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| View Poll Results: What is your opinion on IS's desicion to remove reloading from the game? | |||
| Strongly agree (yay, I hate reloading) |
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7 | 5.04% |
| Agree |
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12 | 8.63% |
| Don't know/don't care |
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22 | 15.83% |
| Disagree |
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31 | 22.30% |
| Strongly disagree (boo, reloading is awesome) |
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67 | 48.20% |
| Voters: 139. You may not vote on this poll | |||
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#1
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Time to get a accurate poll that will let people vote on their stance regarding the decision to yank reloading from Invisible War. Time to find out what the public really wants
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"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#2
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Nice balanced poll - none of that "push-poll" stuff. However, people may want to put their discussions in the other thread, which has a pretty lively argument going at the moment.
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#3
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I know all about it, and I'm right in the middle of the argument. That's why I decided to make this poll. I didn't want to skew votes by putting up options that were irrelivent. I'm doing this mainly to prove the point that IS's desicion is not popular with the general public.
Everyone, cast your votes!
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"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#4
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Developer comments from IS' forum:
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#5
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I always figured it would pan out like this: you have your ammo pool, and when you reload, it drains from the pool an amount appropriate to the strength and clip size of the weapon you are using. If you clip was only partially empty, the game would only fill what is needed. It works just like normal ammo, except all weapons take from the same pool.
Even better is the system Oni uses. You have your clips (in Oni, there were ballistic and energy types) and you use one appropriate for the kind of weapon you are using. However, more powerful weapons will get fewer shots per clip. The pistol, for example, got 10 shots per clip, while the extremely powerful mercury bow got 2.
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"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#6
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As for what happens if you reload, this has been implemented a couple of ways in the past. You may lose the partial clip entirely, or the unused ammo may contribute to the next clip. Both ways are viable IMHO. This is in no way hairy. And if as the devs say, reloading doesn't work well with the unified ammo system, I say to hell with the unified ammo system. I would rather be able to reload than to have the comfort of knowing that one blob of ammo will power all my weapons. I am not convinced that reloading leads to an inaccessible interface. After all, BF 1942 requires reloading, and if the lowest common denominator of that crowd can manage it, surely anyone can.
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"True friends stab you in the front."--Oscar Wilde Last edited by Jesus, P.I.; 11-18-2003 at 04:06 PM. |
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#7
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People seem to be treating complexity as if it was a bad thing. It's actually a good thing, except when it gets TOO complex. I would be hard pressed to find a person on these forums who thinks that having to reload weapons is too complex or isn't fun. It adds to the game, the tension, the feeling of urgency in a heated battle.
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![]() The reason I hate this decision so much is that Deus Ex is based on strategy and realism. It's one of the aspects that made the original so great. Warren Spector said himself that they wanted to take everything that made the game great and do more of it. That is not what they are doing. They are ripping from the game some of the fundamental aspects of strategic combat.
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"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. Last edited by Sci; 11-18-2003 at 04:11 PM. |
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#8
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Also made choices like the extended clip in deus ex useful (I loved that mod). I don't think you could really blame the fact that its being developed for xbox for the reloading, because thats really a developer idea. In my FPS console experience (goldeneye, parfect dark, halo, etc) I've never played a game that didnt have reloading, so thats more a developer decision then a console standard. I'm not sure if anyone has blamed that on the console thing, but if not then I could just see it coming. Honestly, as much as i thought "WHAT??" when i read about no reloading, the most important thing is how it is implemented. The strangest ideas can come out well if implemented right, and if it is well explained and if it's not badly missed when I play the game, then I don't mind. As is the case with most of the changes ion storm have made. |
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#9
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I am witholding judgement until I actually play the game, but can you really say realism and mean it? I mean, we are talking about something set 70 years in the future. We don't know what technological developments will happen in that time. From my point of view, the "realism" part will come from how well the game explains the future tech involved. Until I find that out, I am not going to say yes or no to the idea.
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#10
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*Pours a 40 oz malt liquor for the "fallen"*
*sob* reloading we hardly got to know ye *sob* |
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#11
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Quote:
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Biomods that increase strength and speed, for example, are very plausible - the use of nanotech to construct supplemental "muscles" like those used in prosthetics is quite believable. Seeing in infared - yeah, supplemental structures could be constructed in the eyes and wired into the optic nerves. Neural interface is extremely plausible, as well as bot domination. Current science is heading in this direction. The electrostatic charge biomod is also very believable, though it might be difficult to direct the burst such that it wouldn't affect the user. Regeneration - I think nanotech would take quite a lot longer to heal than it does in DX, but the concept is fairly sound. Thermal masking is getting a little iffy - you'd need a LOT of nanotech near the skin for that one - but body heat could conceivably be absorbed and used by nanites. Cloaking - probably the least believable one in my view. The problem with cloaking is that you have to project a separate image for each viewer, because if everyone can see "through" you, they'd each be seeing something different. Maybe a cuttlefish-type cloak would be possible, however you'd still need Alex's skin to be covered with nanoscale cameras and multifaceted projectors. Drones - also very implausible. Where is the drone constructed, in the air in front of Alex's face? Nanites simply cannot assemble that quickly, especially not in a medium like air, and you can't build all those nanites out of bioenergy. Alex would be one hungry dude(tte). Incidentally, I completely avoided Cloak and EMP Drone in the first game [edited to talk about stuff in greater detail] Last edited by F3nyx; 11-18-2003 at 05:10 PM. |
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#12
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Let's get drunk together and mourn the loss of our good friend Reloading, killed before his time by the developers of Ion Storm. *takes a swig of Jack Daniels*
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#13
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It's weird that people are so emphatic that they don't want the game to be a shooter, but when Ion Storm remove a shooter element people complain.
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#14
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I want the game to be a shooter, I just don't want it to be a shallow shooter *cough* Quake 3 *cough*. And I don't want the devs removing vital elements of strategic combat *cough* reloading *cough*
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#15
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Aye *Looks about in search of liquor*... finding none Guybrush Advances on the Jack daniels chuging sci wielding a flip-comb. *snaps fingers to non-existant music*
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#16
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That's it, I've had enough. I can't keep living in a world without reloadable weapons.
*puts gun to head and pulls the trigger, but since reloading doesn't exist anymore and Sci is just an average Shmo with no fancy augmentations, the Alex Denton-tailored firearm won't work without the nanites that the bullets are supposed to be made from.* Great. Now the IS developers have forced me to live a life of suffering. Ironically, for the very same reason that I want to kill myself.
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"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#17
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*guybrush mortally wounds Sci with a flip-comb*
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#18
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You are a true friend, Guybrush. Now I wait for the sweet embrace of death. Hopefully, the perfect utopia that is heavan will have for me a version of Invisible War that was made by smarter developers. *dies*
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#19
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glad to be of service
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#20
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so long as there are loading times i'm fine with not haveing a "clip". i dont want rockets to fire as fast as darts. the way dx did clips was ok but i totaly see where these guys are going with this game and things like clips and ammo type are part of the past.
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#21
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Amen!! Complexity = more choices = more variety = better gameplay = more fun And complexity /= bad design there is a difference. If I make a menu where I make you go through 10 pages just to get to one option that is called bad design not complexity. Actually what IS is doing is turning DX:IW into a book that you can read on a gaming machine. They might as well just take out the rest of the gameplay and just have the story play through and let you choose which faction you want to join and which ending you want. DX:IW is what happens when you focus on the story/plot so much that you forget that you are making a GAME, and that the most important part of a GAME is the GAMEplay and not the story or plot. |
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#22
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You tell 'em
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#23
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#24
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#25
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I hope Spector and Co. know what they're doing, because if IW arrives and I find that I've been right all along, there are going to be a lot of "I told you so" posts flying around these forums.
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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