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#1
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Yeah...right now the topic is burstin' crazy in this link:
http://www.tombraiderforums.com/showthread.php?t=67528 And throughout the thread, there were some links that were showing that it was "meant to be a compilation" like a BEST OF for Tomb Raider, using levels from the past?!?! Here's where I posted mine in wehre I can't gurantee if the info is true... (just CTRL+F=Joshorty): http://www.tombraiderforums.com/show...t=67528&page=9 however, I want to make sure of this!!! |
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#2
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I still don't believe that. Just randomly mixing levels from different games is boring. Who cares about that? I certainly wouldn't buy it.
Besides which, all the rumors and stuff point to a remake, not a collection of levels. I see no reason to jump to *that* conclusion over the remake one. |
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#3
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Now more than ever screenshots will be useful!
Remaking TR2 would be unexpected though. Not saying it's a bad thing but it would mean leaving Legend out in the cold a bit, and I would've thought just remaking just one of the games would be enough "practice" at implementing the suggestions from the stick in the Legends sub-forum. It feels like it's gonna be a long wait... btw could you regularly post any big developments that occur in the thread you linked?
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#4
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I don't really see a problem with them remaking TR2 personally. I think it would be great, but I do think it's gonna come down to a time issue. Can they finish it in time for the Anniversary (November 2006)? I think a lot of that will depend on what CD is/was doing and if any of Core's apparently 80% complete remake is going to be recycled. The way I see it goes like this. Either: a.) Both CD and Core were working on an "Anniversary Edition", but Core's was scrapped when the company dissolved. CD continues to finish the version they were working on, but will incorporate what Core has done into theirs b.) Same as above, but CD will not incorporate Core's work c.) CD was not working on anything, but either took up Core's project or started from scratch after Core's project died. I think exactly what the situation is will determine how quickly this game gets done. If Core was 80% done, even if Crystal Dynamics doesn't want to use their game, they can certainly take from the game (i.e. level maps, textures, engine features, etc) and incorporate it into whatever they are doing. That will speed things up. Even if they don't, you have to ask when CD actually started, and if it was awhile (i.e. middle of Legend's development) then they might still have time to do TR2 as well. So yeah, we'll see I guess. I still definately think this is gonna be a remake, especially given the reaction from the fans so far. Heck, let's say for a second CD *was* making a compilation. Eidos could see, say, more people want the remake, and say "Hey, finish up Core's project" (it's at least at a point where this could be done without issue). So we'll see :P Edit: http://www.kotaku.com/gaming/tomb-ra...irt-181531.php Wonder if this is true. If so, that kind of confirms it. Last edited by kksmith; 06-19-2006 at 10:48 PM. |
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#5
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I know..that link right now is my only source of hope
And it sounds official too...even though it was only a quick digin from Eidos...
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#6
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Just FYI, Eidos haven't got anything to say yet regarding whether it's a Tomb Raider remake or now.
I'm afraid we'll have to wait for further announcements.
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#7
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#8
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Ehh? How would you manage to scrape together the best levels from previous games and have a believable plot, or not make the game last for several months of solid play without food or rest?
Maybe they should remake the original game relatively closely (containing the same basic idea and puzzles, and of course classic moments such as the T-rex) but add in a load of extra content as well, and extra levels and things? Just a thought. I'll be really excited to see it! |
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#9
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One of the things I didn't like about TR5 was the bittiness of the game. No singular path building up to a climatic ending, just little snapshots, tasters.
Re-mixing levels from different games doesn't excite me at all. I think they should remake TR1 but (1) change the puzzles significantly and (2) add extra new levels. I think the old cutscenes would make a good starting point for finding new levels that fit with the old game. For example - have a level with Lara escaping Yetis (her book she's reading when Larson approaches her in Calcutta), climbing up the mountain in Peru with her Guide, breaking into Natla's office to find the monk's diary. |
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#10
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l always assumed Lara was reading her mail in the hotel FMV, Larson had the book and it was "Lara stamps out bigfoot", not really anything to do with the Tomb Raider 1 story, although they could always throw it in
Last edited by aussie500; 06-26-2006 at 02:56 AM. |
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#11
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I know the book has nothing specifically to do with TR1 gameplay, it's in the cutscene only. But it is used as part of the introduction (the first ever) of Lara Croft. We see that book for a reason. I think it's reasonable to use this material as the intro again, but in a more creative and playable way, hence a beginning level based on it. This is still staying true to what's gone before. Personally I'd like the developers to use their imagination in this way. |
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#12
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I'm getting worried...if it isn't a remake, then I'd be disappointed...a BEST OF game I wouldn't mind but after seeing how close CORE finished their Anniversary Edition and the fact it was a remake attempt would disappoint me to see Crystal Dynamics didn't put up with a remake...perhaps this has been the rumours that's been spreadin' from before:
10th Anniversary (CORE DESIGN): remake of 1st title 10th Anniversary (Crystal Dynamics): Collection of greatest levels
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#13
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IMHO the extra 4 levels were not worth it, even if they put TR Gold together with TR2 Gold. The speculation is that a compilation of levels will be tweeked to be like new, but I believe it will be exactly the same. All 5 games (plus Gold adventures) will be in one package, like The Sims Collection (buy The Sims, get all 7 expansion packs in one box). |
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#14
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#15
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That is what I said I hoped they'd do with the remake not make a few extra levels and put that out as a game. |
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#16
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#17
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#18
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Personally I really want to experience the break-in to Natla's office using the blow-torch on the elevator suspension wire of course... And I wouldn't mind doing the climb up to the monk's place, finding litterbug Pierre's camp remains on the way. This could be an excellent place to use Lara's new rock-climbing skills in a deathly haul up black slippery rocks. Like a TR1 version of doing the climb up the pyramid in TR4, with falling rocks and so on. |
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#19
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The way l see it the Crystal Dynamics version has to have part of Tomb Raider 1 in it, or we would have got both Anniversarry Editions. Eidos did not cancel Cores game because it would not have been a good game, it was brilliant. They could have always worked out a way to give Core time to finish it. No both Core and Crystal had to be doing something similiar and we could not have 2 new but different versions of Tomb Raider 1.
l do not see them releasing a disjointed collection of best levels either, it would be to confusing for the newer fans to try and make sense out of it. As much as l would really like a faithful updated version of Tomb Raider 1, similiar to what Core was doing, l have a nasty suspicion that is not what we are going to get, it could still be good, just not what Core was going to give us. We have always heard rumours of a remake of Tomb Raider 1 and 2, and they have been pretty persisitant, perhaps what we are going to end up getting is like a Tomb Raider 1 and 2 redux edition, or perhaps a reinterpretation of Lara's first game, similiar to the first, faithfull to the basic story, but done differently |
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#20
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I wouldn't die if it wasn't a remake but truely it'd be sad if it isn't
but I still would buy the game if it wasn't a remake but HECK after seeing the leaked trailer it's hard to imagine that Crystal Dynamics do a complete different project...
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#21
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Of course, realistically, I doubt any of these new levels will be inserted (heck, I'd be happy if we even just got all of the original levels remade), but it's nice to imagine how it COULD be. I wonder if they'd throw in some more mid-level cutscenes? TR1 didn't really do that sort of thing, but it would be nice. Even just a few fly-bys of impressive areas would be great. Say, for example, when you reach that tall room in St. Francis' Folley, Lara could comment on it, and the camera could fly around slowly to show you just how immense the room really is.
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#22
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I haven't read all the posts but I don't see a problem in making a compilation. An anniversay edition could take the best story parts or perhaps some "forgotten" ones and use them as a look back on the achievements of Lara Croft plus the playstationplayers never got to play the gold levels from the pc versions of the first four games. And as I recall, Core already spoke of an anniversary-like edition after the fifth game. Besides, remaking a previous game sounds a bit dull even if its a good one such as the original Tomb Raider. Personally I liked the second TR better than the first one and I think just as much of the 4th and 5th version. So taking a mix of the best moments in TR history and then add some new stuff would in my opinion be ideal. And if they choose just to make the first one all over again, I'll buy it anyway!
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#23
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I know what you mean (like what I posted on my last post
) but still - I can't help not thinking this is not gonna be a remake of the orignal - especially after seeing that leaked trailer - seeing how far CORE has gone and it was cancelled. fans now expect more of a remake from Crystal Dynamics but then again, it's always their own move...I hope they realize the fans vision for this game...especially after what's been leaked in the internet.
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#24
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It's also impossible to tell how much of the engine is functional. Can Lara take damage and die? What range of puzzle elements can she manipulate? Are any of the rooms chained together to make part or all of a level, or were they loaded individually and made to appear related through video editing? Is the game at all stable? Can you save and load? Are bosses implemented? Is the dual aim under player control, or was it an automated demo of what it would look like when it was done? That video could have been made from a playable, nearly-complete game, or a *very* early tech demo with no player control at all. There's no way to know without official comment or being able to play it yourself. |
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#25
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No the Core guys were playing the game, they told us so. It would have had the same number of "rooms" as the original, puzzles would have been similiar to the original, although the game was not grid based they programed some of the puzzle sections to behave as if it was so they could have them work the same as the original. All the levels would have loaded the same as the original. It was a faithfull remake of the original with updated graphics and engine, the AI was improved, it was also mentioned that the person working on the AI had also put in a few extra nasty suprises for those who knew the game pretty well, and thought it would be easy. We were not told much about the dual aiming feature although it was mentioned by the person who worked on it that he was thinking of making the spinning targets an optional feature that could be turned off. Although we were told the game was only 80% complete it is a bit of a puzzle what the unfinished 20% was since from what the Core guys had said all the levels appear to have been playable. Perhaps the remaining was testing, fine tuning, and working on the Lara model. Although we never saw any Atlantians so maybe they were still working on them. The levels were apparently lifted from the original and then updated. If you check you will see the pickups in exactly the same place as they were in the original, and they look the same. You might find some interesting reading here http://www.tombraiderforums.com/showthread.php?t=67560 Most of the relevant bits were added to this thread from the extremely long thread where they were originally
Last edited by aussie500; 07-03-2006 at 10:31 PM. |
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