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  #1  
Old 10-27-2003, 02:28 AM
EonApocalypse EonApocalypse is offline
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Default non-lethal combat

I was wondering...

Non-lethal combat was a bit of a challenge for me in DX, I mean, providing I had stun ammo and tranq darts there was no problem, but most of the game I was lacking and had to resort to killing quite a bit. I don't doubt that you could get through the whole game without a single kill, but that'd require so much effort I would think, probably resorting to the baton most of the time.

The tranq dart was the only unconsciouss-creating projectile weapon in DX, while there were many lethal ones, my point being, will this be remodied in DX2? Will we have a large arsenal of non-lethal weapons?
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  #2  
Old 10-27-2003, 05:21 AM
Machinax Machinax is offline
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Going from memory...concussion grenades, stun-prods, and a neuro-crossbow-thingie. Check the weapons & gear section of the website.
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  #3  
Old 10-27-2003, 05:47 AM
Lawnboy360 Lawnboy360 is offline
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Ion Storm is aware of the weaknesses of DX, and I'm confident it will be done better in DXIW.
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  #4  
Old 10-27-2003, 05:54 AM
gareis gareis is offline
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Default Re: non-lethal combat

Why use non-lethal weapons? Just don't kill anyone. They've been telling us that we don't have to pick up a single weapon for the whole game; just sneak and conserve ammo when you can.

`gareis^\
First time, zero deaths, KO cap.
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  #5  
Old 10-27-2003, 06:29 AM
forgotten forgotten is offline
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Wouldn't it be nice to disable units with lethal weapons, lets say shoot them in the arm so they couldn't fire back or in the leg so they couldn't move. It wouldn't be killing them though...
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  #6  
Old 10-27-2003, 08:26 AM
Le`Sauveur`De`Ces`Dames Le`Sauveur`De`Ces`Dames is offline
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hmmm with one leg missing, and no medical attention, their life would not be very long.
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  #7  
Old 10-27-2003, 08:28 AM
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Catman Catman is offline
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Come on, they'd be fine as long as they could drag themselves to a soda and/or candy machine.
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  #8  
Old 10-27-2003, 09:34 AM
forgotten forgotten is offline
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Do you guys know if the guards will have radios so if you alert one, you alert them all, it could make the game really difficult so it could be put in, only in realistic.(you would expect guards to be able to communicate effectivey by 2070) Or if you make yourself known they go into a high alert state that won't die away with the music...?
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  #9  
Old 10-27-2003, 11:24 AM
The Grimpond The Grimpond is offline
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i like lethal better
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  #10  
Old 10-27-2003, 05:39 PM
F3nyx F3nyx is offline
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I never liked tranquilizer darts that much because I usually wanted to drop the enemy fast. It was a real pain, shooting the guy with a paralyzing drug and then having him blast merrily away at you for about six more seconds.

It also seems a little weird to have a railgun-tech boltcaster just for shooting tranquilizer darts. It seems like that would be pretty lethal regardless... I'm thinking of darts being propelled at Mach 3 or something and I just don't see them being friendly to whatever they hit.

But the riot prod was okay, though it was often just easier to pull out my stealth pistol, toggle on my laser sight, paint a little red dot on the back of a guard's head and pwwf!, or perhaps just deliver a stab to the neck.

I could go for a nonlethal weapon if it was actually useful in a combat situation. But I can't think of any from the previous game that were effective at quickly taking out an alerted enemy.
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  #11  
Old 10-27-2003, 05:48 PM
gareis gareis is offline
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Quote:
Originally posted by F3nyx
I never liked tranquilizer darts that much because I usually wanted to drop the enemy fast. It was a real pain, shooting the guy with a paralyzing drug and then having him blast merrily away at you for about six more seconds.

It also seems a little weird to have a railgun-tech boltcaster just for shooting tranquilizer darts.
[...]
I could go for a nonlethal weapon if it was actually useful in a combat situation. But I can't think of any from the previous game that were effective at quickly taking out an alerted enemy.
Snipe or sneak or use a gas grenade. When dealing with several enemies at once, I usually went with the grenade if I couldn't go around (MJ12 HK helibase). It's especially fun if you don't bother incapacitating the guards but just run through
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  #12  
Old 11-19-2003, 01:46 AM
nimbus nimbus is offline
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This is as good a place as any to ask, I suppose...does the boltcaster ONLY fire neurotoxin bolts? Or can you fire lethal ones too? I hope so, but I fear I will miss my oh-so-versatile crossbow (esp. the flare darts).

Secondly, although this is not on topic, will there be a scope mod for the pistol? Thanks.
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  #13  
Old 11-19-2003, 08:54 AM
Sheepy_DeathStorm Sheepy_DeathStorm is offline
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i wants me a blackjack!
been playing thief too long
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  #14  
Old 11-19-2003, 10:24 AM
Alexandrowicz Alexandrowicz is offline
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Default no leathal in the first game

I had a lot of fun with my non leathal weps in the first game. I thought it was funney as &#^$ to chuck gass grenaids at MJ12 as they came into pauls lare and trank then whale they were chokin on gass... (i got to steal there shot guns that way only problem with it was that there were too many dudes and not enoughf gass grenaids...
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  #15  
Old 11-19-2003, 10:36 AM
9of9 9of9 is offline
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Quote:
Originally posted by Sheepy_DeathStorm
i wants me a blackjack!
been playing thief too long
It would actually be nice if it were possible to ko folk at close range without using ammo...

The tranq darts were actually my favourite weapon in DX1 (well, the demo anyway), I think they were pretty unique in their delayed, one-shot ko effect... made for good hit-and-run tactics
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  #16  
Old 11-19-2003, 12:25 PM
Dav1000 Dav1000 is offline
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With unified ammo it should be considerably easier to use the prod as a primary weapon than it was in DX1...I'm looking forward to that...
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  #17  
Old 11-19-2003, 01:06 PM
PhthaloType PhthaloType is offline
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I think IW will be more accomodating of non-lethal combat becuase weather you kill or not will matter more. In the first game I got the sense that it didn't really matter as long as they didn't have a name or if I wasn't explicitly supposed to take them alive. But I think because of the attitude of this game it will make your actions towards John Q. NPC really count.

Tranq darts were cool, but only if I could shoot them from a safe vantage point, like a ventilation duct I could tuck back into. But most of the time they would immediately come at me firing and I'd have to kill them anyway. I made a habit of drawing my pistol as soon as I shot a dart because there was a good chance I'd be needing it.
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  #18  
Old 11-19-2003, 07:48 PM
Scilent Bob Scilent Bob is offline
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non-leathal take downs are pointless in my eyes. If its not pissing its pants with its last bit of strength then its not worth my time.

I understand many people like non-leathal approaches because its their moral statement in the game or some bs, well mines immoral. I hack away at corpses and proceed to desimate their remains to the point where only DNA testing has a chance at identifying the body, in about thirty pieces or more by then. Open caskets are for pretty boys anyway.
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  #19  
Old 11-20-2003, 12:17 AM
nimbus nimbus is offline
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PhthaloType, you ever do Master pistols with the crossbow, regular guards go down in two beats, headshot they go down in one beat, barely time to raise their weapon

And does anyone know the answer to my above question?
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