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  #1  
Old 05-21-2005, 07:09 PM
Nahirean Nahirean is offline
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Default A method to mod unit stats? Or mod out units?

Hello,

Is there any way at all to modify unit stats? Damage, range etc?

Also is there any way at all to completely remove units from being purchased, like let's say I wanted to totally remove calvary from the game?
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  #2  
Old 05-21-2005, 07:25 PM
Nahirean Nahirean is offline
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Well, I am taking it upon myself.

I got the .pak file open and found A VOLUME of text files and scripts. Trouble is I do not understand spanish, but from what I can tell EVERYTHING is configurable. This is good, I am using a translator right now, but hopefully I will locate the file that has the unit statistics, and hopefully mod them to slow down battles and/or make them more interesting.
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  #3  
Old 05-21-2005, 07:30 PM
curtlegion curtlegion is offline
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Default pak

what did you use to do this? thanks.
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  #4  
Old 05-21-2005, 07:44 PM
Nahirean Nahirean is offline
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Quote:
Originally Posted by curtlegion
what did you use to do this? thanks.
pak files are actually zip files. Winzip, Winrar, etc. I am having a lot of trouble finding the file I need.
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  #5  
Old 05-21-2005, 07:50 PM
Nahirean Nahirean is offline
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I am beginning to worry. I mean if everything under the sun ASIDE from unit stats is configurable, that's the most retarded way to build a game I've seen in a long time.
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  #6  
Old 05-21-2005, 08:18 PM
curtlegion curtlegion is offline
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Default steady.....

pyro always is a little tuff at first spanish........
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  #7  
Old 05-21-2005, 08:25 PM
Nahirean Nahirean is offline
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Does anyone have any input here? I have been pouring through these files, and I would like to know if I am wasting my time. I have found configuration files for everything from AI behavior, to animations, to difficulty settings, but NO unit data? Come on!
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  #8  
Old 05-21-2005, 08:27 PM
Nahirean Nahirean is offline
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I've found a file called Defgrafos.def which means "Graphs" but the file is not in a normal text format, so I have no idea what this stuff is.
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  #9  
Old 05-21-2005, 09:27 PM
Nahirean Nahirean is offline
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Well, I give up. I found a way to configure the attributes for Naval ships, but nothing for units.. wish someone that knew something about modding would chime in here, but folks seem more content to view my thread and laugh at my struggle.

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  #10  
Old 05-21-2005, 10:34 PM
Berdan Berdan is offline
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Quote:
Originally Posted by Nahirean
Well, I give up. I found a way to configure the attributes for Naval ships, but nothing for units.. wish someone that knew something about modding would chime in here, but folks seem more content to view my thread and laugh at my struggle.

welcome to my world
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  #11  
Old 05-21-2005, 11:58 PM
Nahirean Nahirean is offline
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Quote:
Originally Posted by Berdan
welcome to my world
So you're saying there's no way to do this?
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  #12  
Old 05-22-2005, 02:18 AM
warobserver warobserver is offline
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Quote:
Originally Posted by Nahirean
So you're saying there's no way to do this?
the units configuration of sizes, shot range, move-speed ect is somewhere in the game directory, i don't know yet cuz i can get it right now though. But those data files must exist. i would like to join the modification u want. but i can't tell anything right now sorry dude. Good Luck.
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  #13  
Old 05-22-2005, 06:31 AM
wolfetone wolfetone is offline
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Quote:
Originally Posted by warobserver
the units configuration of sizes, shot range, move-speed ect is somewhere in the game directory, i don't know yet cuz i can get it right now though. But those data files must exist. i would like to join the modification u want. but i can't tell anything right now sorry dude. Good Luck.

If you look up some of the mod suggestions for Praetorians (in re: to the meaning of the .pak files (being in Spanish and all) it shoudl be very similar to this game.
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  #14  
Old 05-22-2005, 08:37 AM
Sir Crow Sir Crow is offline
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Is their a way of removing the icons beneath the selected units feet? In RTW they were called the 'marker arrows' and you just had to edit the text file saying 'false'. Is it that easy with IG?
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  #15  
Old 05-22-2005, 09:39 AM
Nahirean Nahirean is offline
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Quote:
Originally Posted by Sir Crow
Is their a way of removing the icons beneath the selected units feet? In RTW they were called the 'marker arrows' and you just had to edit the text file saying 'false'. Is it that easy with IG?
Yes there is. I want to find unit stats. And I dont think it's as simple as the above poster made it out to be. I vigorously searched through these files. I looked at EVERY SINGLE text file, and there is no such file.
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  #16  
Old 05-22-2005, 08:38 PM
Akkra Akkra is offline
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Cool

Nahirean, dont despair, many people would gladly thank you if you found a way to mod unit sizes and unit statistics, not the least of which would be yours truly.

I don't know anything about modding and i dont speak spanish, so i don't think i'd be of any help, but if you/berdan/someone else comes out with a way to do this then i'll buy you a round of drinks and a hooker!

anyway, good luck
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  #17  
Old 05-22-2005, 09:00 PM
Nahirean Nahirean is offline
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I think the answer is within one of those files that cannot be opened with a text editor. Since a dev is here, it'd be nice to get a real answer from a dev.
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  #18  
Old 05-23-2005, 10:07 AM
AOD-Bradford AOD-Bradford is offline
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Default *.sb files

Hmmm... there is nothing actually stopping you accessing either the dynamic link libraries or the *.sb files

The *.sb files are used by the programers to 'lock' the files to the directories.
This is because the files themselves are called by a sub-routine that assigns data from an array at various points into the text it calls.

Or, the text returned from the file might be the result of, for example, a

fn(x)=INT(RND*8) command

where the value of x is for example, the name of the heir of your country. As is actually the case in the following *.sb file :-

"TextHerederos.sb"

(Found in the sub-directory "texto\english\management" inside the text.pak file)

As long as you edit only the text part and do not disturb the format, you are safe to play around here. Be warned though, miss even a 'period' at the start of a line and the game will crash as soon as a routine in the program tries to access it.

You MUST NOT change the Hex addresses contained in the files.

You can open these files with Wordpad (R) TM, or any similar program.

When Windows tells you it cannot recognize the file extension type, tell it you want to open it (Choose from list,) select Wordpad, and hey presto.

When you close the file DON'T save it first, just clik on the exit button and when Windows asks if you want to save changes, clik "Yes."

Regards as always,

AOD-Bradford
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  #19  
Old 05-23-2005, 10:37 AM
AOD-Bradford AOD-Bradford is offline
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Quote:
Originally Posted by Nahirean
I've found a file called Defgrafos.def which means "Graphs" but the file is not in a normal text format, so I have no idea what this stuff is.
These are not text files.

Go to this site for a full definition of file extensions.

FILE EXTENSIONS

Regards as always,

AOD-Bradford
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  #20  
Old 05-23-2005, 12:27 PM
Nahirean Nahirean is offline
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Quote:
Originally Posted by AOD-Bradford
Hmmm... there is nothing actually stopping you accessing either the dynamic link libraries or the *.sb files

The *.sb files are used by the programers to 'lock' the files to the directories.
This is because the files themselves are called by a sub-routine that assigns data from an array at various points into the text it calls.

Or, the text returned from the file might be the result of, for example, a

fn(x)=INT(RND*8) command

where the value of x is for example, the name of the heir of your country. As is actually the case in the following *.sb file :-

"TextHerederos.sb"

(Found in the sub-directory "texto\english\management" inside the text.pak file)

As long as you edit only the text part and do not disturb the format, you are safe to play around here. Be warned though, miss even a 'period' at the start of a line and the game will crash as soon as a routine in the program tries to access it.

You MUST NOT change the Hex addresses contained in the files.

You can open these files with Wordpad (R) TM, or any similar program.

When Windows tells you it cannot recognize the file extension type, tell it you want to open it (Choose from list,) select Wordpad, and hey presto.

When you close the file DON'T save it first, just clik on the exit button and when Windows asks if you want to save changes, clik "Yes."

Regards as always,

AOD-Bradford
I know this, but there is no .sb file that has unit stats that I can find.
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  #21  
Old 05-26-2005, 04:35 PM
lashernyc1 lashernyc1 is offline
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Default I'm discerning the unit stats file might be.....

In Games\GameMode\ModeloCombates.dt

The .sb file only refers to the .DT file. As for the DT file, it's gibberish when you open it up with notepad.

.DT is a Mac extension, or so brief research online is telling me, and the format doesnt appear to be exportable so far...heeelp!!
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  #22  
Old 05-26-2005, 06:26 PM
Nahirean Nahirean is offline
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Quote:
Originally Posted by lashernyc1
In Games\GameMode\ModeloCombates.dt

The .sb file only refers to the .DT file. As for the DT file, it's gibberish when you open it up with notepad.

.DT is a Mac extension, or so brief research online is telling me, and the format doesnt appear to be exportable so far...heeelp!!
That's what I though too, we need to figure out how to check this file
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  #23  
Old 05-26-2005, 06:32 PM
Nahirean Nahirean is offline
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Quote:
Originally Posted by Nahirean
That's what I though too, we need to figure out how to check this file
Well I even opened it in a hex editor, and I still cannot make heads or tails with the .dt file..
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  #24  
Old 05-28-2005, 02:27 AM
Element-UK Element-UK is offline
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Default .

All games these days should be written in the Universal language English lol. Rule Brittania !
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  #25  
Old 07-07-2005, 05:28 PM
Nahirean Nahirean is offline
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Quote:
Originally Posted by Nahirean
Well I even opened it in a hex editor, and I still cannot make heads or tails with the .dt file..
Bump.

Come on guys, it's been a month. Why can't I get a response from the devs about this? Do you even give a crap about your customers? Just tell me how the freaking unit data file can be opened, and I'll personally code an application to do it!
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