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#1
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Hello,
Is there any way at all to modify unit stats? Damage, range etc? Also is there any way at all to completely remove units from being purchased, like let's say I wanted to totally remove calvary from the game? |
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#2
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Well, I am taking it upon myself.
I got the .pak file open and found A VOLUME of text files and scripts. Trouble is I do not understand spanish, but from what I can tell EVERYTHING is configurable. This is good, I am using a translator right now, but hopefully I will locate the file that has the unit statistics, and hopefully mod them to slow down battles and/or make them more interesting. |
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#3
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what did you use to do this? thanks.
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#4
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#5
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I am beginning to worry. I mean if everything under the sun ASIDE from unit stats is configurable, that's the most retarded way to build a game I've seen in a long time.
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#6
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pyro always is a little tuff at first spanish........
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#7
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Does anyone have any input here? I have been pouring through these files, and I would like to know if I am wasting my time. I have found configuration files for everything from AI behavior, to animations, to difficulty settings, but NO unit data? Come on!
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#8
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I've found a file called Defgrafos.def which means "Graphs" but the file is not in a normal text format, so I have no idea what this stuff is.
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#9
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Well, I give up. I found a way to configure the attributes for Naval ships, but nothing for units.. wish someone that knew something about modding would chime in here, but folks seem more content to view my thread and laugh at my struggle.
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#10
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#11
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#12
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#13
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If you look up some of the mod suggestions for Praetorians (in re: to the meaning of the .pak files (being in Spanish and all) it shoudl be very similar to this game.
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#14
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Is their a way of removing the icons beneath the selected units feet? In RTW they were called the 'marker arrows' and you just had to edit the text file saying 'false'. Is it that easy with IG?
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#15
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#16
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Nahirean, dont despair, many people would gladly thank you if you found a way to mod unit sizes and unit statistics, not the least of which would be yours truly.
I don't know anything about modding and i dont speak spanish, so i don't think i'd be of any help, but if you/berdan/someone else comes out with a way to do this then i'll buy you a round of drinks and a hooker! anyway, good luck |
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#17
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I think the answer is within one of those files that cannot be opened with a text editor. Since a dev is here, it'd be nice to get a real answer from a dev.
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#18
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Hmmm... there is nothing actually stopping you accessing either the dynamic link libraries or the *.sb files
The *.sb files are used by the programers to 'lock' the files to the directories. This is because the files themselves are called by a sub-routine that assigns data from an array at various points into the text it calls. Or, the text returned from the file might be the result of, for example, a fn(x)=INT(RND*8) command where the value of x is for example, the name of the heir of your country. As is actually the case in the following *.sb file :- "TextHerederos.sb" (Found in the sub-directory "texto\english\management" inside the text.pak file) As long as you edit only the text part and do not disturb the format, you are safe to play around here. Be warned though, miss even a 'period' at the start of a line and the game will crash as soon as a routine in the program tries to access it. You MUST NOT change the Hex addresses contained in the files. You can open these files with Wordpad (R) TM, or any similar program. When Windows tells you it cannot recognize the file extension type, tell it you want to open it (Choose from list,) select Wordpad, and hey presto. When you close the file DON'T save it first, just clik on the exit button and when Windows asks if you want to save changes, clik "Yes." Regards as always, AOD-Bradford |
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#19
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Go to this site for a full definition of file extensions. FILE EXTENSIONS Regards as always, AOD-Bradford |
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#20
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#21
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In Games\GameMode\ModeloCombates.dt
The .sb file only refers to the .DT file. As for the DT file, it's gibberish when you open it up with notepad. .DT is a Mac extension, or so brief research online is telling me, and the format doesnt appear to be exportable so far...heeelp!! |
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#22
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#23
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#24
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All games these days should be written in the Universal language English lol. Rule Brittania !
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#25
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Come on guys, it's been a month. Why can't I get a response from the devs about this? Do you even give a crap about your customers? Just tell me how the freaking unit data file can be opened, and I'll personally code an application to do it! |
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