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  #1  
Old 05-20-2005, 03:04 PM
BigNellieStyle BigNellieStyle is offline
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Default Multiplayer is a JOKE

Wtf Is Up With Mp????
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  #2  
Old 05-20-2005, 03:17 PM
Stereophobia Stereophobia is offline
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Quote:
Originally Posted by BigNellieStyle
Wtf Is Up With Mp????
If you state a better case than "WTF" people may be able to help you, as it stands youve made nothing but a pointles comment. But if you do have somthing constructive to say, please do
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  #3  
Old 05-20-2005, 03:17 PM
Gelatinous Cube Gelatinous Cube is offline
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I'm rather annoyed with all these threads about Multiplayer. Honestly, this is a strategy game--it's appeal is the single-player campaign. I think you'd be happier with a game like Warcraft 3, or Diablo II.
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  #4  
Old 05-20-2005, 03:18 PM
rastak rastak is offline
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Quote:
Originally Posted by BigNellieStyle
Wtf Is Up With Mp????
WTF are you specifically talking about?
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  #5  
Old 05-20-2005, 04:09 PM
saddletank saddletank is offline
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Heh, why am I perversely happy that this game seems to be pants every way people turn?
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  #6  
Old 05-21-2005, 02:53 AM
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jaycw2309 jaycw2309 is offline
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Quote:
Originally Posted by BigNellieStyle
Wtf Is Up With Mp????
That is as much use as a chocolate teapot in the sahara desert trying to make a cuppa :P
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  #7  
Old 05-21-2005, 04:51 AM
Sotos Sotos is offline
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There is nothing wrong with the Multiplayer
But yes if you care so much about Multiplayer you probably bought the wrong game


IG is a strong Single player game
The Multiplayer part is seconded to give it more time value
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  #8  
Old 05-22-2005, 07:38 AM
Hannibal-Sun Hannibal-Sun is offline
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Default False-Advertising??

Are you kidding?

If it's any strategy game, it's got to have MP.

I'm on at MP at this very second and no one else is there.

Anyone who cares to begin MP - join...I have a game up called First Game.

It's a 1 v 1.

Come.

Otherwise, this nonsense about this being a single-player focused game may be half-correct because the MP has not been spoken about much and by it not having a lobby, shows that someone did not look at how to make this a long-term game.

After the campaigns are completed then what. Lacks a lot of longevity and therefore I am again saddened by high expectations in these 2000-ish games that look awesome but lack the human aspect.

These developer need to get paid I understand, but someone needs to lead the way to both money and playability amongst those of us that appreciate a good game of chess with humans rather they be on LAN or thousands of miles away - but not some AI BS.

Take care and fix this game please. This kind of nonsense will soon lead to lawsuits for freaking false advertising.



Quote:
Originally Posted by Sotos
There is nothing wrong with the Multiplayer
But yes if you care so much about Multiplayer you probably bought the wrong game


IG is a strong Single player game
The Multiplayer part is seconded to give it more time value
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  #9  
Old 05-22-2005, 08:03 AM
CrossWire CrossWire is offline
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Quote:
Originally Posted by BigNellieStyle
Wtf Is Up With Mp????
I give up, WTF is wrong with MP???
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  #10  
Old 05-22-2005, 08:35 AM
jeffdan9 jeffdan9 is offline
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Yeah, nothing in my mind is wrong with Multiplayer, just it probably was a bit too basic. Just more teams in the battles, probably a campeign multiplayer, and ingame lobby would help. We'll see with the patch(I was disappointed with R:TW with only 1 real patch, so I hope they'll listen to us in the things that are not that good, but this game is very good as is).
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  #11  
Old 05-23-2005, 05:15 AM
Paolai Paolai is offline
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Would be not so hard to give to IG multiplayer longevity and deep.

1st Morale
2nd an internal lobby
3rd Replay or logs (the most important thing for tournements and ladders.
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  #12  
Old 05-23-2005, 05:24 AM
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jaycw2309 jaycw2309 is offline
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Quote:
Originally Posted by Paolai
Would be not so hard to give to IG multiplayer longevity and deep.

1st Morale
2nd an internal lobby
3rd Replay or logs (the most important thing for tournements and ladders.
Internal lobby is not going to be implemented.
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  #13  
Old 05-23-2005, 05:29 AM
Paolai Paolai is offline
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sad news

Anyway, do you know somethings also about the other 2 points (that are more importants imho)?

Thx in advance
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  #14  
Old 05-23-2005, 03:29 PM
BigNellieStyle BigNellieStyle is offline
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paol. dude, this is Daman, aka shocka from Silent Assassins, wuts up, this the same dude from the wolves?
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  #15  
Old 05-23-2005, 04:52 PM
Stereophobia Stereophobia is offline
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Quote:
Originally Posted by jaycw2309
Internal lobby is not going to be implemented.
Which seems to suggest that your indirectly saying that the other 2 will, interesting
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  #16  
Old 05-23-2005, 11:25 PM
Paolai Paolai is offline
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Hi Daman,

yes its me
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  #17  
Old 05-24-2005, 12:45 AM
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jaycw2309 jaycw2309 is offline
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Quote:
Originally Posted by Stereophobia
Which seems to suggest that your indirectly saying that the other 2 will, interesting
Hehe wow you have to be careful how you say things

I was only saying this bout the lobby as i know for a fact that it wont change, the others are unknown, altho i would think the replays etc may not be possible
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  #18  
Old 05-24-2005, 01:02 AM
Paolai Paolai is offline
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so at least morale is?
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  #19  
Old 05-24-2005, 01:02 AM
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jaycw2309 jaycw2309 is offline
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Quote:
Originally Posted by Paolai
so at least morale is?
argh hehe
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  #20  
Old 05-24-2005, 11:03 AM
Rowlf TM Rowlf TM is offline
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its wierd that you cant have your own army in 1v1 and 2v2, plus you cant tell who has each unit, and i found half way through my team mate would start using the unit i was about to use. maybe a player flag on the units at the start would help. or make sharing an option, not a necessity
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  #21  
Old 05-24-2005, 11:19 AM
Kokopelli Kokopelli is offline
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So basically, the focus of this game is on the SP aspect opposed to the MP aspect? Granted I tend to play SP more than MP (save for Guild Wars,) but I enjoy a nice battle with actual tactics and not build-a-bunch-of-b.s.-to-rush-the-other-guy routine. So this is kind of disappointing to hear..
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  #22  
Old 05-24-2005, 11:43 AM
Rowlf TM Rowlf TM is offline
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its utterly stupid that you cant have your own army in 1v2 and 2v2, plus you cant tell who has each unit, and i found half way through my team mate would start using the unit i was about to use. maybe a player flag on the units at the start would help. or make sharing an option, not a necessity.

Also my team 'mate' took all the artillery, most of the cav, didnt reply to me in the chat, and when i moved only one of the artillery units to my side of the field, he moved it back.

ridiculous
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  #23  
Old 05-24-2005, 03:46 PM
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jaycw2309 jaycw2309 is offline
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Quote:
Originally Posted by Rowlf TM
its utterly stupid that you cant have your own army in 1v2 and 2v2, plus you cant tell who has each unit, and i found half way through my team mate would start using the unit i was about to use. maybe a player flag on the units at the start would help. or make sharing an option, not a necessity.

Also my team 'mate' took all the artillery, most of the cav, didnt reply to me in the chat, and when i moved only one of the artillery units to my side of the field, he moved it back.

ridiculous
So you got your MP working then

I agree with you i am not too keen on this unit share mechanic..
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  #24  
Old 05-24-2005, 03:47 PM
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jaycw2309 jaycw2309 is offline
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Quote:
Originally Posted by Rowlf TM
its wierd that you cant have your own army in 1v1 and 2v2, plus you cant tell who has each unit, and i found half way through my team mate would start using the unit i was about to use. maybe a player flag on the units at the start would help. or make sharing an option, not a necessity
Erm, in 1v1 you have an army each.. or did you mean 2v1?
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  #25  
Old 05-25-2005, 02:21 AM
cliffski cliffski is offline
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I played a LAN game yesterday and it was superb. great fun, very tactical, very atmospheric. Granted more units would be good, allsorts could improve the game, but I have already got my moneysworth.
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