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  #1  
Old 05-13-2003, 07:51 AM
gran gran is offline
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Thumbs up new pictures of aod ((very cool))

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  #2  
Old 05-13-2003, 08:53 AM
yesrushdt yesrushdt is offline
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*DROOL*
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  #3  
Old 05-13-2003, 11:19 AM
Ethereal Ethereal is offline
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White shadows again...
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  #4  
Old 05-13-2003, 11:29 AM
Ethereal Ethereal is offline
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More:














Like concerned fathers tapping their watches on their daughter's prom night, gamers have been wondering where the hell Lara Croft is. First November 2002, then January '03, then March, then whenever -- countless checkmarks on a calendar that just keeps getting fatter and fatter. But she's hardly been making out with some pimply-faced boy in the back seat of daddy's Volvo.

Saucy Ms. Croft, in all her busty glory, has been in the process of the ultimate digital makeover -- and botox has nothin' on this gal. After feeling up -- err, out -- a level of The Angel of Darkness in February, it was apparent that the sassy tomb raider was making progress after a disappointing showcase late in 2002. Core Design, to its credit, seems to have come a long way in a very short amount of time -- and I'll admit that I was one of the most outspoken critics regarding the fine lady's next-gen facelift.


Here's what's already been said: 1) This PS2-exclusive is the darkest of the franchise, ripe with double-cross plot pretzels and the venomous tang of murder; 2) There's a second playable protagonist by the name of Curtis Trent (now with a C again?), a scruffy explorer who seeks the same vintage paintings that Lara does; and 3) The title Tomb Raider is no longer literal, as the seedy underworld of Paris, France is the volatile setting of Angel of Darkness.

Conveniently, the drama-rich script provides ample stretching room for Croft's wide range of newfound abilities. When you power up the game, stealth will be your only real defense against the array of baddies bent on slitting your throat. Gradually, you'll acquire a small arsenal of guns, knives, and other murderous tools -- which, in quite a surprising move, actually appear on Lara's body at all times, whether it's pistols on hip holsters or a shotgun strapped on her back.

In the previously unseen Louvre stage, the frisky lady must use her more acrobatic skills to weave through the museum's intricate security grid of lasers and flip past wandering flashlight lackeys. It's quite cool, because it's one of the first times that Lara's huge catalog of animations has been showcased in one locale. From grappling onto overhead pipes to somersaulting under an alarm beam to firing off several rounds of lead -- the transitions are absolutely seamless, a true testament to Core's love affair with cartoons. Herdy Gerdy was a superb example of fluid character animation; now Angel of Darkness ups the ante ten-fold.


While the A.I. is still about as helpless as a drooling infant (Damn!!!) and the framerate a chugging mess, the game is currently undergoing some major tweaks and will enter testing to remedy the rest of the little bugs fairly soon. And with a little luck and a lot of sleepless nights, Eidos might even be able to package, press, and deliver Lara's latest by the time Angelina Jolie enters The Cradle of Life on the silver screen this July.

Last edited by Ethereal; 05-13-2003 at 11:37 AM.
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  #5  
Old 05-13-2003, 11:31 AM
Ethereal Ethereal is offline
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  #6  
Old 05-13-2003, 11:47 AM
tomb_raiding tomb_raiding is offline
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MAN THESE ARE THE MOST DELIGHTING SCREENSHOTS I'VE EVER SEEN, THANX A HELL LOT

AOD I WANT YOU NOW

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  #7  
Old 05-13-2003, 11:53 AM
Leigh Croft Leigh Croft is offline
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Well what can i say............WOW!!!!! Great pics! Bring on the game!!!
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  #8  
Old 05-13-2003, 11:54 AM
Ethereal Ethereal is offline
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Don't you see the bugs? White shadow...
And the preview wasn't that optimistic AI sucked they said
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  #9  
Old 05-13-2003, 12:02 PM
Digital Angel Digital Angel is offline
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Wow! The games looks GREAT!

The white shadows look a littlw wrong though and the blood looks a little weird...But the graphics really have been given one major face-lift.
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  #10  
Old 05-13-2003, 12:50 PM
Mangar The Dark Mangar The Dark is offline
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Again, we see that it looks good, but it has bugs, its frame rate "chugs" and the AI is bad. Previous previews also told us the controls were bad.

I want to like this game, I really do, but I'm afraid to get too optimistic just yet. I'd much rather expect the worst and be pleasantly surprised.

Still, thanks for the pics... no denying that they look cool.
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  #11  
Old 05-13-2003, 01:44 PM
XanderD2 XanderD2 is offline
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I wonder how old these screenshots are. As far as I remember we have already heard reports of that white shadow before, and this link ( http://www.gamespy.com/e32003/gallery/ps2/1001651/ ) takes you to a page where the release date is April 21, 2002. Since E3 opens tomorrow somehow I doubt that the screenshots they posted on the GameSpy site reflect the current state of the game unless they were given a special pre-E3 preview.
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  #12  
Old 05-13-2003, 02:00 PM
Ethereal Ethereal is offline
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Yeah, me hopes that http://www.gamespy.com/e32003/preview/ps2/1001688/ is old, otherwise it doesn't look good

The A.I. worries me the most.
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  #13  
Old 05-13-2003, 02:03 PM
Seth Seth is offline
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I was really hoping for an AI upgrade.. This got me down, but then I realized something..

The whole February delay was to fix the framerate. Now, if they're still saying the framerate is chugging, than it's possible the A.I wasn't complete at all either.. From other, more recent reports, they had said that the A.I wasn't that bad.. (Maybe not NOLF2 quality, but they weren't completely helpless)...

Here's hoping.
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  #14  
Old 05-13-2003, 02:33 PM
Cooknn Cooknn is offline
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I guarantee it won't "chug" on my setup. Dual Xeon 2.4's with a 128MB Quadro4 750XGL and 1GB RDRAM. It's my Autodesk Viz box - If Lara's good she can live next to my 3D renderings

- Dave
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  #15  
Old 05-13-2003, 03:29 PM
Mangar The Dark Mangar The Dark is offline
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Quote:
Originally posted by Cooknn
I guarantee it won't "chug" on my setup. Dual Xeon 2.4's with a 128MB Quadro4 750XGL and 1GB RDRAM. It's my Autodesk Viz box - If Lara's good she can live next to my 3D renderings

- Dave
Well unless you're planning to lend that out to all of us on this forum, that really doesn't help us much, does it? I have to make do with my "chugging" 1.8 ghz system which seemed so state-of-the-art a year and a half ago. How times change....
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  #16  
Old 05-13-2003, 03:35 PM
Cooknn Cooknn is offline
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You're right it doesn't help anyone. I was just spouting off Actually when I bought that box I swore it wouldn't be for games. I may still end up doing AOD on my PS2...

- Dave
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  #17  
Old 05-13-2003, 06:05 PM
Johnny Johnny is offline
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The AOD graphics look choppy on PS2! But that's PS2 for ya...
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  #18  
Old 05-14-2003, 12:54 AM
Ethereal Ethereal is offline
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Behold!!!
This picture is AWESOME!!!





























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  #19  
Old 05-14-2003, 03:21 AM
Eckhardt
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OH MY GOD!!! AWESOMEEE
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  #20  
Old 05-14-2003, 04:03 AM
Seth Seth is offline
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Oh wow... Now that's definently PC... Wow..

Isn't that same move pulled in the new movie, as well?
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  #21  
Old 05-14-2003, 06:19 AM
blaster blaster is offline
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dark and horror just what i thought. who wants to spend all time trying to figure out what the hell is happening in front of your eyes. those games are the worst
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  #22  
Old 05-14-2003, 11:12 AM
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GoranAgar GoranAgar is offline
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Finally a PC Screenshot. Really nice!
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  #23  
Old 05-17-2003, 12:52 PM
total_inferno total_inferno is offline
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guys .. Goran ... that is not a pc screen shot not a cutscene or FMV... it's simply artwork made by core/eidos to help promote the game... don't worry there will be day when games look this detailed perhaps on the ps3 or xbobx 2... or a higher end pc... untill then we are stuck with jaggy edges.
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  #24  
Old 05-17-2003, 01:12 PM
Ethereal Ethereal is offline
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I know it's artwork.

DOOM III will have graphics like that
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  #25  
Old 05-17-2003, 01:19 PM
jodman3 jodman3 is offline
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Quote:
Originally posted by total_inferno
guys .. Goran ... that is not a pc screen shot not a cutscene or FMV... it's simply artwork made by core/eidos to help promote the game... don't worry there will be day when games look this detailed perhaps on the ps3 or xbobx 2... or a higher end pc... untill then we are stuck with jaggy edges.
For god sakes, it was in the concept art part of the website. Yes it is art by Core design using actural ''poly'' models from AOD and CG backdrops.
I Thought i was the only one that saw that is was concept art. Thank god you knew it, cause if i was the only person that can see that, i wasn't gonna post here again! J/K
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