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  #1  
Old 07-01-2003, 10:23 AM
clidw clidw is offline
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Default How is Eidos going to fix the glitch in ps2

It is rather disturbing that eidos released the PS2 version with a glitch in it. I would expect that from the PC version because of so many different variables like hardware and software, But there is only 1 type of PS2. So what is Eidos goin to do? Just let this problem go on or update the new CD's coming out and offer a replacement? These are the things I have noticed---

1. Slowdown during some gameplay.
2. Saving and then reloaading and not being able to open the door in the room below the Serpant Club.
3. Walking through some objects after reloading, like the lighting the falls from the ceiling in the club.

That's it so far and the club is all I have gotten too.
Am I missing anything else? I like the game but hate having glitches that's why I thought I would get the PS2 version.
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  #2  
Old 07-22-2003, 07:44 PM
nacho nacho is offline
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yes, this is very strange. I rented this game for PS2, and there are many glitches. Walking through objects, strange textures, doors locked, but most noticeable is that quite frequently the gameplay slows down ALOT. if you've ever played Enter the Matrix, its like holding down the slow-motion FOCUS button. It's incredible how many problems there are in this game considering how long they postponed it's release!
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  #3  
Old 07-22-2003, 09:37 PM
Trixter Trixter is offline
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Default Serpent Rouge

Hi There

The Same happened to me with the same door in the serpent rouge and also with one or two of the switches, Im now in a possition where I dont know if the switch in the very top room ( where the controle for the broken light where the box for pierre is hidden, where you also pick up a Ticket Room key) is not working becouse of a bug or if Ive missed something. Have you been in the room in question and did the switch on the wall work for you at all?

Any hint at this stage would be appriciated.
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  #4  
Old 07-23-2003, 02:00 AM
Ringwraith6 Ringwraith6 is offline
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Well i haven't had any problems with AOD yet (and my dad who plays it a lot more than me has not reported any problems to me) No slowdowns no nothing. I think that you should all STOP COMPLAINING, A.O.D. is not the only T.R. game with bugs in it you know. ALL T.R. games are littered with bugs and most of them were present in EVERY single game (the Corner Jump Bug is a good example, in some fan sites I have read stories of people actually finishing entire levels in litteraly one jump!!) T.R. 3 had more destructive bugs than this one folks, it corrupted saves (even in the PSX version and especially in India where some of my saves just refused to load and there's was nothing wrong with my Memory Card), anyone remember a jump in the Nevada Deset level (after you fell in the cannyon with the ruver and you had to find your way back up) that if you jumped and pressed action, she would jump to the ledge, her head and stretched arms would be over the ledge but for some strange reason she wouldn't grab it, but if you jumped without pressing action she magically appeared on the ledge even though she couldn't get there with a single jump and finally there was the U.P.U which turned into a jet-pack if you headed towards the surface fast enough, and should you choose to leave it while it was flying, Lara would instantly DROWN even though she was standing on dry land!! Those are just some of the bugs and only the ones in one TR game! Slowdown is a technical issue though and it has to do with the PAL to NTSC conversion (since the game is made in Europe it is made in PAL) the PAL vesrion has no or very little (compared to the NTSC one) slowdown problems.

Last edited by Ringwraith6; 07-23-2003 at 02:04 AM.
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  #5  
Old 07-23-2003, 03:15 AM
clidw clidw is offline
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Default Yes but it's because--

This is only usually problems when you save the game and then try and reload does it block you from going in to the other door. I talked to Eidos and they agreed to switch mine for a PC copy so I could at least get patches. It sucks playing the PS2 version, getting that far and then not being able to go any further because of that glitch. I don't care about minor lowdowns but I want to be able to finish the game!
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  #6  
Old 07-23-2003, 04:42 AM
Boraean Boraean is offline
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Ringwraith6 seems quite content with buggy programs (obviously a software engineer/marketing type).

The rest of us are obviously perfectionists, expecting the product we buy to work.

My main gripe with my PS2 AOD is that I am unable to progress past St. Aicards Graveyard.

Why? Because itwon't allow me to push over the angel. It won't even allow me to break open the Tomb door - saying I am not strong enough.

I even bought the strategy guide to see what I had missed, but having started the game from scratch I still can't progress.

Eidos have a responsability to ensure the product they offer will at least work on the machine it's designed for.
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  #7  
Old 07-23-2003, 05:38 AM
Verbal Dagger Verbal Dagger is offline
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^ You're just missing the same power up as the first time around. Sorry, I can't remember where that power up is at the moment, but you can't be mad at the creators because you're stuck in part of the game.

Make a separate thread and ask someone where the power up is. Or find a walk through. The stradegy guide is known to have a lot of misinformation.
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  #8  
Old 07-23-2003, 09:33 AM
D3v1L80Y D3v1L80Y is offline
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Quote:
How is Eidos going to fix the glitch in ps2

They aren't
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  #9  
Old 07-23-2003, 11:36 AM
clidw clidw is offline
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Smile

Quote:
Originally posted by D3v1L80Y
They aren't
They are letting me send back my Ps2 copy for a PC copy. I have already sent it off with an RMA.
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  #10  
Old 07-23-2003, 11:51 AM
D3v1L80Y D3v1L80Y is offline
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Quote:
Originally posted by clidw
They are letting me send back my Ps2 copy for a PC copy. I have already sent it off with an RMA.
so they are allowing you to exchange the PS2 game for a PC game....that really doesn't qualify as 'fixing the glitch' with the PS2 version. What if someone didn't have a PC? An exchange would be useless then.
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  #11  
Old 07-23-2003, 12:20 PM
daffleck daffleck is offline
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The walkthru is wrong in the grave yard. The powerup door is in the same area as the angel
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  #12  
Old 07-24-2003, 03:27 AM
Ringwraith6 Ringwraith6 is offline
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I'm not saying that i like buggy games, i'm just saying that a): I for one haven't had any problem and b): it's not the only TR game with bugs in it. HAVE YOU ACTUALLY PLAYED ANY OTHER TR GAME MAN? HAVE YOU EVER VISITED A FANSITE? There are HUGE bug databases in some of them. Try it. I'm also saying that there's a good chance that most of the bugs are only present in American (NTSC version) cause it came out first and they probably didn't have time to convert the PAL code to NTSC properly. I don't quote get why most of you PC version owners complain about the game being buggy. PCs are not gaming consoles and you shouldn't expect them to operate as such. I have a very old PC (just a 466MHz Celleron processor...) and a friend of mine bought a brand new PC the other day and asked me to lend him some of my games (all circa 1999-2001), most of them would run badly or even not at all on his PC which more than covered the printed System Requirements, but they would run perfectly in mine... How do you expain that? All i'm saying is that common sense does not apply on PCs

Last edited by Ringwraith6; 07-24-2003 at 03:39 AM.
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  #13  
Old 07-24-2003, 05:02 AM
Boraean Boraean is offline
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I have been playing computer games for 20 years, and yes I do know that games are bugged.

I read many a forum and am well aware that publishers are bowing to financial concerns rather than customer satisfaction.

As to the NTSC thing, I live in the UK and have the PAL version.

My point is that the PS2 cannot receive patches and therefore the game should run perfectly before issue. There isn't much variation between one PS2 and another, bar SONY's firmware updates.

As to PC's, the game should be tested to work with the latest video and graphics cards (ATI and nVidia).

The solutions offered on the forum seem to involve people reducing the settings on the cards solely to allow this game to work.

For such a high profile title, and flagship of Eidos I expect better.

As to old games and new PC's - never expect them to work. The technology of today is rarely backward compatible. Plus the OS tend not to have backward compatability.
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  #14  
Old 07-24-2003, 08:59 AM
clidw clidw is offline
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Quote:
Originally posted by Ringwraith6
I'm not saying that i like buggy games, i'm just saying that a): I for one haven't had any problem and b): it's not the only TR game with bugs in it. HAVE YOU ACTUALLY PLAYED ANY OTHER TR GAME MAN? HAVE YOU EVER VISITED A FANSITE? There are HUGE bug databases in some of them. Try it. I'm also saying that there's a good chance that most of the bugs are only present in American (NTSC version) cause it came out first and they probably didn't have time to convert the PAL code to NTSC properly. I don't quote get why most of you PC version owners complain about the game being buggy. PCs are not gaming consoles and you shouldn't expect them to operate as such. I have a very old PC (just a 466MHz Celleron processor...) and a friend of mine bought a brand new PC the other day and asked me to lend him some of my games (all circa 1999-2001), most of them would run badly or even not at all on his PC which more than covered the printed System Requirements, but they would run perfectly in mine... How do you expain that? All i'm saying is that common sense does not apply on PCs
I'm not complaining about the PC version. I'm just saying they shouldn't have released the PS2 version if it wasn't right. There is no way to fix that. At least with the PC version maybe you can get a patch or find a cheat to help get by, but your stuck if your using a PS2 version that has no chance of changing. We undestand PC games are bugged because there are to many variables in hardware and software, but that shouldn' be the case with the PS2.
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  #15  
Old 07-24-2003, 09:12 AM
moe888uk moe888uk is offline
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I am in the uk with a ps2 and have hardly noticed a bug.

Borean: can you tell me where you encountered a bug, i really want to know, ive been trying to find them.

Actually anyone with a ps2, tell me of any bugs you encountered and where and how they happened? I want to try them. Thanks
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  #16  
Old 07-24-2003, 01:55 PM
His_Zutusliness His_Zutusliness is offline
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Bugs I've had (pal version)

- I had the crazy pony tail bug in the level right after the dig site
- I had Curtis falling through the scenery when he rolled out of an air-shaft, this happened multiple times
- I had some crashes when lara/curtis died
- Lara's scream that would get in a loop when she falls to her death
- Shotgun shells/ elektric gun ammo/ dart gun ammo, that would increase automatically.
- Lara got stuck behind an object once in the strahov
- Numbers that get messed up in the inventory (like with the ammo), I had 17 crystal shards instead of 3 :s
-...

And I'm probably forgetting some.

Overall i'm quite satisfied with the game, but as said in many other treads before I miss the classic tomb raider game play: vast and frustratingly complex levels (opera house, city of death, anyone?), old way of battles, vehicles, etc...

As for the problem with the statue in aicard's graveyard, you first need to open the door of the crypt near the statue, she'll get a power-up. Then you need to stand behind the statue, facing the crypt you just opened and push the statue, making it crash into the tomb.
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  #17  
Old 07-27-2003, 02:54 AM
Boraean Boraean is offline
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I've had the bugs reported above, including leaving the serperntrouge, dropping to the street and falling through the street into oblivion. (it was cool watching Paris dissappear above you as you fell)

My problem in the grave yard was fixed with a new copy of the game. Possibly a save glitch? Although repeated for each time I restarted the game?

i agree with His_Zutusliness in that I miss the old TR style.

I found this game to be too short and reliant on precise jumps rather than complex puzzles for challanges.

Breath of Hades was just irratating.
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  #18  
Old 07-27-2003, 03:07 AM
Ralo Ralo is offline
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Boraean: what you're talking is NOT a bug - you're just stuck in the game.

Solution (v.simple): all you have to do is walk over to the tomb with the door (also within the fenced-off area you are stuck in) and run at the door. It opens. Lara tells you she's feeling stronger now. You can now climb back up to the statue and push it over - when you do you fall through the next level. No bugs. No Glitches.



BTW: my UK PAL PS2 version has given me ZERO bugs or glitches and I'm in the Louvre Galleries. So far, so good.
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  #19  
Old 07-27-2003, 03:46 AM
Boraean Boraean is offline
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In case you didn't notice from my last post. I have finished the game, which was only possible after I changed the copy I had and the memory card I was using.

it may well have been a glitched save.

the memory card had been in use for nearly 2 years without problems though.
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