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#1
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i'm in so much trouble right now...
my situation is this: i have no f***ing clue on how to exploit the "weak" spot of those scary-looking templar knights (the ones with the near invincible armor). I even tried using a sniper rifle (with increased damage) to take out some guy who's walking AWAY from me, I aimed for the stupid triangle on his back and he still didn't die. maybe a 1/3 or 1/2 of his life! The first time I met them was when I was first entering JC's sanctuary. I had no choice but to waste a lot of concussion grenades to take them out because the sniper rifle or pistol had little effect. The remainder of my grenades I spent on billie ![]() so i have no concussion grenades left! And guess where I am? I just finished talking to JC about his master plans and i'm trying to return to Tent04 to hear samon's little sales pitch, but there's like at least 5 templar knights, and without concussion grenades or mines, i have to now learn how to exploit the weak spot. my ammo's low and so is my medkit levels. AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH! Someone help me!!!!!!!!!!!!!!1
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#2
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I don't know about the weak spots cause that doesn't work for me either, but EMP kills em good. If you have the spy drone just fly it to em and blow it up... on the 3rd level, it should get them in 2 tries. otherwise EMP grenades and mag rail shots do a lot better than regular ammo.
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#3
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Stick a concussion mine on either side of doorframe by flame turret. Lure Templer into tunnel, and run through door. He will follow and blow up. Works wonders. Also, after one dies they will sometimes leave a rocket launcher. Works great against them. Good luck.
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#4
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When you put it like that, try to sneak by them if you have any of the stealth biomods. Otherwise, if you A) have a DTS / energy blade B) strength biomod C) regeneration augmentation, you can try to do it up close and personal. There's a repairbot somewhere on the level, so you can constantly regerate health.
Or, as stated, EMP (grenades, prox mines) work well. The mag rail alt-fire is works really nice with increased damage and ammo scavenger. Or, you could use rocket launcher. Takes about two or three rockets. I couldn't get the stupid weakness to work either... you don't know how long I tried. Finally I said screw it, and whipped out the magrail and started the EMP carnage. |
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#5
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From what I gather there really is no weak spot. Its just for the Omar and the weak spot has no effect when you try to exploit it. It really sucks that you cant do anything about the weak spot.
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#6
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It takes 2 or 3 shots in that spot to get them,what I do is use one EPM and then one shot and that gets them.
Tin Star |
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#7
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Best way I found to take them out - SMG with EMP mod and ammo conservation mod. The EMP really hurts them.
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#8
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imo, the safest is, mag rail + increased damage + rate of fire increase
Combine this with the ability to emp hit enemies through walls and being able to see through walls using the eye mod and you're gold. ;\ 3 - 4 shots and it's over guaranteed, course, that's the same with everything but this is from safety mind you through walls. :P |
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#9
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I thought the same thing about the triangle. It looks to me there was miscommunication, and somebody neglected to program it in.
The anti-rocket and grenade biomod is a lot of fun against the Templars, if you're careful about the energy. Especially when they're in groups. Alex can just stand up in the light and watch them blow themselves apart or, less consumptive of energy, use a leisurely shot or two. But you want to also check for optimal distance, because a couple of them carry flame throwers. Last edited by Odyseeos; 12-21-2003 at 08:09 PM. |
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#10
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There is a weak spot and it can be exploited. I have gotten it on i bet 40% of my guided rocket shots. If you hit the triangle dead on (they are walking away) it can kill them in 1 shot. Only got the rocket to work though.
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#11
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Great!! So, you just have to have a really careful aim.
Can you repeat that indefinitely? I ask that, because sometimes I've hit a Templar whose Health is already beaten down and not have noticed. Is there a particular place on the triangle? I've hit that thing dead center a number of times. |
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#12
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Quote:
Also, it seems to me that on the picture the weak spot is not the entire triangle, but 3 red dots marked on the triangle. I wasn't able to test it though. Never got close enough to be sure I didn't miss. |
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#13
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I know one thing I've found is if I do the spy drone and get them in the front when it blows, it wont' damage them as much as if i blow the spy drone when the drone is behind them. Hm.
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#14
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Hit rhe red dots... I bet you're right. I'll try it with the sniper rifle. One trouble is that those guys won't keep that darn triangle still.
But maybe that's what the document meant by "taking evasive action" because of the weakness of the triangle. A little later: I found an older Save right at the beginning of Liberty Island, at "Easy" level, where Alex is friendly to the Templars. So, I had her (it happened to be "her") kill two somewhat distant Illuminati and then had her leisurely step directly behind a single Templar, at the gate to the yard of the building with the Aquinas computer. Then I hit F10 and tested the idea. I couldn't find a difference with Sniper Rifle or Rocket Launcher anywhere on the Back. It's dark, so I couldn't see color, so I'll describe the triangle and what I had her do. It is equilateral. There is a large circle in the middle and three smaller circles at the half-way points on the sides. I tested each of those four circles twice, and each vertex twice. I was unable to distinguish a difference. Each first shot with Sniper Rifle took 1/3 Health, and each shot with the Rocket Launcher took 1/2 Health. The same seemed to occur everywhere on the back, with one exceptional shot. On one random shot at the back, with the Rocket Launcher, no damage at all occurred. I think that was probably an aberration. The incident turned out to be kind of funny. The Templar, who happened to be a woman with a Rocket Launcher, turned around, took aim, and then shouted, "Watch out what you're doing!" (Whenever she took damage, however, she shot.) One other interesting thing was that, I used two different initial Reloads (at the beginning of Liberty Island): for the first Reload, she carried a Flame Thrower; but on the second, a Rocket Launcher. Kind of surprised me. It might be that Higher Levels of play will trigger the Triangle weakness; unfortunately, I haven't been able to discern that, and I have no Saves friendly to the Templars, like to this earlier one.
Last edited by Odyseeos; 12-23-2003 at 03:26 AM. |
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#15
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You say that you tried rocket launcher. Now, did you shoot with conventional method, or the alt method? Conventional method I have not had luck with 1 shot kill. (incidently have you noticed that the sniper rifle is only 1 shot kill to the head if you are using scope? If you are unscoped and shoot somone in head it is like a body shot). Use the alt fire method with rocket launcher (f key). You will have much more luck with a 1 shot templer kill to the back in the triangle. Good luck. Dont know if there are red dots as the guided rocket is only in black and white view.
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#16
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This is ridiculous. Of course explosives of any kind including the rockets may be able to have one-shot kills. I bet if I use a grenade and launch it so that it touches the templar, he'll go down too.
It's not supposed to be this hard guys. It just doesn't make sense. the programmers screwed it up. |
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#17
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The power armored Templars are without a doubt the single most-hated enemy in the game for me. I would rather deal with a milbot or the illuminati elite troopers by far than the armored templars. And no, the weak spot doesn't work for me. I have hit it, dead on, with the sniper rifle and it doesn't help. I have better luck hitting them in the head than in the "weak spot". The mag rail with increased damage and the ammo scavenger is the best reusable weapon for dealing with them. Two head shots=dead templar. Grenades work, but you have a limited number of them. The rocket launcher uses too much ammo, IMO.
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#18
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I have not tested Guided Missiles, so I cannot guarantee that it does not work. I will test it for you. But I have used Guided Missiles in Gameplay, a lot, without seeing clear differences on this.
One thing that ought be kept in mind, I think, is that Templars may not have full Health. A lot of times, in gameplay, when Alex has taken one down with a single shot, I've rebooted to try it again, only to discover that the Templar's Health was bad. Those guys can get into firefights, on Liberty Island, even when Alex is not present. Also, at Bay 23. Alex went to see the Chinese gentleman once, and he was dead on the Ramp. He'd apparently come out during some firefight with the Templars. Also, Alex has walked into Bay 23, on occasion, with bodies everywhere. As nearly as I can figure, if Alex passes through a place or shoots a (non-silenced) weapon in an audible vicinity, there can be sufficient AI upset to have a chain reaction, even if Alex is not immediately present. I think that's an attractive aspect of the programming. It's clearly more realistic. I am sureful grateful to your letter, Ed_; exhaustive inductive experiments are not possible and attempts to any extent not a lot of fun. Inductively, you have to make a cutoff somewhere, where your conscience finally tells you something is just not going to work. You could be wrong, you could take a flag and flush a toilet, but probability doesn't look reasonable. Guided Missiles, for example, seem to increase potential accuracy but not energy release. And Alex was standing about a foot behind the Templar. |
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#19
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Tested Guided Missile: No discernable difference in damage, although, from a foot away, you do get to see Alex for a moment. Kind of disconcerting the first time.
BTW, (it's not all that relevant unless the triangle works, but) I mentioned earlier that a careful aim at those guys is tough, because they like to shift their shoulders. There is a way to help get around that. The shifting is periodic. They shift around a couple of times and then have a stationary moment. By aiming with the Sniper Rifle during the stationary moment, then taking out another weapon, if desired, and waiting for the next stationary moment, the aiming problem is less evident. For considerable distances, that help is problematic. But they do hold that position for about a second, so making a quick shot can still catch them on the triangle. In the interest of the original Thread, concussion grenades are effective. In fact, my nephew tells me that a well-placed grenade and one Mag shot is sufficient to take a Templar down. (I'm not sure what modifications he had on his rifle.) Last edited by Odyseeos; 12-23-2003 at 01:11 PM. |
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#20
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The EMP drone is by far the most effective weapon to use. I have made it through the game and used nothing but the Drone to kill all armoured Templars and have not died by their hand once..
For those without it (Drone Mod) and now facing them..rocket launcher, from around corner with alt-fire guided option, is next best, though others (Templars) will spot the plume trail from your rocket, so be ready.... |
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#21
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I think the best weapon combo is the SMG with emp mod and the frag mod.
One burst will take out just about anything, because the frag mod will explode any grenades that are on their body adding splash damage. It is also the best way to open locked doors and cabinets. And with the emp mod it only takes a couple of short bursts to take dawn a military bot |
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