![]() |
|
#1
|
|||
|
|||
|
I am working on some special mission and I have there very much water. My polys are more then 11000. Its not good. But I don%t know, what do. But my main problem is, that Garrett can breath in water. When I jump into the Water, it's appear nothink (on the screen are not showing bubbles in right down corner). I have all my water like this
Brush...Fill Water I loaded scripts convict and gen, portalizing and optimizing do nothing. Pathfinding shot down my Pc. What's the problem? Could it be rooming? I have no rooms around my brushes. I am going do it tommrow... The WaterWay Tunnel part 1 90% For Better Tommorow Campaigne 25% |
|
#2
|
|||
|
|||
|
Click on your starting point and go to S-Scripts and type VictoryCheck
you wont be able to get your objectives to work until you do this too. BTW, I dont think 11000 polys is possible in the dark engine, I think you may mean 1100, if so be careful I believe the limit is 1280. |
|
#3
|
||||
|
||||
|
You also need to be sure to use flowbrushes with all that water.
|
|
#4
|
|||
|
|||
|
For what are these flowbrushes? I am sorry, but about this I didn't ever heard.
|
|
#5
|
||||
|
||||
|
Flow Brushes are brushes that you place around water so the game can generate splashing/swimming sounds when the player is at the surface.
They can also be used to create a current (flow). When creating water: *Imagine all the water was actually air, and Room Brush it appropriately. *Place flow brushes around the water so that all the water is surrounded. It doesn't matter how much bigger the FB is than the water. *The centre of a FB cannot be in solid. If you have a solid feature in the middle of some water, you'll have to use 2 or more FBs instead. There's more detail in Komag's tutorial. http://www.keepofmetalandgold.com/essentials.htm |
|
#6
|
||||
|
||||
|
You should also read Dashjianata's great water tutorial (at Thorin's old site, now hosted at Thiefmissions).
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|