoot for yourself or move for yourself. Whatever...
Certainly an interesting idea, but assuming C5 returns to the "Commandos" style gameplay, FPS would feel gimmicky if the RTS-style camera is always available. The computer is usually pretty good at controlling, and it is rare when I think I could do it better myself. Plus, with FPS-camera the player would be able to *cheat* their way through a level, at least with weapon-ranges. i.e. in FPS you can shoot with a weapon at a pretty good distance, (I don't think accuracy could come into play if it's RTS-style, too), and so if a guard is *just* out of weapon-range in RTS-view, (where the game locks the player from shooting), the player could switch to FPS-view and take out the guard... definitely an interesting idea, though.

Quote:
Originally Posted by farazhp2006 View Post
...
2: The ability to sit on chairs and act if you're working. ...
6: More realistic commandos pistol range ...
10:Enemy more high alert
11:More strong story line
I don't think the "sit on chairs and act like you're working" is a particularly fun idea, even just for the spy.
I like the weapon ranges the enemies have in C2/3, it is not huge and is not too small. It is good, though, that the enemies have longer ranges than the Commandos, it makes the player think about ambushing if they get into a shootout, and makes the player unable to get in a shootout for a lot of the time.
Enemies on higher alert would be good. In Crysis, when the enemies are alerted to your presence they move together in a fairly good patrol to cover a wide area, and are tough enough to take out.
And Commandos is not a game that needs a strong story, imo. It is WWII, the nazis are bad, the commandos are the elite team sent to save the world, etc. works well enough.

Quote:
Originally Posted by tridy View Post
It is probably no-point of return for the 3D game, even though 2D with the top-down view was the thing that caught my attention. I would really love to see the expansion pack for C2 or C3.

I player 3D commandos at the store but did not feel like getting it. For me 2D is the Commandos thing. What they could do is to introduce the zooming and view from the top for 3D....
I am not sure why everyone is so obsessed with 3D these days. Worms moved to 3D, Commandos moved to 3D. It becomes a totally different game then, more or less, 1st person shooter and there are quite a few of them out there.

so, 2D, good graphics, improved AI, a couple of more vehicles would make me really happy.
Quote:
Originally Posted by iakovos View Post
The most important part is the POV (or Point Of View). 3d completely restricts that. Unless you have a Gpov (God's point of view) at all times too.

2d gives the liberty to create as large a map as you want (C2 tests to that effect). 3d gives the liberty to observe even the smallest object, as in real life. But that takes the strategy out of the equation.
Commandos could survive the 2D->3D transition; look at Age of Empires 3. AoE1 & AoE2 are brilliant 2D games, (RTS), while AoEIII is in 3D and is still RTS, and it still keeps the style of the previous AoE games. (It's not as action-oriented as games like C&C, but a different type of game to Commandos, for sure).
I think C3 was 3D, and with the hotkeys it's just as nice to play as C2 is. (The environments are smaller in C3, but technology is now good enough that it won't be an issue).

Quote:
Originally Posted by iakovos View Post
...FPS needs to be in a very controlled and strict environment (corridors and being linear). When you go to large maps, you loose all the control you need, in order to employ tactics. The area of sight that a man on the ground covers pales in comparison to what you can actually see on a huge map....
Not at all.
Look at Crysis, it has large maps, and the player can still employ tactics. (Admittedly, not the same style as Commandos, though). Two things would work in the favour of ComStyle gameplay in FPS; if you have hilly-terrain, the player can go to a high-point to get an overview of the map/enemy base/surrounding areas. Having access to a "strategic map" where you can look at rough enemy positions could work as well.
The Brothers in Arms series requires semi-strategic gameplay. (Requires the enemy to be suppressed before you can really move anywhere, not a run + gun game). In the second game (and I think the first, not sure) there is a "situational awareness" where it pauses the game, and lets the player take a broader view of the map. In Hell's Highway, (the latest game), the player is given a sketched map, and the enemies that have been seen are plotted on the map.

I think it could work. One of the levels in CSF, (the 3rd or 4th one, I think it was) is where on a stretch of road you have the Spy, and a bunch of enemies, and some distance away the Sniper is in a high position. I thought this was the sort of thing that could work; you get the sniper to a high position and then get the other characters to work together; that level reminded me of Commandos gameplay even if it was more action based, or not done so well.

Quote:
Originally Posted by iakovos View Post
...So, a blend of real 2d-3d would be the way to go (imagine for example the very first mission of CBEL, the mission to blow up the radar, to actually see the entire map as we did in CBEL, with the graphics of C3, but also with a full 3d option like in CSF. And to actually play it like that... from 2d to 3d to 2d or whatever).
Eh? C:SF was 3D, but the big change from C3 [which was also 3D] was that it was in First Person. It gets confusing if you call "FPS"->"3D", because that does not make sense.
There's no sense in having a switch between 2D/3D rendering, unless the player is looking at a map, or something.

EDIT:
Quote:
Originally Posted by Jansay View Post
I want all commandos are have agility of tieing up hostiles.
I want only Green Beret and Spy to moving bodies.
I want new commandos.
It was good that Natasha and the thief couldn't tie up the bodies, it added a level of complexity to the game that was not overbearing, and made levels like "Night of the Wolves" challenging.
I would keep that everyone could move bodies, though. Vary the speeds, but keep all of them with the feature.
And I think there were enough commandos already, each one had their own speciality (e.g. Sniper w/ marksmanship, Sapper w/ explosives, Spy w/ enemy uniforms, etc.). On that topic, I would keep some things as generic, and have the "special" commando just that much better at it. e.g. with grenades, keep that every commando can throw it, but have the Sapper the best with it [e.g. quicker throwing time, larger number of grenades in inventory, further throwing distance, multiple grenade types]. Maybe the same with the sniper rifle, other commandos could use it like an ordinary rifle, but with a little extra distance, and with a long "focus time", and draw time. That way, the player still thinks about what they have to do with each commando.

Quote:
Originally Posted by Jansay View Post
I want more usable objects. For ex. a swingin' rope. For broken off bridges or something.
I want more waepons and vehicles with realistic using.(just like everybody)
I wouldn't include "swinging ropes" and other platforming aspects into a RTS game. Climbing with the thief is awkward enough
And I think the weapons are good enough as they were. Pistol, SMG and Rifle (+ special weapons, e.g. Sniper Rifle, Bazooka). C3 had the semi-automatic rifle, as well as the Green Beret's ability to pick up the [light] Machine gun. The weapons each had their own purpose and use, and it was fun to play with. The only *new* weapon I wouldn't mind seeing in C2-style gameplay would be a silenced pistol for the Spy like we had in C:SF. (Not infinite ammo, though).

Last edited by rg_001100; 03-07-2009 at 02:09 PM.
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  #21  
Old 03-07-2009, 06:40 PM
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Jansay Jansay is offline
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Quote:
Originally Posted by rg_001100 View Post
It was good that Natasha and the thief couldn't tie up the bodies, it added a level of complexity to the game that was not overbearing, and made levels like "Night of the Wolves" challenging.
I would keep that everyone could move bodies, though. Vary the speeds, but keep all of them with the feature.
And I think there were enough commandos already, each one had their own speciality (e.g. Sniper w/ marksmanship, Sapper w/ explosives, Spy w/ enemy uniforms, etc.). On that topic, I would keep some things as generic, and have the "special" commando just that much better at it. e.g. with grenades, keep that every commando can throw it, but have the Sapper the best with it [e.g. quicker throwing time, larger number of grenades in inventory, further throwing distance, multiple grenade types]. Maybe the same with the sniper rifle, other commandos could use it like an ordinary rifle, but with a little extra distance, and with a long "focus time", and draw time. That way, the player still thinks about what they have to do with each commando.

Hmm, that are better ideas. But differences of moving body speed is near-same. If you wanna make me use Green Beret to moving body thing, you gonna have to make other commandos useless with it. Ex. with body, walking speed reduce really really bad, and exhausting work(not for Green Beret). And tieing up agility can be with "rope item". Because, i want reality more than challenging.

And some commandos are very lazy. In BEL, we need each commando in all missions. Without any commando, mission definitely will missed up. But in MOC, i can't see a reason to use green beret(which is very useful character!). Diver is more better, 'cause he can throw knife with very serious range, knock out enemy, tieing up and carry. What could i want more than that?? Besides, green beret isn't only lazy commando. In missions with diver, other commandos just following him. I want this balance as just like in BEL.


Quote:
I wouldn't include "swinging ropes" and other platforming aspects into a RTS game. Climbing with the thief is awkward enough
And I think the weapons are good enough as they were. Pistol, SMG and Rifle (+ special weapons, e.g. Sniper Rifle, Bazooka). C3 had the semi-automatic rifle, as well as the Green Beret's ability to pick up the [light] Machine gun. The weapons each had their own purpose anhttp://forums.eidosgames.com/newreply.php?do=newreply&p=950118d use, and it was fun to play with. The only *new* weapon I wouldn't mind seeing in C2-style gameplay would be a silenced pistol for the Spy like we had in C:SF. (Not infinite ammo, though).
I think thief's climbing skill is not awkward at all. I think it's so reasonable and enjoying(and i'm calling him "Lara Croft" 'cause of that). And swinging ropes could be reasonable and fantastic. I mean, if a commando can't swing with a rope, what can i do with him? Even I can swing with it.

Well, touché. New commando(s) and new waepon ideas are kind of sucks, i agree with it. But new vehicles(ex. submarine) and more usable objects can be nice. And i wanna new commando technic: whistle. Which is work as same as knocking wall or GB's radio. Distracting hostiles.


P.S. Thank you for your attention.
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  #22  
Old 03-08-2009, 11:24 AM
hammad_ghauri hammad_ghauri is offline
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Default New Commandos after strike force should have the following features

I m sure that "commandos men of courage" is exellent so follow this game
and make missions bonus missions on orignal stories of world war 2 i cannot describe in words about "commandos men of courage" greatness. "commandos men of courage" was a miracle because it was run on minimum system requirments. Kindly Make next game like this.

All characters should be there.

No problem with system requirements like

1) "256MB Geforce Nvidea"

2) "512 MB or 1GB Ram"

3) 2.5 Gz proccessor etc.

4) DVD Version.

But make sure the quality was not disturbed.

I suggest you to add 10 more missions ( new ) in "commandos men of courage" with 10 bonus missions after every period of time e.g after 1 year or as you wish but this should be a chain process.
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  #23  
Old 03-10-2009, 12:30 AM
AndrewT AndrewT is offline
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by the time i was playing commandos 2 for the first time back in 2001, my system looked like this:
- p3 600 mhz cpu
- 64 mb ram
- tnt32 vga
and it ran smoothly and perfectly with all those beautiful graphic features that makes me say "whoa" even today. best game, definetly the way to follow
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  #24  
Old 05-20-2009, 11:39 AM
cozler cozler is offline
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For all the eidosforum managers,
I am a very fan of commandos series and I have completed all the series and played all the games of series. Truly, Commandos is not a FPS game. It should be strategy as previous games. If you plan to continue commdos series, which I am looking forward to play commandos 5, you should look at these:

First game should be strategy,
The game should be the composition of both commandos 2 and commandos 3.
There should be more missions which require very important strategic tactics.
The musics in missions were exremely good in both commandos 2 and commandos 3.
By using historical events, there should be some important missions as in commandos 2; for example, river kwai. In the following commandos game, maybe you can create a mission like assassination of Hitler as Claus von Stauffenberg committed.
The Japans and Germans were good in Commandos 2 ,but there should be more nations like Russians, İtalians,
There should be more characteristic tips like fat, short soldiers and many kinds of enemy uniform.
There should be also a Japan Spy who could wear enemy uniform and perform silent kill to eliminate enemies
There should be more mission setting like Norway, Africa, Berlin,Pasific islands(Solomon islands),
There should be 5 characters: Spy(French),Spy(Japan),Green Beret,Sniper and Natasha.
There should be more weapons(realistic weapon range and realistic weapon capacity; for example; 5 rounds for mauser..)
There should be more vehicles.
There should be nature events like wind, the displacement of sun, grass, rain, snow, fog...
The appearances of commandos an all the objects should be quality as we zoom in.
Not only the inside of the buildings,but also the outer environment should be 3D.

I am sure that these are the all the things that the new commandos game should include. Many players are looking forward to see the new Commandos game. Please, for the all commandos lovers, try to make the new Commandos game =)
Thanks,

Cenk

Last edited by cozler; 05-20-2009 at 11:44 AM.
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  #25  
Old 11-11-2009, 05:13 AM
mattia mattia is offline
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My Commandos 5:

Most important
Similar to C2 for graphic (especially inside the buildings) and controls (hotkeys)
All the eight commandos
Explosive can destroy buildings (in C2 a bomb don't destroy an hut..)
All commandos can drive cars or camions
Large maps

More realistic weapon range
"X key" range=weapon range
Enemy more high alert
More nations (Italians, for example, with mission in the desert or in warships)
Maybe the CBEL gun
Cigarette and bottles visible only in the first zone of enemy view range
A complete mission in a japanese aircraft carrier

Last edited by mattia; 11-11-2009 at 10:20 AM.
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