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#1
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is there somewhere out there a list of all 444 Lara's animations with a description what they do?
edit: the list so far: 000 - Run 001 - Walk 002 - Sidestep left 003 - Sidestep right 004 - ??? 005 - ??? 006 - Start run 007 - Walk -> run 008 - Sudden stop, left leg foward 009 - Run -> walk 010 - Sudden stop, right leg forward 011 - Standing still 012 - Begin backup walk, looking left 013 - Begin backup walk, looking right 014 - Begin landing forward jump 015 - Land forward jump 016 - Run -> begin forward jump 017 - begin forward jump from run -> forward jump 018 - ??? 019 - ??? 020 - Begin walk forward 021 - Walk forward 022 - Jump -> fall 023 - Fall 024 - Fall -> crouch -> stand 025 - Fall -> death 026 - Begin jumpup and grab 027 - Grab 028 - Hang by hands 029 - ??? 030 - Let go 031 - Land after jump 032 - Begin hit wall in air 033 - Hit wall -> fall 034 - ??? 035 - ??? 036 - Part of falling animation 037 - ??? 038 - End backup walk, looking right [?] 039 - End backup walk, looking left [?] 040 - Backup walk 041 - ??? 042 - Climb block (3 clicks high) 043 - ??? 044 - ??? 045 - Fall 046 - Land forward jump 047 - Roll 048 - Roll -> standing 049 - Fall 050 - Climb block (2 clicks high) 051 - ??? 052 - Begin run 053 - Run -> hit wall 054 - [Sprint?] -> hit wall 055 - Climb block, running, right leg forward (1 click high) 056 - Climb block, running, left leg forward (1 click high) 057 - Climb block, walking, right leg foward (1 click high) 058 - Climb block, walking, left leg forward (1 click high) 059 - Descend block, walking, left leg forward (1 click high) 060 - Descend block, walking, right leg forward (1 click high) 061 - Descend block, sidestep right (1 click high) 062 - Descend block, sidestel left (1 click high) 063 - Activate horizontal lever switch 064 - Deactivate horizontal lever switch 065 - Sidestep right 066 - Look right -> look ahead 067 - Sidestep left 068 - Look left -> look ahead 069 - ??? 070 - Descend slope, forward (3/1 slope) 071 - Descend slope, forward (3/1 slope) -> stumbling 072 - Stumbling -> standing 073 - Begin jumpup and grab 074 - Begin backflip 075 - Backflip 076 - Begin forward jump 077 - Forward jump 078 - Begin sidejump, right 079 - Sidejump, right 080 - Begin sidejump, left 081 - Sidejump, left 082 - Land [jump?] 083 - Forward jump -> fall 084 - Sidejump, right -> fall 085 - Sidejump, left -> fall 086 - Underwater swim (1 stroke) 087 - Underwater, still 088 - Begin back hop 089 - Back hop 090 - Land back hop 091 - Jump up and grab [?] 092 - Land forward jump -> run 093 - Fall (short distance) 094 - Forward jump -> grab 095 - Grab in mid air 096 - Grab in mid air -> catch ledge 097 - Climb block (4 clicks high) 098 - Grab in mid air -> fall 099 - ??? 100 - Begin landing forward jump -> grab 135 - picking up item from floor 204 - picking up torch from floor 218 - Duck Roll over (unused?) 221 - Duck -> Stand 222 - Duck 258 - Duck -> Crawl 259 - Crawl -> duck 261 - Crawl -> Crawl FW 263 - Crawl 264 - Duck -> Crawl 275 - Crawl -> Crawl BW 276 - Crawl BW 277 - Crawl BW -> Crawl 289 - Crawl -> Hang on ledge 291 - Duck Pickup (right hand) 292 - Crawl Pickup 302 - Crawl Die 312 - Duck Pickup (left hand) 325 - activating in-wall switch 350 - pushing turn switch 351 - pushing turn switch -> let go 352 - letting go of turn switch 353 - Duck turn left 354 - Duck turn right 355 - shimmy around left outer corner 356 - part of animation 355 357 - shimmy around right outer corner 358 - part of animation 357 359 - shimmy to left inner corner 360 - part of animation 359 361 - shimmy to right inner corner 362 - part of animation 361 363 - climb around left outer corner 364 - part of animation 363 365 - climb around right outer corner 366 - part of animation 365 367 - climb to left inner corner 368 - part of animation 367 369 - climb to right inner corner 370 - part of animation 369 371 - hang on ledge -> let go [?] 372 - fall off train 373 - pull up legs after having grabbed the rope 374 - hanging on rope 375 - turning counterclockwise on rope [?] 376 - climb up on rope 377 - lower legs on rope to start swinging 378 - let go of rope -> fall 379 - running jump -> grab rope 380 - ??? 381 - grap rope [?] 382 - grap rope [?] 383 - grap rope after running jump [?] 384 - ??? 385 - ??? 386 - part of rope swinging animation [?] 387 - [different rope pull up animation: unused?] 388 - let go of rope [?] 389 - let go of rope [?] 390 - let go of rope [?] 391 - let go of rope [?] 392 - turning clockwise on rope 393 - turning counterclockwise on rope 394 - long swing on rope 395 - going from climb position to hang position 396 - swinging on rope 397 - part of rope swinging animation 398 - part of rope swinging animation 399 - part of rope swinging animation 400 - pouring waterskin on low scale 401 - filling waterskin 402 - pouring waterskin on high scale 403 - open door with crowbar 404 - rope swing (end) 405 - This one looks as if she is grabbing onto a rope that is right in front of her, but I wasn't sure she could do that [?] 406 - Swing on rope -> let go -> grab [?] 407 - Hanging on rope -> let go -> grab [?] 408 - hanging on rope 409 - jumping off rope 410 - same as 409 [?] 411 - ??? 412 - pushing double_doors 413 - pushing big switch 414 - pulling jump_switch 415 - pulling underwater_switch 416 - opening underwater_door 417 - end of pushing block animation [?] 418 - end of pulling block animation [?] 419 - use crowbar to get puzzle_item from wall (coastal) 420 - use crowbar to activate broken lever_switch (train) 421 - Crawl Roll (unused) 422 - harp animation (library) 423 - Poseidon statue animation 424 - pickup on high pedestal 425 - pickup on low pedestal 426 - the game of senet animation 427 - light torch with flame 0-1 clicks high 428 - light torch with flame 2-3 clicks high 429 - light torch with flame 4-5 clicks high 430 - light torch with flame 6-7 clicks high 431 - light torch with flame higher than 7 clicks [?] 432 - use mine detector 433 - small steps to correct Lara's position (hardcoded, used to put line up Lara in front of switches and puzzles) 434 - same as 433 435 - same as 433 436 - same as 420 [?] 437 - picked up and tossed away by... ??? 438 - blown up by mine 439 - pickup in sarcophagus 440 - dragging dead body (city) 441 - looking through binoculars 442 - picked up and tossed away by big scorpion 443 - picked up and tossed away by Seth 444 - Wind up beetle -> set beetle on floor FW = Forward, BW = backwards -> = linking animation used between 2 positions [?] = not sure ??? = unknown
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Driber.net webmaster | Forum Thumbnailer | Driber Wagon™ | -- .- .-. .. . / .. ... / -.-. ..- - . ![]() Quote by Rios ►: Any further discussion regarding action taken by a moderator or administrator is to be dealt with through a frontal lobotomy.
Last edited by Driber; 11-11-2005 at 06:41 AM. |
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#2
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Well if you've got a few hours to spare and plenty of patience and know how to get them from the Anim Ed in WadMerger..... I could do with a copy too.
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#3
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lol yeah I know HOW to get it, it would just take a hell of a long time
how about if we both do half, a mr lazy?
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#4
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Hey Driber, put it together and I'll publish it at my tutorials forum.
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#5
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grrrrrrrr
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#6
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Here are a few of them, related to crawling.
218 - Duck Roll over (unused?) 221 - Duck -> Stand 222 - Duck 258 - Duck -> Crawl 259 - Crawl -> duck 261 - Crawl -> Crawl FW 263 - Crawl 264 - Duck -> Crawl 275 - Crawl -> Crawl BW 276 - Crawl BW 277 - Crawl BW -> Crawl 289 - Crawl -> Hang on ledge 291 - Duck Pickup (right hand) 292 - Crawl Pickup 302 - Crawl Die 312 - Duck Pickup (left hand) 353 - Duck turn left 354 - Duck turn right 421 - Crowl Roll (unused?) FW = Forward, BW = backwards, -> means it's a linking animation that goes between 2 positions. I've found this when searching for something today. I didn't manage to do what I wanted, but I did find out that if you put a statechange with ID 86 on anim 263 you can have an extra move for lara. Normally when you duck lara goes to ducked state. To go to crawl push forward or backwards. This links goes when you press and hold backwards and you can make a whole new animation for lara. And you can still crawl backwards if you first press the up buttom. |
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#7
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I don't know if it may be usefull... i'm doing something about..
U can see something at: http://tombraider.gamesurf.it/forum/...pic.php?t=9161 Sorry, it's in italian language but there are: List of All 444 Animation with any value as frames, speed, accelllo etc.. The List of the chains of the animations (ex.: Anim #006 call Anim #000 at frame 19) The List of "Calling" (ex.:Anim #001 is called from Anim #007 at frame 30 etc...) StateId List (For each StateId a list of the animations that having the same StateId) I'm doing the same analysis for each Lara in the Level Editor wads. I don't know if may be used in someway... |
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#8
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That is beautiful. Now all we need are the descriptions and the list will be complete.
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#9
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Here are the first 25, I'll keep working, and see how far I get. As you can see, I was not able to identify all of them (where the ??? are).
000 - Run 001 - Walk 002 - Sidestep left 003 - Sidestep right 004 - ??? 005 - ??? 006 - Start run 007 - Walk -> run 008 - Sudden stop, left leg foward 009 - Run -> walk 010 - Sudden stop, right leg forward 011 - Standing still 012 - Backup walk, looking left 013 - Backup walk, looking right 014 - Begin backflip 015 - Land backflip 016 - Run -> forward jump 017 - Forward jump 018 - ??? 019 - ??? 020 - Begin walk forward 021 - Walk forward 022 - Jump -> fall 023 - Fall 024 - Fall -> crouch -> stand 025 - Fall -> death Jon |
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#10
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26-50 (a lot of ???)
026 - Begin jumpup and grab 027 - Grab 028 - Hang by hands 029 - ??? 030 - Let go 031 - land after jump 032 - Begin hit wall in air 033 - Hit wall -> fall 034 - ??? 035 - ??? 036 - part of falling animation 037 - ??? 038 - End backup walk, looking right (???) 039 - End backup walk, looking left (???) 040 - Backup walk 041 - ??? 042 - Climb block (3 clicks high) 043 - ??? 044 - ??? 045 - Fall 046 - Land forward jump 047 - Roll 048 - Roll -> standing 049 - Fall 050 - Climb block (2 clicks high) Last edited by Driber; 06-11-2005 at 02:45 AM. Reason: filled in 31 and 36 |
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#11
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Wow Frank, what a fabulous piece of work! Come on Driber, it's easy now! You done it yet?
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#12
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good work, trplayer
![]() I will start from the end and work backwards. c'mon, if we all (and that includes you, George ) chip in a bit, we have this list in no time!here's 400-444. some of them I couldn't remember off the top of my head or I wasn't sure about them 400 - pouring waterskin on low scale 401 - filling waterskin 402 - pouring waterskin on high scale 403 - open door with crowbar 404 - rope swing (end) 405 - ??? 406 - ??? 407 - ??? 408 - hanging on rope 409 - jumping off rope 410 - same as 409 ??? 411 - ??? 412 - pushing double_doors 413 - pushing big switch 414 - pulling jump_switch 415 - pulling underwater_switch 416 - opening underwater_door 417 - end of pushing block animation ??? 418 - end of pulling block animation ??? 419 - use crowbar to get puzzle_item from wall (coastal) 420 - use crowbar to activate broken lever_switch (train) 421 - Crawl Roll (unused) 422 - harp animation (library) 423 - Poseidon statue animation 424 - pickup on high pedestal 425 - pickup on low pedestal 426 - the game of senet animation 427 - light torch with flame 0-1 clicks high 428 - light torch with flame 2-3 clicks high 429 - light torch with flame 4-5 clicks high 430 - light torch with flame 6-7 clicks high 431 - light torch with flame higher than 7 clicks ??? 432 - use mine detector 433 - small steps to correct the position 434 - small steps to correct the position 435 - small steps to correct the position 436 - same as 420 ??? 437 - picked up and tossed away by ??? 438 - blown up by mine 439 - pickup in sarcophagus 440 - dragging dead body (city) 441 - looking through binoculars 442 - picked up and tossed away by big scorpion 443 - picked up and tossed away by Seth 444 - Wind up beetle -> set beetle on floor will work on 350 - 400 next |
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#13
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I'm thinking of making a special list in animedit where you can select which animation groups you want to see. But for that there needs to be a category for each animation. Like walking, running, jumping, swimming, etc.
As soon as I have time I will write a program for exporting all anims in a nice list. It will automaticle detect looping anims and linking anims and unknown anims. If the list is finished I will upload it on the trsearch tutorial pages (and give you the link of course :P). |
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#14
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441 - looking through binoculars
I looked in the mirror once to see if Lara uses this animation. She just stands there looking just like you look with the look button
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#15
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444 - Wind up beetle -> set beetle on floor
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#16
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Quote:
I'm going to end the list of Lara animations, (all Lara in TRLE). I've also a little description (in Italian language) for some animation. May be in 1 or 2 weeks it should be complete. If u like I can also add your english animation description in the lists. So the list may be used for any purpouse that u want |
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#17
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Quote:
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#18
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The tightrope you listed are just the ROPE animatins it seems.
And some other ones: 426: the game of senet animation 432: use mine detector 443, 444, 445: small steps to correct the position (hardcoded, used to put lara correctly before switched and puzzles). |
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#19
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did I say tightrope? oops, meant the rope of course, yes
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#20
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More like 433, 434 and 435 lol
![]() Happy international typo day!
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#21
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Here are 000 - 100. I updated the missing ones that have since been added, and I changed 14, 15, 16, 17, after realizing they were wrong. Some are in [ ] because I wasn't quite sure of them.
000 - Run 001 - Walk 002 - Sidestep left 003 - Sidestep right 004 - ??? 005 - ??? 006 - Start run 007 - Walk -> run 008 - Sudden stop, left leg foward 009 - Run -> walk 010 - Sudden stop, right leg forward 011 - Standing still 012 - Begin backup walk, looking left 013 - Begin backup walk, looking right 014 - Begin landing forward jump 015 - Land forward jump 016 - Run -> begin forward jump 017 - begin forward jump from run -> forward jump 018 - ??? 019 - ??? 020 - Begin walk forward 021 - Walk forward 022 - Jump -> fall 023 - Fall 024 - Fall -> crouch -> stand 025 - Fall -> death 026 - Begin jumpup and grab 027 - Grab 028 - Hang by hands 029 - ??? 030 - Let go 031 - Land after jump 032 - Begin hit wall in air 033 - Hit wall -> fall 034 - ??? 035 - ??? 036 - Part of falling animation 037 - ??? 038 - End backup walk, looking right (???) 039 - End backup walk, looking left (???) 040 - Backup walk 041 - ??? 042 - Climb block (3 clicks high) 043 - ??? 044 - ??? 045 - Fall 046 - Land forward jump 047 - Roll 048 - Roll -> standing 049 - Fall 050 - Climb block (2 clicks high) 051 - ??? 052 - Begin run 053 - Run -> hit wall 054 - [Sprint?] -> hit wall 055 - Climb block, running, right leg forward (1 click high) 056 - Climb block, running, left leg forward (1 click high) 057 - Climb block, walking, right leg foward (1 click high) 058 - Climb block, walking, left leg forward (1 click high) 059 - Descend block, walking, left leg forward (1 click high) 060 - Descend block, walking, right leg forward (1 click high) 061 - Descend block, sidestep right (1 click high) 062 - Descend block, sidestel left (1 click high) 063 - Activate horizontal lever switch 064 - Deactivate horizontal lever switch 065 - Sidestep right 066 - Look right -> look ahead 067 - Sidestep left 068 - Look left -> look ahead 069 - ??? 070 - Descend slope, forward (3/1 slope) 071 - Descend slope, forward (3/1 slope) -> stumbling 072 - Stumbling -> standing 073 - Begin jumpup and grab 074 - Begin backflip 075 - Backflip 076 - Begin forward jump 077 - Forward jump 078 - Begin sidejump, right 079 - Sidejump, right 080 - Begin sidejump, left 081 - Sidejump, left 082 - Land [jump?] 083 - Forward jump -> fall 084 - Sidejump, right -> fall 085 - Sidejump, left -> fall 086 - Underwater swim (1 stroke) 087 - Underwater, still 088 - Begin back hop 089 - Back hop 090 - Land back hop 091 - [Jump up and grab?] 092 - Land forward jump -> run 093 - Fall (short distance) 094 - Forward jump -> grab 095 - Grab in mid air 096 - Grab in mid air -> catch ledge 097 - Climb block (4 clicks high) 098 - Grab in mid air -> fall 099 - ??? 100 - Begin landing forward jump -> grab Last edited by trplayer; 06-11-2005 at 07:28 PM. |
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#22
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Seems to me that Frank has done all the hard work and that all that's needed is to add a description to his amazing tables.
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#23
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405 - This one looks as if she is grabbing onto a rope that is right in front of her, but I wasn't sure she could do that.
406 - Swing on rope -> let go -> grab 407 - Hanging on rope -> let go -> grab I think these are the ones... but I am not exactly sure. |
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#24
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Well, I complet the animation list sometime ago. This one is an Excel spreadsheet with additional information as next animation. Unfortunatelly for most of you is in Spanish. But you can ever paste over the English list that is being completed.
http://www.tinet.org/~jborrut/temp/A...ons - Lara.xls |
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#25
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Quote:
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