![]() |
|
#1
|
|||
|
|||
|
Well, Im starting to eagerly anticipate the release of DX 2, (I've played the original through around 15 times), but some of the information I am starting to come across is scaring me.
Now, when a game is made for PC, and then adapted for release onto consoles, there is no problem. Common sense and hard fact evidences that the PC can support more data in general then a console currently can (sheerly talking the size of MBs.) Textures are reduced, sounds quality is reduced, and the finished product is ported onto consoles. What really irks the he** out of me though, however, is when a SIMULTANEOUS release is planned. This is of course the result of 90% corporate greed and 10% laziness and in no way whatsoever makes sense, as the CONSOLE version should be ADAPTED from the PC version (the latter having more power). Basically, its saying, lets just make one version, screw the people that caused the success of our previous title, so we can make the people with Xbox happy. Forget those who gave this title its lifeblood, we want money. Way to go Ion on the fan support. This is now all too common a practice and is marring every PC game this applies to in terms of what it COULD have been had the devs focused on the PC release first, then later ported to consoles. *side note* Morrowind did this, and in turn, both the XBox and PC gamers got their money's worth. *end side note* Now, switching topics for a sec, what the he** is this I hear about the SKILL system being REMOVED? What the he** are you guys thinking? Please, for the love of great gaming, do not turn this sequel into a POS title trimmed to fit the "ease of use" category so demanded into todays console games. I think this poster on the neocron forums made a good point about this topic, stating Quote:
Come on ION, open your eyes, give DX a sequel that it will be proud of. Don't forget who made DX the success that it became, it was the PC Gamers who did so. I'm not saying ignore the consoles, simply put the PC release as your first priority. |
|
#2
|
||||||||||||
|
||||||||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Please, if anything, they're one of the companies out there that still give a damn to their fans.Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
[Note:Edited for typo correction and to add another line] Last edited by Trollslayer; 07-25-2003 at 06:03 AM. |
|
#3
|
|||
|
|||
|
Whoa, people really need to chill about this. We know next to nothing concrete about the game, and attacking each other on assumptions is not the point of this forum.
However, personally I think that DX2 will not be a "port" from console to PC - on the contrary, from the screenshots it looks like PC has a totally different interface and probably its own textures as well. (but since the site hasn't been changed for months, again we face the problem of inadequate info) An example of modified game versions is the Bond game Nightfire - it was released onto PC and console BUT the games had been changed to emphasize the advantages of the system. For example, the console version had more drive-shoot levels while the PC version was 1st person. While not an amazing game, it proves a point. |
|
#4
|
|||
|
|||
|
... who's attacking who?
|
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
|
#7
|
|||
|
|||
|
Quote:
But it does seem like everyone has to always go to extremes: Quote:
Quote:
But hey, I'm not Catman, don't act like I'm giving orders - it's just my opinion that fighting never gets anywhere, especially when we're all working on assumptions... |
|
#8
|
|||
|
|||
|
trollslayer i just wanna put out there that you made an excellent point about the game still being great despite the fact that it is also being made for the xbox. and as an xbox and pc gamer, i gotta say, id like to see how it is done on both systems. just because of past experiences, and the fact that the xbox is a console, doesnt mean that the textures, sound, and overall graphics will suffer, just give the game a chance right?
|
|
#9
|
|||
|
|||
|
@ cball05:
I wasn't arguing with the original poster. That comment you quoted was aimed at whoever the original poster was quoting. Furthermore, i'm not being agressive by stating that that criticism was useless to IoSt. Do you think they'd listen to those comments? They were majorly unfounded and biased. Not the kind of constructive criticism they need, and certainly not the kind the fans should be giving. I'm conflictant by nature so my posts might seem aggressive, but i rarely lose my temper or am aggressive without a reason. @goatmilk: I think i should thank you for the comment, though i'd like to say that my point wasn't that the game is great despite being made by Xbox. I'm not sure i even said that... regardless i also didn't implied i wasn't going to give the game a chance :confused again: Its a bit obvious the game will take a slight hit on consoles, but given the Xbox is unquestionably the best next-gen console, i don't see that many problems.
|
|
#10
|
|||
|
|||
|
Quote:
Anyway, hopefully DX2 will not be "dumbed-down" and our worries will be (finally) put to rest... |
|
#11
|
|||
|
|||
|
Well damn, I seem to have started quite a skirmish on this topic heh. Gee, the fanboys don't give up without a fight it seems. Thats totally understandable though as I've been there myself.
All I'm saying is...no good can come from an originally designed for PC game sequel being ported onto consoles, thats all. It may not HARM it, but its definatley going to hinder the potential it may have had. True, I may not be as informed as some of you on the development status/features list/company history, but shouldn't I still be able to express my opinion without getting shot to bits in mere seconds? Heh. The PC market should stay seperate from that of the console market, at least until the consoles are able to come even moderatley close to what the PCs of today can handle. As it stands however, that may take a while. Until that time, the PC gamers are being screwed over. |
|
#12
|
|||
|
|||
|
Tell me if I'm wrong (I'll regret that), but wasn't Morrowind also made for consoles while also for the PC?
Morrowind is one of the best games I've ever played, and yes I played it also on the Xbox. The Xbox version didn't look bad at all, actually it looked better than on my computer. I didn't really find any problems with it being streamlined, but that is also because the two systems had two different interfaces, each made to work best for the system. Both reached their own potential. I know for a fact that Ion Strom is a smart company, smart enough to do what is right. You just have to put your faith in them, and when you do that, you will be much better off. |
|
#13
|
||||
|
||||
|
There's an old saying which is apropos here:
DO NOT FEED THE TROLLS! In other words, when you see a message which seems calculated to irritate or annoy while staying just this side of the line, simply ignore it. Trolls like attention, and if you ignore them, they'll generally either self-destruct, go away, or find themselves banned. That said, there's nothing wrong with expressing legitmate concern over what has been reported regarding the design of DX:IW, and there's nothing wrong with argument over opinions so long as everyone treats each other with respect. Even then, it's not unusually for some folks to get a bit heated in their exchanges, and unless things get too nasty, I'll hold back on taking action. But I do keep watch. Believe that.
|
|
#14
|
|||
|
|||
|
Well, thats the first time I've been classified in the troll category in my 10 or so years online (although I don't frequent message boards too much). I don't know whether to be honored or insulted at this
Anyhow, I figured I would make a list of all the PC game titles that were not made in conjuction with console ports, and those which were. Classifying each in the Good or Bad category based on the MAJORITY of ratings from respected online reviwers such as PCG, IGN, Gamespot etc etc. PC Games made seperatley from console ports or no console ports at all: Half Life (good) Deus Ex (good) Warcraft Series (good) Command and Conquer Series (good) Thief Series (good) Max Payne (good) Medal of Honor (good) PC Games developed side by side with console port: Enter the Matrix (bad) Need for Speed Hot Pursuit 2 (bad) Pirates of the Carribean (bad) Morrowind (good) Console Games Reworked and ported to PC: Splinter Cell (good) GTA 3 and GTA VC (good) The morale of the story? 9 times out of 10, it is in the best interest of both parties, PC and Console gamers, for the devs to concentrate on the release of either one or the other, and not both! |
|
#15
|
|||
|
|||
![]() Can't help but wonder, does he have a tatoo of an eye on the back of his neck? |
|
#16
|
|||||
|
|||||
|
This is what i fail to understand. If both the PC and console markets are different, why would a game with versions for both platform hinder the game? Because i honestly fail to see it.
Since PCs are for people who use them for a various number of things (gaming included), releasing a game for PC, specially releasing a sequel of one of the best-loved games of recent years to the PC (the platform where it started), is always a smart move. And since consoles are for people who usually just buy a console to have fun with it, and its games, and since the console is in fact, the most powerful one to run games like DX2 without stutering in the slightest, i don't see the problem there as well. The console version is just that, a fun game for people who own the console. And for PC users its a fun game for people who own PCs. So yet again i fail to see how the game would suffer from having itself placed on two of the most played gaming platforms of the moment, the PC and the Xbox. Quote:
Quote:
I've seen games more graphicaly impressive, or with more content, occupy a 5th of the size of EtM.Quote:
Quote:
Quote:
It just boils down to who works on it. In fact, most of the time, companies now employ smaller/third-party companies to make ports of their games, so that the main company does not have to waste time and resources on it. So worrying about a company losing time working on both versions is many times unfounded. For short, here's how a game is made for other plaforms: 1) Game X is good, so company Y decided to make the game for PC, then later to Console Z. 2) Game X is good, so company Y decided to make the game for both the PC and the Console Z. >if 1), then: Company Y can do the conversion themselves; else; they hire a smaller company whose job is to do conversions. >if 2), then: Company spends dev time working on the game itself first, then has a team divided in two (or removes elements from other teams working on other projects as is also common), and handles it itself. Also, if a company decided to do both versions themselves, that only shows the company is confident in its own expertise to do the job. It might come out bad, or it might just come out nicely. But then again, this is Ion Storm. The game will come out nicely for both platforms. Have a nice day. |
|
#17
|
|||
|
|||
|
Quote:
|
|
#18
|
|||
|
|||
|
Quote:
|
|
#19
|
|||
|
|||
|
This man has convinced me not to buy DX:IW... his unrelenting logical assault on the falicys of IonStorm have shown me the light, thank you Prohpet of the New Age of Aquarias.
|
|
#20
|
|||
|
|||
|
Quote:
There's an interview floating around, either at IGN or Gamespy, confirming what I've just said, but at the moment I can't find it. I'd spend a bit more time looking, but since you didn't extend the same courtesy with your (baseless) assumptions, I'm not going to bother putting in the extra effort. It was a good interview. So anyway, even if they didn't work on both versions on the same time, the basics would still be pretty much the same, meaning a streamlined interface and no skill system (it's being taken care of by the biomod system, so I don't know what all the fuss is about). Quote:
Of course, if you don't think reaching out to a wider audience so more people can see and enjoy your work is a good thing, Spector recommends you put on a beret and move back to Greenwich. Quote:
Oh, and about Pirates of the Carribian. If I'm not mistaken, some Disney executive made a deal where they'd rename Sea Dogs 2 to "Pirates of the Carribian," add in some elements to tie in with the movie, and have it ready to ship along with the movie. That hurt the game quite a bit. Last edited by El Padrino; 07-27-2003 at 08:21 PM. |
|
#21
|
|||
|
|||
|
Quote:
Quote:
Last edited by El Padrino; 07-28-2003 at 03:46 AM. |
|
#22
|
|||
|
|||
|
wow, I'm not here for 2/3 days and you manage to begin another PC/Console/dumbing-down flamewar without me!! (baaad people)
well, I can't see why this post attracted 20 answers, since we all had this discussion at least 4 times in the last 2 months. so I send you back for example to the thread "my fear" (if it's still there). Last edited by Le`Sauveur`De`Ces`Dames; 07-28-2003 at 05:49 AM. |
|
#23
|
||||
|
||||
|
With the release date still uncertain, I'm sure this won't be the last time this comes up. Sigh.
Even so, thanks to El Padrino for those well-researched and well-written remarks. |
|
#24
|
|||
|
|||
|
(I think that even AFTER the release, there will still be people to complain DX:IW is not exactly like DX1)
|
|
#25
|
|||
|
|||
|
Quote:
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|