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#1
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I heard that all the ammo for all the guns will be one type. I was just wondering does that mean there will be no reloading. I know it seems small but having a gun that fires continously without reloading seems silly to me and kinda takes some fun out of it. I realize this is a futuristic rpg/shooter but I would still miss the tactical strat that involes knowing when to reload and such. Plus it gives the game more immersion for me. It's a small touch but none the less a big one for me. Just curious if any of you know for sure what the deal is and if so what do you think about it.
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#2
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I have read a least two threads on this subject (on is 2 lines under yours)
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#3
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Yes I saw and read that thread but didn't see anything related to reloading of the weapon. I'm not so concerned with the generic ammo aspect in it of itself. Just the consequence of possibly not ever having to reload your weapon.
Basically forget the ammo type question completely I shouldn't have made the subject line what I did because the only real question that I have relates to how and if reloading your gun will be in the game or be like back in the Doom Days of guns with continous fire. Hope that clears things up and if there is a thread somewhere on here that answers that question then I apologize, but nowhere on the thread two lines below did I see anything related to reloading. |
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#4
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Changed the thread title to match the topic.
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#5
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There is no reloading.
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#6
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I also have read there will be no reloading, but since I only read that on this forum, and with no link to an interview, I con't confirm.
MaxxQ, could you link to the interview from where you took your info? |
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#7
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Quote:
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#8
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Well that sux.
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#9
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Heh, I'll say. I see absolutely no logical reason for why the weapons would not need reloading. I mean, I can understand some of the other choices made in the game. But, RELOADING? Why? There's no reason for it. None whatsoever.
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#10
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I agree. Universal ammo is one thing, no reloading is another.
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#11
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Well since the IS forums are down I can't quote anyone, but I'm pretty sure I read something about Alex having some form of ammo stores in his arm, and the bullets/nanites/whatever gets fed directly into the gun through some sort of link in his hand. (Kind of like Anna Navarre and her built in assault rifle..)
I really don't care about no reloading. Refire rate will keep players from abusing the weapons that do the big damage, and not reloading won't really affect weapons that do little damage since reloading takes up about 2-5 seconds of firing time. Although I think this is one of those "big risks" Warren has been talking about in interviews, and it could easily destroy the combat in the game.. we'll find out soon enough. |
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#12
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They removed reloading and nobody missed it, so they left it out.
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#13
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Not reloading totally detracts from the realism of the game, to me. If I have a pistol and it doesn't need to be reloaded, I feel like I'm playing an arcade-style game, not a realism-style game. Deus Ex is not meant to be an arcade game, but that's how it's shaping out to be. It's got me worried.
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#14
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Well, I don' use weapons, so it doesn't really bothers me.
and even when I play with guns and rifles, I usually do it from a place where I can take all my time to reload out of sight, so it wouldn't change anything. |
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#15
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Reloading was a ... stress reliever for me, in-game. I loved to fiddle with my guns, and reload 'em.
Dunno why, it was just a cool little... fiddle thing to do. |
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#16
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At first this struck me as odd that they would get rid of this because reloading is an easy way to add realism as well as weapon balancing by changing clip amount and reload time. However, I haven't seen a preview where this was brought up negatively, so perhaps the devs really pulled it off. I'll choose to interpret the lack of feedback from gaming sites on this as good news. After all, it seems that all who have previewed this game really enjoyed it.
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#17
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Quote:
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#18
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Quote:
![]() It's a feeling of... closure almost. Waste a coupla enemies, and reload. |
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#19
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It seems to me that it's a bit... unnatural that you can just take a handgun and shoot it repeatedly 600 times. Again, they're using the idea of nanotechnology like a magic curtain to hide the fact that they're doing what they think is most convenient. Of course, it's no big deal, but to tell you the truth I think it's just getting too unrealistic on some points. The very existence of generic ammo is hard to swallow, and now they tell us you don't have to reload it. What next? You don't have to pull the trigger? It's nanotechnology, after all.
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#20
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Might as well just give Alex an auto-targeting turret on top of his head. Seriously, how far will IS go to simplify this game? They've already gone too far, methinks.
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#21
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Quote:
"How can Alex D open doors without touching them?" "Er... Nanotechnology did it." Quote:
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#22
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The devs have stated on the IS boards that there is no reloading. Feel free to go look for yourself if you don't believe the people who have already said so.
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#23
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Yes, it's a done deal I'm afraid, and there is a 99% chance that the developers won't be changing anything. It's like losing a close friend
__________________
"There's nothing like slamming a long silver bullet into a well-greased chamber" -Revolver Ocelot, Metal Gear Solid Friends don't let friends not reload weapons. |
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#24
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I feel the fact that none of the previews have even mentioned the lack of reloading when listing changes (unless someone has read one I haven't?) means that it works just fine.
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#25
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Quote:
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