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  #1  
Old 06-01-2004, 04:09 AM
Jason Moyer Jason Moyer is offline
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I have a suggestion for a level design fix. I'm including a spoiler. Do not read this spoiler until you have completed the game as it's a late-game level.

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  #2  
Old 06-01-2004, 02:11 PM
pyrohead pyrohead is offline
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Funny little bug is if you carry a corpse into an area that triggers a cutscene your arms will be permanently locked in the postition of carrying a body for the rest of the game regardless what weapon your using or if your running or what not ...

Looks kinda amusing at first but rather annoying in the long run
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  #3  
Old 06-02-2004, 12:56 PM
rob444 rob444 is offline
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If you put out a torch/candle you'll see the smoke fade out, if you turn around and wait, lets say, 30 seconds and turn back you will see the smoke still fade out from where you last saw it.

The stone statues doesnt seem to hit you if you crouch.

There seem to be a miss in the story, in the lower libraries there is a letter for garret. The letter is in the mouth of a gargoyle. In the letter it doesnt say that Garret is supposed to go to the hall of statues so I dont know how he found out that he was going there to meet his secret love :P

There is a bug that happens to many if they like to climb objects such as chests and a like. You can get stuck inside chests and you can even fall trough some objects if you climb them.

Cant think of more bugs at the moment, will return if I see more.
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  #4  
Old 06-02-2004, 11:31 PM
Odyseeos Odyseeos is offline
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1. At the Museum,
there are a number of ways to end up in Neverland. And there are some other Bugs associated with that same stunt. The "floating" phenomenon can show up at the end of it.

2. A few Guards are standing with their backs to walls. Ok, that's fine. But it's not ok if you're going to simultaneously take away BJ to the head's temple region (far more effective than the back of the head in reality) and the front of the head. Actually, the rectilinearity of the engine should have ruled the engine out. Jeepers. But that aside, a couple of Guards still don't accommodatingly turn their heads as G approaches KO. That's clearly a Bug.

3. If you don't want G to go back and get more Water Arrows
, so that a Grilled Door is closed automatically, for heavens' sake, think up a reason why. All it'd take is something like, "Holy Moses; must have had a spring lock with delay." That'd scare the wits out of people. At present, all we've got is, "The Makers don't want us to go back and get any Water." That's anti-immersive. It's also sure the oldest principle in the world.

4. Good grief. Whose idea was it to put so many open reminders to Thieves that the Security system is such-and-such at the Museum? Was it the Curator?

5. For the substitute items in the same Mission, it'd be nice to know how the message to buy that stuff got where it got. Her awareness of something G just learned was a little tough to believe.

6. In the now famous Mission, if G gets rid of the Blood in the beginning of the Mission, how can he still be expected to be carrying it at the end?

7. The forms for Late Middle English take about 15 minutes to learn. You drive me nuts with the howlers. Please come up with a reason why the forms are nearly all wrong. It's a disservice, to yourselves and everybody else, to do that.

8. He really needs to have some more places for idle Excursions, especially with the Gloves.

In general, there's a sudden feeling of linearity more than once; you look around and go, "I see how the architecture is here. I can predict all the progressions." That's tedious to apprehend. Whenever a circle is not complicated enough to overcome an awareness of the circularity, you get a sense of playing a game of tic-tac-toe. The fact is planar, but still fundamentally linear in the abstract sense. That experience is like to suddenly reading "Words, words, words", instead of wondering, "What's next?", because you can sense the boundaries of the Mission, suddenly see it from the outside. And the X-box Fogs sure don't help on that. Complexity is distressed by awareness. I wish some of the Missions' architecture had a few added loops in them, even crazy ones are better than experiencing trivial omniscience.

On the other hand, the many visual and auditory recollections are wonderful. There's some real depths to swim in there... I love that story so much...

[Edit] 9. Sheesh, guys; the discontinuities stick out like sore thumbs. Put the other five Missions back in. Or, at least, put Orson Welles, Once upon a time in America, and McTeague into the Cradle. "I'll tell you what, let's cut it. People will buy it." There's no victory in that. You'll go bankrupt anyway...."Our theme will be... it's a desiccated world." You had a Meisterstueck. You threw it away. Who wants to see another glyph?

Last edited by Odyseeos; 06-03-2004 at 09:47 AM.
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  #5  
Old 06-03-2004, 09:06 PM
Jaded Jaded is offline
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I rented the xbox version of this game and found it too glitchy, my save games went corrupt on me twice within an hour. So i decided to buy the pc version. 3 days later and pretty far into the game (just at the point where they arrest Garrett and he escapes and they send those guys after you...old quarter) I quicksaved it just as I had been doing all game, about a minute later the game crashes and reboots my machine. I start thief back up and its saying that my quicksave is corrupt. So now im screwed.....3 days of non stop playing down the tube. Im really dissapointed at how glitchy this game is to say the very least.

Aside from this the crashing was getting on my nerves....for no reason whatsoever the game would crash and my system would reboot....not just back to desktop. My system can definately handle the game....its an amd 2600xp, 1.5gb DDR, ATI Radeon 9500.

If someone could point me to a save-game right at the point where mine went corrupt i would really appreciate it. Or even better if theres a way to fix my corrupt quick save.

Jaded
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  #6  
Old 06-06-2004, 02:32 AM
Vermis Vermis is offline
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Smile Dont know if someone has found this but..

Well, I found few anoying bugs..
First just about the hag's cave entrance, there is the wall you have to climb to enter the shop, well I managed to get outside the map while I was playing with 3rd and 1st person wiev. I dont if you have this second bug but I cant walk straight to upper lvl's of hags lair (after the first room stairs up) I was stuck by invisible wall. Solution was to climb the wall.
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  #7  
Old 06-07-2004, 08:31 AM
samval samval is offline
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Default Loading a Saved game resets difficulty to Normal.

Here's a doozy:

Reloading any saved game or returning to a zone for the second time resets the diffculty to Normal. No matter what you think you're playing, you're playing on Normal.

Follow to this thread, read the whole thing:

http://www.ttlg.com/forums/showthrea...8&page=1&pp=25

The big taffers have done a lot of footwork and tried a lot of solutions with no resolution yet. And if they're stuck, its up to the development house.

A fix should really be in order on this one. I dare say, if this doesn't get patched, it just might be the straw that breaks the community's back. There are a lot of dissappointed taffers out there. This one included.

Bad, Eidos.
Real bad.


EDIT: also posted here: http://forums.eidosgames.com/showthr...threadid=39797

Last edited by samval; 06-07-2004 at 08:39 AM.
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  #8  
Old 06-07-2004, 01:25 PM
cccc
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well here are some more (i think...)
{PC version 1.1 - played first person POV}:

EDIT: i have edited and will continue to do so to confirm or not my "findings" :-)

<ul>
<li> I have noticed that few times, unconscious (knocked out by me) bodies taken to a "secure" place are missing after loading.
<li> Some candles that I have doused ("interact", not water arrow) still seem to burn (act as light source) though they are not affecting the visibility gem anymore -or slightly.
EDIT1: I can confirm this bug, please check :<A HREF="http://server6.uploadit.org/files/ccccup-bug2_candle.JPG">this</A> screenshot
(the vis. gem is lit due to other light source-not the candle)
<li> Should I consider the lack of menu "mouse sensitivity" a bug?
<li> Again not sure if this is just my idea but I think that when i approach the AIs from behind they tend to fall down few instants *before* the blackjack ("visually") hits them. Maybe a delay time needed between "press button" and "AI fall down"?

EDIT1
<li> {confirmed by rockn-roll see later posts}
Castle Front: The armory room North of the barracks has a sword hanging in the air where the last rack on the right side should be.


EDIT2
<li> sometimes, when taking an object (e.g. flash bomb) from a barrel it seems like the barrel was at some height and by taking the object it falls to the ground making a sound, but don't know if it is noticed by AIs.First time i came upon such an incident was at in <A HREF="http://server6.uploadit.org/files/ccccup-bug_barrels.JPG">pavelock prison</A>, but also noticed it in "Abysmal Gale" etc
<li> tried to knock out (from behind-he wasn't aware of me until i hit him) a sitting guard in Pavelock prison but instead he bled (saw stain on the floor) and he stood up searching for me

EDIT3
<li> Stonemarket: a relatively small protrusion causes big trouble in movement while trying to reach to the balcony. <A HREF=http://server6.uploadit.org/files/ccccup-bug_balconywaystonemarket.JPG>screenshot</A>
<li>museum (porter hall) next to the door of the generator there are 2 signs that both write: Power Generator. <A HREF=http://server6.uploadit.org/files/ccccup-bug_2signs.JPG>screenshot</A>
<li>has been mentioned in other posts too: when putting off candles or torches, then look somewhere else and after a while look again at the torch/candle there's smoke going up as it was just put off (even if considerable time has passed).
<li>guards that are sitting on a chair and are alerted are standing on the chair after they stop looking for intruders. First time i noticed that was in widow Moira's. <A HREF=http://server6.uploadit.org/files/ccccup-bug_standinonchair.JPG>screenshot</A>
<li>Stonemarket: is this my graphics card or not?If not: there are chinks around the door but they do not justify <A HREF=http://server6.uploadit.org/files/ccccup-bug_stonemarketlighting.JPG>this much</A> light.

</ul>

Last edited by cccc; 07-06-2004 at 05:21 PM.
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  #9  
Old 06-07-2004, 02:50 PM
Odyseeos Odyseeos is offline
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The "Difficulty Setting Bug" is, in a sense, fine news! Some tears at the wait for only an ephemeral wait are wiped. If resolved, please, please, let it drift over into the City, as well. A Purblind Hag is an interesting surprise, but gets old pretty quickly without an organic cause.

It seemed silly, because settings should be the function resolving marketing puzzles. And looking around, Neophytes are playing Normal, anyway. I certainly did.

The totals for Stats ought to be accessible, at least at the end of a game, I'd think. That there are full totals is odd if they're only accessible at official spots prior to the end.

I really miss the "Secrets" Stat. It was a heck of a lot of fun.

Idle Query: What happens if Iron Man gets all the way through? Or Full Ghost? Or Full KO? Or something else? As far as allowed? Is it possible there's an Egged Ending, one or more? That'd be one heck of a nice storm.

Last edited by Odyseeos; 06-07-2004 at 04:37 PM.
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  #10  
Old 06-11-2004, 01:24 PM
darraghcoy darraghcoy is offline
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Only got the game today and i noticed a small little bug which is nonetheless still very irritating. Sometimes when i press the creep button it still remains in the creeping mode even after you release it- meaning you're forced to move around very slowly. I tried pressing the creep button again to release it but it didn't work. Pressing walk had no effect either. The only way i managed to return Garret to his normal running movement was by quick saving and reloading again- something i have to do quite often! Has anybody else experienced this problem and are there any workarounds?
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  #11  
Old 06-12-2004, 02:55 PM
Kayel_0 Kayel_0 is offline
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I'm havnig a major problem with the game. Namely, I'm getting a crash to desktop everytime I load the second part of level 3. (South Quarter). That's right when I try and leave Garrett's apartment building. I've tried approaching the exit at different times, in different views, with different resolutions, and tried reloading the entire level and doing it then, and I always get the crash at the same exact time.
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  #12  
Old 06-12-2004, 03:01 PM
sponge34 sponge34 is offline
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Quote:
Originally posted by Kayel_0
I'm havnig a major problem with the game. Namely, I'm getting a crash to desktop everytime I load the second part of level 3. (South Quarter). That's right when I try and leave Garrett's apartment building. I've tried approaching the exit at different times, in different views, with different resolutions, and tried reloading the entire level and doing it then, and I always get the crash at the same exact time.
I'm having a similar problem: when I try to get from the Old Quarter to Auldale, the game keeps crashing. It's near the end of the game, and I'm dying to know what happens, but I keep getting shafted

There is a fix that's supposed to be able to solve the problem (that didn't work for me), but I don't remember exactly what it was and I can't seem to find it in the "bug fixes" thread anymore.
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  #13  
Old 06-14-2004, 09:07 PM
Knavery Knavery is offline
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I noticed a bug. The Jacknaw Paw bug I refer to it as... If you shoot a water arrow, than moss arrow, the tree opens up to the paw, but when putting the body on last, it doesn't work. This may be due to the moss covering the alter. I'm not sure. I went through the game doing it in a different order and it worked fine.
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  #14  
Old 06-14-2004, 09:13 PM
Heero Heero is offline
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Quote:
Originally posted by Knavery
I noticed a bug. The Jacknaw Paw bug I refer to it as... If you shoot a water arrow, than moss arrow, the tree opens up to the paw, but when putting the body on last, it doesn't work. This may be due to the moss covering the alter. I'm not sure. I went through the game doing it in a different order and it worked fine.
you just have to get a body in the right place (RIGHT up against the tree) then either swipe it with a dagger or hit it with the arrow...
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  #15  
Old 06-14-2004, 09:26 PM
Knavery Knavery is offline
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I feel dumb now. I just blackjacked the guy. I shot an arrow into him and whalla!

Knavery
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  #16  
Old 06-15-2004, 11:03 AM
Morchaint Morchaint is offline
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Default Another AI Bug

I'm not sure if this has already been posted...

Besides having the AI difficulty level reset, when you reload a saved game, it also resets the AI understanding of who killed what.

For example, in Stonebridge proper when the two thugs kill the Stonecutter... if you reload a save game after this event, everyone will now believe YOU killed the Stonecutter.

Extremely annoying.
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  #17  
Old 06-15-2004, 06:22 PM
Odyseeos Odyseeos is offline
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For people used to the "No-kill" constraint, it's not necessary to kill anyone for the "Jacknaw's Paw" ritual. There's a corpse in the



It's not difficult to use that.

Last edited by Odyseeos; 06-15-2004 at 06:24 PM.
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  #18  
Old 06-16-2004, 06:21 AM
Lenvoye Lenvoye is offline
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Default Bugs *SPOILERS*

Bugs *SPOILERS* - Bugs *SPOILERS* - Bugs *SPOILERS* - Bugs *SPOILERS* - Bugs *SPOILERS* -

1.
* Mission 8 - Of Brethren... and Betrayers
(Keeper Compound)
In the Council Meeting "pit" (for the lack of a better term), I clipped twice through the wall while climbing to get to the [edit] GOLDEN BOWL[/edit].



[edit] I clipped through the wall that leads to the Lower Libraries, to reach the Scales of Justice[/edit].
(not so sure about Council Room Pit anymore)

Both times, I jumped up to the right of the plaque on the wall, and tried to strafe left once I deemed I was high enough. Both times, I was wrong, it seems.

Once i had "clipped through" the wall, I could see the 'fog' of an exit door (library exit, IIRC), and if I moved forward, I would 'fall' to my death.

2 runs of the game = 2 clips + 2 deaths.



2.
* Gamall's Lair -

In the room with the map of The City, where a cutscene takes place between Artemus & Garrett, one of the ground floor torches cannot be put out with Water arrows, but can be put out with a Gas Arrow. (The torch is right next to one of the short flights of stairs that both give access to a raised wooden portion of the ground floor)


3.
* "Guillotine" : (Clockwork Tower Mission Introduction text) is an anachronism.

I refer you to :
http://www.richard.clark32.btinterne...uillotine.html
and therefore suggest the "Halifax Gibbet" or somesuch ?
The word "Guillotine" was coined thanks to Dr Guillotin in late 18th century France.

Last edited by Lenvoye; 06-20-2004 at 10:04 AM.
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  #19  
Old 06-16-2004, 04:49 PM
Odyseeos Odyseeos is offline
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(1) Also, there were quite a number of candles, throughout, which were not extinguishable by hand. I believe, no double-candle at Gamall's Lair could be snuffed, and it was also puzzling as to why chandeliers of candles could not be snuffed.

(2) I believe that Garrett is being statistically credited for Bodies Found, which individuals are murdered by others. Excepting Zombies, which leave no bodies, G* has ghosted this last round; so that Garrett can't be personally responsible for a positive Stat on that, whatever the actual cause.

(3) The "You will lose data if you do not Save" and "You will lose data if you load this" messages are temporally misplaced and make no practical sense.

Last edited by Odyseeos; 06-17-2004 at 02:52 PM.
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  #20  
Old 06-17-2004, 06:59 AM
galova galova is offline
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Makes a corrupted game save sometimes (quick save for example)
corrupted save crashs the game to windows.
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  #21  
Old 06-17-2004, 04:59 PM
uberam uberam is offline
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Maybe not a bug but inadequate QC:

There are more than enough areas where the "brushes" aren't flushed together, as in, there are gaps where you can see the "skybox" through.

There are some areas where, like in the pagan camp in Auldale, where you can climb the wall high enough to see the other side, only the other side is the skybox (maybe there was "portal" or a "No Draw" brush up there). Maybe there should have been a solid brush up there to keep you from going past and seeing "behind the scenes".

Also, I noticed some Z-fighting (AFAIK, it's when two textured surfaces are sharing the same plane/axis).
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  #22  
Old 06-17-2004, 05:42 PM
getch getch is offline
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another 'bug' i noticed was when reloading a save in the hammerite cathedral factory, the gears are shifted to really awkward angles. they change a little at first, but the more i reload the worse they get.
also, this makes some parts of the game exteremely irritating to play, while garrett can jump and climb up to ledges nearly twice his height, he can't step up a ledge that's the height of his knees, which in a few situations left me stuck in the terrain and had to reload.
in the pagan territory, where all the rafters are, if you slip even the tiniest bit, he will slowly fall, and cant seem to pull himself back up.

still though, was a huge fan of the first two games, so am trying to enjoy this as much as i can.

Last edited by getch; 06-17-2004 at 05:46 PM.
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  #23  
Old 06-17-2004, 06:15 PM
Odyseeos Odyseeos is offline
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Quote:
Originally posted by uberam
Maybe not a bug but inadequate QC:

There are more than enough areas where the "brushes" aren't flushed together, as in, there are gaps where you can see the "skybox" through.

There are some areas where, like in the pagan camp in Auldale, where you can climb the wall high enough to see the other side, only the other side is the skybox (maybe there was "portal" or a "No Draw" brush up there). Maybe there should have been a solid brush up there to keep you from going past and seeing "behind the scenes".

Also, I noticed some Z-fighting (AFAIK, it's when two textured surfaces are sharing the same plane/axis).
There's an interesting and unusual "box" in the Southern Quarter; unfortunately, I can't remember precisely where.



As Garrett is walking in that upper area, there occurs an open rectangle beneath him, that looks, for all the world, as if he should be able to drop down and continue through a tunnel to a "Fog" exit somewhere. The drawing is detailed. However, he's unable to actually drop through, since the rectangle itself has an invisible cover, as if it were roofed with invisible and impenetrable glass.

Last edited by Odyseeos; 06-17-2004 at 06:18 PM.
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  #24  
Old 06-18-2004, 02:00 PM
Tozzifan Tozzifan is offline
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first two missions played: I noticed that Garrett is capable to jump down from heights without getting hurt (in the former THIEFs that jump would have been endgame)....sorry if there is still a similar issue posted
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  #25  
Old 06-19-2004, 07:43 AM
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howie howie is offline
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1) Can not frob jewelry from AI unless I kill them. I can frob money bags if I stand in front of them.
2) Frobbable water arrow in training mission keeps re-spawning so I can max out on the arrows (25 max).

- still on mission two and I can jump from any height without injury.

Last edited by howie; 06-19-2004 at 07:47 AM.
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