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#1
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A bit of dxDiag for ya
------------------ System Information ------------------ Time of this report: 2/15/2004, 01:53:39 Machine name: NEXUS23 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633) Language: English (Regional Setting: English) System Manufacturer: ASUSTeK Computer INC. System Model: A7N8X2.0 BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) XP 2500+, MMX, 3DNow, ~2.0GHz Memory: 1024MB RAM Page File: 126MB used, 2799MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0b (4.09.0000.0902) DX Setup Parameters: Not found DxDiag Version: 5.03.0001.0902 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. --------------- Display Devices --------------- Card name: NVIDIA GeForce4 Ti 4200 Manufacturer: NVIDIA Chip type: GeForce4 Ti 4200 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0253&SUBSYS_10F31554&REV_A3 Display Memory: 128.0 MB Current Mode: 1024 x 768 (32 bit) (85Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0010.5303 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 11/17/2003 10:33:00, 4323968 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 11/17/2003 10:33:00, 1618939 bytes Device Identifier: {D7B71E3E-4113-11CF-5362-F93002C2CB35} Vendor ID: 0x10DE Device ID: 0x0253 SubSys ID: 0x10F31554 Revision ID: 0x00A3 Revision ID: 0x00A3 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: NVIDIA(R) nForce(TM) Audio Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: NFORCE_VAD Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: nvapu.sys Driver Version: 6.14.0366.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 9/2/2003 15:51:00, 312704 bytes Other Files: Driver Provider: NVIDIA Corporation HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 100, 100000 Static/Strm HW Mix Bufs: 256, 253 Static/Strm HW 3D Bufs: 64, 64 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: Yes, Yes Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run So I think I fall into the supported sysetm specs... so why is it that my framerate ingame, (even after trying all of the suggested tweaks on these boards) is sluggish and unplayable even at 640x480 , no multisample, 1x anisotropic, shadows off, lighting/character detail low, yada yada, still I get a framerate that usually resembles a slide show. Do I have to file this game under unplayable for a year until I've built a next-generation PC or what? |
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#2
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Firstly, even ppl with 9800XT/5950U have complained about performances. Secondly, have you installed the latest patches?
Also, do you have Fraps? What's your average fps?
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Q6700 @ 3.2GHz, 4GB PC6400 RAM, Gigabyte HD 5850. Win 7 64bit |
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#3
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okay, if people with those cards are having troubles, obviously somethings up with this game..... not sure what fraps is. supposing its a benchmark. I'll look it up and let ya know.
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#4
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oh only tells fps... well i can tell u without that that my framerate in the game can never break 25f/sec... unless i look right at the floor.
All i ask for playability is a measly 30 fps minimum....considering I have the "recommended" specs, and I've cranked every possible setting down, and tried tweaking ini, every possible recommended fix, running in 640 res... still nowhere near playble makes me think either the minimum specs are a lie or I have something wrong thats makin this game run like a slug...by the amounts of similar posts ive now read in here, I'd say I bought another lemon... |
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#5
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Yep this game runs like a dog.
As you say, even if you turn all the details off and drop the res as low as it will go you will not se an apreceiable FPS increase. Eidos/IS really dropped this ball....
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AMD X2 64 4600+ 2 GIG PC3200 2 x 7800GTX (SLI) 400 gig SATA2 RAID 0 Array |
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