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#1
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i just noticed this now...what the hell ! i thought the ones in the original DX to be very few and now they are reducing it even more while saying that there will be more augs than the original !! Why is that ..may i ask ?
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#2
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There was a lot of useless augs in DX.
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#3
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There may be less slots, but I'm pretty sure you can remove existing mods. You might only have 6, but they'll be the 6 kickin'est augs in the game. You wont end up stuck with the power recirculator, or something of equivalent uselessness :P.
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#4
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Active biomods are just like augs were in the first game: They use energy, and you turn them on and off. They cover things like Bot Domination, the Strength and Quickness abilities, and so on. There are 18 of them, just like in the first game, except here they're seperated into 6 slots (with three choices each) rather than 9 slots (with 2 choices each). Additionally, there is one more active biomod which all characters have (probably a light, like in DX).
Passive biomods are just like skills were in the first game: They're on all the time and don't use energy. They cover things like swimming and hacking (the Neural Interface biomod). We don't know how many of them there are, or how their slot system works (if they have a slot system). Personally, I'd much rather have six good active biomods that are actually useful to my character than nine that are semi-useful. There were many augs in DX that I never bothered to use no matter what character I was playing (EMP Shield, Synthetic Heart, either of the arm augmentations). |
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#5
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BTW, it would be cool if low-tech was a passive and active biomod (at the same time), but I'm not sure how they're implementing passive/active system. |
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#6
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hmm well that makes sense.. will you be upgrading them (both active and passive) to levels like the first or once you install it there will be nothing more needed? i really hope they will include upgrading.. |
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#7
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The active upgrades will have three levels total. There's an example here.
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Another thing that occured to me is that the strength biomod will probably be a lot cooler in DX2 than it was in DX because of the improved physics. It's been mentioned in previews that you'll be able to hurt people by throwing things at them, which will make super-strength very fun. Imagine if, during the escape from UNATCO, you could beat Manderley to death with his own couch instead of just shooting him. |
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#8
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If you can indeed beat someone to death with a couch...that would be the coolest ever in a video game.
You're right. Using the strength aug with the awesome Havok physics engine would provide hours of entertainment. Just think if you could kill the NSF guys in the basketball court in DX by throwing the basketball at them. |
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#9
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The other thing is that having fewer biomods slots lets you have a more customised character. I foresee many forum debates over which biomods are best.
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#10
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Now can you kill one guard and pick him up and use his body as a weapon to kill a different guard? I haven't gotten that in a game since die by the sword. (picking up a kobolds arm with the sword still in its hand and swinging it at various critters was fun)
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#11
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I think in severance : blade of darkness, you can pick various body parts from your victims as weapons.
apart from that, why oculdn't you put a grenade in the mouth of a freshly cut head, and throw it to your ennemies to scare them before you kill them? (has anyone seen Battle Royale?) |
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#12
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__________________
http://alianza.meristation.com/porta...nt01_small.jpg Beware of the Frost Giant. -Thor, GTA: Vice City. |
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#13
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Will I be able to periodically switch biomods? For example, when I need to swim I install swimming mod, then muscle mod, then again the swimming biomod. If the switching is fast then it is ok, but if the swimming mod cannot be re-used ... well
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#14
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are there any mods which cannot be 'reused' ???
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#15
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that means if you have a level 3 biomod in your left arm (say augmented force) and you want to put a swimming biomod (if they take the same slot, again it's an example), the strength biomod disappears, and you have a level 1 swimming biomod. so you have to carefully choose your biomods |
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#16
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I noticed that a while ago but didnt bother to mention it as i didnt have time or patients to type about it (instead i just went n played DX on the net, much more fun!
) but the 6 slots instead of 9 might mean that you cant go all out powerful with augs like i do, but you have to be more selective if what augs you install (hum difficult) and therefore it could lead to a more interesting game play or not, Which ever way you see it.SMILES EVERYONE SMILES, This is like some great fantasy!
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#17
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#18
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I don't think I'll comment on the sexual innuendo that could be found in that statement if we looked hard enough
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#19
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you don't really need to look all that hard....
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#20
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The number of aug slots is just a little design decision amongst others, it's not like it's:
(Funfactor) = (Augslots) x (HUDsurface/screensurface) + (Locationbaseddamage) Last edited by Lawnboy360; 10-06-2003 at 08:15 AM. |
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#21
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(Funfactor) = (Augslots) x (screensurface/HUDsurface) + (Locationbaseddamage)
__________________
I'm Back! |
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#22
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Damn, you're right.
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#23
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Anyone remember that? In Rune,you could use body parts as well,very entertaining. And you could kill Manderly with his couch,in theory,if you could survive long enough,I killed the Whore that follows you around in the Luck Money with a metal crate. Last edited by vick1000; 10-07-2003 at 08:20 AM. |
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#24
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#25
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