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One of our forum members has kindly transcribed the Core Design interview in this month's Edge magazine.
Source: http://www.tombraiderforums.com/show....php?p=1050856 Quote:
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#2
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Interesting read and quite sad indeed.
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#3
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Very interesting read, MissLara2U. Thanks for posting it.
It saddens me, though, to hear that Core didn't really want to do all those Tomb Raider games after number 2. I love the Last Revelation, even though their hearts don't seem to have really been in it. ), but now I understand why Chronicles turned out the way it did. And 'Angel', too. What a sad story. But let's hope the best for Core in the future.
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#4
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Very interesting indeed. Thank you, thepetemaster & MissLara2U.
This story is quite sad, but the interview explains many things unknown to the masses... until now. I hope the Core Design staff can work with some freedom now and they enjoy working at Rebellion. They deserve the best. |
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#5
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Thanks for sharing MissLara2U. Very sad, I really liked AOD so imagine how great it could have been. I wish we could have had AOD2
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#6
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I'm sorry, but I'm not buying any of that. It's pretty easy to find someone else to put to blame. I'm not saying Eidos is innocent, but what he's just said in this interview is that they were the "ugly duck" and Eidos didn't like them, just their money. Notice he doesn't admit that AOD or anything they did was bad, just... 'unfinished'.
The point about 'our ideas were used in Legend' is pretty much like a way to seek attention, we'll never know who copied who in the end since their game never got published (and I don't think I ever saw any footage), and also, about Crystal having had more money and more time... well, hello? Core WRECKED the franchise, obviously if Eidos "needed" their Tomb Raider money fix they'd have to make sure Tomb Raider would work again as a franchise. It's the old cost-benefit story. Now tell me, with 26m units sold pretty quick, wasn't it worth for Eidos to have invested all that money in Crystal? Thanks for posting the interview though, ML2U. Last edited by Treeble; 07-10-2006 at 04:21 PM. |
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#7
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I completely disagree with you, and find your points a little strange. What do you mean by 'Core wrecked the Tomb raider franchise?' I'd like to know how you manage to point the blame at Core after reading the interview. Besides, who can deny that Angel of Darkness was unfinished? It feels like an unfinished game. All unfinished games are 'bad', but because they're unfinished.
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#8
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LOL Seth, that's exactly why my first line says it's rather easy to find someone else to put to blame. In this case, it's easy for Core to say it's Eidos fault. And it's also Eidos 'fault' that they invested a lot of money on Crystal to save and revive the franchise.
For AOD they had as much time as Crystal had for Legend, right? Maybe not the budget, but hey, if they were the so called Tomb Raider veterans they wouldn't need much more. Oh well, don't mind me. I'm just glad that Tomb Raider has been moved to Crystal, and that might be just me. |
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#9
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Quote:
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#10
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It's interesting to read that Core was tired of TR by the third game. I guess it should have been obvious, but since we're all fans, a lot of us probably imagined it would be a dream job to work on a TR game. In reality, though, creative people (such as the folks at Core) must have found it a bit frustrating and restricting to keep remaking essentially the same game with new levels. You can definitely tell that TR3 was just churned out, and it is a prime example of "more of the same." Not saying I didn't like it, but it didn't really bring anything new to the series. Clearly a case of Eidos saying, "Hey, guys, we need a new one NOW!"
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#11
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Quote:
I LOVE TR3 and I still play it a lot even though it's been 8 years, b-u-t it wasn't "top quality" like TR1 and TR2. ...I don't even wanna know what happend there with TRLR, TRC and AOD. at least now the artists have their artistic-freedom. btw, if it were EA, and not Eidos, then they would've shut them [Core] down - "if they aren't good enough for us, then they aren't good enough for anyone else!". Westwood (the creators of "command & conquer", "legend of kyrandia", "dune 2/2000/empror" and such) as an example. ahh...forgot to add! thanks for sharing that, MiaaLara2u!
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#12
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Quote:
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#13
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So it seems like Core lost their inspiration with TR3, but then somehow felt rejuvenated with TLR, and ended up creating a game that really added significantly to the series.
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#14
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I disagree with TRLR, I really don't like this game, but that wasn't my point anyway.
they got tired real soon, but I don't think that it changed that much from TR3 to TRLR. such a short period... they tried real hard with TRLR, but...hmm...it wasn't "fresh" like in the first 2 games. same goes for TR3 and TRC, even though I loved 'em. it just wasn't "the same", if you know what I mean. btw, TR1 is on the top of my list
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#15
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I agree with Mangar and Johnny. The Last Revelation was like a new surge into Tomb Raider. But Core should have been able to stop there, while it was still good. Chronicles shows that.
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http://i14.photobucket.com/albums/a3...g?t=1182796185 I am Set, god of chaos and the desert. I add to the balance of the world. Without chaos and destruction, there is no peace and harmony. |
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#16
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Quote:
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#17
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I still don't understand how they can say they were sick of the TR franchise, then later say they were mad that Eidos gave it to another team. Isn't that what they wanted? They get to develop all new stuff now.
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#18
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Seriously, the Core guys were bitter over how AOD turned out, and now you can't find an article about TR that doesn't get in at least one dig against AOD. (I'm not saying AOD doesn't deserve a lot of the flack, but I'd still get annoyed at it constantly being brought up if I was Core)
Last edited by WraithStar; 07-18-2006 at 11:17 AM. |
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#19
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Picture yourself working at a job you don't particularly like. Not only are you bored with the job, but you feel your boss isn't giving you the proper resources to do it properly. Yet, in spite of this, you keep trying to do your best. Then one day your boss comes in and tells you you're fired. He then hires someone else to replace you. Now your former boss gives this new person tons of resources that you never had, and when the new person is able to produce better results, your former boss raves about how wonderful the new person is. Wouldn't you be a bit miffed, even if you're glad to be rid of the job?
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#20
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#21
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Never understood why people hated Chronicles so much. Personally I found it to be a first attempt in the direction they wanted Lara to go next-generation wise. I liked the style, atmosphere and storyline (especially in the Irish level) and she could do more moves than before. In fact, she was the first character I saw doing the pole swing like Prince of Persia so greately immitated a few years later.
As for TAOD, I still think it was a great storyline. It had intriguing potential and I would so much like to see it ended with two more games. Does anyoune know of an article on a site or in a magazine that tells about the things/ideas that Core didn't get done as planned? I mean, I have seen some screenshots on ign.com from early development showing a different looking Lara hanging from a railing while cops were looking for her; not in the final game! |
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#22
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I want Core back =[
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#23
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Guess not... |
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#24
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#25
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