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#1
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These were all taken by me and then edited to make them look clearer i realy have 38 taken but im only sharing 8 for now If these aint aloud up plz take em down immedietly!
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[IMG]http://i5.photobucket.com/albums/y158/shmaniac/fear.bmp[/IMG] Last edited by angelic_layer_tamayo_fan; 06-28-2006 at 11:59 AM. |
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#2
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l am pretty sure we were told pictures were included in the ban here, and since this will not be a future game now anyway, there is no point drooling over what we cannot have
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#3
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actually- so far- stills have not been banned- just the video and links to it. (I'm not even sure they ever actually said anything about that on this particular forum)
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My opinions on things n' stuff<------CLICK HERE and boost my confidence |
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#4
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Actually, we have:
Quote:
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#5
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Ahhhh....
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My opinions on things n' stuff<------CLICK HERE and boost my confidence |
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#6
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UGH this just reminds me how much CORE has done and yet now cancelled - the agony...
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#7
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Quote:
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http://img467.imageshack.us/img467/6...lara3609xp.jpg |
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#8
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most likely not
...
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#9
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It would be impossible for them to "simply finish what Core had done" It was not theirs to touch, everything involved with the cancelled remake remained with the Core people who made it, nothing was released to Crystal Dynamics. And before anyone says anything, no it cannot be released without Eidos's approval since they own the Core Design name and thus the Tomb Raider copyright
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#10
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Quote:
I'm not saying you're wrong aussie, I'm just wondering why they can't hand stuff over if they want to. I've worked for a company that was similarly structured (different IP, brands and so on owned under separate names), and they handed over things all the time. It was just a case of getting the right paperwork filed. |
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#11
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Eidos only owns the released games, unreleased they remain the property of the developer which was Core Design, the Core Design studio and all its assets were sold to Rebellion. So Rebellion would now legally own the game. But cannot release it without the copyright owners permision, and they will never get that. All Eidos own is the Core Design company name, which is how they retain the copyright
Last edited by aussie500; 06-30-2006 at 04:04 AM. |
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#12
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How very odd indeed.
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#13
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Man walks down the street in that hat, people know he is not afraid of anything. Console Wars. It is two one-eyed guys fighting about whether it is better to be blind in the left eye or rather the right.
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#14
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Quote:
As I understand it - Aussie is saying the Anniversary Edition code/IP that Core Design developed has been sold to Rebellion. Quote:
Or is this normal in the computer games business..? Last edited by Susan; 06-30-2006 at 05:19 AM. |
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#15
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Hey, I've seen the trailer. But are all of these scenes remade locations from TR1?
I mean I don't recognise them. I recognise the waterfall, the T rex, and some others. But what is the rest? Where was Colosseum, Sphinx, ... ?I am a little visually stupid , please help me.
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Wahrlich, nicht will ich den Seildrehern gleichen: sie ziehen ihren Faden in die Laenge und gehen dabei selber immer rueckwaerts. |
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#16
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Yes they were all from Tomb Raider 1, we compared just about every single frame to the original on another forum, but the thread is now that long it would take a week to read through it. If the Rebellion (used to work for Core) guys wanted to, there is nothing to stop them changing Lara to another character, altering the locations so they were not so obviously Tomb Raider 1 and changing a bit of the gameplay or else it might still fall foul of the Tomb Raider copyright, and releasing it as a new game. l do not think they would anyway, but they could. They could use the same engine, and same moves, it is a pity they would have to change the locations though, l really like the work they did updating them
The bottom 2 pictures above are from the caves level, l especially liked the glimpses we saw of that level, the boat you see in the illegal trailer is from the same level
Last edited by aussie500; 06-30-2006 at 08:08 AM. |
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#17
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Regarding the assets discussion:
From the Eidos press release: Quote:
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#18
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Hmmm, hasn't made it any clearer to me.
Did they take the Anniversary Edition stuff with them to Rebellion like aussie says, or has it remained behind as part of the valuable IPs... (with the potential therefore to be given to Crystal for re-work)? Physical assets usually means premises, computer and office equipment and so on. Does it also mean computer code written? Anyone know? |
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#19
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From what the Core guys told us elsewhere (not on this forum) the code was never given to Eidos, so l am pretty sure it went with them, at that time they had no intention of releasing their hard work to anyone else. The one thing l missed in the caves level was this fella
![]() He was not as noticable in the trailer, although l notice as Lara was running by she was looking at him (and she had the guns out). l always remember when l first played Tomb Raider being very suspicious of that pile of bones, l was convinced he was going to move if l jumped down there Last edited by aussie500; 06-30-2006 at 08:46 AM. |
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#20
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REALLY?!?!
I didn't notice that in the trailer. and yeah when I firsy played it, which was when I was only 9, I was so scared to see that half mummified crunched up bone dude. He (or she ) scared me when I pulled one of the switches in Tomb of Quolopec!! But the trailer - she was poitning at it!!! ?!?!?! AIYa that'll be freaky..
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#21
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Quote:
For a remake tho I'm not entire sure you *need* the original code anyways. I mean, they are starting from scratch, so other than maybe a handy reference (i.e. "So this is what triggers boulder X to fall.."), it's not required. |
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#22
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So if Core has done all this work and now Crystal D are working on a whole new version of thier own doesnt that mean that somewhere on a few computers somewhere there is a half finshed game that Core will always keep?
How cool would it be to get to play it? |
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#23
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Yes, I was exactly the same!
In the Caves, and also in the Tomb Of Qualopec! Especially in there! When I turned around after pulling the switch and suddenly seen him right in front of me! ![]() I always wanted to get away from him in a hurry... Well, I was only ten.
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#24
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that time, I was so gullable to believe any monster/animal/dinosaur/T-REx would pop-out to get me -even if it's a flatgraphic like the skull-mummy thing!! I HATED THAT I was so scared to find him behind me that I fell to the spikes below-_-Quote:
e not allowed...it just shows how the world hide things from us...who knows how many things they didn't uncover to us |
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#25
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No it was only on the first mummified skeleton creature l was worried, once l worked out he was not going to move l was not so worried. But they did make them sort of stand out and grab your attention, and although the one in the cancelled game only looked like a normal skeleton, the fact that she was looking at it as she ran by and seemed to draw her guns, gives me a suspicion they would have moved this time. l am sure Eidos had good reason to cancel the game, although the only one l could think of is that Crystal Dynamics were working on redoing all or part of Tomb Raider 1 as well. We will have to wait and see what they come up with....although if it is not a faithfull remake, it could be the best Tomb Raider game ever done and l would always regret not getting the Core game to play
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