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  #1  
Old 10-13-2003, 07:01 AM
Fuzz Fuzz is offline
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Default DX2 box art



looks quite IMO.

Even the first one is 10X better:



I am deeply disappointed
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  #2  
Old 10-13-2003, 08:01 AM
blackeye blackeye is offline
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yes, not that i am dissapointed , but i also liked the deus ex box more ... it had a special feel about it, something mysterious, it resambled the atmosphere of deus ex (although you have to play it before you can know it resambles the amosphere )

but the box fron IW just shows a character ... maybe if they had boxes with different characters that would be cool, so you could choose the character that you would like to play most !
that also would count for 'immersion points'
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  #3  
Old 10-13-2003, 11:07 AM
Fuzz Fuzz is offline
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dude, the guy on the IW box looks crap

whats with the super glowing eyes? I mean, if I saw somebody with glowing eyes I'd know straight away if he was augmented. That is highly overdone. And look at his hair! Looks like something out of Final Fantasy
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  #4  
Old 10-13-2003, 11:12 AM
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If i were ever to get a tatto, it would be of the Deus Ex symbol. Why are they leaving it behind? it rocks.
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  #5  
Old 10-13-2003, 11:15 AM
Fuzz Fuzz is offline
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the big pistol in-your-face kinda makes the game seem like a pure FPS to a person that doesn't know about Dx
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  #6  
Old 10-13-2003, 12:10 PM
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I don't see a problem with it. DX1 was more low profile, the box art was more honest, and more to the point. DX:IW is being more mediatized, and being released on two distinct platforms, with different consumer bases. The design of the IW box art is fitting. Can't say i like it, but i can say its on par with the more technological, futuristic aspect of it, and the market its going to. There are far more important things to worry about than box art.

But going as far as claiming its or crap, i won't do it. Thats a lack of respect for people's work, no matter how one dislikes it.
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  #7  
Old 10-13-2003, 01:24 PM
Lawnboy360 Lawnboy360 is offline
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That may not be the final box art, maybe just something online retailers/print ads can show for the pre-order. Tons of games have those "pre-order box".

And if you look on the official site, you'll see that this image is an old version of that artwork :
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  #8  
Old 10-13-2003, 01:29 PM
TehFreak TehFreak is offline
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why does a simple pistol have to be so bulky?
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  #9  
Old 10-13-2003, 02:04 PM
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Quote:
Originally posted by TehFreak
why does a simple pistol have to be so bulky?
Well its already known that the pistol's alternate fire mode is a flashlight. Not only that, one of the upgrades is a mod that metls glass. I think that makes the pistol become a little more bulky. On that image above (which is my PC's desktop background, BTW ), the lower part i believe houses the modification. Im saying this because the lower part seems fitten in, it conveys a feeling that it can be removed. Some pistols have a laser sight fitted above, others below, like in the image. Example:





Meanwhile the upper part also seems made to let something be fitted in it as well (possibly a target sight?).



Like that.

Possibilities, possibilities...
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  #10  
Old 10-13-2003, 02:22 PM
Machinax Machinax is offline
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Quote:
Originally posted by TehFreak
why does a simple pistol have to be so bulky?
'cause it looks cooler.

Personally, I don't much care for the box cover, either. I remember DX:IW being hyped as a game where you could play the whole thing through without firing a single bullet. That this game made the player re-examine the consequences of violence. That this would be no ordinary FPS. How're these points put across? With the main character emblazoned on the cover, pointing a huge sidearm at the viewer. That, with that "future war on terror" slogan...

Ei, yiy yiy yiy.
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  #11  
Old 10-13-2003, 02:29 PM
TheDerf TheDerf is offline
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Quote:
Meanwhile the upper part also seems made to let something be fitted in it as well (possibly a target sight?)
...or maybe the shell casing ejector.

That first boxart of Deus Ex 2 blew. I really hope they don't use that one. The second one... eh. It's an improvement, but it's not as cool as...

...which is what they should be shooting for.
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  #12  
Old 10-13-2003, 02:37 PM
Fuzz Fuzz is offline
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Quote:
Originally posted by Machinax
'cause it looks cooler.

Personally, I don't much care for the box cover, either. I remember DX:IW being hyped as a game where you could play the whole thing through without firing a single bullet. That this game made the player re-examine the consequences of violence. That this would be no ordinary FPS. How're these points put across? With the main character emblazoned on the cover, pointing a huge sidearm at the viewer. That, with that "future war on terror" slogan...

Ei, yiy yiy yiy.
exactly! and this "future war on terror" stuff sounds like they are using the whole 9/11 terror issue do advertise the game
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  #13  
Old 10-13-2003, 02:43 PM
Machinax Machinax is offline
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The boxart for the first game screams "cool, 1337, rawk", etc. To me, the second is more, "bleh and ugh".
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  #14  
Old 10-13-2003, 02:47 PM
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not only that, the box art in the first looks professional and mysterious, totally excellent with the background as well.

Look at the character in the old and the new one. The old guy oozes leetness, while the new one is some teen punk with funky hair and a happy trigger-finger
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  #15  
Old 10-13-2003, 02:53 PM
{RainmakeR} {RainmakeR} is offline
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Yeah, I hate the new box art also, ick! He looks *stupid*... that spikey haired freak has got to go, he looks like some sort of crack head compared to JC's coolness (LOVED his sunnies, and the DX1 box art). If I had to choose though from current artwork for Alex, it'd have to be this wallpaper from the official site:



MUCH better... no comparison to that other spikey freak.
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  #16  
Old 10-13-2003, 02:54 PM
Machinax Machinax is offline
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[voice of uber-German scientist in Versalife] Exactly, exactly.
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  #17  
Old 10-13-2003, 02:58 PM
{RainmakeR} {RainmakeR} is offline
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Quote:
Originally posted by Fuzz
Look at the character in the old and the new one. The old guy oozes leetness, while the new one is some teen punk with funky hair and a happy trigger-finger
Not only that, but it's really against the whole principle of the game... the essence of it. I mean, sure, perhaps they are trying to make it look like that to attract the shoot shoot die die kill kill FPS head to it, but portraying Alex as some punk with a pistol in a gangsta hold to your face is not necessarily representative of how WE play the game... i.e. pasifist or stealth play. I'm very disappointed with that cover, and I really hope they ditch it.
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  #18  
Old 10-13-2003, 03:01 PM
Machinax Machinax is offline
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Quote:
Originally posted by {RainmakeR}
Not only that, but it's really against the whole principle of the game... the essence of it. I mean, sure, perhaps they are trying to make it look like that to attract the shoot shoot die die kill kill FPS head to it, but portraying Alex as some punk with a pistol in a gangsta hold to your face is not necessarily representative of how WE play the game... i.e. pasifist or stealth play. I'm very disappointed with that cover, and I really hope they ditch it.
Same here. I think Eidos is trying to attract a younger audience to the game, hence Alex looking younger and more "hipper" than JC, and yes, also hence the emphasis on guns.
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  #19  
Old 10-13-2003, 03:05 PM
Lawnboy360 Lawnboy360 is offline
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They should probably try to appeal to the type of gamer who are actually interested in a game like DX, not try to attract the shooter crowd. Gamers who are into more "complex" games will probably not be attracted by that kind of art.
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  #20  
Old 10-13-2003, 03:10 PM
Machinax Machinax is offline
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Gamers who are into more "complex" games would probably already know about DX and DX:IW. Eidos, like I said, probably wanted to make this more mainstream by making it more "hip". I can only hope the game itself doesn't look like the box.

Jeez....we're sounding like a forlorn bunch of Metallica fans.
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  #21  
Old 10-13-2003, 03:13 PM
{RainmakeR} {RainmakeR} is offline
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LOL... I dunno, I'm passionate about it, I guess. DX was in my top five games of all time, if not THE top. Of course we want the sequel to live up to our huge expectations. Also, DX to me was one of the first true 'adult' games (and not that other kind of adult ), i.e. where you have to think about your actions and their consequences and such. Nearly every FPS game I've played since DX has been a disappointment because I keep comparing them.
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  #22  
Old 10-13-2003, 03:14 PM
Lawnboy360 Lawnboy360 is offline
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Ok then, we'll buy DXIW and be happy as the game isn't like the box art anyway, and the people who buy it because of the box art will bring more money for DX3 and maybe they'll discover how good games can be, or something. Everyone's happy now.
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  #23  
Old 10-13-2003, 03:30 PM
Machinax Machinax is offline
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....wow.
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  #24  
Old 10-13-2003, 04:02 PM
Machinax Machinax is offline
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Why not use that great picture of the male and female characters against the chipboard background from the intro? I'm thinking that way, they could better appeal to female gamers as well.

http://www.game-radio.net/artikel.ph...ex2&news_id=80
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  #25  
Old 10-13-2003, 04:08 PM
{RainmakeR} {RainmakeR} is offline
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Great idea! And it has sex appeal also.
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