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#1
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I remember blowin people up in DX1. the characters would explode into a soup of blood and chunky guts. now, i never did like this. i wanted a leg in my face, an eye ball over the wall, a head into the sky etc. i dont think if someone was to be blown up in real life they would turn into mush like they did in DX1. it annoyed me.
So now i've begun to wonder about DX2... does anybody hav any idea about how bodies will respond to explosions in DX2? will the body fragment? or will it stay together and get blown away by the explosive? |
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#2
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http://mediaviewer.ign.com/ignMediaP...type%3Dpartner |
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#3
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I suspect that the screen shot is of the vampire biomod, who knows how similar this effect will be to that of explosions.
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#4
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We've seen the new gameplay video, and in it those two npcs get blown up, but the physics engine sends one of them into the air and back down to earth (the other runs off), instead of making the npc splatter.
Good, i think i prefer it this way. Although it would be good if npcs could lose limbs and also get blown away using the physics engine. |
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#5
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My, my, that's quite a title you have for this thread. "A soup of blood and chunky guts". The sheer gruesome feeling that it produces is what attracted me here. At any rate, I would just like to say that to me, personally, it really doesn't matter how the bodies blow up. I wouldn't be blowing anyone up at any rate. It's too morbid, and unrealistic. Would any real secret agent on duty be blowing people up just to see how their bodies splatter?
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#6
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=/ This ain't Grand Theft Auto we are talking about here.
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#7
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#8
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Well, sometimes a LAM or rocket is just the thing for taking out a cluster of guards... I think "chunky guts" (something like they had in the first one) would be okay.
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#9
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I always felt bad when I blew someone into little chunks. Their families wouldn't be able to have an open casket at their funeral or whatever; and I'm sure a poor guard's mother would be really sad after finding out that her son, who she raised since he was a little baby, has been reduced to bloody hunks of unrecognizable flesh in 10 different boxes.
One time, in the mission where you blow up the generator, I took out every NSF guard with a tranq dart, and then carried their unconsious bodies far from the explosion, because when I just blew it up the first time around, all of them died a horrible, horrible death. And by first time, I mean the time before I reloaded the game because I decided I didn't want to blow everyone up. I think way too much about these kinds of things... Last edited by El Padrino; 11-10-2003 at 11:56 PM. |
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#10
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You see, you'd have to go after their families too. Then you wouldn't have to worry about it... [maniacal laughter]
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#11
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LOL El Padrino. I laugh because i found myself doing stupid things like that too. Id find myself saying, "It's late. Just go over there with your gep and waste the bastards so you can finish this level and hit the sack." But would I? Noo. I had to take a hour sneaking around like a wimp and take out only the ones that i had too with the stupid prod. Sigh.
Esquire. Your absolutely right! It is my consideral experience that humanoid bodies do NOT blow up in the fashion modeled by DX1. I was quite dismayed at DX1 amaturish and conspicously ignorant representaions of dismemberment by explosive force. To disseminate such small body peices so uniformly, one would have to place many charges all over the body surface. A singly explosive projectile never produces such an evenly dispersed effect. Single point explosions (unless in the megatons) ALWAYS produce dismemberment with large body sections intact. Particulary the more distal portions remain clearly recongnizable. In fact, many of my central cavity huminoid detonation studies have not only resulted in intact limbs, but incomplete separation of the thorax! Thus leaving the upper and lower sections connected on one side. So difficult was it to complete torso separation that i was resigned to affixing the body to a surface, thus reducing lateral movement cause by the explosion which could lessen the explosive force on the intact side. So far my hypothosis is holding out. Moreover, this doesnt even consider the factors of target mobilization, which my preliminary finding suggest significanly lessen the degree of dismemberment. But so far ive only studied self-propeled, 5 and 15 fps huminoid and tetrapedal preparations. So you see, you are absolutely correct in your analysis of the shameful overuse of superdismemberment. I am quite impressed with your knowledge on the subject to be honest. Do you work in the field perhaps? If so, where did you recieve your training? I myself graduated from Auschwitz, class of '39. With honors. BTW, if my research interest anyone, I am always looking for new subjects. I provide meals, lodgeing and free one-way airfaire. Last edited by IconoclastDX; 11-11-2003 at 01:43 AM. |
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#12
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lmao comreak....i kinda liked the blood and all. they should do this in this game as well.
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#13
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DO THEY BURN?!?!
By FAR, that was my most enjoyable experience in DX1. You can't imagine the number of times I would be playing, and my roommate would run over every time he heard the distinctive sound of my gas grenade going off. I would round up a bunch of UNATCO guys, bottle neck them in a doorway and launch a gas grenade. They'd all be standing around in a circle rubbing their eyes, yelling, "ah!...ah!....ah!...ah!...ah!..." then..."pfsufv"...ignite the flamethrower, and suddenly the screams would change, teary eyes would be forgotten as they melted away, the terror rising to a fevered pitch... "AAAAAAAAHHHHH!!...AAAAAAAAHHHHH!!!....AAAAAAAAHHHHH!!!" After the carnage, I would sometimes pile up their blackened bodies in the form of a message, so that when the cleanup crew came they would recognize their own future fate: YOU WILL BURN ...eh, what? Where am I? Um, I think I'll go now...
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#14
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Nimbus: ROFLMAOWTTPDXORM (Rolling on the floor, laughing my ass off while I try to play Deus Ex on Realistic Mode)
We're forgetting one thing about this physics stuff, though. Anyone played Max Payne? You place a grenade in someone's ribcage and, when it goes off, it just sorta sends them hurtling through the air. Sometimes a little blood is spawned where they hit the ground. I'm all for realistic physics, but when you NUKE someone's HEAD, they don't just fly though the air like a rag doll :P And remember, DX2 uses the same physics engine as Max Payne 2 |
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#15
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![]() But seriously, gibbing isn't terribly realisitic. And, well, the way you describe it "i wanted a leg in my face, an eye ball over the wall, a head into the sky etc." is really pretty gross. I know, this isn't exactly a family-friendly game, but I'm pretty sure that would be a turn off for quite a few people. |
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#16
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I was just saying that i thought the explosion effect on characters in DX1 was poor. And that i was hoping DXIW would do something better. Though it sure was fun piling up corpses of UNATCO employees in UNATCOHQ, and then throwing a LAM amongst them! Wwhoo! That's one way of painting the town red, but in this case just unatco. |
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#17
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#18
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Heck, they took out reloading and ammo types, why not add gibbing too? [runs out of thread]
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