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#101
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Sorry about that peeps, I was posting a long tirade about a comment not directed at me.
(Activating temporary lurk mode.) Last edited by Smoke_Z; 04-07-2004 at 01:33 PM. |
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#102
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Hi everyone, Defiance was a very nice game... However, I have some suggestions here for the next game:
1) Most important of all, I have heard many players complain about the new camera system, and they want the camera like the old system. But I DON'T LIKE THE OLD SYSTEM, I like the Defiance camera....I know that many players will disagree on the new one, but all my friends liked the new one, so in order to prevent this trouble, I suggest that you keep 2 camera systems: the old and new one, which can be switched in the options menu or else. 2) The special attacks and reaver spells were nice, however, the special attacks were very little, only five. So, I suggest that there could be combo attacks which can be purchesed at a point. I wish there will be lots of skills to be purchesed. Also in addetion to special attacks, there should also be character and weapon upgrades. 3) I want more puzzels, the best puzzels were SR1's puzzels. I liked them very much.... Defiance had few puzzles comparing to soul reaver 1, I hope there could be lots of puzzels as well as more challanging puzzels around. 4) 5 simple bosses weren't enough.... How would it sound if there were about 10 or 15 challanging bosses around. The bosses should be tough, which takes every boss about many tries to defeat. On top of that, bosses should be invurnable to normal attacks and you should first trigger puzzeling objects around before it becomes vurnable..(Just like Turel in Defiance, but he was a simple one). 6) I have noticed that the "L2 button" (I have PS2) wasn't used. It could have been used for block. At least, I suggest there would be "Parry" instead of block, where you will need to keep pressing the parry button, in order to avoid enemy attacks or arrow shots. This will make it sound more interesting and fun, as well as giving it reality. 7) One of the best things in Defiance was Telekenises. It was really fun and cool to use. I hope that in the next game, the telekenitec power would be increased, which you for example can grab an enemy and throw him at a wall, then you pull him again and throw him again while holding the TK button and just moving the Left analog stick. 8) In Defiance, the secrets were very little, as well as SR2 and BO2, I hope there can be lots of secrets where you'll need to explore every corner of Nosgoth. And the secret rewards should be very nice, like Glyphs or secret skills...etc. 9) I don't want the series to end...Just keep it going as long as you all are living.... I don't wanna see it end and then sit around and get bored.... Hope this wish comes true. 10) Finally, you should recieve more missions, not just "go-Kill-Find", there should be strong missions for example: "Chase the X person" or "Reach the X place before the place collapses" or even " Convince the following guy to give you an X item"...... These are the real taste of missions. That is all, for now. This thread is made for the Crystal Dynamic members to read, since someone told me I can post here. If anyone wants to reply or add a good suggestion, you are welcome to do so.....Thank you. |
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#103
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I have the perfect solution to complaints about the camera: Keep the Defiance camera, but give Kain the ability to superjump/teleport wherever he wants. Perhaps when L2 (For the PS2 at least) is held down, a cursor shows up, and the player can move Kain wherever they want to go.
And the combat system was excellent, although I do agree that it could have done with a little divergence between the two characters. If Kain is the only playable character in the next LOK, then CD can go all out to give him a whole arsenal of amazing moves. |
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#104
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talk about beating a dead horse.. the series ends. and you become bored. hahahaha.
re: #7) I was doing this all game long, did you miss that part? Last edited by kakarot; 06-12-2004 at 11:23 AM. |
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#105
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- Camera system options, to stop the whining, i like both camera's.
- More SR1 like, boss battles (half puzzle, half kick ) - An opening FMV, i love the Intro of SR1. - Good bonuses for volentary exploration of Nosgoth, like in SR1 and BO1 - A more free flowing world like SR1 - A larger world like SR1, and BO1 to a degree. - Cool Bonus stuff when you replay the game to make it more interesting on the 15th replay - Answer Vorador's unanswered questions, please.... heck you can base the game around Vorador if you want...thats an idea.
Last edited by Umah Bloodomen; 06-12-2004 at 04:11 PM. |
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#106
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Multiple endings based on you actions in the game.
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#107
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I disagree with Kev on the multiple endings thing. This is a story-based game, more than most others. If there were multiple endings, think of what problems there would be with people trying to understand the plot. There's already people who can't understand the plot with only one ending. (Or potential other endings if you start thinking about the alternate timelines.)
Bonus items, (like the glyphs) might be cool. If Kain lost his cards, maybe he could start reclaiming his old spells. (I've read about some of the stuff he had... it would be like having BO in 3D)
__________________
http://smokestock.deviantart.com | http://www.fanfiction.net/u/589342/ | http://smoke-z.deviantart.com "It's like Shakespeare with pointless murder." -gryps incedio talking about the LOK games. Last edited by Smoke_Z; 06-12-2004 at 09:23 PM. |
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#108
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The multiple endings thing would only work if the next LoK was the last one.
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#109
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Quote:
Chris, relay the message.. make it happen. |
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#110
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Hiya Peeps,
Quote:
. Simplistic yet effective .Quote:
!Quote:
.The only "want" I have is for gods sake dont neglect the PC users. We are a far and wide audience, just because you make more revenue on console games doesnt mean you should pig out on the console buyers as oppose to us. Our cash is as good as any other, please try and see our point of view. This neglect has been around since SR2 from what I gather .I prefer the BO1 inventory system, to be honest when I first heard Kain's "Cadaverous Laceration" I actually expected the description to be read by Simon Templeman, to my dismay this wasnt the case. It can be remedied now .@ Vae Victus: - I dont think you have really thought through the fight between 2 Kains. Who would win ? No matter who won there would be a fatal paradox and all that had been achieved would be for nothing. Elder Kain dies: BO1 continues and so a repeated storyline.... BORING !!! Fledgling Kain dies: There is a fatal paradox and both Kain's are expelled which voids the whole series and its purpose. Give Kain some credit, of all the foes he has endured, why would he fight himself ? Does he hate himself that much for damning the pillars for eternity ? Highly unlikely ! PEACE OUT !!! PS I dont want to sound like a pessimist but I want to provide an analogy with the Terminator fiasco. James Cameron believe it or not wrote all 3 stories. He directed the first 2, the 2nd being a true sequel and continuing the story. He declined the oppertunity to do T3 because he said it would be an Anti-Climax. I dont want to say 3 heads are better than 1 but trying to match 1 persons ability with 3 people is quite an ask. Besides 3 is a crowd. I do honestly believe that Kyle, Jen and Richard will try their best but we WILL all feel funny when we play LoK: 6 comparing it to what might have been with Amy around. I can tell theres gonna be a thread in a few years to come that discusses Amy Hennig one way or another. She would have done it this way, Amy would have used this kinda dialogue etc.. etc.. This is all to come. Im not looking forward to the aftermath .Ahem... as I said they will try their best but just because you have one persons notes and written thoughts on what direction the game should go doesnt mean that it will always go in that direction. I can just imagine the actual Crystal Dynamics crew thinking what would Amy do, and instead of doing what they believe she would have done, they would do it in a way she never fathomed. One way or another Jen, Richard and Kyle will stray from Amy's original conceptual work.
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One Man Can Make a Difference ! (Wilton Knight - Founder of the Knight Foundation) |
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#111
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Hi there!
The things I would like in a next Soul Reaver: 1) I would like a good music. SR and SR2 had trully great music and I got a litle dissapointed after hearing the themes of Defiance. Except a pair of themes (the two character themes in the battle between Kain and Raziel in Avernus) I dindt find something trully good... 2) I would like a free cam like in SR2 and open enviroments. It gave a feel of freedom to the game. 3) Puzzles would be great. The SR series had the best I think. Well then. Cya! |
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#112
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Quote:
"From a philosophical point of view, Raziel doesn't really literally have a physical body anymore anyway - his appearance is just an illusion, a spiritual manifestation. Therefore all his accounterments are just a projection of his spiritual state." Amy gave us the story of Raziel as we know it and closed the book on him before she left us. I think she finished what she started. We lost a heck of a lot more than "just" Raziel at the end of Defiance.
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#113
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I would like to see Raziel and I want to see Mobius dying
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#114
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All I want to see is new FMVs and many if possible and the story to have a lot of twists.And of course the ending has to leave permanent mark in our minds.
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"One can only match, move by move, the machinations of Fate. And thus defy the tyrranus stars." -Kain |
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#115
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Here is what I would like to see for the next game:
I think it's appropriate for the next game to focus entirely on Kain again. Only this time I don't think there should be that much emphasis on Reaver abilities. Instead, I think the game should back track more to its BO1 roots. Bring back some of Kains old spells from the game that started it all, as well as new abilities. One of the keys to making a good game is variety, and Defiance only met this aspect half way. The environments and enemies suffered a lack of variety. I think it's universally agreed upon that the forges got repetitive and a chore to go through. Create more variety of environments, both new and familiar. There needs to be more types enemies too. Camera. It needs some major tweaking, but I think Defiance's camera was the right direction. I think there should be a new style of camera though, instead of just borrowing DMC and Ico's camera. Perhaps there should be a combination of SR1/2 style camera, as well as Defiance style. One would work more for puzzles and exploration, while the other for combat. Not sure how it would implement very well, but its an idea i think could work. Puzzles should also be a central part to the gameplay, that also needs variety and I felt that Defiance did a good job here. Larger, more interactive environments. I was disappointed in how they said the game would have more open environments like SR1, when in reality it really didn't. You could back track, but there was no point at all. Create more exploration and reward those that do it. Also, multiple paths could be done. As far as story goes, I can't really say where I want it to go, but I do know what I want cleared up. First and foremost: Vorador. How the hell is he alive in BO2? Second, much more is needed on the history of the Hylden and Elder God. Turel. Nuff said. Kain as Scion, and possibly a final conclusion to the series, though not necessarily the absolute end of the franchise. Also, what happens to Vorador and Janos after the events of BO2.
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http://i6.photobucket.com/albums/y20...awdDawgs01.jpg |
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#116
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^^^
i like's... as long as i dont have to fully re-adjust to a whole new camera i am content. keep the defiance cam - tweak it if you have to - do not put in a new camera. |
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#117
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I just got an idea why the vampire citadels for Raziel sucked so bad. And why Raziels side of defiance wasn't as "fun" as kain's.
They wanted you to be a little sick of Raziel so that it would lighten the blow of Raziel going into the Reaver at the end. Maybe they wanted you to say something like: "Thank God, now I don't have to do another repetitive vampire citadel puzzle with him." Just a thought. |
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#118
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Hiya Peeps,
Quote:
After I played BO1 many months down the line I was disappointed that CD had dipicted Kain with the whole arrogant facade towards the end of the game. We got a whole lot more of Razielness in SR2 and we all delved deep into his story and got a whole new angle on his "unlife" as it were. Defiance still does make me wonder many things though. For example, why no fonts ? The whole, "we are marketing a new game to multiple audiences" is not something I buy. Whats the actual LoK story behind this? If Raziel was propelled 500 yrs forward why does he seem to have no recollection of the 500 yrs prior Defiance. Its like SR2 never existed. The only reference that Defiance made to SR2 was when Vorador had said to Raziel "I thought I knew who you were.... once. But now all the prophecies have failed etc...." SR1 and 2 were practically mapped together, where as Defiance's beginnings are hazy due to the paradox Kain interveined to create. Raziel was saved from his inevitable doom only to pushed somehow 500 yrs forward in Defiance without no explanation? What we should all do is create a thread with questions for Jen, Richard and Kyle. We shouldnt go over the top with them and questions that have already been asked shouldnt be asked again unless the answer is common knowledge. Something about this gives me an incling it will get out of hand but lets ration our questions to like 5 questions maximum and 1 question minimum. This will give most people to finally have their questions answered and it will be fair to minimalise the volume. Think about your questions hard because you can only ask 5 on the entire thread unless Chris@Crystal feels we should ask more. Any ideas peeps ? Chris ? PEACE OUT !!!
__________________
One Man Can Make a Difference ! (Wilton Knight - Founder of the Knight Foundation) Last edited by babifrence; 06-19-2004 at 01:54 AM. |
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#119
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Quote:
Quote:
![]() Quote:
in case you didnt notice - Raziel was refusing to feed on souls in the underworld defying the elder which left him in weakened state - apparently he did this for a few centuries. this explains why 500 years passed.. Quote:
Last edited by kakarot; 06-20-2004 at 02:30 PM. |
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#120
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500 years had passed because of the Elder God, I thought.
__________________
http://i6.photobucket.com/albums/y20...awdDawgs01.jpg |
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#121
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Hi there, Defiance was an excellent game, but there are a few things that I would like to add and also there are a few shady events that I would like to see cleared up
Show us exactly how Turel got into Avernus How did Moebius got to know the Elder God? Show us why Vordor is in Blood Omen 2, is it because of the Paradox or was he resurrected? From the game play aspect the things that need adding are: More finishing moves! Here are a few of my suggestions! -With enemy beaten on his/her knees Kain swings the Reaver and decapates opponents head! -Impale Reaver into opponent, feed the Reaver then twist Reaver so it makes a cracking sound before pulling it out! -Slice the front of the opponent and watch his guts spill out!!! -Knock opponent to the ground and impale enemy on the ground with Reaver -When Kains energy reaches MAX he should instead of just drinking the blood out of his victims neck he should bite a chunk off Stealth -Rip-out hart of victim (like on the Blood Omen 2 wallpaper) -Crack victim’s neck (like the first scene in Defiance) General - More larger and interactive environments where objects are destroyable - Day & Night cycles - Building age through time - Kains energy should not slowly drain at night - Player able to control Kain in bat-mode - Kain, Vordor, & Janos Audron not to be effected by water as they are elder vampires, (I know that Kain is not harmed by small volumes of water) I would like Kain to have the ability to swim - Maybe have Vordor or Janos Audron as possible playable characters for a few levels - More variety of enemies - Dead bodies not to just disappear, maybe burn away somehow - Better enemy A.I, each of the clans fight a different style 1 vs 1 and also in a group - Bosses (only if it make sense to have them in the plot) - Kain to have all his abilities from all games so far, such as mind control and super jump mist form etc….. - Kain not to block but to "parry" enemy attacks with his Reaver. For e.g arrows, blades, spears, claws, teeth etc… - A more advanced TK with more abilities, such as Kain to have the abilitiy to throw his Reaver at an enemy who as not much energy left and impale victim feed the Reaver, then pull his Reaver back with his telekinetic powers, and also be able tp use an enemy as a human shield. - Have a game that’s as twice as long, maybe a 2 disk game - Not to cram everything into the next game if it doesn’t fit - I would also like to see the characters use lines where they swear a bit! For e.g Raziel uses the word B*st*rd several times in the Soul Reaver series - Civilians, so you can go on a kill frenzy for the fun of it - More CG movies and an opening FMV sequence. I think it will be a great idea if opening FMV movie is on the “story so far” - Even more character development by adding more polies to the characters - Kain should receive more missions, not just "go-Kill-Find", there should be strong missions for example: "Pursue the X person" or "Arrive at X place before the place collapses", or "Kill enemies before a portal closes or before someone is killed", or even " encourage the following person to give you an X item or information to continue" These will give real varity to the missions. - And last but not least probably the most popular request ............MORE GORE!!! Tell me what you think Lok Kain Developers and Fans!!!! Last edited by The Master of Destiny; 07-01-2004 at 10:46 AM. |
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#122
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Quote:
OH PLEEEEEEEEEEEEEAAAAAAAAAASE Have that in some kind of "Special Features" slot! PLEEEEEEEEEEEEASE! lol Maybe it could go on to make a DVD "LoK: All Star Cast, Music Videos" ....then of course they'd go on to do a charity concert! |
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#123
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If you want Raziel to return, then have him narrate the game from inside the sword, commenting on Kains journey.
Anyway, You know when the Blood/Soul Reaver combined absorbs Raziel, then would that mean that there are two versions of his soul inside the blade - the current Raziel and his deranged self, or would the deranged soul be released? This would allow him to return - perhaps in a spin off. |
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#124
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At the most in a spin off. Raziel's story is finished with def. I heard that he may appear as a npc in the following games. I hope Kain won't have to fight against him, because I hardly beared hurting poor Raziel in def...
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#125
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1) Kain vs Kain.. dumbest thing ever. if you truly want to do this go back and play BO1. that was more than enough for me.
2) Raziel.. does not come back. ever. period. 3) CD does what ever they choose to do with the next game, it's their game let them make it however they see fit. end of discussion. |
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