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Thread: Deus Ex: Invisible War crashes at load screen

  1. #1
    Join Date
    Jul 2006
    Posts
    4

    Unhappy Deus Ex: Invisible War crashes at load screen

    Yes, yet another crash thread

    So, when I first got Invisible War, I didn't play it for very long cause I got bored with it, and decided to uninstall it. About a year later (now) I reinstalled the game, intending to give it another roll. I patched it up to 1.2, and ran the game. Everything was black, but I heard sounds. When it got to the loading screen, it wasn't black anymore, but the game crashed after a few seconds.

    I decided to update all my drivers (Video card, sound card, DirectX) and then gave it another try. Now the screen wasn't black anymore, but the crash was still there. I tried restarting my computer. No change. Reinstalled the game. No change. Changed the windows resolution. No change. Ran in compability mode. No change. Searched for viruses, spyware and adware. No change.

    Nothing works... I don't think my system specs are needed, but eh, I'll give em to ya anyway.



    ------------------
    System Information
    ------------------
    Time of this report: 22 July 2006, 17:18:42
    Machine name: None of your business
    Operating System: Windows XP Professional x64 Edition (5.2, Build 3790)
    Language: English (Regional Setting: English)
    System Manufacturer: K8UVM
    System Model: K8Upgrade-VM800
    BIOS: Default System BIOS
    Processor: AMD Sempron(tm) Processor 2800+, ~2.0GHz
    Memory: 512MB RAM
    Page File: 546MB used, 694MB available
    Primary File System: Doesn't say
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Doesn't say
    DxDiag Version: 5.03.3790.1830 32-bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    ---------------
    Display Devices
    ---------------
    Card name: Radeon 9550
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI RADEON 9550 AGP (0x4153)
    DAC type: Internal DC(400MHz)
    Device ID: Doesn't say
    Display Memory: 256.0 MB
    Current Mode: 1280 x 1024 (32 bit) (85Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: Doesn't say
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6618 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Doesn't say
    Driver Date/Size: 07/06/2006 23:09:51, doesn't say size
    Driver Signed: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: ati2mtag.sys
    Mini VDD Date: Doesn't say
    Device Identifier: Doesn't say
    Vendor ID: Doesn't say
    Device ID: Doesn't say
    SubSys ID: Doesn't say
    Revision ID: Doesn't say
    Registry: Doesn't say
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result:
    D3D7 Test Result:
    D3D8 Test Result:


    -------------
    Sound Devices
    -------------
    Description: VIA AC'97 Audio
    Device ID: PCI\VEN_1106DEV_3059SUBSYS_97611849REV_6... It cuts off here.
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: ac97via.sys
    Driver Version: 6.14.0001.3900 (English)
    Driver Attributes: Doesn't say
    Driver Signed: Yes
    Date and Size: 24/03/2005 19:11:54, doesn't say size
    Other Files:
    Driver Provider: Doesn't say
    HW Accel Level: Full
    Registry: OK
    Sound Test Result:


    -------------
    Input Devices
    -------------
    Poll w/ Interrupt: No
    Registry: OK



    Thanks in advance

  2. #2
    Join Date
    Aug 2006
    Posts
    1

    Default Same Problem

    I have the same problem - the game crashes out on the load screen. I have contacted Eidos technical support twice regarding this issue and received confirmation numbers, but have never been contacted by a technician regarding the solution.

    In other words, either Eidos doesn't have any idea how to solve this, or their customer support just blows. Possibly both.

  3. #3
    Join Date
    Aug 2006
    Posts
    1

    Default

    I think I might also be having the same problem. But i see all the logos and hear the sounds fine. It is when i encounter the first loading screen with the blue building that my game crashes to the desktop.

  4. #4
    Join Date
    Apr 2002
    Location
    Ames, IA, USA
    Posts
    1,215

    Default

    I'm guessing it's a video driver problem. Sometimes the latest and greatest will cause some games to crash, so you may want to try rolling back to earlier drivers.
    Catman

  5. #5
    Join Date
    Sep 2006
    Posts
    110

    Default

    What INTEL GRAPHICS MEDIA ACCELERATOR 900 do i roll back to, i think it is a processor problem.

    It might be the PATCH that is causing the CRASH.
    Last edited by primer; 12-30-2006 at 04:02 PM.

  6. #6
    Join Date
    Mar 2007
    Posts
    4

    Default Possible fix

    I got the same problem as the first guy. Everything was black. The intro movies weren't playing. I could get a couple of the first menus by pressing the ESC key, but the game was crashing on the loading screen.

    Here is what I think I did wrong - I loaded the game, and I didn't realise it was already version 1.2, so I tried to load the 1.2 patch. This started to install, but then failed. I'm guessing it overwrote something perhaps. Also, I messed about with the game video settings before loading starting a new game.

    The fix Just uninstalled the game, and reinstalled the game leaving everything default. It now works. Hope this helps somebody

    The 1.2 patch is the issue. (I think)

  7. #7
    Join Date
    Oct 2003
    Location
    Chicago
    Posts
    18

    Default

    forget it dude, just install deus ex1 and be happy. invidsible war is for school kids

  8. #8
    Join Date
    Apr 2007
    Posts
    1

    Default

    I just bought this game off of Steam and I'm having a similar problem. I can get through the first level, but when loading Upper Seattle the load screen crashes back to the Desktop. There is no error message that pops up when this happens and there is no error in the Event Log for it either. Anything else then just rolling back drivers? Seeing that this is only happening on one game I really can't justify rolling back drivers that could affect other things on this computer.

  9. #9
    Join Date
    Apr 2002
    Location
    Ames, IA, USA
    Posts
    1,215

    Default

    Another option: Try lowering all graphics and sound options to minimum before going through the transition to Upper Seattle.

    You might also check the Thief forums for this problem with Thief Deadly Shadows -- it uses the same engine, so the fix may be similar.

    Lastly, check to see if there's anything on the Steam forums for the problem. There may be something unique in their version.
    Catman

  10. #10
    Join Date
    Apr 2002
    Location
    Ames, IA, USA
    Posts
    1,215

    Default

    Another thought: See if your CD/DVD/harddrive drivers need updating.
    Catman

  11. #11
    Join Date
    Jun 2007
    Posts
    1

    Default

    I have this problem too, though I didn't get this game through Steam. I used to play this game all the time, I just haven't touched it in a very long while. I'm kind of amazed it would crash now, after all these years (I'm still using the same computer too). I reinstalled the game from DVD yesterday. I'm running the latest version of the game (the DVD already had the latest version of the game on it, no patch required) and none of the solutions above work for me.

    After getting out of the academy it tries to load Seattle. When the progress bar reaches 98% it jumps back and forth between 100% and 98% once or twice. Then the game crashes and boots me back to the desktop without leaving me an error message.

    It's really hard to describe how this problem manifests itself. After the first crash I noticed my latest savegame had become corrupted, the one that's by the way updated during the level transition (the game always leaves a message in the loadings when it updates one, 'updating current save'). I could no longer load it. I picked up the savegame prior to that and proceeded back to the level transition between the two maps (the elevator). It crashed again.

    I also tried to create a new savegame in a new location, in the Biolabs just before the same level transition. The game immediately crashed when I tried to save it there. No error message. Maybe whatever causes the game to crash is perhaps situated in the Biolabs and not the Seattle map after it?

    I have an ATI9800xt GPU running on Omega driver, v3,8. AMD XP 2400, 1 GB memory. I momentarily tried updating motherboard and GPU drivers, but that didn't help so I reverted back to my old setup (I'm not looking for trouble when things are working fine). This setup has proven to be *quite* stable over the years. I only updated the Omega Drivers once when TES:Oblivion was released. And even then it wasn't really because of a problem I experienced, but my desire for a due performance increase.

    DXDiag info:



    ----------------
    ------------------
    System Information
    ------------------
    Time of this report: 6/12/2007, 10:46:31
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.061219-0316)
    Language: Dutch (Regional Setting: Dutch)
    System Manufacturer: ASUSTeK Computer INC.
    System Model: A7N8X2.0
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: AMD Athlon(tm) XP 2400+, MMX, 3DNow, ~2.0GHz
    Memory: 1024MB RAM
    Page File: 220MB used, 2243MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: The file ati2dvag.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: HERCULES 3D PROPHET 9800 XT Classic (Omega 3.8.252)
    Manufacturer: ATI Technologies Inc. (Omega 3.8.252)
    Chip type: RADEON 9800 XT AGP (0x4E4A)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_4E4A&SUBSYS_00021681&REV_00
    Display Memory: 256.0 MB
    Current Mode: 1024 x 768 (32 bit) (75Hz)
    Monitor: Plug en Play-monitor
    Monitor Max Res: 1600,1200
    Driver Name: ati2dvag.dll
    Driver Version: 6.14.0010.6614 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 5/3/2006 18:51:00, 258048 bytes
    WHQL Logo'd: No
    WHQL Date Stamp: None
    VDD: n.v.t.
    Mini VDD: ati2mtag.sys
    Mini VDD Date: 5/3/2006 18:50:42, 1540608 bytes
    Device Identifier: {D7B71EE2-0D0A-11CF-E76C-0820A1C2CB35}
    Vendor ID: 0x1002
    Device ID: 0x4E4A
    SubSys ID: 0x00021681
    Revision ID: 0x0000
    Revision ID: 0x0000
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: NVIDIA(R) nForce(TM) Audio
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: NFORCE_VAD
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: nvapu.sys
    Driver Version: 6.14.0462.0000 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 4/13/2005 13:34:02, 414464 bytes
    Other Files:
    Driver Provider: NVIDIA Corporation
    HW Accel Level: Full
    Cap Flags: 0xF5F
    Min/Max Sample Rate: 200, 100000
    Static/Strm HW Mix Bufs: 256, 252
    Static/Strm HW 3D Bufs: 64, 64
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: Yes, Yes
    I3DL2(tm) Listen/Src: Yes, Yes
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------------

    Please take a look at this. I won't accept having to throw DX2 in the trash can. Even though DX2 doesn't surpass predecessors such as DX1 and System Shock in terms of gameplay, DX2 belongs to a vintage genre that doesn't see too many iterations these days. Every available title needs to be cherished.
    Last edited by Trickier; 06-12-2007 at 01:51 AM. Reason: updating, new info

  12. #12
    Join Date
    Jul 2007
    Posts
    3

    Default

    I'm experiencing some weird crashes too...

    Type 1 crash:
    The game just shuts down to desktop, no warning, no nothing. As if you hit Alt+F4 in any other application.

    Type 2 crash:
    The entire computer stops, the monitor loses signal to the PC and the speakers just goes beeeeeep until I hit the reset-button on the PC.
    After reboot, there's nothing usefull in the system-logs.

    I'm running the game on a Radeon 9700 Pro , with some rather old Catalyst Drivers.
    I never experienced the "Type 2 crash" when I ran the game on my old GeForce 4 Ti card. Although, I did experience "Type 1 crash" on the GeForce 4 Ti until I updated the game to v1.2 ...

    Any ideas?

  13. #13
    Join Date
    Jul 2007
    Posts
    3

    Default

    No ideas?

    Anyways, I've been thinking about going back to GeForce, as I had a lot lesser problems with my ASUS GF4 Ti4800SE

  14. #14
    Join Date
    Jul 2007
    Posts
    3

    Default

    Just wanted to follow-up on this ... I bought a new graphics-card now, GeForce ... After 3-4 hours of continous gaming, still no problems, glitches or crashes, which leads me to conclude that it's either the ATi cards or the drivers that s up the game...

  15. #15
    Join Date
    Nov 2007
    Posts
    5

    Default further analysis of dx2 crash w/ VIKTORIA debugger

    I loaded the task manager a few seconds before dx2 _always_ crashes and a VIKTORIA program came up, though it was difficult to use while dx2 gnawed at the edges of it making only a third of it visible. It details a lot about the crash that I can't understand.

    The way my comp crashes seems to be the same problem that everyone else in the thread is experiencing. I can provide a hijack this log or other specs if necessary. Maybe someone can make some sense of this:

    Error Message
    ________________________________________________________________________________
    Exception 0xC0000005: Access Violation


    Call Stack
    ________________________________________________________________________________
    0x00898D49 DX2MAIN! (+0x497D49)
    (unknown)


    Register Info
    ________________________________________________________________________________
    EAX=0x00000000 EBX=0x7E0D3AC0 ECX=0x7E0D3AC0 EDX=0x7E212100
    Flags=0x00010202
    ESI=0x00000000 EDI=0x7E0D3AC0 EBP=0x00000001 ESP=0x0012D124 EIP=0x00898D49


    System Info
    ________________________________________________________________________________

    EXE Name : C:\Program Files\Deus Ex - Invisible War\System\DX2Main.exe
    EXE Date & Time : 17:18:22 2/11/2004
    Current Directory : C:\Program Files\Deus Ex - Invisible War\System
    PDB File (not found) : C:\Program Files\Deus Ex - Invisible War\System\DX2Main.PDB
    Current Date & Time : 07:53:11 PM 11/11/2007
    Username : 01
    Computer Name : TOSHIBA-USER
    OS Version : Windows 2000
    Time Since Boot : 312 hours 5 minutes 28 seconds
    Physical Memory Usage : 49
    Physical Memory (Total) : 1063235584 bytes (1014 megabytes)
    Physical Memory (Available) : 534581248 bytes (510 megabytes)
    Swapfile (Total) : 2562056192 bytes (2443 megabytes)
    Swapfile (Available) : 1917636608 bytes (1829 megabytes)
    Virtual Memory (Total) : 2147352576 bytes (2048 megabytes)
    Virtual Memory (Available) : 2075959296 bytes (1980 megabytes)


    Standard DLLs
    ________________________________________________________________________________
    msvcrt.dll - Version 7.0.2600.2180 from C:\WINDOWS\system32
    msvcrtd.dll - Version 6.00.8797.0 from C:\Program Files\Deus Ex - Invisible War\System
    msvcirt.dll - Version 5.1.2600.2180 from C:\WINDOWS\system32
    msvcirtd.dll - NOT FOUND


    DirectX DLLs
    ________________________________________________________________________________
    dsound.dll - Version 5.3.2600.2180 from C:\WINDOWS\system32
    dinput.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
    d3dim.dll - Version 5.1.2600.0 from C:\WINDOWS\system32
    ddraw.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
    dplayx.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32


    Unreal DLLs
    ________________________________________________________________________________
    Core.dll - Modified 15:35:16 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    D3DDrv.dll - Modified 15:35:16 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    Editor.dll - Modified 15:35:18 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    Engine.dll - Modified 15:35:20 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    Fire.dll - Modified 15:35:22 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    DXAudio.dll - NOT FOUND
    IpDrv.dll - Modified 15:35:26 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    Render.dll - Modified 23:12:18 10/30/2007 from C:\Program Files\Deus Ex - Invisible War\System
    WinDrv.dll - Modified 15:35:46 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    UWeb.dll - Modified 15:35:42 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System
    Window.dll - Modified 15:35:44 11/12/2003 from C:\Program Files\Deus Ex - Invisible War\System

    App-Specific Logging Text
    ________________________________________________________________________________
    *** Win32 Runtime Fault : ACCESS_VIOLATION
    *** Build Feb 11 2004 17:16:57
    *** Thread Id : 00000E00h
    ***
    Location : IP=00898D49 SP=0012D124 BP=00000001

  16. #16
    Join Date
    Oct 2007
    Posts
    326

    Default

    A VIKTORIA error means that your graphics card is outdated. There's quite a few topics about it on the forum if you'd take the time to look around.

  17. #17
    Join Date
    Nov 2007
    Posts
    5

    Default Video Card

    I didn't think that was possible if my computer is at least 2 years newer than the game...

  18. #18
    Join Date
    Nov 2007
    Posts
    5

    Default

    I have a BRAND NEW computer, and one of the first things I did was buy this off of Direct2Drive, but I got the exact same error everyone else has been getting.

    Error Message
    ________________________________________________________________________________
    Exception 0xC0000005: Access Violation


    Call Stack
    ________________________________________________________________________________
    0x005F3A7F DX2MAIN! (+0x1F2A7F)
    (unknown)


    Register Info
    ________________________________________________________________________________
    EAX=0x0012E4F0 EBX=0x7FD724B8 ECX=0x7FD724B8 EDX=0x00000000
    Flags=0x00010212
    ESI=0x00000000 EDI=0x7FD83918 EBP=0x7FD52A00 ESP=0x0012E42C EIP=0x005F3A7F


    System Info
    ________________________________________________________________________________

    EXE Name : C:\Program Files\Eidos Interactive\Deus Ex - Invisible War\System\DX2Main.exe
    EXE Date & Time : 17:18:22 2/11/2004
    Current Directory : C:\Program Files\Eidos Interactive\Deus Ex - Invisible War\System
    PDB File (not found) : C:\Program Files\Eidos Interactive\Deus Ex - Invisible War\System\DX2Main.PDB
    Current Date & Time : 08:17:18 AM 11/29/2007
    Username : User
    Computer Name : USER-PC
    OS Version : Windows (unknown)
    Time Since Boot : 15 hours 58 minutes 46 seconds
    Physical Memory Usage : 67
    Physical Memory (Total) : 937295872 bytes (894 megabytes)
    Physical Memory (Available) : 305074176 bytes (291 megabytes)
    Swapfile (Total) : 2810757120 bytes (2681 megabytes)
    Swapfile (Available) : 818499584 bytes (781 megabytes)
    Virtual Memory (Total) : 2147352576 bytes (2048 megabytes)
    Virtual Memory (Available) : 2052395008 bytes (1957 megabytes)


    Standard DLLs
    ________________________________________________________________________________
    msvcrt.dll - Version 7.0.6000.16386 from C:\Windows\system32
    msvcrtd.dll - NOT FOUND
    msvcirt.dll - Version 6.0.6000.16386 from C:\Windows\system32
    msvcirtd.dll - NOT FOUND


    DirectX DLLs
    ________________________________________________________________________________
    dsound.dll - Version 6.0.6000.16386 from C:\Windows\system32
    dinput.dll - Version 6.0.6000.16386 from C:\Windows\system32
    d3dim.dll - Version 6.0.6000.16386 from C:\Windows\system32
    ddraw.dll - Version 6.0.6000.16386 from C:\Windows\system32
    dplayx.dll - Version 6.0.6000.16386 from C:\Windows\system32


    Unreal DLLs
    ________________________________________________________________________________
    Core.dll - NOT FOUND
    D3DDrv.dll - NOT FOUND
    Editor.dll - NOT FOUND
    Engine.dll - NOT FOUND
    Fire.dll - NOT FOUND
    DXAudio.dll - NOT FOUND
    IpDrv.dll - NOT FOUND
    Render.dll - NOT FOUND
    WinDrv.dll - NOT FOUND
    UWeb.dll - NOT FOUND
    Window.dll - NOT FOUND

    App-Specific Logging Text
    ________________________________________________________________________________
    *** Win32 Runtime Fault : ACCESS_VIOLATION
    *** Build Feb 11 2004 17:16:57
    *** Thread Id : 00001C08h
    *** Stack Trace Follows...
    frame: IP=005F3A7F SP=0012E42C BP=7FD52A00
    { 0001:001F2A7F C:\Program Files\Eidos Interactive\Deus Ex - Invisible War\System\DX2Main.exe }

    I've got a NVIDIA GeForce 6150SE Graphics Card, this game is how old? Is the graphics card that came with my NEW computer so crappy that it can't play a game that is FOUR YEARS OLD!!

    If I simply can't play this game I'm going to demand my money back!!

  19. #19
    Join Date
    Oct 2007
    Posts
    326

    Default

    Look, an integrated graphics card is always going to be a failure for any type of gaming, even if the game is four years old. If the game was like ten years old, sure, it would be enough. An integrated graphics card has no memory on it. It steals memory from your system RAM to be used.

    Anyway, what are your exact system specs? Have you tried updating drivers? Have you tried to uninstall and reinstall?

  20. #20
    Join Date
    Nov 2007
    Posts
    5

    Default Integrated Video

    Makes sense. That's unfortunate. I thought the boundary for playing any game on integrated video would be shorter than only those which are 10 years older than said computer. I'll do a driver update and try again... or get a comp with a better card... or just find a friend with a capable box.

  21. #21
    Join Date
    Nov 2007
    Posts
    5

    Default

    Quote Originally Posted by Kneo24 View Post
    Look, an integrated graphics card is always going to be a failure for any type of gaming, even if the game is four years old. If the game was like ten years old, sure, it would be enough. An integrated graphics card has no memory on it. It steals memory from your system RAM to be used.

    Anyway, what are your exact system specs? Have you tried updating drivers? Have you tried to uninstall and reinstall?
    I'm planning on buying The Elder Scrolls IV: Oblivion sometime this evening, that one site that tells you whether you computer meets the minimum requirements says it does, I might upgrade to the recommended graphics card around Christmas time (when I hope to get a bunch of money, both from work and from relatives), but will Oblivion work for me in the meantime, albeit sluggishly? I might also ask this on the elder scrolls forums, where it'd be a bit more on-topic.

    Anyway, my system specs, acording to the tag on the side of my computer, are:

    Windows Vista Home Premium
    AMD Atlon 64 X2 Dual Core Processor 4000+ (AMD Ath
    DVD +/- RW Super Multi-Format Dual-Layer Optical Drive (Speed no specified)
    320 GB Hard Drive
    1 GB DDR2 Dual Channel (Computer says it's 898 MB)
    15-in-one Memory Card Reader
    NVIDIA GeForce 6150SE

    If there's more to be said about my computer, tell me.

  22. #22
    Join Date
    Oct 2007
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    An integrated graphics card can work if you have 2GB of RAM or more. That leaves plenty of RAM for your system to do other things with. If you have less than that, just don't expect to be able to do a lot of hardcore gaming. You'll have to play on the absolutely lowest settings. Gaming requires a decent non integrated card. If you have a newer motherboard, you can find DX9 PCI-Express cards for a decent price.

    Keep in mind that Deus Ex: Invisible War is one of those games that was poorly ported over to the PC. It barely worked on the X-Box, so don't cross your fingers and hold your breath till your face turns blue.

  23. #23
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    Oct 2007
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    Quote Originally Posted by DJGamer View Post
    I'm planning on buying The Elder Scrolls IV: Oblivion sometime this evening, that one site that tells you whether you computer meets the minimum requirements says it does, I might upgrade to the recommended graphics card around Christmas time (when I hope to get a bunch of money, both from work and from relatives), but will Oblivion work for me in the meantime, albeit sluggishly? I might also ask this on the elder scrolls forums, where it'd be a bit more on-topic.

    Anyway, my system specs, acording to the tag on the side of my computer, are:

    Windows Vista Home Premium
    AMD Atlon 64 X2 Dual Core Processor 4000+ (AMD Ath
    DVD +/- RW Super Multi-Format Dual-Layer Optical Drive (Speed no specified)
    320 GB Hard Drive
    1 GB DDR2 Dual Channel (Computer says it's 898 MB)
    15-in-one Memory Card Reader
    NVIDIA GeForce 6150SE

    If there's more to be said about my computer, tell me.
    It will probably run oblivion, but a bit sluggish with everything on low.

    I see you have an AMD dual core processor. Visit AMD's website and look for the dual core optimizer. That might fix your problems with running the game. I know it fixed mine.

    Also, it seems your computer can barely even handle Vista. The next time you get a new computer, build one yourself. You can build ones that run Vista better than that for about $500 or so.

  24. #24
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    Nov 2007
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    Quote Originally Posted by Kneo24 View Post
    It will probably run oblivion, but a bit sluggish with everything on low.

    I see you have an AMD dual core processor. Visit AMD's website and look for the dual core optimizer. That might fix your problems with running the game. I know it fixed mine.

    Also, it seems your computer can barely even handle Vista. The next time you get a new computer, build one yourself. You can build ones that run Vista better than that for about $500 or so.
    Yeah, tell me about it. It keeps freezing up every few minutes since I like multi-tasking. I'll try looking up AMD's website. Thanks.

    Anyone recommend a particular graphics card that can meet the recommended hardware for Oblivion? I'd prefer the least expensive option. I'll also probably have to get some additional RAM.

    Speaking of RAM, can anyone explain to me the issue of it saying on the box that I have 1GB while the computer itself tells me I've got 898?

    I bought this thing for $450, I'm not much into building my own comps, I'm not very tech-savy. I also don't entirely care about the game looking extremely pretty, although that is nice. I'm more concerned with playability.

  25. #25
    Join Date
    Oct 2007
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    For something under $100 for a video card, I'd suggest either an 8400GS from Nvidia, or a Radeon 2400 from ATI (You'll get a little more bang for the buck if you go with the 8400GS, and twice the amount of memory on the card).

    It might be saying you only have 898 for one of two reasons.

    1.) It could be telling you how much you have available (not currently being used.
    2.) Windows is using a different system of memory size. Instead of binary, it's using something else.

    You have enough RAM, so I wouldn't worry with that. If you really want more, you'll have to tell us what type it supports (it should tell you this in the manual that came with the PC, or on the vendors website).

    Anyway, those two recommendations are under the $100 price range. If you live in America, you can buy them on http://www.newegg.com

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