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#1
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Will somebody show me how to add the following items to the Script file so that they show up in the inventory correctly.
The names after the items are the ones I wish to use. Puzzle item1 - Golden star (formally the hand of orion) Puzzle item5 - Winged serpent (not sure what this was originally, however it looks like a winged serpent) Puzzle item7 - Jewel key (Looks like a pyramid shape with three prongs at the bottom) Key item1 - Gold key Key item2 - Rusty key Key item3 - Red key Key item4 - Silver key All key items were originaly from TR2. Thank you in advance for your assistance.
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#2
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[Level]
Key= 1,Rusty Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 2,Gold Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 3,Red Key, $0004,$0300,$0000,$c000,$0000,$0002 Key= 4,Silver Key, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= [b]1,Golden Star,[b] $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 5,Winged Serpent, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Jewel Key, $0005,$0200,$0000,$0000,$0000,$000a and than U open the English.dat and change the lines u want to be changed(at best U rename the puzzle Item U used...) But be careful,if u add a line u won't be able to konvert the script to a dat-file in the script.txt the numbers before the ",...," says the game which slot the item is in,which is renamed the numbers after ",...," are the positions where the object is showed in teh menue |
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#3
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so u wanted to replace the golden verasus,the hand of orion,and for the jewel key we use the horsemans gem,for the keys we take anything unneeded (u can rename EVERY unneeded string,but be careful not to add a new line,as i said)
[Strings] Cambodia, 1984 Egypt, present day. Crash 01 Crash 02 jungles2 jungles3 Valley Of The Kings KV5 Temple Of Karnak The Great Hypostyle Hall Sacred Lake Lake 2 Tomb Of Semerkhet Guardian Of Semerkhet Desert Railroad Alexandria Coastal Ruins Pharos, Temple Of Isis Cleopatra's Palaces Catacombs Temple Of Poseidon The Lost Library Hall Of Demetrius City Of The Dead Trenches Chambers Of Tulun Citadel Gate Street Bazaar Citadel The Sphinx Complex The Valley Temple Underneath The Sphinx Menkaure's Pyramid Inside Menkaure's Pyramid The Mastabas The Great Pyramid Khufu's Queens Pyramids Inside The Great Pyramid Temple Of Horus Unlimited %s USE CHOOSE AMMO COMBINE SEPERATE EQUIP COMBINE WITH LOAD GAME SAVE GAME EXAMINE \x14 More \x14 Select Ammo \x14 Select Option \x14 Combine Uzi Pistols AK-47 Colt Phyton Colt Phyton + LaserSight MP5 Sniper MP5 Sniper + LaserSight Grenade Gun AK-47 Normal Ammo AK-47 Wideshot Ammo Grenadegun Normal Ammo Grenadegun Super Ammo Grenadegun Flash Ammo MP5 Normal Ammo MP5 Special Ammo MP5 Explosive Ammo Revolver Ammo Uzi Ammo Pistol Ammo LaserSight Large Medipack Small Medipack Binoculars Flares Compass Load Save Small Waterskin (Empty) Small Waterskin containing 1 litre Small Waterskin containing 2 litres Small Waterskin containing 3 litres Large WaterSkin (Empty) Large WaterSkin containing 1 litre Large WaterSkin containing 2 litres Large WaterSkin containing 3 litres Large WaterSkin containing 4 litres Large WaterSkin containing 5 litres Crowbar Amulet Of Horus Breast Plate Left Greave Right Greave Left Gauntlet Right Gauntlet Mechanical Scarab Mechanical Scarab With Key Winding Key Armory Key The Guards Keys Scrap Of Paper Stone of Maat Stone of Khepri Stone of Atum Stone of Re Northern Shaft Key Southern Shaft Key Eastern Shaft Key Black Beetle Broken Beetle Broken Gl *Fire Circle Scroll Ignition Key Music Scroll Coin Piece Eye Of Horus Eye Piece The Timeless Sands Golden Star The Hand Of Sirius Scarab Talisman The Golden Serpent Golden Skull Metal Blade Wooden Handle Silver Key Western Shaft Key Shovel Holy Scripture Canopic Jar 1 Canopic Jar 2 Sun Goddess Sun Disk Sun Talisman Cartouche Piece 1 Cartouche Piece 2 Ba Cartouche Ra Cartouche Winged Serpent Guardian Key Hypostyle Key Temple Key Nitrous Oxide Feeder Valve Pipe Nitrous Oxide Cannister Car-Jack Car-Jack Body Handle Rusty Key Red Key Silver Key Golden Key Silver Key Key 1 Key 2 Golden Key Blue Fuse Yellow Fuse Hathor Effigy Ornate Handle Portal Guardian Jewel Key Pharos Knot Pharos Pillar Token Gate Key The Rules of Senet Bag of Sand Jerrycan Yes No Load Game New Game Paused Select Game To Load Select Game To Save GAME OVER Save Game Exit to Title DEMO MODE Current Location Statistics Distance Travelled Ammo Used Secrets Found Location Health Packs Used Time Taken days of Action Draw Weapon Jump Roll Walk Look Duck Dash Inventory To win the game, get all your pieces off the\nboard by landing them on the final ankh\nsquare. On your turn spin the sticks. Your\n throw is the number of white sides showing. If no white sides show, your throw is a six.\nIf you throw a six or land on an ankh square\nyou get an extra turn. If you land on an\nopponent's piece, it is returned to the start\n For the serpents to live,\nall must first be stilled.\nprovoke each in turn,\nand the circle will burn\ncomplete. and also be careful(there are many thing to be careful w/ ![]() )THAT U REPLACE THE NAMES IN ENGLISH.TXT EXACTLY HOW U WROTE THEM IN SCRIPT.TXT or the bat-file will give u an error message,that the object isn't found in strings [If u copy these strings,be carefull NOT TO COPY ALL THE STRINGS BECAUSE MY LEVELs NAME AND MY GUN-NAMES ARE IN THESE STRINGS TOO,and i don't think u want the crossbow's name to appear as MP5] |
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#4
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I appear to have the key item titled 'LOAD' instead of 'Golden key' or 'silver key' etc.?
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#5
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if u do not put the number of the key-slot (M-xx Key_Item_1... = Key= 1,Golden Key, xxxx xxxx xxxx)
and no other entry with the same number is,than there stands LOAD |
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#6
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Quote:
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#7
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Quote:
__________________
http://www.trleplanet.com/edwh1.gif |
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#8
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and I think hteS is right
![]() and for Key_Item 2 u enter Key= 2,... |
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#9
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yes, I had problems with the load thing too, just make sure you have the right number next to the right object and that should do it! Good luck Data
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#10
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I had done so, however, how do I know which is the correct addresses for each key item as they were not in the original script i.e. $0005,$04b0,$0000,$c000,$0000,$0002 , what do each set of addresses refer to?
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#11
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Quote:
Xpos,Ypos,Zpos,Xrot,Yrot,Zrot I'm not sure though.
__________________
http://www.trleplanet.com/edwh1.gif |
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#12
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these have nothing to do with the load problem, they are simply for position and rotation of the puzzle item when it appears on your screen and in the inventory. changing the value of any number will change its position and rotation, as El Diablo said. do you still have the load problem, or is that part solved? I'm going to check back on this thread in a few minutes.
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#13
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Hmm, even though I had 'Rusty Key' in the English file I still had an error when outputting the file - Rusty key not found etc.
And yes, I still have the word 'Load' in place of the proper name. This is the first time I have brought into the script, new objects, And is the only thing holding up the release of 'Castle Doomsday 2 - Doomsdays Dungeons' I put the keys in the English file just like Quiet Serpent suggested, in exactly the same place as shown in his post, however I must be doing something in error......
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#14
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Quote:
Examine= 3,Caesar's Scroll, $0002,$0500,$0000,$4000,$0000,$0002 I used an examine object for variety, if that's too confusing, here is a key script, and below a puzzle object script: Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a looking at the examine script, you can see this: Examine= 3 examine stands for the object in the wad, and three stands for the number of the object, ex. Examine3 object in wad, the number must coincide with the name of the object in the wad or the script will look to name an object that does not exist and will not come up with a name for rusty key etc, thus leaving it named load, this will also go for key and puzzle and pickup, etc. does that help/make sense?? now for the english.txt part... in your english file you cannot make new lines of script you have to edit an original one, and it has to be the one you edited for your new name or the english will look to name an object that does not exist in the script, etc. you have to rename the original object you changed in the script, so whatever name you changed to rusty key must be changed in the english also, to prevent further problems. hope this helps, I'll check back in 1/2 hour or so! I hope all that made sense, and I hope it works, Good luck Data!!!
Last edited by Chronicles5; 06-30-2002 at 03:44 PM. |
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#15
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Quote:
You can either change in the script to Rusty Key, or change in the english to Rusty key. It's only the capital letter that is causing you trouble! Btw, the scripts are not monsters of seven heads... ... they have hundreds of them LOL j/k |
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#16
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Quote:
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#17
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*bump*
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#18
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Quote:
Quote:
__________________
http://www.trleplanet.com/edwh1.gif |
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#19
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*awaiting Data's return*
*BUMP* |
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#20
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Quote:
*BUMP* |
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#21
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I am sorry I have been unable to try your suggestion yet, however I will PM you if I still have a problem. Thank you for your effort.
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#22
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that's ok dont worry about it Data
Glad to hep
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#23
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Success
, thank you to all that helped; I am now a certified script monger.
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#24
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Congrats, Data
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#25
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So, we are still waiting for Doomsday Dungeons
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