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View Poll Results: what is your opion?
bullet time is sweet it would be cool 16 30.77%
bullet time is over used it is boring 25 48.08%
who the H E L L am i? 6 11.54%
I am GOD!!! hear me roar!!!...?wtf anyways.. 5 9.62%
Voters: 52. You may not vote on this poll

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  #1  
Old 10-30-2003, 10:13 PM
MasterMiruku MasterMiruku is offline
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Default bullet time?

wouldn't it be cool if a biomod would allow bullet time effect. maybe it could even be a aiming upgrade any way tell me if you think it would be cool.

Last edited by MasterMiruku; 10-30-2003 at 11:44 PM.
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  #2  
Old 10-30-2003, 10:49 PM
MasterMiruku MasterMiruku is offline
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umm sorry for the last two options i was just kidding around and accidently pressed enter...
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  #3  
Old 10-30-2003, 11:14 PM
EonApocalypse EonApocalypse is offline
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wtf is bullet time?~!
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  #4  
Old 10-30-2003, 11:36 PM
MasterMiruku MasterMiruku is offline
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have you ever seen the maxtrix or played max payne? it is the effect where the user slows down time. in the case of video games, to dodge bullets and the like...
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  #5  
Old 10-30-2003, 11:54 PM
TheDerf TheDerf is offline
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Oh God no.

1. Bullet time would be horrible in a first person shooter.
2. It's been overused and overdone up the anus and back.
3. Deus Ex doesn't need slow-mo to be stylish.
4. The people at Ion Storm can retain their dignity by not adding it.
5. There's plenty of other games you can play if you want exploited Matrix special effects.
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  #6  
Old 10-31-2003, 12:37 AM
NamelessOne
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Hmm.. Its way too late in development to add anyway(gone gold or almost gone gold), so its more of a what if? thing.

It would have been too much work to add just for one biomod. For it to have been worth spending development time on, it would have had to be available constantly. And then all combat would have to be balanced for a hyper-accurate Alex Denton. And other combat oriented biomods (Dominating bots for example) would seem less useful.

But then again, killing stuff while diving around in Slowmo is just so cool.... Decisions, decisions.

I think it suits an straightforward action shooter like Max Payne more than it would suit a FPS shooter-rpg like DX IW.
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  #7  
Old 10-31-2003, 01:21 AM
Random Random is offline
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Funnily enough, a preview did say that there's a slow motion biomod.

Edit: I think the biomod makes Alex move really fast, but the game slows down everything so you can still control him/her. You move at normal speed. This is what I remember, and could be wrong. I'll try Googling for it ...

Edit 2: Here's something from a Gamespot E3 preview:

Quote:
This year we were able to try out several different weapons, including a pistol with light-amplification module, a sniper rifle, and an impressive flamethrower, and also test some of the main character's cybernetic powers, which enable him to do things like become immensely strong or extremely quick (everything goes into slow motion around you), as well as take control of robots, absorb life from enemies, and more.

Last edited by Random; 10-31-2003 at 01:28 AM.
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  #8  
Old 10-31-2003, 01:28 AM
NamelessOne
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Really?

Maybe I'm wrong about the amount of time taken to put in then...
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  #9  
Old 10-31-2003, 01:33 AM
NamelessOne
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Quote:
Originally posted by Random
Funnily enough, a preview did say that there's a slow motion biomod.

Edit: I think the biomod makes Alex move really fast, but the game slows down everything so you can still control him/her. You move at normal speed. This is what I remember, and could be wrong. I'll try Googling for it ...

Edit 2: Here's something from a Gamespot E3 preview:
I wonder if its actually bullet-time or just slow motion.

In most shooters, bullets travel instantly (ie. When you shoot, the bullet doesn't move across the screen, the game just detects where you were aiming and then processes the effect accordingly). In games with bullet time like Max Payne or (shudder) Enter the Matrix, the bullets actually move across the screen and can be interupted, if say, someone walks into their path after they've been fired.
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  #10  
Old 10-31-2003, 01:36 AM
Random Random is offline
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The preview is almost 6 months old, so there's no guarantee it's still in there.

It could be pretty cool to switch on the biomod, run up to an enemy, pump a round into his head, run up to another enemy, pump a round in his head, then back off, switch off the biomod, and watch them both collapse to the ground. Reminds me of the fight scenes in The One.
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  #11  
Old 10-31-2003, 01:41 AM
Random Random is offline
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Quote:
Originally posted by NamelessOne
I wonder if its actually bullet-time or just slow motion.
Yeah, that's a good point. I doubt it would be a sophisticated as Max Payne 2, since bullet time was that game's big (only) gameplay feature.

There's a slomo cheat in DX1, but that slows down everything, including you, so it's not that useful. Even that cheat is very cool to play with, though.
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  #12  
Old 10-31-2003, 10:10 AM
Sylvester Ink Sylvester Ink is offline
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It would be a cool mod to have, and it would make sense. Wouldn't you expect these augmented agents to move faster? But the main flaw is that its primary use would be combat. Almost all of the mods we have seen thus far can be used in many situations. Okay, except the poison droid one. And the vampiric one. Hmmm, maybe its feasable after all.
And I have seen it mentioned in more than one preview, so I wouldn't be surprised.

And Alex vs. Max Payne? Alex would smak him down so quickly . . .

Not that there's any competition, but I thought I would plug that one in.
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  #13  
Old 10-31-2003, 10:28 AM
TheDerf TheDerf is offline
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I'd rather Alex go faster than a normal-paced world rather than faster than slowed, blurried world. You don't see that much more in video games.

And no doubt about it, Alex would pwn Max Payne... and Gordon Freeman.
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  #14  
Old 10-31-2003, 10:32 AM
Sylvester Ink Sylvester Ink is offline
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Oh, and I forgot to mention . . .
Anyone ever heard of the Lazy Matrix mod for UT? It came out long before Max Payne 1, and, although I'm not sure, I think it was the first bullet-time implementation in the gaming world. (At least, it was the first one I saw.) It had the shiny bullets with the shockwaves behind them, and it even worked for the minigun, which generated tons of bullets. And it worked in multiplayer. With very little lag.

The important thing is that it was developed by a couple of modders for fun. If they could do it on their own, then imagine what a team of programmers could do if they wanted to add it.

Alex would own Max Payne and Gordon Freeman.
But JC could take em both on at the same time, along with the Quake guy, the Doom marine, Duke Nukem, Joanna Dark, James Bond, and every single other fps character. Without breaking a sweat. Hey, he IS the older brother. He has experience.

Last edited by Sylvester Ink; 10-31-2003 at 10:37 AM.
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  #15  
Old 10-31-2003, 01:24 PM
Big Ragu Big Ragu is offline
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Actually, does anyone remember Reqiem, the game where you play as a fallen angel. It implemented a bullet time effect as an angel power. The effect worked weel in first person, seeing the bullets fly by you and such. Just wondered if anyone knows what I'm talking about.
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  #16  
Old 10-31-2003, 03:16 PM
Prohass Prohass is offline
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If they had a biomod that makes you move really fast then the only way that they could implement it effectively (im assuming) is to make everything else move slowly and you move at normal speed. Because if they just increased your speed, it would just disorient you and screw you up, cos you'd press forward slightly and fly into a wall. You'd do more harm than good.

So if there is a mod that increases your speed, it would make sense to slow everything down around you. And the way they could get around the bullet thing, is to make everything slow down, but not to the point where you can see bullets flying through the air, so perhaps not bullet-time, but a slower equivilent.

I think that would be rad, open a door, activate the mod, take out all the gaurds, then de-activate it, and see them all fall to the floor at once. Also, someone said it could only be used for combat, thats not true, it could be used very effectively if you need to get out of a situation quickly, or for 'gauntlet' running.
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  #17  
Old 10-31-2003, 04:57 PM
MasterMiruku MasterMiruku is offline
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if there is some kind of bullet time bio mod it would probably be a black market thing and maybe damage your body cuz you like over exert muscles 10 fold. it would also prob use alot of biomod energy and work for a short amount of time. and if there was such a thing i would use it for killing... but for those of you who dont what to fire a shot you could sneak into a building... slow time down... retrieve the obective(ie documents) and leave before the enemy even gets to blink. though since you can use it only briefly it would have to be timed perfectly and they could add something like it turns itself off for no reason about 10% of the time(cuz it was bought on the black market and does not function properly) that way the user isnt just dependent on the bullet time. but say on a rather difficult stage there are like 20 guards you have like 30% health and you could use the biomod to save your ass... it would be a gamble but it is better than not using it.
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  #18  
Old 10-31-2003, 06:26 PM
Lawnboy360 Lawnboy360 is offline
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Quote:
and they could add something like it turns itself off for no reason about 10% of the time(cuz it was bought on the black market and does not function properly)
There has to be a disadvantage, but random "turn-off" isn't a good one IMO, as it only makes the player press the quick-load key when it happens, not make the game more fun.
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  #19  
Old 10-31-2003, 09:13 PM
The Grimpond The Grimpond is offline
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bullet time?... why not just STOP TIME... like that girl in that one show i used to watch in the eightes... the one where she puts her two fingers together.... and time stops... maybe she will make a cameo and teach the art of stopping time...
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  #20  
Old 10-31-2003, 10:24 PM
Sylvester Ink Sylvester Ink is offline
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Alice could stop time in American McGee's Alice. Maybe she could make a cameo and show us a few things. If she doesn't slaughter everything that moves first . . .
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  #21  
Old 10-31-2003, 10:49 PM
TheDerf TheDerf is offline
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You could ruin the structure of the game with a biomod like this. Maybe, and I'm definetly not doubting it, there are some scenes where you're suposed to have a super cool bar shootout, or escape the clutches of an invulnerable machine. A biomod that lets you slow down time ruins moments like those by allowing you to sacrifice "Wow, I can't believe I beat that part with such coolness!" and "My god, it feels good to get by that part. Finally." for "Yet another scene breezed through just by saving up my bioelectricity."
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  #22  
Old 11-01-2003, 02:21 PM
Tinuz Tinuz is offline
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Well, the helath damage would be good. The player would have to make a choice, can i do this by skill and not loose too much health? Or will it be more efficient to make use of the slowmo mod, and loose a bit of health to it?

It should be a tactical choice, and the use should be limited to only a few real time seconds at a time ( remember, you move very fast so you get tired fast too. ) .
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  #23  
Old 11-01-2003, 02:56 PM
gareis gareis is offline
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Sort of like in the later Dune books, eh? Perhaps food would have a purpose, then: you get weak after using that aug unless you eat.
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  #24  
Old 11-05-2003, 07:12 PM
EngineerSean EngineerSean is offline
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Grimpond that show was awesome, but I forget what it was called. Also, just because he moves fast doesn't mean he can neccessarily dodge bullets. I can move pretty fast and I can say there's a 50% probablility that I can't dodge bullets.
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  #25  
Old 11-05-2003, 10:25 PM
Sylvester Ink Sylvester Ink is offline
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Quote:
Originally posted by EngineerSean
Grimpond that show was awesome, but I forget what it was called. Also, just because he moves fast doesn't mean he can neccessarily dodge bullets. I can move pretty fast and I can say there's a 50% probablility that I can't dodge bullets.
But are you augmented?
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