![]() |
|
#1
|
|||
|
|||
looks quite IMO.Even the first one is 10X better: I am deeply disappointed |
|
#2
|
|||
|
|||
|
yes, not that i am dissapointed
, but i also liked the deus ex box more ... it had a special feel about it, something mysterious, it resambled the atmosphere of deus ex (although you have to play it before you can know it resambles the amosphere )but the box fron IW just shows a character ... maybe if they had boxes with different characters that would be cool, so you could choose the character that you would like to play most ! that also would count for 'immersion points'
|
|
#3
|
|||
|
|||
|
dude, the guy on the IW box looks crap
whats with the super glowing eyes? I mean, if I saw somebody with glowing eyes I'd know straight away if he was augmented. That is highly overdone. And look at his hair! Looks like something out of Final Fantasy
|
|
#4
|
|||
|
|||
|
If i were ever to get a tatto, it would be of the Deus Ex symbol. Why are they leaving it behind? it rocks.
|
|
#5
|
|||
|
|||
|
the big pistol in-your-face kinda makes the game seem like a pure FPS to a person that doesn't know about Dx
|
|
#6
|
|||
|
|||
|
I don't see a problem with it. DX1 was more low profile, the box art was more honest, and more to the point. DX:IW is being more mediatized, and being released on two distinct platforms, with different consumer bases. The design of the IW box art is fitting. Can't say i like it, but i can say its on par with the more technological, futuristic aspect of it, and the market its going to. There are far more important things to worry about than box art.
But going as far as claiming its or crap, i won't do it. Thats a lack of respect for people's work, no matter how one dislikes it.
|
|
#7
|
|||
|
|||
|
That may not be the final box art, maybe just something online retailers/print ads can show for the pre-order. Tons of games have those "pre-order box".
And if you look on the official site, you'll see that this image is an old version of that artwork :
|
|
#8
|
|||
|
|||
|
why does a simple pistol have to be so bulky?
|
|
#9
|
|||
|
|||
|
Quote:
), the lower part i believe houses the modification. Im saying this because the lower part seems fitten in, it conveys a feeling that it can be removed. Some pistols have a laser sight fitted above, others below, like in the image. Example:![]() ![]() Meanwhile the upper part also seems made to let something be fitted in it as well (possibly a target sight?). Like that. Possibilities, possibilities... |
|
#10
|
|||
|
|||
|
Quote:
Personally, I don't much care for the box cover, either. I remember DX:IW being hyped as a game where you could play the whole thing through without firing a single bullet. That this game made the player re-examine the consequences of violence. That this would be no ordinary FPS. How're these points put across? With the main character emblazoned on the cover, pointing a huge sidearm at the viewer. That, with that "future war on terror" slogan... Ei, yiy yiy yiy. |
|
#11
|
|||
|
|||
|
Quote:
That first boxart of Deus Ex 2 blew. I really hope they don't use that one. The second one... eh. It's an improvement, but it's not as cool as... ![]() ...which is what they should be shooting for. |
|
#12
|
|||
|
|||
|
Quote:
|
|
#13
|
|||
|
|||
|
The boxart for the first game screams "cool, 1337, rawk", etc. To me, the second is more, "bleh and ugh".
|
|
#14
|
|||
|
|||
|
not only that, the box art in the first looks professional and mysterious, totally excellent with the background as well.
Look at the character in the old and the new one. The old guy oozes leetness, while the new one is some teen punk with funky hair and a happy trigger-finger
|
|
#15
|
|||
|
|||
|
Yeah, I hate the new box art also, ick! He looks *stupid*...
that spikey haired freak has got to go, he looks like some sort of crack head compared to JC's coolness (LOVED his sunnies, and the DX1 box art). If I had to choose though from current artwork for Alex, it'd have to be this wallpaper from the official site:![]() MUCH better... no comparison to that other spikey freak.
|
|
#16
|
|||
|
|||
|
[voice of uber-German scientist in Versalife] Exactly, exactly.
|
|
#17
|
|||
|
|||
|
Quote:
|
|
#18
|
|||
|
|||
|
Quote:
|
|
#19
|
|||
|
|||
|
They should probably try to appeal to the type of gamer who are actually interested in a game like DX, not try to attract the shooter crowd. Gamers who are into more "complex" games will probably not be attracted by that kind of art.
|
|
#20
|
|||
|
|||
|
Gamers who are into more "complex" games would probably already know about DX and DX:IW. Eidos, like I said, probably wanted to make this more mainstream by making it more "hip". I can only hope the game itself doesn't look like the box.
Jeez....we're sounding like a forlorn bunch of Metallica fans. |
|
#21
|
|||
|
|||
|
LOL... I dunno, I'm passionate about it, I guess. DX was in my top five games of all time, if not THE top. Of course we want the sequel to live up to our huge expectations.
Also, DX to me was one of the first true 'adult' games (and not that other kind of adult ), i.e. where you have to think about your actions and their consequences and such. Nearly every FPS game I've played since DX has been a disappointment because I keep comparing them.
|
|
#22
|
|||
|
|||
|
Ok then, we'll buy DXIW and be happy as the game isn't like the box art anyway, and the people who buy it because of the box art will bring more money for DX3 and maybe they'll discover how good games can be, or something. Everyone's happy now.
|
|
#23
|
|||
|
|||
|
....wow.
|
|
#24
|
|||
|
|||
|
Why not use that great picture of the male and female characters against the chipboard background from the intro? I'm thinking that way, they could better appeal to female gamers as well.
http://www.game-radio.net/artikel.ph...ex2&news_id=80 |
|
#25
|
|||
|
|||
|
Great idea! And it has sex appeal also.
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|